Jump to content

[mod] AGOT CBO Patch


Recommended Posts

Posted
Just now, RealGuy112 said:

Worked, thank you!. So its LOV huh. Sadly its one of the main reasons i wanted to play again. Do u maybe know a solution or do i just have to wait for an update? :D
Either way, thank you very much for ur very fast answer! :)

 

Not sure, seems like AGOT + CBO + LOV is too much, you can try use CBO and AGOT Base only, I think maybe the game itself has some limitation on resources, or the crash is just not obvious enough. I'll try experiment with it, but maybe after the patch that comes in 2-3 days (still have some work to do on CBO to get it ready)

Posted
Just now, ItsInfernal said:

why do you want me to turn off all the CBO patches?

 

Hi, Patch = Base + Animation + Mesh, so if you try to use a mod that had the name Patch in it, but you dont use CBO Mesh, it could cause issues.

So this is just to try, if the issue is due to CBO Mesh, I think thats what causes the crash when using AGOT + CBO + LOV.

CBO Mesh just adds more assets to the game, so other than hitting some resource limit, not sure what else would cause the crash

Posted
6 minutes ago, csirke128 said:

 

Hi, Patch = Base + Animation + Mesh, so if you try to use a mod that had the name Patch in it, but you dont use CBO Mesh, it could cause issues.

So this is just to try, if the issue is due to CBO Mesh, I think thats what causes the crash when using AGOT + CBO + LOV.

CBO Mesh just adds more assets to the game, so other than hitting some resource limit, not sure what else would cause the crash

Now it just crashes on startup, can't even get to the menu

error.log

Posted
1 minute ago, ItsInfernal said:

Now it just crashes on startup, can't even get to the menu

error.log 4.88 MB · 0 downloads

 

[01:22:05][E][pdx_asset.cpp:399]: File could not be opened for reading: gfx/models/portraits/f_clothes/asoiaf/asoiaf_crownlands/asoiaf_gold_cloaks/asoiaf_crownlands_gold_cloak_chest.mesh while appending to gfx/models/portraits/f_clothes/asoiaf/asoiaf_crownlands/asoiaf_gold_cloaks/asoiaf_crownlands_gold_cloak_chest.mesh
[01:22:05][E][pdx_blend_shape_database.cpp:23]: Blendshape file gfx/models/portraits/f_clothes/asoiaf/asoiaf_crownlands/asoiaf_gold_cloaks/asoiaf_gold_cloak_chest_bs_gaunt.mesh not found. Relevant mesh file: gfx/models/portraits/f_clothes/asoiaf/asoiaf_crownlands/asoiaf_gold_cloaks/asoiaf_crownlands_gold_cloak_chest.mesh

 

I think you still had the CBO AGOT+ Patch enabled.

Posted (edited)
2 minutes ago, csirke128 said:

 

[01:22:05][E][pdx_asset.cpp:399]: File could not be opened for reading: gfx/models/portraits/f_clothes/asoiaf/asoiaf_crownlands/asoiaf_gold_cloaks/asoiaf_crownlands_gold_cloak_chest.mesh while appending to gfx/models/portraits/f_clothes/asoiaf/asoiaf_crownlands/asoiaf_gold_cloaks/asoiaf_crownlands_gold_cloak_chest.mesh
[01:22:05][E][pdx_blend_shape_database.cpp:23]: Blendshape file gfx/models/portraits/f_clothes/asoiaf/asoiaf_crownlands/asoiaf_gold_cloaks/asoiaf_gold_cloak_chest_bs_gaunt.mesh not found. Relevant mesh file: gfx/models/portraits/f_clothes/asoiaf/asoiaf_crownlands/asoiaf_gold_cloaks/asoiaf_crownlands_gold_cloak_chest.mesh

 

I think you still had the CBO AGOT+ Patch enabled.

Do I just disable the patch or do I also disable AGOT+

Edited by ItsInfernal
Posted
Just now, ItsInfernal said:

Do I just diable the patch or do I also disable AGOT+

 

Hi, maybe try disable AGOT+ as well, I think those errors might be there even without CBO

dont see the usual logs that would usually indicate why it crashes, might just have to try start from a smaller load order, and see which mod causes issues when added.

Posted (edited)
14 minutes ago, csirke128 said:

 

Hi, maybe try disable AGOT+ as well, I think those errors might be there even without CBO

dont see the usual logs that would usually indicate why it crashes, might just have to try start from a smaller load order, and see which mod causes issues when added.

Okay, that worked, can you explain what a resource limit is and how I can fix it as I have a pretty good PC, so i should have all the resources

Edited by ItsInfernal
Posted
Just now, ItsInfernal said:

Okay, that worked, can you explain what a resource limit is and how I can fix it as I have a top of the line PC

 

No clue, I also have a good PC, and I think I was having crashes before memory usage hitting 100% (I have 32GB RAM). I dont think its vRAM, I have a 7900XTX so 24GB vRAM

Could be its some process limitation, that it goes above 16GB usage and causes issues.

 

You could try use AGOT small, maybe reducing the map details would save some resources.

If you dont use revealing clothing, you can also try remove:

"CBO Unofficial Mesh\gfx\models\portraits\f_clothes_rev"

"CBO Unofficial Mesh\gfx\models\portraits\m_clothes_rev"

 

These 2 add up to 1.6GB, maybe that would be similar to how much usage LOV adds (LOV mod folder is around 2.5GB)

Posted

I saw your recent LOV - Statues patch on steam and was wondering if there is a way to use the full list of mods such as CBO and AGOT+ along with LOV and Statues.

Also, will there be a patch for the Golden Company mod?

Posted
11 minutes ago, iwontvisone said:

I saw your recent LOV - Statues patch on steam and was wondering if there is a way to use the full list of mods such as CBO and AGOT+ along with LOV and Statues.

Also, will there be a patch for the Golden Company mod?

 

Hi, Yea ill create a LOV Statues CBO Patch, but ill probably need to try debug LOV + CBO a bit more, just to make sure there is nothing else causing crash there other than resource issues.

Yea, Golden Company is on the todo list, but maybe after I updated the mods for the new version due to todays CK3 patch

Posted

Potential Bug:  It seems that carnal court animations wont play when playing as house Redwyne 

 

Current Modlist

 

AGOT

AGOT Submod core

Carnalitas

Carnalitas AGOT Patch

CBO Unofficial

CBO Unofficial AGOT Patch

Posted
Just now, franpedro said:

Hey @csirke128 I have a strange overlay over the court room and the Carn events. Is this caused by CBO or should I hunt for other culprits in my modlist?

(with debug on) 

 

image.png.b26cd07875e2c27aa225a4584af51b3d.pngimage.png.eaa6de061cbdba653e485469eb78975a.png

 

Hi, its added by CBO in debug mode, maybe I'll remove those (or hide it by a game rule or smth)

Posted
1 minute ago, csirke128 said:

 

Hi, its added by CBO in debug mode, maybe I'll remove those (or hide it by a game rule or smth)

Or maybe if it can be moved around. But not a big issue. Easy to workaround it. 

Posted

Hi, I need a little help. I'v been trying to play AGOT with CBO and Statues but my game is crashing on startup. My load order:

1. AGOT
2. Statues of CK3
3. AGOT Statues of CK3
4. Carnalitas
5. CBO Unofficial Base
6. CBO Unofficial Animation
7. CBO Unofficial Mesh
8. Statues CBO Patch
9. AGOT CBO Patch
10. AGOT Statues of CK3 CBO Base
11. AGOT Statues of CK3 CBO Animation
12. Carnalitas AGOT Compatibility
13. Better Barbershop
14. Color Picker for Clothes 
15. Statues Color Picker for Clothes
16. AGOT Color Picker for Clothes

Base game with Statues is working just fine. Same about AGOT+CBO and AGOT+Statues separately. Is there something wrong with AGOT CBO Statues patch or am I just blind? 

error.log

Posted
7 hours ago, Visyvisy said:

Hi, I need a little help. I'v been trying to play AGOT with CBO and Statues but my game is crashing on startup. My load order:

1. AGOT
2. Statues of CK3
3. AGOT Statues of CK3
4. Carnalitas
5. CBO Unofficial Base
6. CBO Unofficial Animation
7. CBO Unofficial Mesh
8. Statues CBO Patch
9. AGOT CBO Patch
10. AGOT Statues of CK3 CBO Base
11. AGOT Statues of CK3 CBO Animation
12. Carnalitas AGOT Compatibility
13. Better Barbershop
14. Color Picker for Clothes 
15. Statues Color Picker for Clothes
16. AGOT Color Picker for Clothes

Base game with Statues is working just fine. Same about AGOT+CBO and AGOT+Statues separately. Is there something wrong with AGOT CBO Statues patch or am I just blind? 

error.log 25.36 kB · 1 download

 

Hi, you dont need #8, and #15, can you try without those?

 

I updated the statues mod yesterday, I think it was working fine, will double check.

 

[00:55:31][E][pdx_assert.cpp:619]: Assertion failed: Index >= 0 && Index < GetSize()

This happens when some clothing has bad asset file, like a mesh is missing or smth, but hard to tell which one because the log doesnt say.

 

You can try also split AGOT into Base Animation Mesh, and check without CBO Mesh and AGOT Mesh if it still crashes

Posted
44 minutes ago, UncomfortableCactus said:

Anyone else having difficulties with bodices not blending properly? Breasts exposed for some reason.

 

Hi, can you share a load order and error.log? Probably also a screenshot

 

Is it that the breast shape is similar to normal breast shape and its sticking out, or is it that it just barely clips? Maybe I need to try redo them and give it a bit more space between the clothing and the breasts. Also, does it clip with different animations?

Posted (edited)
1 hour ago, csirke128 said:

 

Hi, you dont need #8, and #15, can you try without those?

 

I updated the statues mod yesterday, I think it was working fine, will double check.

 

[00:55:31][E][pdx_assert.cpp:619]: Assertion failed: Index >= 0 && Index < GetSize()

This happens when some clothing has bad asset file, like a mesh is missing or smth, but hard to tell which one because the log doesnt say.

 

You can try also split AGOT into Base Animation Mesh, and check without CBO Mesh and AGOT Mesh if it still crashes

Thanks for replying.
I've tried without #8 and #15, unfortunately nothing changed - the same crash with extactly the same crash log.
Separating AGOT patch and getting rid of CBO/AGOT Mesh ended up as before - the same crash with extactly the same crash log.
Just in case adding crash logs from both attempts:

error1.log error2.log

Edited by Visyvisy
Posted
6 minutes ago, Visyvisy said:

Thanks for replying.
I've tried without #8 and #15, unfortunately nothing changed - the same crash with extactly the same crash log.
Separating AGOT patch and getting rid CBO/AGOT Mesh ended up as before - the same crash with extactly the same crash log.
Just in case adding crash logs from both attempts:

error1.log 25.36 kB · 0 downloads error2.log 25.36 kB · 0 downloads

 

Ah, nvm, I tried the same load order and also see a crash, will check what is causing it

Posted
35 minutes ago, Visyvisy said:

Thanks for replying.
I've tried without #8 and #15, unfortunately nothing changed - the same crash with extactly the same crash log.
Separating AGOT patch and getting rid of CBO/AGOT Mesh ended up as before - the same crash with extactly the same crash log.
Just in case adding crash logs from both attempts:

error1.log 25.36 kB · 0 downloads error2.log 25.36 kB · 1 download

 

Hi, updated the patches, can you check them?

Posted
1 hour ago, csirke128 said:

 

Hi, updated the patches, can you check them?

Thank you very much, after downloading updated patch my game is no longer crashing and everything else seems to be working fine. God bless you :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...