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[mod] AGOT CBO Patch


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Posted
21 hours ago, ItsInfernal said:

error.logThis is the error log, there is a lot so i will improve the load list after this issue is fixed

 

[20:27:05][E][pdx_asset.cpp:399]: File could not be opened for reading: gfx/models/portraits/attachments/female_legwear/secular/western/common_01/female_legwear_secular_western_common_01.mesh while appending to gfx/models/portraits/attachments/female_legwear/secular/western/common_01/female_legwear_secular_western_common_01.mesh
[20:27:05][E][pdx_blend_shape_database.cpp:23]: Blendshape file gfx/models/portraits/attachments/female_legwear/secular/western/common_01/female_legwear_secular_western_common_01_bs_muscular.mesh not found. Relevant mesh file: gfx/models/portraits/attachments/female_legwear/secular/western/common_01/female_legwear_secular_western_common_01.mesh

 

Something is outdated here, because since 1.14.x, the meshes are no longer in attachments/female... instead they are in f_...

 

[20:29:24][E][pdxassetutil.cpp:879]: Failed to create material with shader portrait_attachment_pattern_alpha_to_coverage (in gfx/FX/jomini/portrait.shader) for mesh [male_headgear_secular_byzantine_royalty_01Shape] in gfx/models/portraits/m_headgear/byzantine/roy_01/m_headgear_secular_byzantine_roy_01.mesh
[20:29:24][E][gfx_dx11_master_context.cpp:611]: Compile error:
 C:\Users\dtrob\OneDrive\Documents\Paradox Interactive\Crusader Kings III\shadercache\dx11\ps_5_0\00000000DDEDBB91.scache(4333,3-68): error X3013: 'ApplyVariationPatterns': no matching 4 parameter function

 

this is even weirder, maybe you also need to grab color picker from workshop, or disable #55?

 

So maybe #55 is the main culprit, havent tested that without the workshop colorpicker mod, and also some of the mods might be outdated, if they refer to the old file path. Maybe its the AGOT+ CBO Patch, but might be worth it to verify integrity on ck3, that also syncs the workshop mods.

Posted (edited)
3 hours ago, csirke128 said:

 

[20:27:05][E][pdx_asset.cpp:399]: File could not be opened for reading: gfx/models/portraits/attachments/female_legwear/secular/western/common_01/female_legwear_secular_western_common_01.mesh while appending to gfx/models/portraits/attachments/female_legwear/secular/western/common_01/female_legwear_secular_western_common_01.mesh
[20:27:05][E][pdx_blend_shape_database.cpp:23]: Blendshape file gfx/models/portraits/attachments/female_legwear/secular/western/common_01/female_legwear_secular_western_common_01_bs_muscular.mesh not found. Relevant mesh file: gfx/models/portraits/attachments/female_legwear/secular/western/common_01/female_legwear_secular_western_common_01.mesh

 

Something is outdated here, because since 1.14.x, the meshes are no longer in attachments/female... instead they are in f_...

 

[20:29:24][E][pdxassetutil.cpp:879]: Failed to create material with shader portrait_attachment_pattern_alpha_to_coverage (in gfx/FX/jomini/portrait.shader) for mesh [male_headgear_secular_byzantine_royalty_01Shape] in gfx/models/portraits/m_headgear/byzantine/roy_01/m_headgear_secular_byzantine_roy_01.mesh
[20:29:24][E][gfx_dx11_master_context.cpp:611]: Compile error:
 C:\Users\dtrob\OneDrive\Documents\Paradox Interactive\Crusader Kings III\shadercache\dx11\ps_5_0\00000000DDEDBB91.scache(4333,3-68): error X3013: 'ApplyVariationPatterns': no matching 4 parameter function

 

this is even weirder, maybe you also need to grab color picker from workshop, or disable #55?

 

So maybe #55 is the main culprit, havent tested that without the workshop colorpicker mod, and also some of the mods might be outdated, if they refer to the old file path. Maybe its the AGOT+ CBO Patch, but might be worth it to verify integrity on ck3, that also syncs the workshop mods.

Okay, I updated all the CBO patches, added the color picker from the workshop (loaded above agot color picker) and verifyed ck3, and now this is happening, everyone seems to have developed invisibility.

New error log provided

Screenshot2025-02-16001741.thumb.png.946fbfb428a7f97b1abb987999a8d95a.png

error.log

Edited by ItsInfernal
Posted
2 minutes ago, ItsInfernal said:

Okay, I updated all the CBO patches, and verifyed ck3, and now this is happening, everyone seems to have developed invisibility.

New error log provided

Screenshot2025-02-16001741.thumb.png.946fbfb428a7f97b1abb987999a8d95a.png

error.log 21.09 MB · 0 downloads

 

[00:14:28][E][gfx_dx11_shaderstate.cpp:165]: Failed getting shader for VS_standard
[00:14:28][E][gfx_dx11_master_context.cpp:525]: Failed creating shader state
[00:14:28][E][pdxassetutil.cpp:879]: Failed to create material with shader decal_local (in gfx/FX/pdxmesh_decal.shader) for mesh [ep3_basilica_sant_apollinare_nuovo_decalShape] in gfx/models/buildings/special/ep3_patras_castle_01_a/ep3_patras_castle_01_a.mesh
[00:14:28][E][gfx_dx11_master_context.cpp:611]: Compile error:
 C:\Users\dtrob\OneDrive\Documents\Paradox Interactive\Crusader Kings III\shadercache\dx11\ps_5_0\00000000A463E72E.scache(3530,18-36): error X3003: redefinition of 'GH_MARKER_MIP_LEVEL'

 

Something with the color picker still, maybe disable color picker? Or maybe you loaded the workshop color picker mod before the AGOT color picker mod?

Posted
2 minutes ago, ItsInfernal said:

I tried completely turning the color picker mods off and while they have reappeared, they are all still naked, also I clicked play as any ruler to see if it was just a bug of that page but it just straight up crashed.

New error log attached

error.log 12.48 MB · 1 download

 

Issue is still with shaders:

[00:52:06][E][gfx_dx11_shaderstate.cpp:165]: Failed getting shader for PS_attachment
[00:52:06][E][gfx_dx11_master_context.cpp:525]: Failed creating shader state
[00:52:06][E][pdxassetutil.cpp:879]: Failed to create material with shader portrait_attachment_pattern_alpha_to_coverage (in gfx/FX/jomini/portrait.shader) for mesh [m_clothes_sec_pol_imp_01Shape] in gfx/models/portraits/m_clothes/ccp2_west_slavic/imp_01/m_clothes_sec_ccp2_west_slavic_imp_01.mesh
[00:52:06][E][gfx_dx11_master_context.cpp:611]: Compile error:
 C:\Users\dtrob\OneDrive\Documents\Paradox Interactive\Crusader Kings III\shadercache\dx11\ps_5_0\0000000091800C86.scache(4333,3-68): error X3013: 'ApplyVariationPatterns': no matching 4 parameter function

 

You might have to try with a smaller load order, not sure what else would mess with shaders other than color picker.

 

            void ApplyVariationPatterns( in VS_OUTPUT_PDXMESHPORTRAIT Input, inout float4 Diffuse, inout float4 Properties, inout float3 NormalSample )
            {

 

The one in the AGOT folder has 4 params

 

            void ApplyVariationPatterns( in VS_OUTPUT_PDXMESHPORTRAIT Input, inout float4 Diffuse, inout float4 Properties, inout float3 NormalSample, GH_SPortraitEffect PortraitEffect )

 

Color picker changes this to 5, maybe you still have something that applies color picker shaders?

Posted (edited)
8 minutes ago, csirke128 said:

 

Issue is still with shaders:

[00:52:06][E][gfx_dx11_shaderstate.cpp:165]: Failed getting shader for PS_attachment
[00:52:06][E][gfx_dx11_master_context.cpp:525]: Failed creating shader state
[00:52:06][E][pdxassetutil.cpp:879]: Failed to create material with shader portrait_attachment_pattern_alpha_to_coverage (in gfx/FX/jomini/portrait.shader) for mesh [m_clothes_sec_pol_imp_01Shape] in gfx/models/portraits/m_clothes/ccp2_west_slavic/imp_01/m_clothes_sec_ccp2_west_slavic_imp_01.mesh
[00:52:06][E][gfx_dx11_master_context.cpp:611]: Compile error:
 C:\Users\dtrob\OneDrive\Documents\Paradox Interactive\Crusader Kings III\shadercache\dx11\ps_5_0\0000000091800C86.scache(4333,3-68): error X3013: 'ApplyVariationPatterns': no matching 4 parameter function

 

You might have to try with a smaller load order, not sure what else would mess with shaders other than color picker.

 

            void ApplyVariationPatterns( in VS_OUTPUT_PDXMESHPORTRAIT Input, inout float4 Diffuse, inout float4 Properties, inout float3 NormalSample )
            {

 

The one in the AGOT folder has 4 params

 

            void ApplyVariationPatterns( in VS_OUTPUT_PDXMESHPORTRAIT Input, inout float4 Diffuse, inout float4 Properties, inout float3 NormalSample, GH_SPortraitEffect PortraitEffect )

 

Color picker changes this to 5, maybe you still have something that applies color picker shaders?

I managed to get it to load into play as any ruler now by reducing the load order, disabling some mods and applying the game rules beforehand but other problem persists

error.log

Edited by ItsInfernal
Posted
Just now, ItsInfernal said:

I managed to get it to load into play as any ruler now (mainly by reducing the load order, disabling some mods and applying the game rules beforehand but other problem persists

error.log 11.78 MB · 0 downloads

 

Its still shader issue:

[01:08:22][E][gfx_dx11_shaderstate.cpp:165]: Failed getting shader for PS_attachment
[01:08:22][E][gfx_dx11_master_context.cpp:525]: Failed creating shader state
[01:08:22][E][pdxassetutil.cpp:879]: Failed to create material with shader portrait_attachment_pattern (in gfx/FX/jomini/portrait.shader) for mesh [female_headgear_secular_mena_common_01_baldShape] in gfx/models/portraits/f_headgear/mena/com_01/f_headgear_secular_mena_com_01_bald.mesh
[01:08:22][E][gfx_dx11_master_context.cpp:611]: Compile error:
 C:\Users\dtrob\OneDrive\Documents\Paradox Interactive\Crusader Kings III\shadercache\dx11\ps_5_0\0000000091800C86.scache(4333,3-68): error X3013: 'ApplyVariationPatterns': no matching 4 parameter function

 

Does it work, if you only add AGOT? Just to make sure its not like some issue with the mod, like partial updated form or smth

Posted
1 minute ago, csirke128 said:

 

Its still shader issue:

[01:08:22][E][gfx_dx11_shaderstate.cpp:165]: Failed getting shader for PS_attachment
[01:08:22][E][gfx_dx11_master_context.cpp:525]: Failed creating shader state
[01:08:22][E][pdxassetutil.cpp:879]: Failed to create material with shader portrait_attachment_pattern (in gfx/FX/jomini/portrait.shader) for mesh [female_headgear_secular_mena_common_01_baldShape] in gfx/models/portraits/f_headgear/mena/com_01/f_headgear_secular_mena_com_01_bald.mesh
[01:08:22][E][gfx_dx11_master_context.cpp:611]: Compile error:
 C:\Users\dtrob\OneDrive\Documents\Paradox Interactive\Crusader Kings III\shadercache\dx11\ps_5_0\0000000091800C86.scache(4333,3-68): error X3013: 'ApplyVariationPatterns': no matching 4 parameter function

 

Does it work, if you only add AGOT? Just to make sure its not like some issue with the mod, like partial updated form or smth

you mean just load AGOT and not CBO

Posted
Just now, ItsInfernal said:

you mean just load AGOT and not CBO

 

Yea, then you can also add CBO and try. Could be one of these other mods are causing issues by changing shaders, I dont know all the mods from your mod list.

 

The only mods I know that mess with shaders that are not total conversion mods are color picker and statues mods. But could be one of the AGOT submodules also mess with shaders, and I just dont know about it

Posted
Just now, csirke128 said:

 

Yea, then you can also add CBO and try. Could be one of these other mods are causing issues by changing shaders, I dont know all the mods from your mod list.

 

The only mods I know that mess with shaders that are not total conversion mods are color picker and statues mods. But could be one of the AGOT submodules also mess with shaders, and I just dont know about it

I have only disabled the color picker mods, should I remove them or is that fine

Posted
Just now, ItsInfernal said:

I have only disabled the color picker mods, should I remove them or is that fine

 

You can try remove them, just in case they still somehow get applied, not sure how exactly they would tho.

 

Posted
Just now, ItsInfernal said:

It might not be a CBO issue, I tried running it without CBO, Carnalatis and all those mods and this happened

1158310_1.jpg

error.log 11.14 MB · 0 downloads

 

Yea, still same shader issue, CBO doesnt mess with shaders, so maybe its one of those AGOT submods that is messing things up. I would try disable mods related to dragons

Also, just noticed you had AGOT color picker twice, you also have it at #21, did you remove that as well?

Posted (edited)
5 minutes ago, csirke128 said:

 

Yea, still same shader issue, CBO doesnt mess with shaders, so maybe its one of those AGOT submods that is messing things up. I would try disable mods related to dragons

Also, just noticed you had AGOT color picker twice, you also have it at #21, did you remove that as well?

Something is wrong, I have disabled all the CBO and Carn mods but they are still doing things in the logs, I have created a clone and removed them all and am trying again

Edited by ItsInfernal
Posted
11 minutes ago, csirke128 said:

 

Yea, still same shader issue, CBO doesnt mess with shaders, so maybe its one of those AGOT submods that is messing things up. I would try disable mods related to dragons

Also, just noticed you had AGOT color picker twice, you also have it at #21, did you remove that as well?

Do you know why at the bottom of the logs there is so many lines about mods that I do not have running in the current playset or is that normal

error.log

Posted (edited)
2 minutes ago, ItsInfernal said:

Do you know why at the bottom of the logs there is so many lines about mods that I do not have running in the current playset or is that normal

error.log 11.1 MB · 3 downloads

 

On game startup, it parses through all the saves, so those might be normal (Edit: So like in that save, you might have used carnalitas, which is why it prints those logs)

You should try check if carnalitas is loaded, by checking what game rules there are, if you dont see any carnalitas related game rules, then its not loaded.

Edited by csirke128
Posted
4 minutes ago, csirke128 said:

 

On game startup, it parses through all the saves, so those might be normal (Edit: So like in that save, you might have used carnalitas, which is why it prints those logs)

You should try check if carnalitas is loaded, by checking what game rules there are, if you dont see any carnalitas related game rules, then its not loaded.

its not, nevermind that then, still cant figure out why they are both naked and now their bodies are deformed but thanks for the help, I will probably have to take it to the AGOT mod forums and discord to figure out what is wrong with that since its not CBO

Posted
1 minute ago, ItsInfernal said:

its not, nevermind that then, still cant figure out why they are both naked and now their bodies are deformed but thanks for the help, I will probably have to take it to the AGOT mod forums and discord to figure out what is wrong with that since its not CBO

I think you should try with just AGOT alone (like create a new playset), so without any other mod/submod, and if that works, you would probably need to re-enable the mods some at a time to figure out which one is causing it.

Posted
6 minutes ago, csirke128 said:

I think you should try with just AGOT alone (like create a new playset), so without any other mod/submod, and if that works, you would probably need to re-enable the mods some at a time to figure out which one is causing it.

Thanks for the idea and all the help, guess I will figure it out eventually

Posted (edited)

I'm having an issue where some of my cosmetics are invisible. Characters have those items "equipped" and are therefore naked or partially naked. Right now, I do not see any West Slavic body or leg clothing, and the same applies to the Goldcloak set from AGOT+. Furthermore, I can't find them in the barbershop. I read that it might be some mod that affects genes, but I can't identify which mods in my playset would do that. All of my Loverslab mods should be up to date. Any advice on reordering my playset or what I should remove would be greatly appreciated, thanks. image.png.c8c4291890676ab85b80fef8f58461ec.pngimage.png.a0a433821dffaca2d4546967da510c21.pngimage.png.a40d953febc8b6aa707b3ef43f73a050.png

 

Edit: West Slavic clothing appears on characters who wear it by default but not in the barbershop

Edited by Flurry123
Posted
On 2/15/2025 at 10:12 PM, Flurry123 said:

I'm having an issue where some of my cosmetics are invisible. Characters have those items "equipped" and are therefore naked or partially naked. Right now, I do not see any West Slavic body or leg clothing, and the same applies to the Goldcloak set from AGOT+. Furthermore, I can't find them in the barbershop. I read that it might be some mod that affects genes, but I can't identify which mods in my playset would do that. All of my Loverslab mods should be up to date. Any advice on reordering my playset or what I should remove would be greatly appreciated, thanks. image.png.c8c4291890676ab85b80fef8f58461ec.pngimage.png.a0a433821dffaca2d4546967da510c21.pngimage.png.a40d953febc8b6aa707b3ef43f73a050.png

 

Edit: West Slavic clothing appears on characters who wear it by default but not in the barbershop

 

Hi, can you delete

"AGOT TLN CBO Patch\AGOT TLN CBO Patch\common\genes\05_genes_special_accessories_clothes.txt"

(but I guess you have TLN disabled, so thats not causing it)

I think I havent made a patch for golden company yet.

 

Other than that, your load order seems fine, I'll need to check maybe AGOT+ patch is out of date

Posted

Hi, statues seem to be invisible, is my load order correct? 

Screenshot 2025-02-20 114122.png

Posted
2 hours ago, redwiking said:

hi anybody has idea why the dragons are corrupted (males are invisible, females are became tiny naked mans) 

Névtelen.jpg

Névtelen.png

Névtelen2.jpg

Névtelen3.jpg

Névtelen4.jpg

 

Hi, You need to swap CBO Mesh and CBO Animation.

Also put AGOT Long Night and Golden Company before CBO (dont have a patch for golden company yet)

 

Also I dont see AGOT CBO Patch, only AGOT+ CBO Patch, without that the characters wont have the invisible portrait gene and probably cause your issue. (also means no dragon genes either)

Posted
On 2/20/2025 at 11:42 AM, ragaba123 said:

Hi, statues seem to be invisible, is my load order correct? 

Screenshot 2025-02-20 114122.png

 

Hi, you will need #25 and #26

I think maybe it wont work with the AMSB courtroom, only with the default AGOT court room.

 

Hmm other than that, it seems fine, can you share an error.log?

Posted
3 hours ago, csirke128 said:

 

Hi, You need to swap CBO Mesh and CBO Animation.

Also put AGOT Long Night and Golden Company before CBO (dont have a patch for golden company yet)

 

Also I dont see AGOT CBO Patch, only AGOT+ CBO Patch, without that the characters wont have the invisible portrait gene and probably cause your issue. (also means no dragon genes either)

i tried it, animations are far better, but dragons still missing 

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