thrownaway99828 Posted February 29, 2024 Posted February 29, 2024 5 hours ago, Zeta Zeraora said: This is actually in our plans, we will start with basic models then hold polls to let followers vote on which Pals we've done to get extra variants and what the variant will be, different genitals, bigger/smaller genitals, different body type, ect An easy one to do across the board would be to have "lucky" just increase the peener/booba size on the pal (though booba may not apply to feral/non-mammal pals, so maybe ass would be more universal?) 1
Zeta Zeraora Posted February 29, 2024 Posted February 29, 2024 23 minutes ago, thrownaway99828 said: An easy one to do across the board would be to have "lucky" just increase the peener/booba size on the pal (though booba may not apply to feral/non-mammal pals, so maybe ass would be more universal?) We... have something SPECIAL planned for the Lucky tag~<3
OnceAPotato Posted February 29, 2024 Posted February 29, 2024 1 hour ago, xenohunter11 said: just wanna see lewd mod exist in game without any drama I'm in an actual discord for SugarCake. It's a bit rough around the edges right now(Early dev test stage with only testing animations), but it is coming along. I actually messaged the dev when I saw the gifs posted earlier, since they're aiming for an open ended, modular framework and thought they might like to know in case it gives them ideas. I'm actually preparing a game and discord server to run it once it's further along, and pray that the model devs here(this topic) are okay with me using their stuff there since holy shit are they making the best stuff so far based on what I've seen. PSC dev has been trying to get people to work with them so they can make things better and more compatible.
OnceAPotato Posted February 29, 2024 Posted February 29, 2024 3 minutes ago, Zeta Zeraora said: We... have something SPECIAL planned for the Lucky tag~<3 I just ask, please don't have it be too unusual or optional(separate paks maybe?). It'd be a shame to have a favorite pal, only for Lucky to force it into a state you don't care for in the pursuit of well bred pals. Granted, it's hard to tell tone through text, but it feels like the implication is something like hypersexualized, futa, or some level of niche kink. I'm into weird shit and don't judge, but I generally take the stance that kinks should be optional regardless if I like it or not. 3
Spirit_Shard Posted February 29, 2024 Posted February 29, 2024 On 2/27/2024 at 8:46 PM, Zeta Zeraora said: We're trying to figure that out if it can work with the sex animation framework, these have shape keys Cleaver idea to use Shape Keys instead of a bone rig, has its benefits but also may run into a couple of technical limitations. I haven't experimented if shape keys can be changed dynamically in Palworld properly or not yet, but they 'should' be modify-able mid-game. As potato stated, they contacted me on Discord to let me know about your guys' work, and looks cool! You mention "if it can work with the sex animation framework" was there another framework you were working with, and even if so would you be willing to collaborate to get something like this running on Project Sugar Cake? (Project Sugar Cake has a planned stats system which would track stuff like arousal/lust which could probably tie into this sort of system nicely =^-^=) 1
zileteh Posted February 29, 2024 Posted February 29, 2024 1 hour ago, Zeta Zeraora said: We... have something SPECIAL planned for the Lucky tag~<3 Not my kink, but guessing.... futa?
OnceAPotato Posted February 29, 2024 Posted February 29, 2024 (edited) 1 hour ago, zileteh said: Not my kink, but guessing.... futa? Lowkey, that's my concern. I'm not against futa, I literally do not give a shit either way what others doin their game or are into, but I would strongly dislike if I was forced to have that with no way to disable it and no alternative for one of the most sought after traits. I do want futa content added, even if it's not for me since others will enjoy it, just not with a major trait sought after in breeding. Edited February 29, 2024 by OnceAPotato 1
PGRF DISCONTINUED Posted February 29, 2024 Author Posted February 29, 2024 7 hours ago, OnceAPotato said: I just ask, please don't have it be too unusual or optional(separate paks maybe?). It'd be a shame to have a favorite pal, only for Lucky to force it into a state you don't care for in the pursuit of well bred pals. Granted, it's hard to tell tone through text, but it feels like the implication is something like hypersexualized, futa, or some level of niche kink. I'm into weird shit and don't judge, but I generally take the stance that kinks should be optional regardless if I like it or not. Nah I won't spoil it but it's nothing crazy. Everyone likes shiny things 1
PGRF DISCONTINUED Posted February 29, 2024 Author Posted February 29, 2024 4 hours ago, OnceAPotato said: Lowkey, that's my concern. I'm not against futa, I literally do not give a shit either way what others doin their game or are into, but I would strongly dislike if I was forced to have that with no way to disable it and no alternative for one of the most sought after traits. I do want futa content added, even if it's not for me since others will enjoy it, just not with a major trait sought after in breeding. Variants will probably have their own pak so people can just choose it or remove it 1
Zeta Zeraora Posted February 29, 2024 Posted February 29, 2024 8 hours ago, OnceAPotato said: I just ask, please don't have it be too unusual or optional(separate paks maybe?). It'd be a shame to have a favorite pal, only for Lucky to force it into a state you don't care for in the pursuit of well bred pals. Granted, it's hard to tell tone through text, but it feels like the implication is something like hypersexualized, futa, or some level of niche kink. I'm into weird shit and don't judge, but I generally take the stance that kinks should be optional regardless if I like it or not. 7 hours ago, zileteh said: Not my kink, but guessing.... futa? 5 hours ago, OnceAPotato said: Lowkey, that's my concern. I'm not against futa, I literally do not give a shit either way what others doin their game or are into, but I would strongly dislike if I was forced to have that with no way to disable it and no alternative for one of the most sought after traits. I do want futa content added, even if it's not for me since others will enjoy it, just not with a major trait sought after in breeding. Not at all, futa and other related kinks will be a different thing, probably tied into certain hidden abilities and what not. And yes, our Luckys will be a separate pack for people to choose, and all our packs will be OK compatible to you can mix and match to your hearts content based on what YOU like 3
zileteh Posted February 29, 2024 Posted February 29, 2024 Cool. AS long as options are optional the more the merrier 1
LaughingGun Posted February 29, 2024 Posted February 29, 2024 As long as I have the option to only have the female models I'm excited for this new mod.
Zeta Zeraora Posted March 1, 2024 Posted March 1, 2024 6 hours ago, LaughingGun said: As long as I have the option to only have the female models I'm excited for this new mod. This raises a question we were going to ask later on. Our current plan is to release several variant packs that are all OK compatible, starting with Male and Female packs, later adding Futa, Thicc, Feral Male, Feral Female and so on. In this case, say you only wanted male variants and only got the male pack, this would leave all female Pals as the default game model. Our question to all of you, is this acceptable, or would you like standalone packs that aren't OK compatible and will change all Pals to one model regardless of gender? Example being, if you download the Non OK Male Anubis pack, all Anubis in game will be the male Anubis model from the mod, even the female Anubis will be using the male Anubis model.
zileteh Posted March 1, 2024 Posted March 1, 2024 (edited) IT makes more sense to have ( for every pal you create [male and feamale anthro] and [male and female feral] packs, if available) per individual pal If you have just a single combo, say <Chillet Anthro Male>, that locks you out of having any kind of OK compatible female mod for chillet. IF you do a pack of like <multiple pals all females> then that locks out EVERY pal in that pack from having a male mod, and might even break installing <someone else's male and female chillet> mod over your <multiple pals that includes chillet all female> pack without breaking things. Basicly no matter how you split it, if you have a female <any pal> or a male <any pal> then it blocks out anyone else having the other gender and using both packs at once. it 100% always makes sense to have a single .pal for both male and female since it doesn't reduce the options for the end user regardless. It never EVER makes sense to have multiple pals in one .pak as that can drastically limit the options the end user has to mix-and-match mods One .zip with all the different pal .paks is the best way to distribute it right now IMHO. Someone made a plugin for Mod organizer that lets it support palworld, so if you end up with a pack with many different files, I could write an fmod installer for you to make things easier for the end user to select on or the other. 7 hours ago, LaughingGun said: As long as I have the option to only have the female models I'm excited for this new mod. You could just, only catch female pals? Edited March 1, 2024 by zileteh
Zeta Zeraora Posted March 1, 2024 Posted March 1, 2024 (edited) 44 minutes ago, zileteh said: IT makes more sense to have ( for every pal you create [male and feamale anthro] and [male and female feral] packs, if available) per individual pal If you have just a single combo, say <Chillet Anthro Male>, that locks you out of having any kind of OK compatible female mod for chillet. IF you do a pack of like <multiple pals all females> then that locks out EVERY pal in that pack from having a male mod, and might even break installing <someone else's male and female chillet> mod over your <multiple pals that includes chillet all female> pack without breaking things. Basicly no matter how you split it, if you have a female <any pal> or a male <any pal> then it blocks out anyone else having the other gender and using both packs at once. it 100% always makes sense to have a single .pal for both male and female since it doesn't reduce the options for the end user regardless. It never EVER makes sense to have multiple pals in one .pak as that can drastically limit the options the end user has to mix-and-match mods One .zip with all the different pal .paks is the best way to distribute it right now IMHO. Someone made a plugin for Mod organizer that lets it support palworld, so if you end up with a pack with many different files, I could write an fmod installer for you to make things easier for the end user to select on or the other. You could just, only catch female pals? We are actually discussing how to do all this right now, so far we're going with separate mod packs for each gender and body type for each Pal. In each mod pack will be a .zip file and in there will be the .pac files for each mod type. Each model will be assigned a gender and a hidden ability so they can work with other models using OK at the same time. Other genders such as Futa or C-boy may be assigned to more than one gender with special hidden ability requirements. Body types such as Thicc, Feminine, Masculine or even Feral will be attached to certain hidden abilities. For example: (and keep in mind, names are subject to change, this is only an example.) [PGRF] Genetically Lustful Anubis - Male (OK Compatible) -.zip -AnubisMaleClothed.pak/ Conditions: Male, Burly Body AnubisMaleNaked.pak/ Conditions: Male, Swift AnubisMaleClothedLucky.pak/ Conditions: Male, Burly Body, Lucky AnubisMaleNakedLucky.pak/ Conditions: Male, Swift, Lucky [PGRF] Genetically Lustful Anubis - Female (OK Compatible) -.zip -AnubisFemaleClothed.pak/ Conditions: Female, Burly Body AnubisFemaleNaked.pak/ Conditions: Female, Swift AnubisFemaleClothedLucky.pak/ Conditions: Female, Burly Body, Lucky AnubisMaleNakedLucky.pak/ Conditions: Female, Swift, Lucky Keep in mind that the conditions are currently just ideas and not final, this is an example. Edited March 1, 2024 by Zeta Zeraora add-on 1
Demonwise Posted March 1, 2024 Posted March 1, 2024 As I realize it will likely be a lot of extra work, please take my opinion with a grain of salt. I would suggest having versions of the packs in BOTH OK as well as standalone. There will always be players who won't or can't use OK for any number of reasons. They will greatly appreciate the standalone packs. Vice versa, there will be those who love the realism and variety that comes from using OK and they will appreciate that option as well. There is also the issue of technical dependence upon another mod. If OK ever breaks for any reason, like for example, a major game update, or if the developer stops supporting it. Then you have effectively half of all your hard work nurtured and unable to be used. 4
Zeta Zeraora Posted March 1, 2024 Posted March 1, 2024 38 minutes ago, Demonwise said: As I realize it will likely be a lot of extra work, please take my opinion with a grain of salt. I would suggest having versions of the packs in BOTH OK as well as standalone. There will always be players who won't or can't use OK for any number of reasons. They will greatly appreciate the standalone packs. Vice versa, there will be those who love the realism and variety that comes from using OK and they will appreciate that option as well. There is also the issue of technical dependence upon another mod. If OK ever breaks for any reason, like for example, a major game update, or if the developer stops supporting it. Then you have effectively half of all your hard work nurtured and unable to be used. We have considered this and we will most likely release non-OK packs as well for those who want/need them~ 3
LaughingGun Posted March 1, 2024 Posted March 1, 2024 (edited) 7 hours ago, zileteh said: You could just, only catch female pals? I apologize in advance if this sounds rude or mean as this in not my intention at all but look, I was only stating my personal preference. Of course I'm not knocking anyone that is into things but I personally don't like furry dicks, futa, c-boys, or things like that and I know I'm not the only one out there. I would only want the female models in my game even if that means I'm stuck doing it the current way of it changing both genders because they share the same model. Now if I'm forced to have the stuff I don't like in the game I will either A.) Suck it up, deal with it, and as you said only catch female pals or B.) Decide this mod isn't for me, which is fine and I wish the developers luck regardless... but from the looks of some of the gifs I've seen in the thread it's more than likely gonna be A especially if there ends up being animations available between the player and their pals. I'm just saying the option of having just females would be nice... what I really need is a mod that just disables male pal spawns. xD Edited March 1, 2024 by LaughingGun Added more to text 2
PGRF DISCONTINUED Posted March 1, 2024 Author Posted March 1, 2024 (edited) 1 hour ago, LaughingGun said: what I really need is a mod that just disables male pal spawns. xD If you do that you can't breed certain strong pals and also lock yourself out of making pals with optimized traits. You could end up wasting thousands of hours for something that could take less than 5 hours in breeding. Edited March 1, 2024 by Salamansky
Zeta Zeraora Posted March 1, 2024 Posted March 1, 2024 31 minutes ago, Salamansky said: If you do that you can't breed certain strong pals and also lock yourself out of making pals with optimized traits. You could end up wasting thousands of hours for something that could take less than 5 hours in breeding. He also might not care for that, he may just want to enjoy the "features" and just play for the fun of it~
LaughingGun Posted March 1, 2024 Posted March 1, 2024 21 minutes ago, Salamansky said: If you do that you can't breed certain strong pals and also lock yourself out of making pals with optimized traits. You could end up wasting thousands of hours for something that could take less than 5 hours in breeding. Those are fair points but on my save I've already completed the paldeck and also don't really care about midmaxing my Pals, I was playing mainly for the exploration and discovery of the game. Usually how I play most survival games.
LaughingGun Posted March 1, 2024 Posted March 1, 2024 Just now, Zeta Zeraora said: He also might not care for that, he may just want to enjoy the "features" and just play for the fun of it~ This. xD
zileteh Posted March 1, 2024 Posted March 1, 2024 15 hours ago, Zeta Zeraora said: [PGRF] Genetically Lustful Anubis - Male (OK Compatible) -.zip -AnubisMaleClothed.pak/ Conditions: Male, Burly Body AnubisMaleNaked.pak/ Conditions: Male, Swift AnubisMaleClothedLucky.pak/ Conditions: Male, Burly Body, Lucky AnubisMaleNakedLucky.pak/ Conditions: Male, Swift, Lucky [PGRF] Genetically Lustful Anubis - Female (OK Compatible) -.zip -AnubisFemaleClothed.pak/ Conditions: Female, Burly Body AnubisFemaleNaked.pak/ Conditions: Female, Swift AnubisFemaleClothedLucky.pak/ Conditions: Female, Burly Body, Lucky AnubisFemaleNakedLucky.pak/ Conditions: Female, Swift, Lucky Please ACTUALLY TEST USING BOTH MALE / FEMALE PAK before going through the effort of making all the paks. My current understanding is this: Both the [PGRF] Genetically Lustful Anubis - Male (OK Compatible) and [PGRF] Genetically Lustful Anubis - Female (OK Compatible) would both need to replace the same /Content/Pal/Blueprint/OK/DataAsset/Anubis/Anubis_BurlyBody.uasset IF you have the MALE mod only, then it's fine - That asset would point MALE pals to use <your new mesh> and FEMALE pals would have nothing entered in so would use the stock model If you install the FEMALE mod next, so it loads second, the FEMALE mod's /OK/DataAsset/Anubis/Anubis_BurlyBody.uasset will overwrite the MALE one, and since it has only the female pals linked to <your new female model> and no entries for the male one, all male pals will use the default model even with both paks installed If this understanding is correct, installing the AnubisMaleClothed.pak and AnubisFemaleClothed.pak for the same pal will not allow having both male and female in game! If this understanding is correct, installing the AnubisFemaleClothed.pak and AnubisFemaleClothedLucky.pak I really don't want you to waste any time exporting paks that don't work together (this time should be used making more content :D). Can you PLEASE do just 2 OK-Compatible test paks for a single pal (that you have both male and female for) and like, make sure they both work when used? I'd be happy to test for you (I have a test save with all pals, items, equipment, viewing chambers for when I was trying to do OK compatible models) Why this matters: If you CAN use separate male / female ok-compatible pak files on the same pal, and have both show up in game, then that's awesome - you can make every pak male-only or female-only OK compatible variants, and people can use them on their own or together without issue. This means there's not really any reason to make a combination "male and female" .pak and you can skip that work. If you CANNOT use separate pak files and have both male / female appear in game, there's almost no reason to make separate files at all. Using an OK framework female + regular male replacer mod (or vise versa) in my experience doesn't work, especially if the regular replacer mod uses a custom skeleton, so for this use case a single-gender OK compatible mod still limits you from using the other gender. Combo male / female ok-compatible paks will give the users the chance to have both, and anyone wanting one gender can catch just that gender in-game anyways. This makes single-gender pak files less useful. I made a chart to make the issue a bit more clear: Spoiler 15 hours ago, Zeta Zeraora said: [PGRF] Genetically Lustful Anubis - Female (OK Compatible) -.zip -AnubisFemaleClothed.pak/ Conditions: Female, Burly Body AnubisFemaleNaked.pak/ Conditions: Female, Swift AnubisFemaleClothedLucky.pak/ Conditions: Female, Burly Body, Lucky AnubisFemaleNakedLucky.pak/ Conditions: Female, Swift, Lucky I'm also curious what your plans are for what actual combinations you're planning to do? First there's what you're planning to MODEL, ex your <clothed version> and <naked version> of a pal But then there's also the OK slots (and there's no way to configure these user side right now) that you could have <0ALL><Burly_Body><Lucky+Burly_Body and Burly_Body+Lucky> then that is 12 pak's per pal! That's a lot!
zileteh Posted March 2, 2024 Posted March 2, 2024 12 hours ago, LaughingGun said: I apologize in advance if this sounds rude or mean as this in not my intention at all but look, I was only stating my personal preference. Of course I'm not knocking anyone that is into things but I personally don't like furry dicks, 10 hours ago, Salamansky said: If you do that you can't breed certain strong pals and also lock yourself out of making pals with optimized traits. You could end up wasting thousands of hours for something that could take less than 5 hours in breeding. One possible solution: we can use condenser levels to determine models with OK. <Female+1 star OR Female+2 star OR Female+3 star OR Female+4 star> can be done as a single file, ditto for the male for 2 .pak files (or if combining them doesn't get both models in game, a third for female AND male). The result would be all wild pals are stock models, you could adventure, catch, breed as you wish without ever seeing a penis. Any pals you like - a female pal with good passives - you can condense once to see the custom model. This allows one file for both genders, where the user can choose what they wish to see (via condensing to 1 star) without neeing a bajillion files. For context the example above I used anubus, with male and female, both having a clothed and unclothed model, and the example of 3 passives to trigger it (burly_body, Burly_Body+lucky OR Lucky+Burly_Body, or ALL) results in 12 different pak files. If you can't use 2 seperate files for 2 seperate genders and have both appear, they'd need to make another 6 for a female AND male version of files, going up to 18 files just to represent Male/Female, Clothed/Naked, of ONE pal! You could add the condenser star conditions to all of them, and not expand the total number of files, but if you want to add "and only change pals upgraded by condenser" to all of them literally doubles the total file count to 24 / 36 TL:DR having too many options multiplies the amount of work, so finding fewer options that can be made to work for multiple people is worth the effort IMO
SlicedBread Posted March 2, 2024 Posted March 2, 2024 4 minutes ago, zileteh said: One possible solution: we can use condenser levels to determine models with OK. <Female+1 star OR Female+2 star OR Female+3 star OR Female+4 star> can be done as a single file, ditto for the male for 2 .pak files (or if combining them doesn't get both models in game, a third for female AND male). The result would be all wild pals are stock models, you could adventure, catch, breed as you wish without ever seeing a penis. Any pals you like - a female pal with good passives - you can condense once to see the custom model. This allows one file for both genders, where the user can choose what they wish to see (via condensing to 1 star) without neeing a bajillion files. For context the example above I used anubus, with male and female, both having a clothed and unclothed model, and the example of 3 passives to trigger it (burly_body, Burly_Body+lucky OR Lucky+Burly_Body, or ALL) results in 12 different pak files. If you can't use 2 seperate files for 2 seperate genders and have both appear, they'd need to make another 6 for a female AND male version of files, going up to 18 files just to represent Male/Female, Clothed/Naked, of ONE pal! You could add the condenser star conditions to all of them, and not expand the total number of files, but if you want to add "and only change pals upgraded by condenser" to all of them literally doubles the total file count to 24 / 36 TL:DR having too many options multiplies the amount of work, so finding fewer options that can be made to work for multiple people is worth the effort IMO That's an interesting way to introduce pick-and-choose into the game mechanics (and I like it) but you know someone is going to moan about how they can't use the mod and condense pals without seeing a dong from time-to-time. It might be cleaner to introduce some mod options settings so preferences could be fine-tuned ahead of time and outside the gameplay to suit everyone. There IS an MCM-like mod floating on the Nexus here. I have not needed it to know its potential application here but it might be worth investigating. I generally agree though, the multi-pak approach is a nightmare and will only decay further. OK (or alternative mesh assignment system) integration and bundled meshes are the way forward and a mod-options interface is critical for something like this I would think. 1
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