Jump to content

PAF Fixes and Addons


Recommended Posts

Posted (edited)
6 hours ago, Nemo.Otis said:

Thank you for your support. 

 

I did not fix the issue without pno (might be an issue with slot 61 as you said, but I couldn't find the mod that caused it).

 

I could only install pno pee with its FOMOD option on page 1. Then it worked, but as you said Paf's feature of sickness and paffing commentary stopped working after (even when leaving pno in a disabled state). 

 

You mentioned PFA fomod on the home page of your mod, but I do not get any option to access it on MO2. 

 

Is there a FOMOD on pfa 4.5.3 and if so, how can I access it on MO2?

Well if some mod is unequipping paf pee - slot 61, then you would see an inventory object in your armor tab, a black shoe box with printed ZAZ on it.

But as I said above, if you have pno installed, then pfa will will only use pno's pee unless you have female with a futa

and got boggalood then paf pees from that..

 

And if installing pno you will need to decide which needs tracking you want. If using paf/pfa then leave pno's mcm in an Unregistered state

as this will shut down pno's main quest - I'd recommend to enable the Let PFA handle Pno in PFA's mcm (optional)

Otherwise if wanting to register and enable pno's tracking then you'll need to shut paf's down - which 

will also shut down many pfa features as well. Or if brave try them both enabled - I haven't ever tried it but I suspect it would be wonky.

 

Do not use Pno paf option in pno's page 1 fomod when installing pno. It will overwrite the PafMainQuestSript back to its original state and will leave pfa broken.

Only pno's page 2 fomod option is okay to use, but it requires additional files noted on pno's mod page.

 

 

PFA 4.5.3 does not install as a fomod. I hate fomods.. 

Just install it normally with a mod manager. Make sure you have all requirements listed on pfa's mod page.

Edited by Dg75
Posted
On 3/24/2026 at 1:09 AM, Dg75 said:

Well if some mod is unequipping paf pee - slot 61, then you would see an inventory object in your armor tab, a black shoe box with printed ZAZ on it.

But as I said above, if you have pno installed, then pfa will will only use pno's pee unless you have female with a futa

and got boggalood then paf pees from that..

 

And if installing pno you will need to decide which needs tracking you want. If using paf/pfa then leave pno's mcm in an Unregistered state

as this will shut down pno's main quest - I'd recommend to enable the Let PFA handle Pno in PFA's mcm (optional)

Otherwise if wanting to register and enable pno's tracking then you'll need to shut paf's down - which 

will also shut down many pfa features as well. Or if brave try them both enabled - I haven't ever tried it but I suspect it would be wonky.

 

Do not use Pno paf option in pno's page 1 fomod when installing pno. It will overwrite the PafMainQuestSript back to its original state and will leave pfa broken.

Only pno's page 2 fomod option is okay to use, but it requires additional files noted on pno's mod page.

 

 

PFA 4.5.3 does not install as a fomod. I hate fomods.. 

Just install it normally with a mod manager. Make sure you have all requirements listed on pfa's mod page.

Finally solved the issue with pno! I just forgot to activate the PFA handling of pno in PFA's mcm (I am very dumb).

 

Thank you for your support.

 

Do you take suggestions? The mod is already great but I feel some gurgle sounds when the bowels state is changing could be a nice addition (like the one from the hunger state in Sunhelm). Did you consider it?

Posted

Hi, I've been using your mod along with Pee and Fart. I've also added the mod patch for Dooty redo. I'm having issues wondering where I'm supposed to get the toilet paper from as, I don't see it as an addon and my PC keeps saying, what am I supposed to wipe my Ass with 😅. Secondly, O noticed that if I use the outdoor toilet from Dooty, the PC only farts and doesn't relieve himsef. Thirdly, How do I get the NPC's to participate with the mod, when I check the list, none are added (I don't see how to add them).

Thx, Attila 

Posted (edited)
On 3/27/2026 at 1:42 PM, AttilaMagyar said:

Hi, I've been using your mod along with Pee and Fart. I've also added the mod patch for Dooty redo. I'm having issues wondering where I'm supposed to get the toilet paper from as, I don't see it as an addon and my PC keeps saying, what am I supposed to wipe my Ass with 😅. Secondly, O noticed that if I use the outdoor toilet from Dooty, the PC only farts and doesn't relieve himsef. Thirdly, How do I get the NPC's to participate with the mod, when I check the list, none are added (I don't see how to add them).

Thx, Attila 

What did you mean by "I've been using your mod along with Pee and Fart"

If downloaded pee and fart from its mod page and installed it along with PFA, then you may have problems.

If this the case, and you are using a greater than 4.0 version of PFA,

then you may need to clean scrub your save file of both paf and pfa, before installing pfa on a clean save file.

You should not be using the PFA along with Pee and fart. PFA has Pee and fart built in its esp,

and it loads three mcm's, PFA's, Paf's, and Cm's.

 

Toilet paper can be purchased from vendors, or crafted on tanning racks.

 

If you pc is only farting and has a poop state that wont clear, its possible your pc is constipated. It will clear in a game day or so. Or could disable constipation 

in pfa's mcm to instantly get relief.

 

You need to add followers or actor npc's(doesnt have to be follower) to paf's tracking system. they need to  be in xhairs while using the paf menu key.

I think its K by default. Select add actors. You can also use the Paf menu spell if you preferer spells over the hot key method.

Edited by Dg75
Posted
On 2/13/2026 at 5:08 PM, Dg75 said:

Did you run fnis or nemy or whatever you have., is the PC tPosing ?

                                                 or

possible conflict ? Is something screwing with you game function to play idles like some wayward .dll from the nexus ?

 

If idle stops but pee or poop don't, its not paf script stopping it ! Something else is amis!

Give me as much detail as you can as to what exactly happens - starting with who and and what function are you using, toilet ? hotkey ?

paf menu ? Kink ? pee ? poop? both ?

Does the idle even start ? Does the wipe animation play when its over ?

 

Do other idles play in game ?

Try using the console and type the command:  Player.PlayIdle idlewave or Player.PlayIdle idlepickup_ground

then try a Zaz(paf) idle:  Player.PlayIdle PAF_Bendover01

Use Player.PlayIdle PAF_IdleReset   to make it stop or use the jump key. 

 

Check your mod list for anything pertaining to idle animations, visit their web page and cafefully read it making sure you got it right.

Back up your saves!

if your using vortex - start a new test profile, and start a new game with the test profile with base essential mods only - 

like race menu, and body mods, physics - 

leave everything else disabled including Pfa and sexlab stuff. Play the intro through helgan and once you make to the warrior stone

or riverwood save, exit enable sexlab load - set up sexlab mcm - save exit - enable Pfa - load set up pfa - eat food till you have shit

test it with all other mods disabled to rull out mod conflicts -- pain in the ass I know but its what I'd do.

Sorry for the late reply life be a bitch sometimes lol. The only idle replacer I have is the zaz idle animations other than that nothing I am aware of. It happens when I use the menu to paf, the hotkey, and the spell. My character will start the paf, take off all clothes play an animation and then about 5-10 seconds after that stand up as normal and will continue paffing (pee stream going down or walking around pooping). Character was wiping after it ends to when I have TP. I updated to pandora behavior engine but it was happening with fnis and nemises when I was using those too. I am moderate skilled at modding so let me know what other info would be useful to trouble shoot this and I'll try the console commands when I get a chance.

Posted (edited)
On 3/30/2026 at 7:30 PM, domy said:

life be a bitch sometimes lol

Thought it was just me !

 

This is rare it happens with a Player character. I see it sometimes with my followers, especially ones with custom follow packages.

It can only be some other mod trying to run a conflicting package or something trying to play Idle(some other Idle)

as this would conflict with paf's idle.

So you are talking PC, packages don't normally run on PC, but they can(unlikely)

I would think its some mod conflict. Like an altered standing idle mod or something.

I doubt it would be an Oar mod as fnis type mods like PAF should always win here.

Which is also unlikely because most if not all modded standing and walking mods use OAR nowadays.

Maybe its movement mod like a 360 walk mod as some movments while in idle like jumping will break the idle.

Only other thing I can think of is some mod applying a Package override, with papyrus utility's functions for that

Don't know why it would do that every time your pc paf's though - so that don't make sense..

I doubt its pandora issue, as the tpose would be obvious, but none the less -

I'd double up on your pandora install, make double sure its right, and of course make sure you ran the tool after installing behavior mods.

 

 

Only thing I can recommend is make sure you have the latest update of pfa. It did replace the vanilla call function PlayIdle() 

with SendAnimationEvent function calls. Both work, but I think PlayIdle has pass some game related condition checks and is slower

Edited by Dg75
Posted
16 hours ago, Dg75 said:

Thought it was just me !

 

Only thing I can recommend is make sure you have the latest update of pfa. It did replace the vanilla call function PlayIdle() 

with SendAnimationEvent function calls. Both work, but I think PlayIdle has pass some game related condition checks and is slower

Haha not alone at least. 

Thank you for the suggestions I'll try to do some trouble shooting with the advice given and see if I can figure out whats causing it. 

Posted
7 hours ago, domy said:

Haha not alone at least. 

Thank you for the suggestions I'll try to do some trouble shooting with the advice given and see if I can figure out whats causing it. 

when it happens are you able to move the pc around, with full controls ?

Just asking because the script will lock player controls and only unlocks them at the end of the function in which the idle would have fully played out.

Just curios as I wonder if the wait time called in function is being screwed with as in the script simply isn't waiting long enough for the idle to play out.

Check pfa options, theirs one to negate wait times, probably want that disabled. And theirs a option to negate idles altogether, probably want that disabled.

Posted
13 hours ago, Dg75 said:

when it happens are you able to move the pc around, with full controls ?

Just asking because the script will lock player controls and only unlocks them at the end of the function in which the idle would have fully played out.

Just curios as I wonder if the wait time called in function is being screwed with as in the script simply isn't waiting long enough for the idle to play out.

Check pfa options, theirs one to negate wait times, probably want that disabled. And theirs a option to negate idles altogether, probably want that disabled.

Yeah I'm able to move around with full controls after the initial little bit of the animation. I think there is something messing with my idle animations in general because birth animations aren't lasting the whole time either and that's from mods like egg factory and curse of life. I'll try disabling those in the mcm and see what that does

Posted

Is anyone else having a problem where crouching fully prevents you from having an accident? I can only have accidents when standing up, crouching just resets it back to "You have to relieve yourself urgently."

Posted
On 4/9/2026 at 9:52 AM, gl1tchyzer0 said:

Is anyone else having a problem where crouching fully prevents you from having an accident? I can only have accidents when standing up, crouching just resets it back to "You have to relieve yourself urgently."

When crouching I assume you mean sneaking.

The accident function is conditioned to fail if any of following are true:

IsInCombat()

GetSitState()

GetSleepState()

IsOnMount()

IsSneaking()

IsSwimming()

 

Posted
On 4/10/2026 at 7:12 PM, Dg75 said:

When crouching I assume you mean sneaking.

The accident function is conditioned to fail if any of following are true:

IsInCombat()

GetSitState()

GetSleepState()

IsOnMount()

IsSneaking()

IsSwimming()

 

Yeah, I meant sneaking. I'm guessing there's no way to change that so you can have accidents while sneaking, sitting, and combat like other mods?

Posted (edited)
1 hour ago, gl1tchyzer0 said:

I'm guessing there's no way to change that so you can have accidents while sneaking, sitting, and combat like other mods?

Well its a precautionary condition, but its really only if you have the accident idle enabled in paf. This the pressure animation

so it don't conflict with other idles like swimming or sneaking.. Pee and fart had it in by default and I never changed it.

I could listen for sneaking, swimming or whatever and just skip the pressure animation if it even conflicts,

something I would need to test as I really don't know.

Edited by Dg75
Posted
10 hours ago, Dg75 said:

Well its a precautionary condition, but its really only if you have the accident idle enabled in paf. This the pressure animation

so it don't conflict with other idles like swimming or sneaking.. Pee and fart had it in by default and I never changed it.

I could listen for sneaking, swimming or whatever and just skip the pressure animation if it even conflicts,

something I would need to test as I really don't know.

It even prevents it even if I have the animations off. Like doing any other those actions just completely resets it.

 

Posted (edited)
1 hour ago, gl1tchyzer0 said:

It even prevents it even if I have the animations off. Like doing any other those actions just completely resets it.

Well I have another update just about ready. I'll take a look at it and see if I can add this in.

Getting ready to play test it without the restrictive conditions and I shall see !

Edited by Dg75
Posted
5 hours ago, Dg75 said:

Well I have another update just about ready. I'll take a look at it and see if I can add this in.

Getting ready to play test it without the restrictive conditions and I shall see !

Helllaaa!

Oh and thanks for taking the time to response! ^^

Posted

The update speed of this mod is truly amazing (applause).

I've used it before and based on that experience, I have a question. Is it possible to select a long poop animation that isn't cut off midway? I like "personalized excretion," so it would be very helpful if the poop animation was similar. Please consider this if possible.

 

I'm using a translation tool, but I hope the meaning of "personalized excretion" comes across.

Posted

Thank you for creating such a wonderful mod.

And I know this question is a bit weird, but have you considered adding an option to automatically add items to inventory after the animation finishes?

Because it was dropped, and I wanted to pick it up, but didn't want to repeat and repeat.

 

Last,I tried modifying the model of the poop in the XEDIT, but they would bounce off directly. Does this mean that I shouldn't replace it so simply? 

Hopefully these strange questions haven't bothered you.

Posted

not sure if its only certain animations or not but it seems "Shorten paf wait time" option is broken since the last update or so i have not tested every animation but the ones i normally would use don't work when i turn shorter paf on it just plays an idle animation then turns into the accident animation even tho its not an accident default still works fine though so it's not a huge issue or anything just wasn't sure if you were aware or if it's just a problem on my end

Posted
On 4/14/2026 at 1:26 AM, meimei06 said:

I'm using a translation tool, but I hope the meaning of "personalized excretion" comes across.

By  "personalized excretion" I assume you mean your own mesh to replace the default mesh ?

 

The idles are timed in the script functions, and cannot readily be changed outside the mcm option to shorten or lengthen wait times.

 and this option is seriously limited due to functionality purposes

 

If you want your own idle control you can always use the console, and type Player.PlayIdle(thisIdle) -

thisIdle would be the editor Id of the idle you want to play.

most idles will loop until told to stop. You can stop it same way in console. Player.PlayIdle(PAF_IdleReset) - will reset to defaults.

Of course this will just play the idle without any other mod effects like sound, and mesh.. 

Posted (edited)
22 hours ago, redlong said:

Thank you for creating such a wonderful mod.

And I know this question is a bit weird, but have you considered adding an option to automatically add items to inventory after the animation finishes?

Because it was dropped, and I wanted to pick it up, but didn't want to repeat and repeat.

 

Last,I tried modifying the model of the poop in the XEDIT, but they would bounce off directly. Does this mean that I shouldn't replace it so simply? 

Hopefully these strange questions haven't bothered you.

No bother ! I'm here to help if I can.

 

In "items" I suppose you mean the paf droppings ?

The pooperscooper does it dynamically when either its cell gets unloaded or if used the latrine spell to clean up.

It gets auto added to inventory but only up to 20 max. Has an mcm option to enable or disable it.

 

How are you modifying poop in xedit ? And what are you wanting it to do ?

Normally mesh edits would require nifscope and/or a 3d modeling tool like blender.

What do you mean bounce off directly ?

 

Edited by Dg75
Posted (edited)
On 4/14/2026 at 8:58 PM, Kyle47 said:

"Shorten paf wait time" option is broken since the last update or so i have not tested every animation but the ones i normally would use don't work when i turn shorter paf on it just plays an idle animation then turns into the accident animation even tho its not an accident

Just looking into the new Dynamic poop function, I did leave out the option to adjust wait times. I had to 

as the functionality of the dynamic poop wont allow for adjusted wait times or you wouldn't be able to 

adjust to make any significant difference.  The Dynamic poop is optional, if disabled it'l still use the sane normal functions

also for peeing is not effected by this new option and should still behave as normal.

 

 

Edited by Dg75
Posted (edited)

ok so....this doesn't require the original mod?

also, do i need sexlab if i don't enable the kink options?

Edited by Spoilerman
Posted (edited)

latest update does make my character stuck if do relief my character but specially 4.6.3 version before that I didn't have that and yes only way I do stopping stuck is Immersive Interactions but thanks for mod itself

Edited by HashutChampion
better explaining

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...