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PAF Fixes and Addons


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Posted (edited)
On 12/17/2025 at 6:36 PM, iamdaonedodaone said:

Hello. Great mod.

I would like to ask how I would go about adding and using my own audio/sounds for this mod?

Make sound files and name them the same as the ones pfa files - see Data/Sound/fx/Pee and Fart, 

Data/Sound/fx/Paf Fixes and Addons, - These are sound effects farts, and queefs . . 

 

and Data/Sound/Voice/PafFixesAndAddons  - are the voiced commentary files - their be many.

Open the PafFixesAndAddons esp in xedit to browse which sound files are for what - copy to clipboard the ones of interest and make your own 

sounds but with same naming sequence and 7zip it in your mod - install with mod manager. Your files would overwright PFA's 

Or open Paf Fixes and Addons in the ck - type COBW in the filter box - See COBWComments - double click it navigate to Misc tab.

this is a list of all pfa voiced comments - here you can easily view the conditions - most use the SexTalk m/f formlist which 

is are lists of all the custom voice types used in cm. Some npc lines dont use custom voice file but rather their own, and you 

will see mgef's as conditions rather than sex talk formlist. Its better to use custom and list to make commentary as the mgef's dont 

work as well. 

If you make your own or edit - the conditions need to use either mgef's or the lists and set a call state value(not already being used)

after editing - use synthesizer of choice to create the wav/fuz files Name the the same if overwriting or differant if addons

cm can use custom addons but they will need their own unique topic per mod.  Or can use whats already their and edit them as fit.

 

or open one at a time in a sound editor and manipulate them. and export them to file.

you will need a fuzz tool that reverts the file back into a wav and lip file as most sound editors will need the .wav file

 

All the commentary can be found on a map  - its on the Comment Manager home page and modders resource file in that downloads

the map is VoiceFileMap.txt - and has all the commentary listed from all the mods I made to use it. the Number listed before each

comment is what I call the callState and is a value set to a global variable to pass quest conditions for that comment to run.

this also has examples and info on how to's to create commentary for comment manager.

Cm commentary is controlled via game quest and papyrus script so you would need to know a little about papyrus

 

Be sure to ask if needing any help. I'll help where I can.

Edited by Dg75
Posted
On 12/18/2025 at 9:31 PM, Serverscrying said:

Help I constantly have the shits. I pretty much walk through a door and get the shits I have cooldown mod set to max 6 and immunity also to max 5 yet I keep shitting myself.
The moment I see the notification I make sure to constantly stay clean and not fast travel or anything but the moment I've entered a building two or three times I get the shits.

I haven't noticed that before because I was a vampire/werewolf so I had disease immunity.

 

I am losing my mind especially because he fart sound is so loud that sometimes I can't hear dialogues xd.

I'll be completely fine walk up to an npc and mid dialogue start shitting myself.

well as a vampire the immunity wont work. Drinking 3 or more stale blood potions can get vampy sick. 

if not a vampire, then diseases get player sick. Any mod out their that gives or forces a disease to player like frosfall, caco  . . can get you sick 

but the immunity should prevent it until x ammount of days wears off and has no more immunity. Their may as well be some script forced sick 

from mods like cobw. As far as pfa goes though I think only diseases should get you sick . If its an issue try disabling  getting sick- will instantly cure it

can if wanting to test - turn on debug mode and and re enable can get sick. Maybe some helpful debug notes for it (or not)

Posted (edited)
On 12/22/2025 at 1:39 PM, aisnirse said:

First of all, please excuse my poor English. I had a problem with the bottle filling option where the empty bottle would not disappear even after the motion ended. I even tried taking my hands off the keyboard and mouse after executing the motion, but the empty bottle still would not disappear. However, while looking at the animation log through OAR, I saw that the final bottle filling motion was immediately followed by the PNO dressing motion. So I tried removing PNO and tried again, and the problem of the empty bottle not disappearing was solved. It seems that the bottle needs to completely finish the bottle filling motion to disappear, but before that, the PNO motion was played and the bottle filling motion was cut off.

The animations for the bottle are spliced into 6 different skits, only the final one removes the animation object - the bottle. 

its a vanilla schematic with animation objects - the animation when finished sends an event to remove the object if any that the animation was built to use.

(I'm no expert on animations- just going off some bit I read somewhere)

 

IDK maybe pno dressing function hit too early and disrupted paf's idle sequence so the last sequence never played ?

Personally I just use paf/pfa and leave pno disabled in its mcm so pfa just uses its pee mesh. I haven't had any issues.

Edited by Dg75
Posted

Hi,

 

I have a small problem with  comment manager.

 

The text during sex scenes does not display. I have the voices but no text. Sometimes I get a message out of sync at the end of the scene, but that's all. The text during pee/poop scenes displays correctly.

 

Does anyone know where this comes from? I have the latest version of PAF.

Posted (edited)
15 hours ago, djahdjah said:

Hi,

 

I have a small problem with  comment manager.

 

The text during sex scenes does not display. I have the voices but no text. Sometimes I get a message out of sync at the end of the scene, but that's all. The text during pee/poop scenes displays correctly.

 

Does anyone know where this comes from? I have the latest version of PAF.

IDK. The comment text on screen during sex lab animations is weird. Sometimes it sticks on my screen during the animations.

I have to yet discover why. Possibly the way Sexlab handles the actors involved - IDK. Weird though you don't get any text to screen,

but I would wager its something to do with CM and sexlab. Let me know if find anything out.

 

Edited by Dg75
Posted (edited)

Hello everyone,

I’m having an issue with my modded Skyrim and I’d like to know if anyone has experienced something similar or knows how to fix it.

What happens is the following:
when a follower tries to initiate kink-related actions using my character, the dialogue/options bubble gets stuck. The options appear (or the dialogue bubble shows up), but I can’t select any of them, making it impossible to continue the interaction. The game does not crash, but the scene/interaction becomes completely blocked.

I’ve already checked for obvious conflicts, basic load order issues, and MCM settings, but so far I haven’t been able to identify the exact cause. I suspect it may be a conflict between animation/interaction mods, an input issue, or a stuck script.

 

Furthermore, when I try to use NPCs for kink actions through PAF, a message appears that I cannot do that action.

 

I will post a screenshot showing the issue and also my full mod list below to make it easier to analyze.

If anyone has any ideas about what could be causing this (or which mods are known to cause this kind of behavior), I would really appreciate any help.

 

Mod list: 

#Mod_Priority,#Mod_Name

"0000","DLC: HearthFires"

"0001","DLC: Dragonborn"

"0002","DLC: Dawnguard"

"0004","Unofficial Skyrim Special Edition Patch"

"0005","Bug Fixes SSE (Special Edition)"

"0006","Scrambled Bugs (Special Edition)"

"0007","NPC AI Process Position Fix - NG"

"0008","SSE Display Tweaks"

"0009","PrivateProfileRedirector SE 0.6.2 (Runtime 1.5.97)"

"0010","Skyrim Priority SE AE"

"0011","CrashLogger"

"0012","BEES-1_2"

"0014","All in one"

"0015","PapyrusUtil SE - Scripting Utility Functions"

"0016","powerofthree's Papyrus Extender"

"0017","powerofthree's Tweaks"

"0018","Papyrus Tweaks 4.1.1"

"0019","JContainers SE"

"0020","ConsoleUtilSSE NG"

"0021","Payload Interpreter"

"0022","Fuz Ro D'oh"

"0023","MCM Helper"

"0024","Spell Perk Item Distributor"

"0025","Overlay Distribution Framework"

"0026","SkyUI_5_2_SE"

"0027","SkyUI SE - Flashing Savegames Fix"

"0028","RaceMenu Special Edition"

"0029","Mfg Fix"

"0031","XP32 Maximum Skeleton Special Extended"

"0032","Caliente's Beautiful Bodies Enhancer -CBBE-"

"0033","CBBE 3BA"

"0034","BodySlide and Outfit Studio -"

"0035","CBPC - Physics with Collisions"

"0036","CBPC A Support"

"0037","Schlongs of Skyrim SE"

"0038","ZAZ"

"0040","Animation Motion Revolution"

"0041","DynamicAnimationReplacer v1.1.0 for SkyrimSE"

"0042","360 Movement Behavior"

"0043","Pretty Combat Animations (SE)"

"0044","Pretty Combat Animations - Weapon Master (SE)"

"0045","Leviathan Animations II - Female Idle Walk And Run"

"0046","Immersive Interactions - Animated Actions"

"0047","Gotobed-se"

"0048","Dynamic Activation Key"

"0049","Anub F"

"0050","Anub C"

"0051","Anub H"

"0052","MYSLALPACK v12.0"

"0053","Nemesis Unlimited Behavior Engine"

"0055","High Poly Head SE"

"0056","High Poly Vanilla Hair"

"0057","KS Hairdos SSE - Female"

"0058","Expressive Facegen Morphs SE"

"0059","Expressive Facial Animation - Female Edition"

"0060","Expressive Facial Animation - Male Edition"

"0061","2k - The Eyes of Beauty Ai - Standalone Textures"

"0063","Bijin Warmaidens SE"

"0064","Bijin Warmaidens 3BBA SE"

"0065","Bijin Wives SE 1.1.2"

"0066","Bijin Wives 3BBA SE"

"0067","Bijin NPCs SE 1.2.1"

"0068","Bijin NPCs 3BBA SE"

"0069","FDE Aela"

"0070","Follower Dialogue Expansion - Aela the Huntress (PTBR)"

"0071","FDE Jenassa"

"0072","FDE Jenassa (PTBR)"

"0073","FDE Mjoll"

"0074","FDE Mjoll (PTBR)"

"0075","meon1k NPCs"

"0077","AI Overhaul SSE"

"0078","Relationship Dialogue Overhaul - RDO Final"

"0079","Relationship Dialogue Overhaul - Update and MCM 1.0.5"

"0080","AI Overhaul - RDO Updated Patch"

"0081","Relationship Dialogue Overhaul (PTBR)"

"0082","Interesting NPCs 3DNPC"

"0083","Interesting NPCs (3DNPC) - Patches"

"0084","Interesting NPCs PT-BR"

"0085","Nether's Follower Framework"

"0086","Nether's Follower Framework - PTBR"

"0087","Better Stealth AI for Followers"

"0088","Realistic Conversations with natural social behaviors"

"0090","Obis"

"0091","OBIS SE - PORTUGUES BR"

"0092","DootY Version 3.1"

"0093","Trade Routes - Regional Economy SE"

"0094","Comprehensive Merchant Stock Control"

"0095","Dynamic Merchant Framework"

"0096","Dynamic Merchant"

"0097","Merchants of Skyrim"

"0098","Real Wildlife Behaviours"

"0099","Private Needs"

"0100","Keep It Clean - A Bathing mod"

"0101","Wet Function Redux SE"

"0102","Strotis Outdoor Toilet Resource for Skyrim SE"

"0104","Folkvangr - Grass and Landscape Overhaul"

"0105","Grass Collision"

"0106","Grass Lighting"

"0107","Happy Little Trees"

"0108","Skyrim 3D Rocks"

"0109","Skyland Night Skies"

"0110","Particle Patch for ENB"

"0111","Dynamic Cubemaps"

"0112","Sky Reflection Fix"

"0113","Community Shaders"

"0114","eFPS - Exterior FPS boost"

"0116","A. Noble Skyrim - FULL PACK_2K"

"0117","Static Mesh Improvement Mod"

"0118","NSM - SMIM Patch"

"0119","Embers HD"

"0120","2-4K. New Female Draugr V2"

"0121","2-4k. New Matron"

"0122","4k. New Burnt Spriggan Female"

"0123","Tempered Skins for Females CBBE"

"0124","Tempered Skins for Males - Nude Version"

"0125","Nordic Warmaiden Body Hair"

"0126","ODF - Nordic Warmaiden Body Hair"

"0128","SexLabFrameworkSE_v"

"0129","SexLabArousedSSELoose"

"0130","SlaveTatsSE"

"0131","PAF_"

"0132","Paf Fixes and Addons_AIO"

"0133","PAF_FollowerKIC"

"0134","PFA_Pee"

"0135","PFA_AdditionalFart"

"0136","PFAZaki__DBCTexture_AIO"

"0137","PFAZaki_DPC"

"0138","PFA_DootyPatch"

"0139","Domination_v"

"0140","SLTriggers Redux"

"0141","SLAL_SE"

"0142","SLAL v"

"0143","SexLab Solutions v"

"0144","SLNights"

"0146","Campfire 1.11SE Release"

"0147","Campfire (PTBR)"

"0152","Traducao Skyrim Special Edition e Path"

 

 

 

a9639c25-c1f9-416c-9618-4abdf9140d8c.png

Edited by yurixquest
Posted (edited)
20 hours ago, yurixquest said:

a follower tries to initiate kink-related actions using my character, the dialogue/options bubble gets stuck

in your mod list. What is the "0131","PAF_" loaded just before pfa ?

also see you have the bees mod installed. You should only be using it if you are on earlier versions of skyrim, not real sure on that. Some say its okay and some say its not..

 

In the pic, thats Dominations dialogue. So you are saying you loose interaction and cannot select a response ? Can you even cycle between responses ?

I would wager its Some kind of ui freeze up. Papyrus scripts would control a menu box popped up from the papyrus script, but not quest dialogue.

Quest dialogue is handled by the game itself. IDK ?. - Open the save in resaver and just see if it hints at any problems. Check any mods that modify ui

or quest dialogue.  If its isolated to only Dom's force greet from followers wanting to play, do you have other mods that force greet ?  maybe a conflict

 

I just opened up that dialogue in the ck, and it looks hunky dory okay. Its got one condition that subject(follower) is alias Follower play alias.

it links to two other topics via your response. 

Something is removing the follower from the alias mid dialogue ? Unlikely, but who knows. Both linked topics have same condition for alias.

More than likely. Your base game functionality for dialogue is getting borked for some reason or something is screwing with alias's.

Edited by Dg75
Posted
On 1/3/2026 at 11:45 AM, Dg75 said:

in your mod list. What is the "0131","PAF_" loaded just before pfa ?

also see you have the bees mod installed. You should only be using it if you are on earlier versions of skyrim, not real sure on that. Some say its okay and some say its not..

 

In the pic, thats Dominations dialogue. So you are saying you loose interaction and cannot select a response ? Can you even cycle between responses ?

I would wager its Some kind of ui freeze up. Papyrus scripts would control a menu box popped up from the papyrus script, but not quest dialogue.

Quest dialogue is handled by the game itself. IDK ?. - Open the save in resaver and just see if it hints at any problems. Check any mods that modify ui

or quest dialogue.  If its isolated to only Dom's force greet from followers wanting to play, do you have other mods that force greet ?  maybe a conflict

 

I just opened up that dialogue in the ck, and it looks hunky dory okay. Its got one condition that subject(follower) is alias Follower play alias.

it links to two other topics via your response. 

Something is removing the follower from the alias mid dialogue ? Unlikely, but who knows. Both linked topics have same condition for alias.

More than likely. Your base game functionality for dialogue is getting borked for some reason or something is screwing with alias's.

 

Hello, thank you for replying. 131 are textures. I believe I was looking in the wrong place; it should be further down.

In the dialogue box, after resting, one of my followers comes to interact with me and opens a dialogue asking to use my character. However, even though I can choose between the yes or no options, neither of them works — it’s not possible to click or use the Enter key. I can switch between the responses, but that’s it. The only way to exit the interaction is by pressing ESC. My ReSaver does not show any problems. The mods I have do not modify the UI, and I do have some translation mods, but nothing major — especially since this interaction is not being translated.

Something I noticed is that even when I dominate an NPC, after that first part where we are just watching a character being dominated, my character does not use them as a personal toilet. Instead, a random sex scene is triggered. I never see scenes like “pee in mouth” being triggered, for example. Maybe this is some kind of animation issue? Even so, I have the ZaZ package installed and I have already tested the scenes in the Domination mod, and they do exist.

Posted (edited)
On 12/30/2025 at 9:57 AM, Dg75 said:

IDK. The comment text on screen during sex lab animations is weird. Sometimes it sticks on my screen during the animations.

I have to yet discover why.

 

comment text sticks too, and keeps flickering. 

in free camera the flickering stops😔

 

some people meet the same problem after combat or with miraak when touching the stone.

sometimes this mod places a npc to say the comment then disable it right?

 

maybe the problem is caused by "the speaker disappers too fast"?

Edited by Orthopter
Posted (edited)

Dl link not working. For me at least. Can someone please verify? Thanks

edit: the tukHiZhB file in the downloads, that is. I forgot to mention...sry

Edited by paradoxUnseen
Posted (edited)
On 1/4/2026 at 4:10 PM, yurixquest said:

Something I noticed is that even when I dominate an NPC, after that first part where we are just watching a character being dominated, my character does not use them as a personal toilet. Instead, a random sex scene is triggered.

I'll look into this and the NPC paf kink not working for you, maybe theirs a connection to the stuck dialogue. This is very strange as it all works fine on my end.

I'll get back with you on it. In the mean time check your mcm settings like aroused condition or anything that may interfere. 

In PFA - kink theirs a pfa mcm option that require paf state, and a paf state is also required for domination kink. So make sure in 

Pee and Farts mcm you have those enabled. Although I wouldn't see how a failed condition would block the dialogue.

let me know if you discover anything new.

Edited by Dg75
Posted (edited)
On 1/6/2026 at 2:14 AM, paradoxUnseen said:

Dl link not working. For me at least. Can someone please verify? Thanks

edit: the tukHiZhB file in the downloads, that is. I forgot to mention...sry

have you got working ?  It should work.

Edited by Dg75
Posted (edited)
On 1/5/2026 at 11:37 AM, Orthopter said:

comment text sticks too, and keeps flickering. 

in free camera the flickering stops😔

 

some people meet the same problem after combat or with miraak when touching the stone.

sometimes this mod places a npc to say the comment then disable it right?

 

maybe the problem is caused by "the speaker disappers too fast"?

I don't get any flickering, and text on screen only ever sticks during sexlab animation. So maybe it something to do with camera.

I am working on an update that uses free cam in all the paf idles, works great so far. Maybe it'l help.

 

Comment Manager does spawn an invisible npc to an unloaded cell for purposes of unique voice types and quest conditions

but may not disable right away, especially if in habitable location - only when leaving location they get disabled, deleted.

outside location its usually only player/follower and those may linger. the actual speaker is actually an invisible x marker

that moves to the actors position, and uses the vanilla Say() with spawned voice actor as voicetype condition for dialogue

Edited by Dg75
Posted (edited)
On 1/4/2026 at 4:10 PM, yurixquest said:

In the dialogue box, after resting, one of my followers comes to interact with me and opens a dialogue asking to use my character. However, even though I can choose between the yes or no options, neither of them works — it’s not possible to click or use the Enter key. I can switch between the responses, but that’s it. The only way to exit the interaction is by pressing ESC

The only way this can be stuck is if your follower was removed from the alias - FollowerPlayAlais 

as it is the dialogue condition for those dialogue's to play.  

The thing is, the alias is a force greet package - the follower force greets the player and asks. So we know the alias is filled at the start topic else it never would of happened.

the responses - yay or nay you can select also have the same condition that the speaker is filled into FollowerPlayAlais

So if somehow between the follower asking to play and you responding, that follower got removed from alias, then conditions would fail. 

I should not have added that condition to the responses as those can only play if the starting topic played, but none the less the alias should still be filled..

 

You can easily test if alias is filled - when dialogue stuck like you say push your escape to exit.

If the alias is filled like its supposed to be that follower would keep trying force greet you asking to play

If the alias was cleared then the follower would resume normal behavior.

If the alias is getting cleared prematurely. It would break dialogue conditions

so you could: find out why its being cleared - IDk how it could happen! As my scripts only clear it if you press a response.

or open in xedit and remove the condition Just from the response's the ones shown in your above pic that you cannot click on.

Not the "Hey I'm in the mood, you wanna play"   - as this one has to have that condition.

 

If the follower is not being cleared in above test, then I cannot help you as this could only be your game engine or whatever key 

you have as your vanilla activate button fails, as its not being registered as pressed somehow.

 

As for the other issues. Dom kink being skipped. PFA loads 3 mcm's. PAf's PFA's and CM's .

1. Make sure in Pee and Fart mcm you have enabled either pee or fart options. These are the main needs options - this could also effects Pee and farts kink.

2. Make sure Domination mcm is on Auto prompts - if not auto the press of action key could make it skip to sex. 

3. Make sure Domination mcm Kink is enabled - 1st option under kink header

   

Edited by Dg75
Posted
On 1/8/2026 at 7:20 AM, Dg75 said:

The only way this can be stuck is if your follower was removed from the alias - FollowerPlayAlais 

as it is the dialogue condition for those dialogue's to play.  

The thing is, the alias is a force greet package - the follower force greets the player and asks. So we know the alias is filled at the start topic else it never would of happened.

the responses - yay or nay you can select also have the same condition that the speaker is filled into FollowerPlayAlais

So if somehow between the follower asking to play and you responding, that follower got removed from alias, then conditions would fail. 

I should not have added that condition to the responses as those can only play if the starting topic played, but none the less the alias should still be filled..

 

You can easily test if alias is filled - when dialogue stuck like you say push your escape to exit.

If the alias is filled like its supposed to be that follower would keep trying force greet you asking to play

If the alias was cleared then the follower would resume normal behavior.

If the alias is getting cleared prematurely. It would break dialogue conditions

so you could: find out why its being cleared - IDk how it could happen! As my scripts only clear it if you press a response.

or open in xedit and remove the condition Just from the response's the ones shown in your above pic that you cannot click on.

Not the "Hey I'm in the mood, you wanna play"   - as this one has to have that condition.

 

If the follower is not being cleared in above test, then I cannot help you as this could only be your game engine or whatever key 

you have as your vanilla activate button fails, as its not being registered as pressed somehow.

 

As for the other issues. Dom kink being skipped. PFA loads 3 mcm's. PAf's PFA's and CM's .

1. Make sure in Pee and Fart mcm you have enabled either pee or fart options. These are the main needs options - this could also effects Pee and farts kink.

2. Make sure Domination mcm is on Auto prompts - if not auto the press of action key could make it skip to sex. 

3. Make sure Domination mcm Kink is enabled - 1st option under kink header

   

Well, I tried adjusting the MCM in every possible way and nothing worked. Domination really never includes the options to use NPCs or to be used as a toilet, and the commands in the spells still say that I’m not allowed to perform that action. I will post screenshots here of my menu settings.

ScreenShot2.png

ScreenShot3.png

ScreenShot4.png

ScreenShot5.png

ScreenShot6.png

ScreenShot7.png

ScreenShot8.png

ScreenShot9.png

ScreenShot10.png

Posted (edited)
On 1/12/2026 at 7:46 PM, yurixquest said:

Well, I tried adjusting the MCM in every possible way and nothing worked. Domination really never includes the options to use NPCs or to be used as a toilet, and the commands in the spells still say that I’m not allowed to perform that action. I will post screenshots here of my menu settings.

Well from looks of your mcm pics, it appears you have Pee and fart both pee(survival) and Bowl(survival) disabled. 

Domination kink requires at least one of them to be enabled and the dominating actor to have a paf pressure state (needs to go)

Pee and fart's kink sex also requires at least on of them to be enabled.

This issue still wouldn't solve the mystery why you cannot select dialogue response from Domination's follower request 

as the pee(survival) and Bowl(survival) conditions are in script and not associated with the dialogue. 

The only condition for the dialogue is the follower play alias being filled as mentioned at the above test !

 

If you are using pno for player pressure states and have paf disabled then many features of pfa cannot work, although I have been trying to 

think of an idea where I could make PFA features work for pno, but haven't got their yet.. It would take much communication between

the two mods scripts.

Edited by Dg75
Posted
On 1/13/2026 at 2:19 PM, timothyk1 said:

hey will this work with SLIF?

IDK. I've never used it

Posted (edited)
On 1/15/2026 at 3:53 PM, Robots46 said:

Is there a way to add some of the animations that are used used for PNO be used for PAF instead?

Possible yes, but it would require a patch to change paf's anims to whatever pno uses. 

I've been pondering a way to allow pfa features to be used in pno, if using pno pressure, but not their yet.

It would probably require pno and pfa to make appropriate updates for it like adding certain mod events to allow for communication

between the scripts and many features from pfa e.g. comments and sick . . 

 

To do something like this I need to know what a common preference would be as the better of both worlds here.

Use pfa pee/poop tracking or pno's ?  - this for pressure states, food/drink consumption,

Obviously PNO has better anims else you wouldn't be asking. I never really used pno to any extent except for the pee effects

and alt pressure animations. So I dont really know what to sync, disable or replace...

Edited by Dg75
Posted (edited)

That's strange, the animations and mod seem to work fine, but the pee and poop don't appear, they're invisible. Could it be because I'm using UBE body ? (It worked fine in an older save game in 3BA)

ps: in UBE body, its a new game clean

Edited by mcdyn
Posted
26 minutes ago, mcdyn said:

That's strange, the animations and mod seem to work fine, but the pee and poop don't appear, they're invisible. Could it be because I'm using UBE body ? (It worked fine in an older save game in 3BA)

ps: in UBE body, its a new game clean

Paf just spawns poop mesh at player tailbone node, unless UBE doesn't have a tailbone node.

this node should be associated with skeleton in use e.g. Xp32 maximum skeleton

and not so much the Body type. I could be wrong..

Newer update im working on uses NPC Anal Deep Node instead of Tailbone node - not yet released. 

 

as far as pee its an armor addon that use particle emitter on slot 61. Not sure why why it wouldn't render - normally if it happens its low light issues or enb maybe

like if pc was in a dark interior. Or something is either unequipping pee off slot 61 like strip options from a mod or something is preventing slot 61 from eqquipped..

 

I fail to see how pee and poop not rendering could be linked to a common issue here, unless Xp32 maximum skeleton effects biped object slot 61 

and your Xp32 maximum skeleton is being overridden or use of another skeleton perhaps ?

Posted
16 hours ago, Dg75 said:

Possible yes, but it would require a patch to change paf's anims to whatever pno uses. 

I've been pondering a way to allow pfa features to be used in pno, if using pno pressure, but not their yet.

It would probably require pno and pfa to make appropriate updates for it like adding certain mod events to allow for communication

between the scripts and many features from pfa e.g. comments and sick . . 

ah okay thank you for the reply, I was looking at the files between the two and the animations are the same type of file and for me personally I use paf over pno. If i were to take the animation files from pno and plug it into paf would it be that simple to use both animations for paf? 

Posted (edited)
48 minutes ago, Robots46 said:

ah okay thank you for the reply, I was looking at the files between the two and the animations are the same type of file and for me personally I use paf over pno. If i were to take the animation files from pno and plug it into paf would it be that simple to use both animations for paf? 

Paf's animations are intricately woven into functionality with other functions like for example

what pee to equip or weather to equip it at all.. or schlong adjustment to paf idles

 

Just replacing the behavior files might wonk some things out  - not recommended.

 

Im looking into this. Maybe I can redirect pafs idles in script to use pno's user mcm selected idles

Edited by Dg75

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