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Posted (edited)

testing that sound promising mod.

 

- lot of textures missing in the dwemer part. Not a really problem.

- no way to trigger any of the quests : the intro or the delivery.

So I'm blocked...

 

edit : manual installation worked pretty fine.

Some remarks :

- I suceeded to evade. No pursuit ?

- some quest are far too long, the rumbling in kitchen particulary.

- I'm not found with that rubber thing... i prefered captured dreams.

 

Keep going, it's a good project you have here.

Edited by Delzaron
Posted

I must say the strappado quest is the most annoying thing I ever saw : one hour real time blocked, doing nothing, and MC commands disrupted, not able to go back on 1st person anymore.

Please, can you avoid that ?

Posted
13 hours ago, Delzaron said:

testing that sound promising mod.

Hi and thanks much for the comprehensive feedback. It means a lot to me!

 

I'll repackage and upload the whole mod for the next upload. It seems that more and more installation problems are creeping in.

 

"I suceeded to evade. No pursuit ?"

That is partially as intended. I wanted to add a forcegreet pursuit package at first, but then decided against it. I figured that players who willingly play this part of the quest won't even try to escape (see next point below).

 

"some quest are far too long, the rumbling in kitchen particulary.... the strappado quest is the most annoying thing I ever saw"

That's mostly as intended. I need to add a bigger warning to the download page that the first part of the quest (the training chapter) is really only intended for players who want to suffer a bit themselves together with their chars.  But I will see in what ways I can tinker with the quest to make some parts less ... painful. You're not the first one who didn't like the cleanup duty. ;)

The strappado part however shouldn't take that long. Excluding the time it takes the NPC to walk in and out of the room, it really shouldn't take more than 5-6 minutes (real time). It's mostly scene-driven, so perhaps something got stuck? I need to figure out how I can make that part of the quest (beyond stage 100) more reliable. At least this has taught me to not rely on complex scenes quite so much in the second chapter but do more with packages directly. Those damn scenes have caused quite a bit of trouble in the training chapter.

 

I think you may find the second chapter more to your liking. It has much less menial tasks, except at the very beginning, and will grow ever more adventurous as it progresses (that part I'm still working on). You can completely skip the entire training by starting the mod via "setstage ar_q_slaveryhandler 399" (I recommend that you have not started the quest before if you use that console command).

Posted
19 hours ago, Delzaron said:

the strappado quest

Quick follow-up: I've found a logical error in how I set up this part of the quest. I used the device's timed unlock here, but that runs on GameTime and thus will be much longer for players who use a low TimeScale setting. I've changed the quest so that it now automatically unlocks the player at the end of the scene.

Posted
40 minutes ago, El_Duderino said:

Quick follow-up: I've found a logical error in how I set up this part of the quest. I used the device's timed unlock here, but that runs on GameTime and thus will be much longer for players who use a low TimeScale setting. I've changed the quest so that it now automatically unlocks the player at the end of the scene.

 

hum, it's maybe because I tried to make my character struggle which causes the controls problem when I was released.

Posted
9 hours ago, El_Duderino said:

Hi and thanks much for the comprehensive feedback. It means a lot to me!

 

I'll repackage and upload the whole mod for the next upload. It seems that more and more installation problems are creeping in.

 

"I suceeded to evade. No pursuit ?"

That is partially as intended. I wanted to add a forcegreet pursuit package at first, but then decided against it. I figured that players who willingly play this part of the quest won't even try to escape (see next point below).

 

"some quest are far too long, the rumbling in kitchen particulary.... the strappado quest is the most annoying thing I ever saw"

That's mostly as intended. I need to add a bigger warning to the download page that the first part of the quest (the training chapter) is really only intended for players who want to suffer a bit themselves together with their chars.  But I will see in what ways I can tinker with the quest to make some parts less ... painful. You're not the first one who didn't like the cleanup duty. ;)

The strappado part however shouldn't take that long. Excluding the time it takes the NPC to walk in and out of the room, it really shouldn't take more than 5-6 minutes (real time). It's mostly scene-driven, so perhaps something got stuck? I need to figure out how I can make that part of the quest (beyond stage 100) more reliable. At least this has taught me to not rely on complex scenes quite so much in the second chapter but do more with packages directly. Those damn scenes have caused quite a bit of trouble in the training chapter.

 

I think you may find the second chapter more to your liking. It has much less menial tasks, except at the very beginning, and will grow ever more adventurous as it progresses (that part I'm still working on). You can completely skip the entire training by starting the mod via "setstage ar_q_slaveryhandler 399" (I recommend that you have not started the quest before if you use that console command).

 

The kitchen quest, in therm of content, is nice. It's just too long and frustrating for me.

I understand your point.

Maybe just make it a bit shorter, or an option to fadetoblack,  but with a cost (which can lad to punishment by the head mistress).

 

thx for the tip, I'll try it when I'll go back to skyrim.

 

 

Posted
15 hours ago, Delzaron said:

Maybe just make it a bit shorter, or an option to fadetoblack,  but with a cost (which can lad to punishment by the head mistress).

Thanks, that's very helpful feedback!

 

Coming up in the next version (soon), I've found a few places in the quest where I could shorten some tasks and/or scenes without taking away from the (intended) oppressiveness of some of those tasks.

 

And I've added an immersive and lore-friendly way how the player can skip certain missions or even get out of the quest entirely. More on that later as I haven't actually tested it yet. ;)

 

15 hours ago, Delzaron said:

hum, it's maybe because I tried to make my character struggle which causes the controls problem when I was released.

I've never experienced that issue myself, I was always able to get out of the furniture devices without anything breaking (no matter if I had to struggle, unlock the thing, or wait for a timer expire). Which DD are you using (LE, SE, NG?) -- I seem to remember that there were some furniture improvements made in NG, but I don't know if they were about the mechanics or features (or both).

Posted

This sounds very promising, i am a sucker for quest mods :D just a question do i still need to use console commands to start the quest or have there been a way ingame to start it?

Posted
15 hours ago, pappana said:

just a question do i still need to use console commands to start the quest or have there been a way ingame to start it?

For the time being, yes, you can only start the slave (main) quest through console. I doubt this will change until I get the main story done.

The side quests "Explore Ebonitium" and the paid errands are already available through in-game options though.

 

Also, I recommend holding off on starting now, as I should have the next update ready fairly soon. That'll include a bunch of bugfixes and also many new missions in the main quest.

Posted

I playing on the Se version , using the latest update and new game . After finishing the training questline   I have 2 quest makers 1 pointing and the bed in the cage and 1 pointing at the head maid I accepted the  sweeping and chopping firewood quest but there  nothing  to sweep i have a broom in my inventory i tired dragging the firewood to the smith and cook i tried talking to them no dialogue shows up to give the firewood 

Posted
23 hours ago, mr wolf said:

After finishing the training questline   I have 2 quest makers 1 pointing and the bed in the cage and 1 pointing at the head maid I accepted the  sweeping and chopping firewood quest but there  nothing

Thanks much for the report. This one is new to me but it sounds like the first post-training dialogue may have triggered too early. I'll try to get that sorted for the next udpate.

  • 2 weeks later...
Posted (edited)

New version is up!

 

Changes:

Spoiler

 

 

Added:

  • New tasks for chapter 2, including the first of several planned endings to the quest. This one is a bit hidden and intended as a role-playing way to conclude the quest early.
  • Potion of Cheating (in the slaves' food sacks). This allows for an immersive, role-playing way to skip certain parts of the slave quest or even end it entirely! Guaranteed to leave only a teeny-tiny hole in the fourth wall!
  • several general chatter topics to most of the Ebonitium NPCs during the main slave quest (after training). Some expand as the quest progresses – speak to them from time to time (especially Aneke and Mera).
  • It seems that maid Alba has developed some new talents and Ebonitium now has its own bard.
  • New dialogue for the Ebonitium worker & guard NPCs which you can encounter in the world before you've visited Ebonitium. Talking to them starts the intro quest.
  • even more idle anims to existing dialogue
  • a few custom (albeit rudimentary) hello topics

 

Changed:

  • Aneke's voice type for one better working in xVASynth
  • Made player devices possible to struggle out from, in case you end the quest early (or just for roleplaying purposes) – requires new game to take effect (worn armor properties get baked into the savegame)
  • Shortened timers in a few long scenes (esp. Training intro, strappado scenes)
  • Strappado now force-unlocks player at end of strappado scene (to avoid making the scene intolerably long for players with low TimeScale settings). The device's own timer remains active as a fail-safe.
  • Made head maid's daily packages a bit more lively.
  • Made the objectives during the initial scenes of the training chapter easier to understand (hopefully)
  • Removed some of the dwemer machinery and ambient audio emitters in the large Ebonitium main cell, hoping it will reduce the occasional sound glitches

 

Fixed:

  • several more "language bugs"
  • Made spectator balcony in training room less of a bother for NPC pathing
  • Conditioned the head maid's bathing package to not start during training, to avoid her remaining naked for the rest of the day.

 

Note that the main download for the mod has been replaced. Uninstall the previous main version of the mod and any patches you might have installed, then reinstall the latest version and any optional downloads you may wish to use.

Edited by El_Duderino
Posted
1 hour ago, El_Duderino said:

It seems that maid Alba has developed some new talents and Ebonitium now has its own bard.

Noooooo, gods, no, no, no! How could you? You sadist. 😛
Well, I hope she uses the general bard package and as such adheres to my mostly instrumentals, sing rarely mod.

  • 2 weeks later...
Posted

I installed it after the update but i asume you havent had time to fix the missing textures yet, I see too much purple in the store for mah immursion to be able to brute force through it

But i will definetly keep my eyes open, i can never have enough DD mods and i am so thankfull youre for giving us this gem :D

Posted (edited)
On 11/11/2024 at 12:24 AM, pappana said:

i asume you havent had time to fix the missing textures yet,

Thanks much for reminding me of that. There seems to be a simple cause for that: apparently I just suck at packaging mods. :O

I have just done a clean re-installation of the mod in MO in my play profile and lo and behold: missing textures everywhere! Might take me while to locate them.

 

Edit: May have found them already. The file attached below should fix it.

 

In any case, it shouldn't be too long now until I get the main quest finished (no promises, but hopefully before the holidays). I'll attempt another full upload for the 1.0 beta.

HOTFIX_241112.zip

Edited by El_Duderino
Posted
3 hours ago, El_Duderino said:

Thanks much for reminding me of that. There seems to be a simple cause for that: apparently I just suck at packaging mods. :O

I have just done a clean re-installation of the mod in MO in my play profile and lo and behold: missing textures everywhere! Might take me while to locate them.

 

Edit: May have found them already. The file attached below should fix it.

 

In any case, it shouldn't be too long now until I get the main quest finished (no promises, but hopefully before the holidays). I'll attempt another full upload for the 1.0 beta.

HOTFIX_241112.zip 177.74 kB · 0 downloads

 

Damn youre awesome, modders never cease to amaze me :D

Posted

Thanks much for the kind words, @pappana, and may I return the compliment? I'm still overwhelmed how many people have been spending their free time to test and troubleshoot this unfinished mod, in which for a long time I bit off far more than could chew. :flushed:

Posted

Wanted to offer an opinion, respectfully here - I appreciate the continued work on erotic quest mods (which have been drying up), and I think the work done on this mod has been quite good. But I'm not really into the SUPER repetitive task thing.

Don't get me wrong - I think that's actually what the mod author wanted, so I'm not throwing shade. Just wanted to offer my personal perspective.

Posted
1 hour ago, Allen Harris said:

Wanted to offer an opinion, respectfully here - I appreciate the continued work on erotic quest mods (which have been drying up), and I think the work done on this mod has been quite good. But I'm not really into the SUPER repetitive task thing.

Don't get me wrong - I think that's actually what the mod author wanted, so I'm not throwing shade. Just wanted to offer my personal perspective.

 

I would say from an outsider that is completly fair but then my follow up is what are you doing here? Criticism to me is required to make a project grow, i hate circle jerks and empty praising just to stroke a projectleaders/modders, developers ego.

 

So many mods and games have people praising broken releases and straight up scams blinded by stardom that the project stays a concept or broken forever.

 

However and please do not take this badly i have no il intentions, i do not understand people going into a mod they know they will hate with the criticism that "i see what this mod does and i dont like what this mod does despite doing exactly what its supposed to do"

 

Would you please help me understand why you are here then?

 

I completly understand if a mod promises unrepetitive tasks and a unique questline filled with variations but then does a 180 and is only filled with neverending radiant quests but this mod clearly states what it does in its description...thats why i was wondering.

 

Again like you im not throwing shade ive just seen this so much that i am very curious and cudos to you for not doing what all those other people are doing, going in to a mod they absolutley would hate just saying "this mod sucks" like that one guy in eldenrings easymode mod or countless other(usually NSFW armor mods) nexus mods.

Posted
2 hours ago, Allen Harris said:

I'm not really into the SUPER repetitive task thing.

Have you met the Ghost of Ebonitium yet? She arrived with the latest update and might be just who you the doctor ordered. :D (Hint: look in the food sack in the cage where you sleep during training).

 

As the story progresses, especially after the (entirely optional) training part, the tasks get more varied and less menial over time, but it will always remain a story quest mod primarily aimed at low-leveled characters. Trapped in Rubber was my main inspiration for this story, though mine is probably a bit darker in tone and likely also won't ramp up in difficulty quite so much towards the end.

 

Seriously: I appreciate any form of criticism including about things somebody did not enjoy in the mod. The quest will stay true to the story that I have on paper and I totally understand that it won't be everybody's cup of tea. Having said that, I'm happy to adapt to different tastes and preferences where possible. For example, the choice whether to wear extreme or relaxed dresses and also the addition of the Ghost of Ebonitium likely wouldn't have happened without player feedback.

Posted (edited)
2 hours ago, El_Duderino said:

Have you met the Ghost of Ebonitium yet? She arrived with the latest update and might be just who you the doctor ordered. :D (Hint: look in the food sack in the cage where you sleep during training).

 

As the story progresses, especially after the (entirely optional) training part, the tasks get more varied and less menial over time, but it will always remain a story quest mod primarily aimed at low-leveled characters. Trapped in Rubber was my main inspiration for this story, though mine is probably a bit darker in tone and likely also won't ramp up in difficulty quite so much towards the end.

 

Seriously: I appreciate any form of criticism including about things somebody did not enjoy in the mod. The quest will stay true to the story that I have on paper and I totally understand that it won't be everybody's cup of tea. Having said that, I'm happy to adapt to different tastes and preferences where possible. For example, the choice whether to wear extreme or relaxed dresses and also the addition of the Ghost of Ebonitium likely wouldn't have happened without player feedback.

Hmmm...

I tried it, and launched directly into Stage 4 - despite my choices, the strictness of the hobble skirt wasn't changed and I retained a mask.

I also tried looking in the sack in the cage where I would've trained - there was food and stuff, but nothing happened.

 

Edit: nm, figured it out

Edited by Allen Harris
Posted

I really enjoyed a lot the last update, and especially the last task with the "fashion quest". I think we could had more "ebonite exposure show" ^^
This is really what I would like to see more in mods.
Also on a more rpg side, I would propose to make a bed for the player in the quarters once you joined as a trained slave, it's a bit better than the cage once you're supposed to be the equal of the other slaves.
I also liked the evolution with the others NPCs, the friendship with Mera, the conflict with Alba, even tho I don't really like the fact that I can be "too dom", but this is only a personal choice, my sub nature probably ^^
Oh and thank you so much for adding the collars, and especially the one you choose, the posture is perfect ! I feel like in a scene from a certain "movie" that I like for that final scene only (see gif attached 😜). I'm totally with you on the no-sex mod, I really appreciate it !

 

Spoiler

2024-11-19_12-24-05.thumb.jpg.f4a754d9f36189cd5660ba0f92bcd872.jpg


 

Spoiler

ezgif-7-e9f8e3d647.gif

 

Posted

Wow, thanks so much for the glowing review! 💖:blush:

 

10 hours ago, Hellethia_ said:

I would propose to make a bed for the player in the quarters once you joined as a trained slave, it's a bit better than the cage once you're supposed to be the equal of the other slaves.

Oh, but the quarters are only for the guards, employees and the head maid. ;) (Y)our place is in the annex of the workshop, where the other maids sleep (the bedrolls there should become player-owned when the training is complete.) Sleeping in the cage is voluntary after the training.

 

10 hours ago, Hellethia_ said:

the conflict with Alba, even tho I don't really like the fact that I can be "too dom"

Ha! That reminds me that I should probably provide a walkthrough / guide at some point. The choice in the "Alba situation"... (minor story spoiler ahead!)

Spoiler

... determines if you get to skip some tasks. If you stand up to her, you'll skip a few tasks ahead. If you give in to her ultimatum, you're back to sweeping floors for a bit longer. :O

 

10 hours ago, Hellethia_ said:

I think we could had more "ebonite exposure show" ^^

Totally agree, we need more simple tasks for DD and ebonite exposure in Skyrim! :D Though I don't think I'd want to squeeze it into this mod. I now have currently five different endings in place in my dev version (with a couple more to come) and I think I'd rather wrap this one up and then do perhaps one or two more "spin-off" mods like the Alt-Start one. The next release of this mod might already be the 1.0 beta.

 

One vague idea which I've had for a possible follow-up is that the player could be tasked (or volunteer) to open a store for Ebonitium elsewhere in Skyrim. Kind of like a franchise -- or maybe Hearthfire in rubber ebonite. ;)

Posted
On 11/12/2024 at 2:49 PM, pappana said:

 

I would say from an outsider that is completly fair but then my follow up is what are you doing here? Criticism to me is required to make a project grow, i hate circle jerks and empty praising just to stroke a projectleaders/modders, developers ego.

 

So many mods and games have people praising broken releases and straight up scams blinded by stardom that the project stays a concept or broken forever.

 

However and please do not take this badly i have no il intentions, i do not understand people going into a mod they know they will hate with the criticism that "i see what this mod does and i dont like what this mod does despite doing exactly what its supposed to do"

 

Would you please help me understand why you are here then?

 

I completly understand if a mod promises unrepetitive tasks and a unique questline filled with variations but then does a 180 and is only filled with neverending radiant quests but this mod clearly states what it does in its description...thats why i was wondering.

 

Again like you im not throwing shade ive just seen this so much that i am very curious and cudos to you for not doing what all those other people are doing, going in to a mod they absolutley would hate just saying "this mod sucks" like that one guy in eldenrings easymode mod or countless other(usually NSFW armor mods) nexus mods.

It didn't come from a position of anger or ugliness. Just expressing my opinion.

Not all mod authors or content creators realize the limitations of their mods - it's a consequence of getting hyperfocused on time draining tasks like mod authoring. So I try to, tastefully, express my objections once in a while.

Take No Man's Sky, for instance - originally, the game had virtually no storyline. But, I and a few others expressed that we'd like to see more narrative elements - and eventually, Hello Games added a loose storyline. In the end, along with the many other wonderful additions & bug fixes, it became one of the best games on the market.

Posted

 

 

I completly understand and like your reply mine didnt either i just wanted to know why people do this and i did get my answer... somewhat so for that i appreciate it but this is what you said:

 

"Wanted to offer an opinion, respectfully here - I appreciate the continued work on erotic quest mods (which have been drying up), and I think the work done on this mod has been quite good. But I'm not really into the SUPER repetitive task thing.

Don't get me wrong - I think that's actually what the mod author wanted, so I'm not throwing shade. Just wanted to offer my personal perspective."

 

And this is why you said it according to you:

 

5 hours ago, Allen Harris said:

It didn't come from a position of anger or ugliness. Just expressing my opinion.

Not all mod authors or content creators realize the limitations of their mods - it's a consequence of getting hyperfocused on time draining tasks like mod authoring. So I try to, tastefully, express my objections once in a while.

Take No Man's Sky, for instance - originally, the game had virtually no storyline. But, I and a few others expressed that we'd like to see more narrative elements - and eventually, Hello Games added a loose storyline. In the end, along with the many other wonderful additions & bug fixes, it became one of the best games on the market.

 

But you didnt give the author of ebonitium any other criticism other than "i dont like it, just expressing my opinion" Thats basically all you said so for me as a reader im like "why are you here?" like i said.

 

If you had provided some sort of criticism or suggestion like: "maybe if you add X, or change Y, or how about doing it like Z so people to make it more unique"  in your comment i would never have replied to you.

 

Im not throwing shade once i again. Im explaining why i quoted you and asked why you are here and i got my answer.

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