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Posted (edited)

Remove your tats SE

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A edit to the original Remove your tats by jfraser.

Description:

Got caught by bandits and they scribbled degrading names all over your body?  
Did an orc tribe claim you and mark you as their property?  
This mod lets you visit Court Wizards (or their story replacements) to get those pesky tattoos removed... for a price.

 

What This Mod/Edit Does


- Cleaner NPC's removed

- Court Wizards will remove all your SlaveTats for a default price of 150 Gold each instead. Can be adjusted via console "Set Ryt_PricePerTattoo to X"
- If you have Rape Tattoos Continued installed, they can also add random tattoos to you
- Dialogue has been rewritten to be more demeaning and fitting the theme
- Converted to Skyrim Special Edition + ESL flagged

 

Important Notes

- The tattoo removal function is unchanged from the original - it removes ALL SlaveTats. I'm not aware of any filtering/exclusion logic.
- If you're using a mod that requires specific tattoos to be worn be careful before requesting removal.
 

 

Its bascially a SE version of the original with some minor edits and should be seen as such. If you have any improvements for it feel free to share them. If you want to pick up this mod feel free to do so I usually work with textures rather then scripts.

Requirements:
Sexlab (Required for strip function)
SlavetatsNG or Slavetats (only tested with NG)
Rape Tattoos Continued (for dialogue to add tats if you dont use it you dont need it)
Optional: Simple Slavery Plus Plus (for the dialogue outcome)

Recommended:
Fade Tattoos continued Allows tattoo's to fade with time.
Bathing In Skyrim Renewed Works with fade tats to wash of "tattoo's".
Devious Curses NG Features a removal charm and tattoo events.

Installation:
Just install like any mod


  • Submitter
  • Submitted
    01/15/24
  • Category
  • Requirements
  • Regular Edition Compatible
  • Install Instructions

 

Edited by Alpia
Posted (edited)

When loading this into an existing game, I was able to trigger the 'Slavetats is working on player' when asking him to remove tats, but I've not been able to get him to add any. It finishes the dialogue, then goes back to the 'these are the ones I want you to add' line from the player, and nothing happens for five minutes.

 

Edit: and stupid question, is the original mod required for this?

Edited by applesandmayo
Posted

Nice work, everything seems to be working as intended

Quick question thou, is it at all possible via Xedit to give the same dialogue and effects to a basic npc, nothing fancy just a basic follower?

 

Posted (edited)
On 1/15/2024 at 12:50 AM, The Dragonwhore said:

Am I understanding this right, that it won't interfere with anything like rapetats or public whore or anything? And will remove the tattoos without breaking anything?

it wont interfere with anything like rape tats or public whore unless you talk to the wizards and remove the tats. If there is a mod that needs specific tattoo's to be applied then its probably not a good idea to remove them. I dont know if there is any such mod.

 

On 1/15/2024 at 4:10 AM, Kruggar said:

What outfit is your character wearing?

https://www.nexusmods.com/skyrimspecialedition/mods/83261 queen marika's dress and the other is [SSE] H2135's Fantasy Series9 think its patreon only, but maybe there is a free version not sure.

 

On 1/15/2024 at 8:56 AM, Rosvinar said:

Nice work, everything seems to be working as intended

Quick question thou, is it at all possible via Xedit to give the same dialogue and effects to a basic npc, nothing fancy just a basic follower?

if you remove the conditions from the dialoge all npc's will have it. Not sure if there is something like just followers, but should be possible there is follower exclusive dialoges after all.

 

On 1/15/2024 at 2:44 PM, -Ayleth- said:

Does it remove all tattoos, including ones related to quests or the Makeup from YPS Immersive Fashion ? 

just like the original it will remove all tattoo's applied through slavetats, so if another mod applies them via slavetats, yes it will remove them. I dont know yps immersive fashion
 

On 1/15/2024 at 5:59 AM, applesandmayo said:

When loading this into an existing game, I was able to trigger the 'Slavetats is working on player' when asking him to remove tats, but I've not been able to get him to add any. It finishes the dialogue, then goes back to the 'these are the ones I want you to add' line from the player, and nothing happens for five minutes.

 

Edit: and stupid question, is the original mod required for this?

no the original is not required, but you need rape tats for tattoo's to be applied. The dialoge is intended to cycle back in case you want more tattoo's so you dont need to start with the basic dialoge again.

 

Edited by Alpia
Posted
15 hours ago, Alpia said:

if you remove the conditions from the dialoge all npc's will have it. Not sure if there is something like just followers, but should be possible there is follower exclusive dialoges after all.

Thank you so much you narrowed down my search so much. I figured it out, setting the required followers ESP/ESPFE as a master for this mod allowed me to add them as a condition for the dialogue just like you mentioned. from there it was just a case repeating the process for all the dialogue (copying what was there and just adapting it for the followers ID).

Thanks again for your help now I can assign a "court mage" to my player home instead of having to walk all the way to whiterun (I play without fast travel and this seemed on a personal preference level more immersive).

Posted (edited)
2 hours ago, Rosvinar said:

Thank you so much you narrowed down my search so much. I figured it out, setting the required followers ESP/ESPFE as a master for this mod allowed me to add them as a condition for the dialogue just like you mentioned. from there it was just a case repeating the process for all the dialogue (copying what was there and just adapting it for the followers ID).

Thanks again for your help now I can assign a "court mage" to my player home instead of having to walk all the way to whiterun (I play without fast travel and this seemed on a personal preference level more immersive).

oh yeah if its a specific npc added by a mod it needs to be a master. If you want to add anything to a esp that is not part of the master files you need to add it as one.
I would also recommend making it a patch so your changes dont get overwritten by a future update of the esp.
You mark the dialoge you want to change and also the sub dialoge so you need to click the plus and pick copy as overwrite into... then you get asked where to copy it you select a new esp and then the one with the esl flag so your patch doesnt eat a esp slot.
From there you can then edit your patch without actually changing my esp. You can add additional conditions to whatever dialogue or edit the dialoge.
Something like this in the right window it shows you the original and besides it the edit, so you can just add another condition with a new npc or whatever else.
Screenshot_31.thumb.png.22826d35891e005e003aa7f4d8a74620.png
Edit: I'm not even sure if every dialoge branch needs to have the conditions I just added it because I dont know it any better. I'd imagine it would be enough if the starting dialogue had it, but I need to try that myself.

Edited by Alpia
Posted
52 minutes ago, Alpia said:

oh yeah if its a specific npc added by a mod it needs to be a master. If you want to add anything to a esp that is not part of the master files you need to add it as one.
I would also recommend making it a patch so your changes dont get overwritten by a future update of the esp.
You mark the dialoge you want to change and also the sub dialoge so you need to click the plus and pick copy as overwrite into... then you get asked where to copy it you select a new esp and then the one with the esl flag so your patch doesnt eat a esp slot.
From there you can then edit your patch without actually changing my esp. You can add additional conditions to whatever dialogue or edit the dialoge.
Something like this in the right window it shows you the original and besides it the edit, so you can just add another condition with a new npc or whatever else.
Screenshot_31.thumb.png.22826d35891e005e003aa7f4d8a74620.png
Edit: I'm not even sure if every dialoge branch needs to have the conditions I just added it because I dont know it any better. I'd imagine it would be enough if the starting dialogue had it, but I need to try that myself.

Got it, will do… thanks for the assistance, I’ve never been keen on how fade tattoos makes them disappear over time (yes i know you can change it in the mcm). 
 

but by running your mod it allows me to just cut fade tattoos from my LO entirely as my gameplay is mainly focused on immersion. Effects like this are supposed to be ultra rare and happen only in the event of something terrible happening to the PC so having to pay to remove them makes more sense rather than them just disappearing on there own.

Posted
5 minutes ago, Rosvinar said:

Got it, will do… thanks for the assistance, I’ve never been keen on how fade tattoos makes them disappear over time (yes i know you can change it in the mcm). 
 

but by running your mod it allows me to just cut fade tattoos from my LO entirely as my gameplay is mainly focused on immersion. Effects like this are supposed to be ultra rare and happen only in the event of something terrible happening to the PC so having to pay to remove them makes more sense rather than them just disappearing on there own.

For me fade tats is fine as I see the tattoo's more like permanent marker that is just hard to get off, but each their own. If you want to have it more expensive thats just a quick edit of a script and the one dialoge, just need to make a suggestion. My character is usually poor as I have various money sinks, so 500g is rather expensive.

Posted (edited)
5 minutes ago, citruxon said:

Great packs! You are doing amazing work 👌🏽

One question: what mod do you use on the picture with furniture cross like? 

I think you commented on the wrong mod, but its a pose mod so it doesnt really have a use for your regular gameplay. I think its from gomapero's poser, but not entirely sure.
Edit: zaz animation pack will provide you with your needs tho, it has a LOT of furnitures with countless poses. I think zaz8+ is what most people use

Edited by Alpia
Posted
48 minutes ago, Alpia said:

For me fade tats is fine as I see the tattoo's more like permanent marker that is just hard to get off, but each their own. If you want to have it more expensive thats just a quick edit of a script and the one dialoge, just need to make a suggestion. My character is usually poor as I have various money sinks, so 500g is rather expensive.

ok good to know, I'll have to look into this 500 is admittedly reasonable. but making it harder given the atmosphere/immersion I'm going for would make sense. thank you

Posted

Is there anyway to add tattoos to an exclusion list? E.G. if I have tattoos I want to keep. (I can always just write them down and readd them I guess).

Does anyone know if it would be possible for me to edit the mod so that it only removes one tat at a time? I am not too familiar with the modding tools. 

 

Anyway. Thanks for the mod update/conversion. 

Posted (edited)

Yeah, an exclusion list would be very much appreciated for mods like YPS.
Or maybe only remove those tats that were given to the PC via Rapetats. 
Otherwise good work! 

Edited by memati?
Posted (edited)
1 hour ago, memati? said:

Yeah, an exclusion list would be very much appreciated for mods like YPS.
Or maybe only remove those tats that were given to the PC via Rapetats. 
Otherwise good work! 

 

On 1/21/2024 at 7:03 PM, The Ashen said:

Is there anyway to add tattoos to an exclusion list? E.G. if I have tattoos I want to keep. (I can always just write them down and readd them I guess).
Does anyone know if it would be possible for me to edit the mod so that it only removes one tat at a time? I am not too familiar with the modding tools. 

Anyway. Thanks for the mod update/conversion. 


If you seek a mod that only removes rape tats you could use bathing in skyrim and or its tweaked version which allows you to use soap to advance fade tats age, hence should only affect tattoo's tracked by fade tats which is to my knowlege only rape tats tattoo's. The mages selling you a item that is based of the soap would be a approach you could take without much knowledge as its just copying existing things, but will require some editing of scripts and the esp obviously. You can do that without any prior knowledge if you are willing to.

A mod for vendors to sell tattoo removal kits that advance fade tats tracked tattoo's to different degree's sounds like an idea as well. To my knowledge yps doesnt use fade tats for its fade (at least its not stated as requirement) nor does any other mod that doesnt want its tats to get removed obviously. So that would be a simple way to make some sort of a exclusion list without the need of much prior knowledge of scripts.

Edited by Alpia
  • 2 weeks later...
Posted
4 hours ago, BraveNewWorld721 said:

Is there something I might be missing? I got Slavetats installed. I ask mage to add tattoo and nothing is added. 

third comment in this thread this was asked and answered already. You need rape tats for that part.

Posted
12 hours ago, Alpia said:

third comment in this thread this was asked and answered already. You need rape tats for that part.

Oh, thanks. I see Rape Tattoos Continued is optional so I didn't think it was needed for adding it.

I thought I only needed slavetats it since slavetats can let you select tattoos for the player character.

Posted
13 minutes ago, BraveNewWorld721 said:

Oh, thanks. I see Rape Tattoos Continued is optional so I didn't think it was needed for adding it.

I thought I only needed slavetats it since slavetats can let you select tattoos for the player character.

 

"allow you to request random tattoo's from rape tats" I missed it.

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