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[Wip] Intimacy Project


t3589

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Good news:  I have made equippable flowers.

 

Bad news: They are .5-.6 the size of your body and clip through you.  It's a start.

 

Also, they're currently unscripted.  If they should appear under [Aid] or [Misc] in the pip-boy, it will need minor scripting (not a big deal...hopefully).

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Additional bad news:  I'm 97% certain that I can't set the equipped size.  You have to have a ref to setscale, and when something is equipped, it doesn't have a reference (from the research that I've done).  I can set the scale of an object that I've placed, but once you pick it up, it's back to massive radioactive growth.

 

Why is this a big deal?  Because if you give an NPC a gift, I think you should see them carrying it around like it means something to them (except for when they're in combat, having sex, eating, etc.).  I was thinking for 24 hours.  Likewise, if I was given flowers, I'd like to carry them around town until people started shooting at me.

 

So I think that we might have to rely on the kindness of strangers to scale down some of our gift items.  I went into Blender and nifskope before and came out with mental scars.

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So far so good, just one question - the dance option, it hasn't been implemented so I can dance to attract customers has it?

 

If it has, what do I need to do? Is there a key to press to dance?

 

No, not yet sorry.  I can stick it in for the next update, but I'm having trouble deciding how you should be able to activate it.  I wanted to avoid another hotkey as I have tons of them from other mods already.  How do you think it should work?

 

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I don't know if it's possible, but maybe with a spell that's cast when a prostitute outfit is put on, waits 5 seconds or so to make sure that the character isn't walking, and then forces the idle like the sex scenes?  I have no idea how difficult that would be.  : \

 

Otherwise, I think you'd have to equip something to get the option or you'd have to equip/unequip to get a message to dance.  I don't know if you can equip armor to the number keys like you can in Skyrim, and obviously, you couldn't equip them in sets.  : P

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I don't really have a problem with just pressing a key to start dancing, as I don't use a lot of extra keys from other mods. But for people who do have that problem, maybe an MCM configurable key? 

 

Or, as nyaallich suggested, a spell, or even an idle. If you're wearing a prostitute outfit and stop moving for more than x seconds, you start dancing, etc. 

 

EDIT: Oh, and you know how you were after a good kissing anim? What about this?

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Here some feedback for you :P

 

First thing first, very interesting concept! This mod is very promising. I can't wait for a version with dialogues :P I've been trying this mod and it is very immersive and interesting. I think however that the math for establishing the appeal score is a bit too harsh. For testing purpose, i tried with a character with a high charisma score, wearing a leather armor and having a promiscuity score i believe positive and did not have much attention. However, if my character is naked or wearing a very revealing outfit (from common ressource + clothing eval), she gonna get a lot of attention. To help with this, what about adding stuff such as makeup or perfume to raise that appealing score? :P 

 

Keep on the good work, those mods are why i keep playing this game over and over again ^.^

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Here some feedback for you :P
 
First thing first, very interesting concept! This mod is very promising. I can't wait for a version with dialogues :P I've been trying this mod and it is very immersive and interesting. I think however that the math for establishing the appeal score is a bit too harsh. For testing purpose, i tried with a character with a high charisma score, wearing a leather armor and having a promiscuity score i believe positive and did not have much attention. However, if my character is naked or wearing a very revealing outfit (from common ressource + clothing eval), she gonna get a lot of attention. To help with this, what about adding stuff such as makeup or perfume to raise that appealing score? :P
 
Keep on the good work, those mods are why i keep playing this game over and over again ^.^

 

 

Thank you.  I'm glad you like it.  I too can't wait to be able to play it (for fun) myself.  I will probably move this to downloads when it's ready to begin adding dialogue.  There's still a lot to do.

 

Forgive me, but I'm not sure I follow what you're getting at regarding appeal.?  Do you mean for low charisma PCs?  Because you sort of addressed your own issue.  Not getting enough attention?  Wear something more attractive.  Walk, don't run.  Sleep around a lot.  Unequip your weapons.  Set your clothes in clothing eval.  Unequip your committment items.  Any of those things will get you more attention.

 

Charisma is a factor, but not the determining factor and this is intentional.  This mod is meant to be dynamic so that every play through can be different.  Because of that, much of this mod MUST be discovered by chance, and therefore cannot be 'formulated' and recreated by reading a wiki.  Think of it this way.  Beauty is in the eye of the beholder.  Not everyone thinks with their wedding tackle.  And not every NPC is gullible enough to fall for every pretty face that passes through.  It's going to take some real game play effort on your part to get the most out of this mod.

 

Which is why one of the core philosophies of this mod is 'The battle of the sexes'.  If you're playing a female PC, you will need to use your feminine charms to attract who you want.  If you're playing a male PC, you'll need to be persistant across multiple rejections in order to 'score'.  In either case, attempts fail, and must be tried and tried again.

 

Also, if like me you use the usable toilets mod they have scented bath beads and fancy shampoo to boost your char.  There are tons of mods that increase charisma out there, this mod should work with them.

 

Another thing to remember is that this mod is very broadly applied to the game.  Which means if I tweak the approaches too light, every NPC in the game will come at you, and that's not what this mod is about.

 

I hope that helps explain things (TLDR). I realize it's a normal expectation for the sex mod to take center stage, this mod attempts to do the opposite and resides in between the lines.  It's meant to 'maybe' happen, or 'maybe' not to a certain degree.

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Gave it a spin, everything seems to work fine. However, I thought maybe regulars should have their approach chances nerfed somewhat. I entered a cell where a few of the NPCs were regulars and they all pounced on me all at the same time. That, and the fact it was a guaranteed proposition if a regular is within distance. I dunno, maybe they're broke today, or aren't feeeling like it? I felt it needs to be more subtle. One strange thing though, which happened very frequently, was getting approached by regulars, only for them to say "Whoa, you looked better from over there." That happened a significant number of times, so I'm thinking it is a bug?

 

Oh, and the "dance for me" package I get from regulars, there needs to be a "follow me" option for that too. My regular just popped his tackle out and started rubbing one off right next to the bar of the Wrangler... Francine did not seem impressed!

 

Also, I can't seem to initiate a relationship with named NPC's, I have to have them come to me first, before I get the option. Is that intentional?

 

Other than that, working brilliantly!

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I think I've fixed them approaching at the same time.  I've also made approach activation a bit more subtle (they shouldn't jump you when you enter a cell unless they're right next to you).  The 'Whoa' problem was my fault sorry.  I forgot to add the vars to the patron script.  Should work now.

 

When either a regular or new patron approaches you, there are 3 options.  Follow, discuss, and reject.  The sequence is intended to work like this:  Follow me to a private location, so we can discuss the terms of the arrangement.  If you begin with discuss 'What did you have in mind?', you've bypassed the follow and it means you intend to carry out your arrangement where you're standing.  Are you not getting the follow option upon greeting?  If so, then there's a problem somewhere I have to figure out.  Otherwise, you just need to choose follow before you discuss terms.

 

As a Female PC, you do have the option to begin an intimate relationship.  However, if the NPC decides they don't like you in that moment, the dialogue will not display (temporarily).  Yes it is intentional that Female PCs have a diminished role in initiating intimacy.  Their primary strength is in the 'allure'.

 

Tip: Try to initiate dialogue before they form an opinion of you.  ie. Try to avoid being 'detected' before you initiate dialogue.  Also, sometimes they'll go halfway and reach a state of being interested in you, but haven't dismissed you as an option yet.  ie. they've 'looked' but haven't become 'not impressed' yet.  If you can catch them in between those states the dialogue will show then also.

 

As always your help is much appreciated ty.

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Update in the OP.  Fixed a few things I missed thanks to CK.  Prostitution pay scale is no longer arbitrary, and has been expanded to better represent what an NPC has to pay with.  Also, a side effect of gaining higher levels in prostitution has been added.  When you reach higher levels, some NPCs will no longer solicit you because you appear 'too expensive' for them or 'out of their league'.

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OK I've added a new ingestible item that I'm working on for the next update.  This will be our dance on the corner activator.

 

The Venus Drug:

- Dance for X duration (I'm thinking 90 seconds)?

- X charisma boost for X duration (no idea yet)?

- X withdrawal symptoms for X duration (I think it should give you withdrawals, perhaps more of a psychological effect)?

- Highly/mildly addictive (I also think it should be habit forming, but not deadly.  Could be tied in with 'horniness'.)?

- Made via a recipe using X ingredients (I don't want it to be too easy to make, but I don't want it to be near impossible either.  I'm thinking 20 doses max during an entire play thru)?

- Recipe is obtained how (I was thinking of hiding it somewhere in one of the vaults.  I think it should be tied to genetic sciences somehow, which makes Vault21 come to mind, but there could be better places)?

 

The dance portion is going to draw nearby NPCs over who will stand watching while they cheer or applaud until the dance is over.  Then it will do 'something' (haven't decided yet) to increase/guarantee solicitation occurances.  It could possibly even reset something.  ie. If they're apathetic it puts them back in the possibly interested pool, I don't know yet.  That's my idea so far.

 

Let me know what you think?

 

 

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I think I've fixed them approaching at the same time.  I've also made approach activation a bit more subtle (they shouldn't jump you when you enter a cell unless they're right next to you).  The 'Whoa' problem was my fault sorry.  I forgot to add the vars to the patron script.  Should work now.

 

When either a regular or new patron approaches you, there are 3 options.  Follow, discuss, and reject.  The sequence is intended to work like this:  Follow me to a private location, so we can discuss the terms of the arrangement.  If you begin with discuss 'What did you have in mind?', you've bypassed the follow and it means you intend to carry out your arrangement where you're standing.  Are you not getting the follow option upon greeting?  If so, then there's a problem somewhere I have to figure out.  Otherwise, you just need to choose follow before you discuss terms.

 

As a Female PC, you do have the option to begin an intimate relationship.  However, if the NPC decides they don't like you in that moment, the dialogue will not display (temporarily).  Yes it is intentional that Female PCs have a diminished role in initiating intimacy.  Their primary strength is in the 'allure'.

 

Tip: Try to initiate dialogue before they form an opinion of you.  ie. Try to avoid being 'detected' before you initiate dialogue.  Also, sometimes they'll go halfway and reach a state of being interested in you, but haven't dismissed you as an option yet.  ie. they've 'looked' but haven't become 'not impressed' yet.  If you can catch them in between those states the dialogue will show then also.

 

As always your help is much appreciated ty.

 

Ah I see. Thanks, that actually makes perfect sense. And yes, I didn't get the "Follow" greeting at all with regulars, not like I did with normal customers. 

 

Update in the OP.  Fixed a few things I missed thanks to CK.  Prostitution pay scale is no longer arbitrary, and has been expanded to better represent what an NPC has to pay with.  Also, a side effect of gaining higher levels in prostitution has been added.  When you reach higher levels, some NPCs will no longer solicit you because you appear 'too expensive' for them or 'out of their league'.

 

Heh, I was actually posting in regards to this but you beat me to it. See below.

 

OK I've added a new ingestible item that I'm working on for the next update.  This will be our dance on the corner activator.

 

The Venus Drug:

- Dance for X duration (I'm thinking 90 seconds)?

- X charisma boost for X duration (no idea yet)?

- X withdrawal symptoms for X duration (I think it should give you withdrawals, perhaps more of a psychological effect)?

- Highly/mildly addictive (I also think it should be habit forming, but not deadly.  Could be tied in with 'horniness'.)?

- Made via a recipe using X ingredients (I don't want it to be too easy to make, but I don't want it to be near impossible either.  I'm thinking 20 doses max during an entire play thru)?

- Recipe is obtained how (I was thinking of hiding it somewhere in one of the vaults.  I think it should be tied to genetic sciences somehow, which makes Vault21 come to mind, but there could be better places)?

 

The dance portion is going to draw nearby NPCs over who will stand watching while they cheer or applaud until the dance is over.  Then it will do 'something' (haven't decided yet) to increase/guarantee solicitation occurances.  It could possibly even reset something.  ie. If they're apathetic it puts them back in the possibly interested pool, I don't know yet.  That's my idea so far.

 

Let me know what you think?

 

Right, before we get to the drug, I was going to throw some ideas about the prostitution, which I forgot to mention last night as I was far too tired.

 

Anyway, I see you've changed the payscale, which is one of the things I was going to mention. I haven't tested the newest version yet, but here goes anyway.

 

I like that there are now levels to the prostitution, but I found out playing last night I progressed a little too quickly for my tastes. I went from being a neighborhood slut to nearly a madame, in about two nights worth of play. To me, that was far too quick. Is there any way to make that process more grueling? I would have said 30 customers between levels to be the minimum, for me at least. Maybe you should have a "hardcore" version lol? 

 

The next thing is pay. As it is, I think pay is just far too low. Now bear with me on this. :P (Wall of text ahoy captain!)

 

Even in societies where prostitution was not only rampant and prevalent, but fully endorsed by the state and society, pay was still higher for even the most unappealing and unqualified of women. Historically, in the western world, the cheapest documented price was in ancient Greece, which was one obol (a silver coin) for a basic service, which is unspecified. Back then, an obol was the equivalent of 1/6 of a civil servant's wage. Crudely, you could just take the minimum wage for a federal job in the states (currently $7.25), apply that to a 9-5 job (8 hours) which equates to $58 dollars and divide it by 6 to get a crude comparison ($9.6 dollars). Or, you could just take the silver content of the coin (one ounce) and get its market value, which is ~ $30, and work out something inbetween.

 

In ancient Rome, "street walkers" (not as lowly as you'd consider them today, as back then there were upwards of 30 different classifications for prostitutes and street walkers could still be relatively glamorous and independent) could charge anywhere from 2-18 asses, which works out as about the $50 to $450 range. These were not higher class "professionals" or "companions" as they were called, whom could charge exorbitant fees for their services, but "run of the mill" destitute citizens, slaves, freedwomen, orphans and so on. 

 

There are, of course, obvious problems to trying to equate ancient values with modern ones, but it does serve to give us a good idea. Another important thing to consider is how far x amount of money gets you in a given society and time in history. A quick glance at worldwide prostitution prices reveals expected contrasts between 1st and 3rd world countries, but there is more to it than that. While $10.50 may seem like nothing for a quick lay, it must also be considered that, in that country, that amount of money can keep you fed, watered and housed for a few days. So its not so much as how much it costs, as what it gets you in that time and place.

 

And if we apply that to Fallout (which has a stupid economy, by the way - guns cost nothing, but clothing, water and food cost fortunes) then charging prices should definitely be higher. If you're playing hardcore, feeding and watering yourself for a day (provided you're buying items) easily costs between 300 to 400 caps. By contrast, for a starting "neighborhood slut", I was getting 1 cap for anal sex, and that's for someone with 10 Charisma and 27 appeal. I mean, I'm hot! There is no way a hottie, even if an inexperienced street walker, would be getting that little. Even as a "high class escort" I'm still only getting 18 caps per customer for a lay, which is far too little, I think, given the above.

 

I've spent 3 whole nights whoring, and I've made 327 caps, enough to buy me... a wasteland omelette, and a glass of dirty water! (Again, stupid economy)

 

If we look at it from the customer's perspective, you should still be earning more. Take Freeside - even if the locals, squatters and beggars that make up the slum, only drink and eat has as well as you do, they'd still have to have around 200 caps a day to live. It doesn't stretch the imagination quite a few of them would be willing to spend at least a quarter, if not half of that, for a simple relief of their dreary existences in the form of an escort. 

 

So with all that being said and done (phew... went on for a while there, sorry!) I would have made the following changes. 

 

As a "base" price for services, which you can then add the normal qualifiers, such as experience in that particular sex act, prostitution level and so on, I'd start as follows:

 

- "Dance" - 10 Caps.

- Blowjob - 25 caps.

- Quick lay - 50 caps.

- Anal - 65 caps.

 

Sure, it sounds a lot, but when you work it out - what do you actually get? Per night, I usually get on average around 8 customers. In any case, if you have Odessas "Wear and Tear" it acts as a natural and seamless (and immersive) way to prevent you just fucking your way to richness. I also have that installed. Of my eight customers, it's usually 5 lays, 2 oral and occasionally 1 anal. That works out as 365 caps for a night. Now deduct food and water, and I'm left with a meager amount of money. That's how it should work, IMO.

 

If you then made the levels a lot harder to progress from, it would make finally reaching the "madam" stage worth it, as you'd be able to charge significantly higher sums and even use it as a primary source of income, as opposed to say - hoarding, or killing enemies, which is what most players do. It would make for an alternate style of play. To make things more difficult and add flavor, you could add chances to be refused payment (after the act), pimps taking significant parts of your earnings, and so on, it would make for a pretty grim and realistic system. 

 

As it is though, I find the earnings to be so little as to not justify the time it takes to walk the night, even if I do enjoy doing it.

 

.... anyway ...  :D

 

Regarding the "too expensive for me" thing, maybe make that optional? Or make level progression optional, like dependent on wearing a certain outfit, or something you can revert back to? I think the freedom of "staying" at a certain level is something players would value.

 

I like the idea of the drug. I'm thinking of it sort of like ecstasy, makes you happier and dancier and possibly more appealing and energetic,and I suppose it'd have to last a while too, unlike say Jet, which is a few seconds to a minute of rush and nothing more. Maybe you could start the quest with the atomic wrangler crier, asking her something like "Hey, what is your secret to standing up here all day dancing under the sun, and looking so pretty while doing it?" and maybe she tells you a sad story about how she was from Vault 3 before it was sacked, and one of the scientists there was doing some research into a drug, etc etc etc.

 

Or some junk  :)

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Great input ty.  Updated again.  Fixed the regular follow not showing up, sorry about that.

 

About Payment: All of your points are well taken.  I'm interested to know though.  Did you start whoring as a virgin?  How many times had you had anal sex before being paid 1 cap?  Once?  You see what I'm getting at?  Loose, sexually experienced PCs will make FAR greater amounts from whoring, than a nervous, first timer, who doesn't yet fit her position.

 

The reason it is so low is predicated on the assumption that players will be having TONS of sex if they choose to whore.  The player who chooses to whore was imagined as one who is already promiscuous, who then says to themselves 'Hey I'm pretty good at screwing, I should make a living at it.' as opposed to someone who, as a virgin, says 'I need to test out whoring in this mod'. lol.

 

The difficulty I think is the balancing act between accommodating those players who have few sexual encounters, and those who have many many many sexual encounters.  If I set the pay scale too high, for the latter players it could become quite ridiculous.  For the former, it seems low starting out as it is now.  I do however agree with you that there is a better balance to be struck than how it currently works.  I think that too.  And I'll keep fooling with it until it seems right.  I may add in some 'base' payment numbers as you've suggested and see how it goes.  What I would like to avoid though is this mod being a 'get rich quick' mod.

 

I know this mod is difficult to test because much of it relies on the long term.

 

About Whore Levels:  Agreed.  I didn't want it to be too harsh for testing.  I'll adjust those in the days to come.  Another thing to consider is that the whore quest isn't totally finished yet.  There will be a lot more to it than what is there regarding sexual fame/infamy at the higher levels.  One being an accomplishment where you solicit the star NPCs of FNV, and collect them as trophy patrons.  Another will be events where you are 'recognized' as that famous whore/sex symbol, which you will have to then either deny or accept and other things happen.  I don't want to give too much away.  But high class prostitute and up will have a lot of little details added to them later.

 

About the 'too expensive' thing:  It's set so low right now I don't think you'd even notice it.  It's basically a device I wanted to get in, but haven't expanded upon yet.  I started doing it by class, but put it on the back burner to work on other things.  I may change it to clothing based later, sounds like the most accurate idea to me.

 

Google 'The Venus Drug' and you'll see what I'm sort of shooting for.  I wanted it to be 'lost tech' is why I didn't think having an NPC give a clue/hand it out would work.  I couldn't think of anyone who would have acquired 'lost tech' like that.  Enclave?  Hell I don't know.  Which is why I thought to place it in some vault for the player to discover on their own.

 

Awesome stuff CK, you're invaluable.

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Not a virgin, but nothing crazy either. Still though, 1 cap for anal sex for a stunningly beautiful, perfumed, well dressed and high appeal PC is a little low, right?  :P

 

If anything, maybe I should have gotten a bonus seeing as "virgin" prostitutes historically have commanded higher prices for their first time. Anyway, I agree that it shouldn't be that easy to make money, but given how expensive things cost, I think the balance needs to be geared further towards higher prices. Its far easier to make money (and less time consuming) to go out into the wastes, kill a few monsters/NPC's or run into a cache of c-4 and sell them, that it is whoring. I'm not saying they should be the same, but a few hours worth of gameplay walking the streets should get me something worthwhile. It is one of the reasons why I think a "base" price would work, and then you could add the variables on top of that. To balance it, the most important variables (like experience of the act, and prostitute level) could be made quite demanding, so that really only THE most promiscuous or experienced players get to experience their rewards. It would also mean you couldn't go from say, making 400 caps a day to 4000 overnight depending on the level - you'd really have to work your way up, etc.

 

Anyway, I do like the idea of doing the "higher class" NPC's, and the trophy system, all very well thought out and rewarding.  :)

 

The Venus Drug - is that from Star Trek? Well, like I said, the crier could just "hint at you" in the right direction. Make for Vault 3, and go find it. Maybe an ex resident scientist was frustrated his wife didn't find him attractive/wasn't ever in the mood/had a headache/was that time of the month or something lol. It is already filled with fiends who deal with chems and drugs, so itd be a fitting location. You do either have to kill them all to get here or have the drugs shipment from the Khans to get in, so it would be no easy task.

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I'm off to test the new version again lol.

 

I've always wondered what happened to the residents of Vault 3. It is implied the fiends killed them all, but there are no bodies about, nor did they keep any for themselves, which I find odd. I'm sure some would have survived. For the crier, it would be a pretty undignified but fitting end, going from Vault resident to that. Dark, which is why I like it  ;)

 

EDIT: And as always, a few more questions!

 

 

The "Optional: Secret Past" quest stage of prostitution - anything to that yet or is it a placeholder? I do like no map markers or quest instructions, but it is a little vague lol.

 

Also, got into a relationship with Mick (of Mick n' Ralphs) the poor thing, having to watch me walk out his door (I'm using his home as a base - I do pay rent, of a sort...) and ply my trade out in the streets. Had a few dates, and got a "nightcap" - what is that? I didn't know what to do with it lol, talked to him again and it said "use nightcap here" but nothing really happened. Also thought it was hilarious when I came back one night and had a prostitute outfit on and he told me it was his favourite outfit haha. His disposition is 14 currently, but it would have been funny if he had caused some drama over that.

 

Oh, and I got to "Bride of the wastes" level, and for some reason my favourite room in the wrangler got locked. I assume you have something to do with that?  :P

 

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It's a placeholder currently.  That will tie in to the sexual fame/infamy mech.  It's there for when you want to put your jaded past behind you and start living clean, which you will then be confronted with upon occasion and you'll have to try and live it down, or be tempted to fall back into your old ways.  You'll be able to complete 'secret past' at any stage. ie. Your secret past could mean you used to be a streetwalker, or a working girl, or whatever stage you're on when you decide to turn yourself around.  Though, the higher level you are when you quit, the more likely you'll be recognized.

 

A nightcap is basically the 'let's go back to my place for.... coffee... or.... whatever' stage after a date.

 

And wearing that does cause drama, although you probably didn't notice it because you're not in a commitment.  You'll not likely get Mick into a committment because of that.  He won't trust you.  But oh.. he'll continue to sleep with you alright.

 

Added to that, female NPCs will lead with their feelings, but males are rather tight lipped about their inner troubles.  They'll wait until they're boiling over before they go mental on you.  Plus, female NPCs will cut you off from sex when they're upset with you, but male NPCs will continue to sleep with you even if they have grievances against you.  So it may be difficult to get a handle on how male NPCs really feel about your actions, unless you're in a committment.

 

No, there is nothing in this mod that touches that door in the wrangler.  I'll have to look into it.  Maybe you have to rent it, I'm not sure.  I wonder if it has something to do with Francines quest where you get that one fellows old room?

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Ah that explains it. See, we were already up on the 2nd floor of his "house" when I got it. "What do you mean do I want to come back over to your place, we're already here!"  :D

 

Awh... you mean he won't have a relationship with me? I thought he would see past that... he's not even asking me for sex, he must be really mad haha. I'm beginning to see all the mechanics you've put into place, and I'm really appreciating the little touches. What you mentioned about the male/female inner troubles is spot on I feel.

 

Yeah, I'd forgotten about that. I recruited Santiago and that Ghoul and forgot it locks out the rooms. Damn it... I'm beginning to get fed up with Freeside's lack of accomodation options. Might have to do something about that.

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