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[WIP] Skykids - Child races & other technical goodies - No more armor patcher! New CotS R2 Race!(6/22/15)


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Posted

Have there been many motions to have child voices?  I would imagine the tediousness of getting voices for all races, so to start off, how about just 1 for boys and 1 for girls?

Posted

There was some voice packs many pages back, posted by JerWA. If I recall correctly, one was a young female voice, and another was a very gender-neutral tone, and I think someone even adapted the voices from CotSR2.  More recently, there was a link to a mod on the Nexus for a young Elf voice (that sounds very much like Legend of Zelda's Link).

 

If you or anyone else has voice samples, i could probably package them to work for SK.  (I would just need some time to remember how to use the FUZ tool and what file paths the SK voices are using).  I can even do a little sample snipping if someone has longer samples to trim into the VO snippets (but please don't ask me to do any frequency or pitch adjustments, they're a pain).

Posted

Ok, so after testing out RSChildren, I decided the only things I actually like from it are the hair styles and the armor. Anyone have an idea how to get just that into the game for Skykids (specifically for males, but in general getting the hair to work would be awesome)?

 

 

On a a note about LOOT. I am running 220 mods on my main build which combines parts of S.T.E.P. Core and Extended, R.E.G.S. and a couple of S.T.E.P. packs (Immersive Survival, Weather). It also runs my 'must have' mods which don't fall under those categories. LOOT was able to sort the entire list on the first try with no crashing issues (unless I was trying to crash it, like by toggling options in the menu on and off really fast, but that isn't Skykids causing that).

Posted

I'm not sure about fighting sounds, but I recall reading somewhere that vanilla Skyrim actually had death sounds for both boys and girls on file but were never used for obvious reasons.  Are those usable here?

Posted

Hi everyone.

 

thanks for this great mod. It is a pleasure to play skyrim as a woodelf child :-)

Everything works just out-of-the box after a clean install following the instruction in post #1.

 

But now I wanted some more armors and installed Hothtroopers "Immersive Armors". After that I used the SK Armor Patcher and generated a patch.

By adding some custom rules to BOSS I ensured, all armor related mods will be loaded before the generated Patch from SK Armor Patcher.

 

But now I have an issue with all armors from the "Immersive Armors" (and some other Loincloth-Armor I also downloaded).

There is a gap / space between the neck and the body (see pictures). Original armors works perfectly.

 

I understood, that the SK Armor Patcher would take care of this. Or am I mistaken ?

Maybe someone can explain or push me into the right direction to get those work.

I really would like those loincloth armors....

 

On the pictures the smaller, dark skinned boy is the NPC Kayd (from the shop in Solitude). The taller one with the bandana is my player character, a woodelf-child. Both are wearing the same armor.

 

post-335212-0-68250700-1407344900_thumb.jpg

post-335212-0-39545700-1407344904_thumb.jpg

post-335212-0-67314600-1407344906_thumb.jpg

 

Here is my mod-list:

post-335212-0-87583100-1407346884_thumb.jpg

 

Any help is heartly welcome.

 

Greets

Tam

 

// EDIT:

I just found a page within this thread, that I must have missed, mentioning "Immersive Armors".

But I can not get a clue from that and am a bit confused...

So I change my cry for help to a simple question: Does the SK armor patcher take care of armor mods or not ?

Posted

The armor patcher just allows armor mods to work on SkyKids. A lot of custom armors won't work on custom races in general. The armor patcher for SkyKids changes that and allows them to work for SkyKids.

 

The problem you are having is the mesh for those armors, are not designed to fit the SkyKids body. Until someone converts those armors in Immersive Armors to use the SkyKids body, then there will be a gap there cause the SkyKids are using a different body than Immersive Armors uses.

 

Currently, all the vanilla armors (or most if not all) of them have been converted to fit the SkyKids body. Thus why they work fine. But in order to have any other armor fit the SkyKids body, someone needs to adapt that armor to the SkyKids body. Otherwise it will use whatever default body that armor was designed for. I believe Immersive Armors uses the default vanilla male body as a base, so your SkyKids will be using that as well until it is converted to the SkyKids body. Thus why you see the seams everywhere.

 

Hope that explains it.

Posted

Are amulets supposed to show up when you wear them with the Falmer armor? Currently, they do not. Rings are fine, but amulets do not show up despite the armor being an "open skin" (like Ancient Nord armor) type of armor. FYI, amulets do show up whilst wearing Ancient Nord armor. Obviously, if showing amulets causes some kind of clipping issue, then never mind, but I just thought you might want to know.

Posted

The armor patcher just allows armor mods to work on SkyKids. A lot of custom armors won't work on custom races in general. The armor patcher for SkyKids changes that and allows them to work for SkyKids.

 

The problem you are having is the mesh for those armors, are not designed to fit the SkyKids body. Until someone converts those armors in Immersive Armors to use the SkyKids body, then there will be a gap there cause the SkyKids are using a different body than Immersive Armors uses.

 

Currently, all the vanilla armors (or most if not all) of them have been converted to fit the SkyKids body. Thus why they work fine. But in order to have any other armor fit the SkyKids body, someone needs to adapt that armor to the SkyKids body. Otherwise it will use whatever default body that armor was designed for. I believe Immersive Armors uses the default vanilla male body as a base, so your SkyKids will be using that as well until it is converted to the SkyKids body. Thus why you see the seams everywhere.

 

Hope that explains it.

 

Many thanks for your explanaition. It makes things clearer.

 

Until now I thought, the SK armor patcher will do such kind of "adapt-the-armor-to-skykids-magic". But if I understand you right, it just kind of "enables" armor mods to be recognised by SK, so the Kids would not be naked if equiped with such an armor.

 

Due to the fact I cannot do the conversion myself, I can only add it to the "big growing wishlist" and hopefully wait for someone capable to throw himself into work :P

 

Maybe someone can advise some bare-chested male armor (other than the vanilla fur armor) that just works with SK?

Would be much appreciated...

 

Just out of couriosity: What body mesh is SK using / based on?

Maybe if I can find some armor fitted for that "base-body mesh" it hopefully may work...

Or is it some complete own design (if so: much respect...) ?

 

Greets

Tam

Posted

 

The armor patcher just allows armor mods to work on SkyKids. A lot of custom armors won't work on custom races in general. The armor patcher for SkyKids changes that and allows them to work for SkyKids.

 

The problem you are having is the mesh for those armors, are not designed to fit the SkyKids body. Until someone converts those armors in Immersive Armors to use the SkyKids body, then there will be a gap there cause the SkyKids are using a different body than Immersive Armors uses.

 

Currently, all the vanilla armors (or most if not all) of them have been converted to fit the SkyKids body. Thus why they work fine. But in order to have any other armor fit the SkyKids body, someone needs to adapt that armor to the SkyKids body. Otherwise it will use whatever default body that armor was designed for. I believe Immersive Armors uses the default vanilla male body as a base, so your SkyKids will be using that as well until it is converted to the SkyKids body. Thus why you see the seams everywhere.

 

Hope that explains it.

 

Many thanks for your explanaition. It makes things clearer.

 

Until now I thought, the SK armor patcher will do such kind of "adapt-the-armor-to-skykids-magic". But if I understand you right, it just kind of "enables" armor mods to be recognised by SK, so the Kids would not be naked if equiped with such an armor.

 

Due to the fact I cannot do the conversion myself, I can only add it to the "big growing wishlist" and hopefully wait for someone capable to throw himself into work :P

 

Maybe someone can advise some bare-chested male armor (other than the vanilla fur armor) that just works with SK?

Would be much appreciated...

 

Just out of couriosity: What body mesh is SK using / based on?

Maybe if I can find some armor fitted for that "base-body mesh" it hopefully may work...

Or is it some complete own design (if so: much respect...) ?

 

Greets

Tam

 

 

You could probably use the meshes out of this mod.

http://www.loverslab.com/files/download/602-child-males-armorpack-replacement-body-replacement/

 

Just replace the meshes that are included with the SK armor pack.

Posted

Alright, so, I've been working at it for about five hours now, and I've followed the directions the best I can, but I still can't get the Armor Patcher to work. Whenever I run it, I keep getting the message: "This patcher requires the following mods, please add them to your load order: Skykids. esm"

The problem is, I do have Skykids. esm in my load order already. I've even played for a bit, though all the clothing and armor I tried to wear failed to show up. I just don't know what to do at this point.

I'm really impressed with this mod, and want nothing more than to try it for myself, so hopefully y'all can help me out here.

Please and thank you.

Posted

Alright, so, I've been working at it for about five hours now, and I've followed the directions the best I can, but I still can't get the Armor Patcher to work. Whenever I run it, I keep getting the message: "This patcher requires the following mods, please add them to your load order: Skykids. esm"

 

The problem is, I do have Skykids. esm in my load order already. I've even played for a bit, though all the clothing and armor I tried to wear failed to show up. I just don't know what to do at this point.

 

I'm really impressed with this mod, and want nothing more than to try it for myself, so hopefully y'all can help me out here.

 

Please and thank you.

 

Are you using Mod Organizer for your game?

 

If so, you need to launch the patcher via MO.

Posted

 

Alright, so, I've been working at it for about five hours now, and I've followed the directions the best I can, but I still can't get the Armor Patcher to work. Whenever I run it, I keep getting the message: "This patcher requires the following mods, please add them to your load order: Skykids. esm"

 

The problem is, I do have Skykids. esm in my load order already. I've even played for a bit, though all the clothing and armor I tried to wear failed to show up. I just don't know what to do at this point.

 

I'm really impressed with this mod, and want nothing more than to try it for myself, so hopefully y'all can help me out here.

 

Please and thank you.

 

Are you using Mod Organizer for your game?

 

If so, you need to launch the patcher via MO.

 

Nope, no Mod Organizer. Not that I know of, anyhow. That sounds like something I'd remember, right?

Posted

 

 

 

The armor patcher just allows armor mods to work on SkyKids. A lot of custom armors won't work on custom races in general. The armor patcher for SkyKids changes that and allows them to work for SkyKids.

 

The problem you are having is the mesh for those armors, are not designed to fit the SkyKids body. Until someone converts those armors in Immersive Armors to use the SkyKids body, then there will be a gap there cause the SkyKids are using a different body than Immersive Armors uses.

 

Currently, all the vanilla armors (or most if not all) of them have been converted to fit the SkyKids body. Thus why they work fine. But in order to have any other armor fit the SkyKids body, someone needs to adapt that armor to the SkyKids body. Otherwise it will use whatever default body that armor was designed for. I believe Immersive Armors uses the default vanilla male body as a base, so your SkyKids will be using that as well until it is converted to the SkyKids body. Thus why you see the seams everywhere.

 

Hope that explains it.

 

Many thanks for your explanaition. It makes things clearer.

 

Until now I thought, the SK armor patcher will do such kind of "adapt-the-armor-to-skykids-magic". But if I understand you right, it just kind of "enables" armor mods to be recognised by SK, so the Kids would not be naked if equiped with such an armor.

 

Due to the fact I cannot do the conversion myself, I can only add it to the "big growing wishlist" and hopefully wait for someone capable to throw himself into work :P

 

Maybe someone can advise some bare-chested male armor (other than the vanilla fur armor) that just works with SK?

Would be much appreciated...

 

Just out of couriosity: What body mesh is SK using / based on?

Maybe if I can find some armor fitted for that "base-body mesh" it hopefully may work...

Or is it some complete own design (if so: much respect...) ?

 

Greets

Tam

 

 

 

 

You could probably use the meshes out of this mod.

http://www.loverslab.com/files/download/602-child-males-armorpack-replacement-body-replacement/

 

Just replace the meshes that are included with the SK armor pack.

 

 

Ahhh, maybe you put me on the right scent but the saddle on the wrong horse.

As I wrote before, I am no modder. Hence I do not really know anything about meshes except that they exist and are somehow a representation of the in-game object.

 

So your hint seems useful, but I do not know how to "replace the meshed that are included with the SK armor pack".

I am afraid of breaking something.

 

Sorry for beeing a fool...

 

Besides the authors of SK seems to have imagined something on how the things are done.

 

Greets

Tam

Posted

So first off, thank you for making this mod. I'm a lurker in a lot of forums and I know there are probably a lot of people that just download, so I wanted to say thanks!

 

I had a working version of this mod waaaaay back before it used the SkyProc patcher and loved it, but now I'm having issues with it. It keeps telling me to make sure Skykids.esm is in my load list and active, like LordPrettyPie, but it is. I promise! I even did the BOSS userlist and everything. Here's my loadorder, pulled straight from BOSS:

 

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
ApachiiHair.esm
RaceCompatibility.esm
ClimatesOfTamriel.esm
ETaC - RESOURCES.esm
Skykids.esm
SK Monli Race.esm
SK Drow Child Race.esm
SPERG.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
RaceCompatibilityUSKPOverride.esp
ClimatesOfTamriel-Sound.esp
PersonalizedMusic_v5.0.esp
PersonalizedMusic - NoVanillaMusic_v5.0.esp
PM_TempleMusic_NoVanilla_v1.0.esp
PM_TempleMusic_v1.0.esp
PM_TownUniqueMusic_v1.0.esp
PM_TownUniqueMusic_NoVanilla_v1.0.esp
PM_PlayerHomeMusic_v1.0 .esp
PM_DwemerMusic_NoVanilla_v1.0.esp
PM_DwemerMusic_DBUpdate_v1.0.esp
PM_DragonbornMusic_NoVanilla_v1.1.esp
PM_DawnguardMusic_v1.0.esp
PM_BlackreachMusic_NoVanilla_v1.0.esp
PM_PlayerHomeMusic_DB_v1.0.esp
PM_PlayerHomeMusic_NoVanilla_v1.1.esp
PM_DawnguardMusic_NoVanilla_v1.0.esp
PM_DragonbornMusic_v1.1.esp
PM_CollegeMusic_v1.0.esp
PM_DwemerMusic_v1.0.esp
PM_PlayerHomeMusic_NoVanilla_DB_v1.0.esp
PM_DwemerMusic_NoVanilla_DBUpdate_v1.0.esp
PM_BlackreachMusic_v1.0.esp
SFD_NumericQuality.esp
BLEED.esp
Skyrim Flora Overhaul.esp
SkyUI.esp
Toad's Tera.esp
DeadlyDragons.esp
DeadlyDragonsArmory.esp
DeadlyMonsters.esp
Hearthfire Cheat Chests.esp
Weightless Skyrim - All (USKP).esp
Weightless Dragonborn - All.esp
Weightless SPERG - All.esp
Weightless Alternate Start.esp
Weightless Dawnguard - All.esp
Weightless Hearthfire - All.esp
Weightless WATER Plants.esp
Book Covers Skyrim.esp
Bounty Gold.esp
NoLeveledItemRewards.esp
SFO - Dragonborn.esp
monli preset1.esp
monli preset2.esp
monli preset3.esp
SK Vanilla Child Replacer.esp
SK Vanilla Child Replacer HF.esp
SK Vanilla Child Replacer DB.esp
ETaC - Complete.esp
ETaC - Smelters.esp
ETaC - Dragon Bridge South.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
ClimatesOfTamriel-Dungeons-Hazardous.esp
ClimatesOfTamriel-Interiors-Warm.esp
ClimatesOfTamriel-Nights-Level-1.esp
UnblockActivateNoWereNoMap.esp
ForgottenMagic_Redone.esp
SPERG.esp
SPERG-DG.esp
SPERG-DB.esp
Werewolf Loot- Dawnguard version.esp
dD-No Spinning Death Animation.esp
WATER - Sir Crabalot Returns.esp
Alternate Start - Live Another Life.esp
dD - Realistic Ragdoll Force - Realistic.esp
WATER.esp
WATER Plants.esp
WATER DG.esp
WATER DB Waves.esp
BarenziahQuestMarkers.esp
Weightless Deadly Dragons Armory - All.esp
ClimatesOfTamriel-Sound-Dawnguard-Patch.esp
BTRH_Waifu.esp
SkyFalls + SkyMills + DG + DB.esp
SkyFalls Dragonborn Small waterfalls.esp
SK ApachiiHair.esp

 

 

I don't think I'm doing anything wrong, and I know I have a lot of mods but currently everything works, no CTD anywhere... the children of the world are all just naked/in their underwear, and it's gotta be cold in a lot of those locations. Help would be appreciated. Thanks in advance.

Posted

So first off, thank you for making this mod. I'm a lurker in a lot of forums and I know there are probably a lot of people that just download, so I wanted to say thanks!

 

I had a working version of this mod waaaaay back before it used the SkyProc patcher and loved it, but now I'm having issues with it. It keeps telling me to make sure Skykids.esm is in my load list and active, like LordPrettyPie, but it is. I promise! I even did the BOSS userlist and everything. Here's my loadorder, pulled straight from BOSS:

 

 

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

ApachiiHair.esm

RaceCompatibility.esm

ClimatesOfTamriel.esm

ETaC - RESOURCES.esm

Skykids.esm

SK Monli Race.esm

SK Drow Child Race.esm

SPERG.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

RaceCompatibilityUSKPOverride.esp

ClimatesOfTamriel-Sound.esp

PersonalizedMusic_v5.0.esp

PersonalizedMusic - NoVanillaMusic_v5.0.esp

PM_TempleMusic_NoVanilla_v1.0.esp

PM_TempleMusic_v1.0.esp

PM_TownUniqueMusic_v1.0.esp

PM_TownUniqueMusic_NoVanilla_v1.0.esp

PM_PlayerHomeMusic_v1.0 .esp

PM_DwemerMusic_NoVanilla_v1.0.esp

PM_DwemerMusic_DBUpdate_v1.0.esp

PM_DragonbornMusic_NoVanilla_v1.1.esp

PM_DawnguardMusic_v1.0.esp

PM_BlackreachMusic_NoVanilla_v1.0.esp

PM_PlayerHomeMusic_DB_v1.0.esp

PM_PlayerHomeMusic_NoVanilla_v1.1.esp

PM_DawnguardMusic_NoVanilla_v1.0.esp

PM_DragonbornMusic_v1.1.esp

PM_CollegeMusic_v1.0.esp

PM_DwemerMusic_v1.0.esp

PM_PlayerHomeMusic_NoVanilla_DB_v1.0.esp

PM_DwemerMusic_NoVanilla_DBUpdate_v1.0.esp

PM_BlackreachMusic_v1.0.esp

SFD_NumericQuality.esp

BLEED.esp

Skyrim Flora Overhaul.esp

SkyUI.esp

Toad's Tera.esp

DeadlyDragons.esp

DeadlyDragonsArmory.esp

DeadlyMonsters.esp

Hearthfire Cheat Chests.esp

Weightless Skyrim - All (USKP).esp

Weightless Dragonborn - All.esp

Weightless SPERG - All.esp

Weightless Alternate Start.esp

Weightless Dawnguard - All.esp

Weightless Hearthfire - All.esp

Weightless WATER Plants.esp

Book Covers Skyrim.esp

Bounty Gold.esp

NoLeveledItemRewards.esp

SFO - Dragonborn.esp

monli preset1.esp

monli preset2.esp

monli preset3.esp

SK Vanilla Child Replacer.esp

SK Vanilla Child Replacer HF.esp

SK Vanilla Child Replacer DB.esp

ETaC - Complete.esp

ETaC - Smelters.esp

ETaC - Dragon Bridge South.esp

ClimatesOfTamriel-Dawnguard-Patch.esp

ClimatesOfTamriel-Dragonborn-Patch.esp

ClimatesOfTamriel-Dungeons-Hazardous.esp

ClimatesOfTamriel-Interiors-Warm.esp

ClimatesOfTamriel-Nights-Level-1.esp

UnblockActivateNoWereNoMap.esp

ForgottenMagic_Redone.esp

SPERG.esp

SPERG-DG.esp

SPERG-DB.esp

Werewolf Loot- Dawnguard version.esp

dD-No Spinning Death Animation.esp

WATER - Sir Crabalot Returns.esp

Alternate Start - Live Another Life.esp

dD - Realistic Ragdoll Force - Realistic.esp

WATER.esp

WATER Plants.esp

WATER DG.esp

WATER DB Waves.esp

BarenziahQuestMarkers.esp

Weightless Deadly Dragons Armory - All.esp

ClimatesOfTamriel-Sound-Dawnguard-Patch.esp

BTRH_Waifu.esp

SkyFalls + SkyMills + DG + DB.esp

SkyFalls Dragonborn Small waterfalls.esp

SK ApachiiHair.esp

 

 

 

I don't think I'm doing anything wrong, and I know I have a lot of mods but currently everything works, no CTD anywhere... the children of the world are all just naked/in their underwear, and it's gotta be cold in a lot of those locations. Help would be appreciated. Thanks in advance.

 

The SK armor patcher esp isn't there

Posted

 

So first off, thank you for making this mod. I'm a lurker in a lot of forums and I know there are probably a lot of people that just download, so I wanted to say thanks!

 

I had a working version of this mod waaaaay back before it used the SkyProc patcher and loved it, but now I'm having issues with it. It keeps telling me to make sure Skykids.esm is in my load list and active, like LordPrettyPie, but it is. I promise! I even did the BOSS userlist and everything. Here's my loadorder, pulled straight from BOSS:

 

 

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

ApachiiHair.esm

RaceCompatibility.esm

ClimatesOfTamriel.esm

ETaC - RESOURCES.esm

Skykids.esm

SK Monli Race.esm

SK Drow Child Race.esm

SPERG.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

RaceCompatibilityUSKPOverride.esp

ClimatesOfTamriel-Sound.esp

PersonalizedMusic_v5.0.esp

PersonalizedMusic - NoVanillaMusic_v5.0.esp

PM_TempleMusic_NoVanilla_v1.0.esp

PM_TempleMusic_v1.0.esp

PM_TownUniqueMusic_v1.0.esp

PM_TownUniqueMusic_NoVanilla_v1.0.esp

PM_PlayerHomeMusic_v1.0 .esp

PM_DwemerMusic_NoVanilla_v1.0.esp

PM_DwemerMusic_DBUpdate_v1.0.esp

PM_DragonbornMusic_NoVanilla_v1.1.esp

PM_DawnguardMusic_v1.0.esp

PM_BlackreachMusic_NoVanilla_v1.0.esp

PM_PlayerHomeMusic_DB_v1.0.esp

PM_PlayerHomeMusic_NoVanilla_v1.1.esp

PM_DawnguardMusic_NoVanilla_v1.0.esp

PM_DragonbornMusic_v1.1.esp

PM_CollegeMusic_v1.0.esp

PM_DwemerMusic_v1.0.esp

PM_PlayerHomeMusic_NoVanilla_DB_v1.0.esp

PM_DwemerMusic_NoVanilla_DBUpdate_v1.0.esp

PM_BlackreachMusic_v1.0.esp

SFD_NumericQuality.esp

BLEED.esp

Skyrim Flora Overhaul.esp

SkyUI.esp

Toad's Tera.esp

DeadlyDragons.esp

DeadlyDragonsArmory.esp

DeadlyMonsters.esp

Hearthfire Cheat Chests.esp

Weightless Skyrim - All (USKP).esp

Weightless Dragonborn - All.esp

Weightless SPERG - All.esp

Weightless Alternate Start.esp

Weightless Dawnguard - All.esp

Weightless Hearthfire - All.esp

Weightless WATER Plants.esp

Book Covers Skyrim.esp

Bounty Gold.esp

NoLeveledItemRewards.esp

SFO - Dragonborn.esp

monli preset1.esp

monli preset2.esp

monli preset3.esp

SK Vanilla Child Replacer.esp

SK Vanilla Child Replacer HF.esp

SK Vanilla Child Replacer DB.esp

ETaC - Complete.esp

ETaC - Smelters.esp

ETaC - Dragon Bridge South.esp

ClimatesOfTamriel-Dawnguard-Patch.esp

ClimatesOfTamriel-Dragonborn-Patch.esp

ClimatesOfTamriel-Dungeons-Hazardous.esp

ClimatesOfTamriel-Interiors-Warm.esp

ClimatesOfTamriel-Nights-Level-1.esp

UnblockActivateNoWereNoMap.esp

ForgottenMagic_Redone.esp

SPERG.esp

SPERG-DG.esp

SPERG-DB.esp

Werewolf Loot- Dawnguard version.esp

dD-No Spinning Death Animation.esp

WATER - Sir Crabalot Returns.esp

Alternate Start - Live Another Life.esp

dD - Realistic Ragdoll Force - Realistic.esp

WATER.esp

WATER Plants.esp

WATER DG.esp

WATER DB Waves.esp

BarenziahQuestMarkers.esp

Weightless Deadly Dragons Armory - All.esp

ClimatesOfTamriel-Sound-Dawnguard-Patch.esp

BTRH_Waifu.esp

SkyFalls + SkyMills + DG + DB.esp

SkyFalls Dragonborn Small waterfalls.esp

SK ApachiiHair.esp

 

 

 

I don't think I'm doing anything wrong, and I know I have a lot of mods but currently everything works, no CTD anywhere... the children of the world are all just naked/in their underwear, and it's gotta be cold in a lot of those locations. Help would be appreciated. Thanks in advance.

 

The SK armor patcher esp isn't there

 

Right, but the problem is when the patcher is run it says that it requires the Skykids. esm to be installed and active, despite the fact that it already is, and thus doesn't make the SK armor patcher. esp.

Posted

Exactly. I have a SK armor patcher.esp somewhere from like my girlfriend's Skyrim build which has I think some of the same mods but not all, so when I try and load it my kids are still naked. So I figured I'd delete it and rebuild, and it gives me the error.

Posted

 

It's like skykids but shittier!

How the hell did that make top files?

 

Probably because it doesn't need a proccer and it's a straight port of vanilla clothes

 

Peoples dislike of patchers in general is nothing more than laziness and ignorance.

 

That mod statically overrides every single vanilla armor form, and is no better than RCOTS in that regard; massive compatibility issues with any mod that touches armor. Absolutely terrible design from a technical standpoint, anyone who fails to see that is a fool.

 

EDIT: As for your point about the clothes, skykids clothing is a direct port as well, so I have no clue where you're even coming from on that remark.

Posted

 

 

It's like skykids but shittier!

How the hell did that make top files?

 

Probably because it doesn't need a proccer and it's a straight port of vanilla clothes

 

Peoples dislike of patchers in general is nothing more than laziness and ignorance.

 

That mod statically overrides every single vanilla armor form, and is no better than RCOTS in that regard; massive compatibility issues with any mod that touches armor. Absolutely terrible design from a technical standpoint, anyone who fails to see that is a fool.

 

EDIT: As for your point about the clothes, skykids clothing is a direct port as well, so I have no clue where you're even coming from on that remark.

 

 

I'm not really sure what you're on about - RCotS has its own, separate versions of each vanilla armor, and it "swaps" them to the child races it adds when it's equivalent armor is equipped (and it's just swapping the target mesh, not even the in-game armor item). While this DOES require a bit of editing of the vanilla armor forms, I personally have never noticed an issue as per regards to the original vanilla armors. I've even used replacer meshes for the vanilla armor for the default races and it still works fine! The only issue with that system was that it swapped the meshed for the child's armor onto any custom race, not just the ones it added. However, this is due to how the scripts were coded, not something that couldn't be fixed, and this method DOESN'T require running a patcher every time a new armor mod is installed (since the swapper method will just use the default mesh if its not told there's a corresponding child version).

 

Furthermore, BOSS is decrepit and outdated now, and no one has heard from the creators of the SkyProc patcher tool, or SUM for quite some time (as far as I know). Since everyone who knows anything about how mods should be organized have subsequently dropped BOSS and moved to LOOT (its far-superior successor), it's pretty dang inconvenient to have to dredge up a BOSS install, THEN deal with the issues people were complaining about above (I get them too - I have no idea what happened to the "original" patch .esp, but without a properly formatted one (I can't just rename any .esp file to that and expect it to work), I can't generate a new one, making this mod unplayable at the moment...).

Posted

I'm not really sure what you're on about - RCotS has its own, separate versions of each vanilla armor, and it "swaps" them to the child races it adds when it's equivalent armor is equipped (and it's just swapping the target mesh, not even the in-game armor item). While this DOES require a bit of editing of the vanilla armor forms, I personally have never noticed an issue as per regards to the original vanilla armors. I've even used replacer meshes for the vanilla armor for the default races and it still works fine! The only issue with that system was that it swapped the meshed for the child's armor onto any custom race, not just the ones it added. However, this is due to how the scripts were coded, not something that couldn't be fixed, and this method DOESN'T require running a patcher every time a new armor mod is installed (since the swapper method will just use the default mesh if its not told there's a corresponding child version).

 

Furthermore, BOSS is decrepit and outdated now, and no one has heard from the creators of the SkyProc patcher tool, or SUM for quite some time (as far as I know). Since everyone who knows anything about how mods should be organized have subsequently dropped BOSS and moved to LOOT (its far-superior successor), it's pretty dang inconvenient to have to dredge up a BOSS install, THEN deal with the issues people were complaining about above (I get them too - I have no idea what happened to the "original" patch .esp, but without a properly formatted one (I can't just rename any .esp file to that and expect it to work), I can't generate a new one, making this mod unplayable at the moment...).

It 'swaps' armor by statically overriding every single vanilla armor form. That means any mod that alters the vanilla armor in any way(say, any kind of gameplay overhaul perhaps?) is either going to get its changes completely wiped out if it loads before the swapper, or wipe out armor support if it loads after the swapper. Plus custom armor would require a custom patch in order to enable support. And finally to top it all off, RCOTS commandeered 'DefaultRace' for its own purposes, causing the issue where about 50% of custom races now fall victim to its armor swapping, instead of being limited to just its own child races. If you can't see why any one of these things on their own would make the mod a non-starter(let alone all of them together), then I'm not going to bother explaining it any further. The SK armor patcher has none of these issues, as the patch is generated dynamically based on everything in your load order, thus insuring no data gets lost during an override, and additionally supporting custom armors without having to release static patches(as the swapping is based on the existence of replacement meshes in the relevant paths, nothing more). Oh and it also only applies to the SK races, as intended, instead of bleeding through to other things.

 

As for your remarks on BOSS, I don't like your grandiose statements and opinions on 'how mods should be organized'. There's nothing stopping you from running LOOT in conjunction with the armor swapper(or SK in general), the only loss would be that it doesn't get automatically invoked upon running the patcher like BOSS would be(thus you have to remember to run it beforehand). As for copying/renaming/borrowing a patcher esp, any issues you cause by doing that are completely of your own making; each patcher esp is unique to your own load order and installed mods+meshes, and may not be interchanged. Myself, as well as 99% of people I hear from have no issue running the patcher, my only hypothesis for this recent trouble would be folks trying to use the patcher in conjunction with MO without fully understanding it, or how it works. As for your bit about an finding an 'original patch esp', there never was one; SK doesn't ship with one as its dynamically generated. Finally, as for 'not being able to generate a new one' without an existing file, that's a load of rubbish and utterly untrue; the patcher has absolutely zero interaction with existing patch esp's when generating a new one, beyond deleting them if they exist.

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