ukerin Posted June 26, 2014 Posted June 26, 2014 Â All the old patches are still fully compatible with the current build, and there is no reason that that should change for the foreseeable future. I'm not sure about setting up an offsite content host at present, and even if I was I'm not sure if the new rules would even allow me to talk about it, so... Your issue with the hairs is that we use the female heads for the male bodies, and the male hairs are obviously designed for the male heads, so its really hit or miss whether a given hair looks good or not. For reference, the skeleton has nothing to do with hair placement, and you should not be using race menu plugin under any circumstance due to mod/engine limitations(it overwrites all of the skeleton scaling). Â Â That makes so much more sense now. Do you know if there is a way to scale the hairs or the head to better fit? As for everything else, I tested it and it all seems to be working fine now. Thank you for your time and help. I'm hopefully looking forward to more updates to the male races in the future!
Elaneith Posted June 28, 2014 Posted June 28, 2014  Hi!!!  I'd like to ask some questions, and sorry if the answers are in preview pages.  First, I'd like to know if you plan to convert Tongues for Skykids, or if it's already done!  Second, I have a bug with the armors, indeed, they don't shows up on my character, the only one working are, for what I've seen, necromancer robe, without body meshes inside, tera armors, without body meshes inside too. I've made the trick with BOSS, and I've ran the patcher everytime it was required and I have the esp in my plugin list. What did I miss? My character is a boy.  Thanks in advance!!!  Might be an issue with load ordering. Can you post your load order?  If using Wrye Bash: right-click File header in the Mod window > List Mods > paste into post  Otherwise you find it in: C:\Users\username\AppData\Local\Skyrim\plugins.txt > copy and paste   Thank you, and sorry for my late answer. I actually figured out what's going on! xD It was a pretty silly things, but I closed the swapper too early, cause it was instantly set on "done" but I had to wait a little and the patch started... Anyway... I wanted to know if the skaal armor was supported, I know it's in the meshes but It doesn't shows up. (works fine with other armors, now! ^^ Â
en_hawk Posted June 28, 2014 Author Posted June 28, 2014 Thank you, and sorry for my late answer. I actually figured out what's going on! xD It was a pretty silly things, but I closed the swapper too early, cause it was instantly set on "done" but I had to wait a little and the patch started... Anyway... I wanted to know if the skaal armor was supported, I know it's in the meshes but It doesn't shows up. (works fine with other armors, now! ^^Still sounds like a conflict, post your load order.
Elaneith Posted July 1, 2014 Posted July 1, 2014  Yes, that was it. If I turn the character weight to 0 the issue is gone. If I turn the weight up even a notch, there's a visible seam that only gets worse the heigher the weight is set. In short, looks like the teen body needs weight 0 unless I'm missing something. I AM using the hand meshes that came with the Girl assets download. Anyway, thanks, issue solved!  EDIT: Sorry for wrong name in the quote - can't even remove it. It was a nightmare trying to edit a quoted post. Yeah, I figured as much, though you do realize that you're locking yourself to 0 weight by doing it that way and you can't take advantage of the teen body's weight scaling as a result. As I said in my last post, you need to copy the default hands from the main SK assets not the resource pack. I appear to have left the 100 weight hands in the resource pack on accident, so don't use those. Obviously I can't just update and post that anymore, so stick with the default SK hands if you want it to work properly. Hi!!!  I'd like to ask some questions, and sorry if the answers are in preview pages.  First, I'd like to know if you plan to convert Tongues for Skykids, or if it's already done!  Second, I have a bug with the armors, indeed, they don't shows up on my character, the only one working are, for what I've seen, necromancer robe, without body meshes inside, tera armors, without body meshes inside too. I've made the trick with BOSS, and I've ran the patcher everytime it was required and I have the esp in my plugin list. What did I miss? My character is a boy.  Thanks in advance!!! I am unfamiliar with this tongues mod you're talking about, can I get a link to it? As for the armor issues, you need to post your load order like the other fellow suggested. I'm having an issue with some converted outfits not showing up as such. For example, Merchant Clothes, which Lucia wears in SpyderArachnids Child NPC Replacer has boobs. I thought it might be an outfit that wasn't converted yet, but it seems to be converted when checking [Core] Armorpack. The same goes for one of my favorite vanilla outfits, Hammerfell Garb, which also shows up with boobs although it seems to be in the armorpack.  I loaded all my mods in TES5Edit and the only mod I had that was affecting Merchant Clothes was Clothing & Clutter Fixes.esp, but adding it to the BlockList and generating a new SK Child Armor Swapper.esp didn't help.  Most outfits/armors seem to work (although my char is rather new so I haven't checked that many yet), but I'm a bit curious why some don't although they seem to be converted? A good chunk of the vanilla clothing(ie: not armor) was only converted for the males, which is probably what you're seeing when browsing the armorpack. They'll get converted eventually... I tried SpyderArachnid's npc kids mod, it's awesome! But I do wonder why my adopted kids stayed on as potato heads/vanilla npc heads. I checked a few other adoptable kids and they're the same.Which NPCs specifically are you having issues with? Though honestly this is a question better directed at Spyder instead of myself.  here is the link for tongues : http://www.4shared.com/archive/em7eyN88/eqtongues.html  sorry for the late answer! xD i follow the topic now, it will be easier!!
johann7124 Posted July 1, 2014 Posted July 1, 2014 I would suggest you either upload that here or post it somewhere that does not require giving up personal info to download it.
en_hawk Posted July 1, 2014 Author Posted July 1, 2014 here is the link for tongues : http://www.4shared.com/archive/em7eyN88/eqtongues.html  sorry for the late answer! xD i follow the topic now, it will be easier!! Yeah, I'd prefer if you attached it to the board instead of using a crappy host like 4shared.
Elaneith Posted July 2, 2014 Posted July 2, 2014 Ha, sorry! xD hum... here it is! It is from Morten shared files! eqtongues.7z
johann7124 Posted July 2, 2014 Posted July 2, 2014 Making it compatible is fairly easy, but what it is supposed to do other than show a tongue. Â This is the without script version. Tongues.7z
Elaneith Posted July 3, 2014 Posted July 3, 2014 Ha, I linked the file with both versions, I think... But unscripted version is fine too, all you'll need is to open the mouth yourself with the mfg console.
AlwinWormheart Posted July 4, 2014 Posted July 4, 2014 Here comes competition... and it doesn't look half bad. RS Children Overhaul uses ECE morphs. http://www.nexusmods.com/skyrim/mods/55555
Elaneith Posted July 5, 2014 Posted July 5, 2014 Here comes competition... and it doesn't look half bad. RS Children Overhaul uses ECE morphs. http://www.nexusmods.com/skyrim/mods/55555 Â I prefer Skykids, just because it's compatible with Chargen, first, and also because you can wear Vanilla armor with them, nevertheless, I' love that mod armors, I'm wondering if it could be compatible with Skykid!
ukerin Posted July 6, 2014 Posted July 6, 2014 Â Â Â Here comes competition... and it doesn't look half bad. RS Children Overhaul uses ECE morphs. http://www.nexusmods.com/skyrim/mods/55555 Â I prefer Skykids, just because it's compatible with Chargen, first, and also because you can wear Vanilla armor with them, nevertheless, I' love that mod armors, I'm wondering if it could be compatible with Skykid! Â Â Â Here comes competition... and it doesn't look half bad. RS Children Overhaul uses ECE morphs. http://www.nexusmods.com/skyrim/mods/55555 Â Â Â Â I love that hair, and the face isn't half bad. Is there a way to maybe pull just those onto skykids? (I would theoretically think the armor work, though I haven't tested it)
Spyder Arachnid Posted July 6, 2014 Posted July 6, 2014 Looks good. Though one thing I noticed from all the pictures. Like most child replacers, they suffer from same face syndrome. There is really no difference between them all. As well, they kind of look like small adults. The faces don't look "youthful" enough, meaning they are shaped more like adult heads than child heads. That's my opinion any ways. Â Otherwise, decent work. Not too bad.
AlwinWormheart Posted July 6, 2014 Posted July 6, 2014 That's why ECE is there and it seems to be much more flexible with the tri's than chargen is. I've had to do a fresh install and leave skykids out to properly test RSChildren. Â As for the samey faces, the child NPC's are not yet fine tuned. A skeleton fix for bigger heads is on the way. I've also patched some playability issues, like unflagging the "child" property so you can use all activators. The author has some basic armor conversions on the to do list, so the mod is slowly but steadily going from a child replacer to a playable child mod. Â You can make a very good looking kid in the creation menu, you just have to know the sliders and opt for bigger multipliers when installing ECE.
Spyder Arachnid Posted July 7, 2014 Posted July 7, 2014 That's why ECE is there and it seems to be much more flexible with the tri's than chargen is. I've had to do a fresh install and leave skykids out to properly test RSChildren. Â As for the samey faces, the child NPC's are not yet fine tuned. A skeleton fix for bigger heads is on the way. I've also patched some playability issues, like unflagging the "child" property so you can use all activators. The author has some basic armor conversions on the to do list, so the mod is slowly but steadily going from a child replacer to a playable child mod. Â You can make a very good looking kid in the creation menu, you just have to know the sliders and opt for bigger multipliers when installing ECE. Â That is a huge mistake removing the child flag. It is going to end up being removed from Nexus because of it. Â The child flag is what stops mods like that from being compatible with sex mods. If you remove that flag, you've basically created a pedophile's paradise mod. So that means, that mod now supports child sex. I don't see it sticking around on Nexus much longer now unless they put that flag back on. Â And on a side note, why is this being discussed in the SkyKids thread? Would be better to make a separate thread for this, as it's kind of disrespectful to discuss this in this thread. This thread is for SkyKids, not RS Children.
AlwinWormheart Posted July 7, 2014 Posted July 7, 2014 Fair enough, good points and thanx for the warning. I'll make them known to the author asap. Also, it's good to know what the competition is up to, no? Separate thread is a great idea  Cheers
bob11 Posted July 8, 2014 Posted July 8, 2014 Â That's why ECE is there and it seems to be much more flexible with the tri's than chargen is. I've had to do a fresh install and leave skykids out to properly test RSChildren. Â As for the samey faces, the child NPC's are not yet fine tuned. A skeleton fix for bigger heads is on the way. I've also patched some playability issues, like unflagging the "child" property so you can use all activators. The author has some basic armor conversions on the to do list, so the mod is slowly but steadily going from a child replacer to a playable child mod. Â You can make a very good looking kid in the creation menu, you just have to know the sliders and opt for bigger multipliers when installing ECE. Â That is a huge mistake removing the child flag. It is going to end up being removed from Nexus because of it. Â The child flag is what stops mods like that from being compatible with sex mods. If you remove that flag, you've basically created a pedophile's paradise mod. So that means, that mod now supports child sex. I don't see it sticking around on Nexus much longer now unless they put that flag back on. Â And on a side note, why is this being discussed in the SkyKids thread? Would be better to make a separate thread for this, as it's kind of disrespectful to discuss this in this thread. This thread is for SkyKids, not RS Children. Â Â Now, without wanting to go into the whole witch hunt the world seems bent on to promote the human rights of digital people, Sexlab Framework has more safety locks than just checking for the child flag. Â You can remove the flag and Sexlab will still not function, so that takes care of that issue. Â I'm pretty sure Nexus still hosts killable children, which is basically just that, a mod that removes the child flag, so the Nexus hardly has anything going for the child flag.
MidbossVyers Posted July 8, 2014 Posted July 8, 2014 Oh, that 18+ vampire with the small frame perfectly consented to my actions.Â
Enizwei Posted July 9, 2014 Posted July 9, 2014 So I'm having a slight issue with child NPC vampires. I'm running Skykids, the alternative child NPC replacer, and Better Vampires. When turning an NPC into a vampire through any method I end up with something that has the head (size included) of an adult stuck on a small body and it definitely does not look right. I would post images but it seems I cannot post links. Â This only happens with the altered child versions of the vanilla races - both the SK Drow and SK Monli races seem to convert beautifully into vampires and the issue doesn't seem to apply to the player character. The rest... not so much. Just as an additional note, this also happens with the original child NPC replacer, not just the alternative one. Â Any thoughts?
taiolu Posted July 9, 2014 Posted July 9, 2014 Â That's why ECE is there and it seems to be much more flexible with the tri's than chargen is. I've had to do a fresh install and leave skykids out to properly test RSChildren. Â As for the samey faces, the child NPC's are not yet fine tuned. A skeleton fix for bigger heads is on the way. I've also patched some playability issues, like unflagging the "child" property so you can use all activators. The author has some basic armor conversions on the to do list, so the mod is slowly but steadily going from a child replacer to a playable child mod. Â You can make a very good looking kid in the creation menu, you just have to know the sliders and opt for bigger multipliers when installing ECE. Â That is a huge mistake removing the child flag. It is going to end up being removed from Nexus because of it. Â The child flag is what stops mods like that from being compatible with sex mods. If you remove that flag, you've basically created a pedophile's paradise mod. So that means, that mod now supports child sex. I don't see it sticking around on Nexus much longer now unless they put that flag back on. Â And on a side note, why is this being discussed in the SkyKids thread? Would be better to make a separate thread for this, as it's kind of disrespectful to discuss this in this thread. This thread is for SkyKids, not RS Children. Â Â Incorrect, the sex mods, including sexlab look at the race name and if the words contain x117, child, kid, monli (and the scale is below a certain amount), or elin (again if the scale is low) it doesn't work. Â FURTHERMORE It is impossible to play as a race with the IsChild flag, it just won't show up in the character creation menu.
en_hawk Posted July 10, 2014 Author Posted July 10, 2014 That's why ECE is there and it seems to be much more flexible with the tri's than chargen is. I've had to do a fresh install and leave skykids out to properly test RSChildren.  As for the samey faces, the child NPC's are not yet fine tuned. A skeleton fix for bigger heads is on the way. I've also patched some playability issues, like unflagging the "child" property so you can use all activators. The author has some basic armor conversions on the to do list, so the mod is slowly but steadily going from a child replacer to a playable child mod.  You can make a very good looking kid in the creation menu, you just have to know the sliders and opt for bigger multipliers when installing ECE. Its the base tri's that are causing the differences you see. Morph wise, CGE should be nearly identical to ECE when running the same set of base facegen assets(minus the vertex editing).   Here comes competition... and it doesn't look half bad. RS Children Overhaul uses ECE morphs. http://www.nexusmods.com/skyrim/mods/55555 I prefer Skykids, just because it's compatible with Chargen, first, and also because you can wear Vanilla armor with them, nevertheless, I' love that mod armors, I'm wondering if it could be compatible with Skykid!  I dunno, I might contact the author regarding a collaboration in the future. I've had an idea for something I want to do to SK, but I wont go into much more detail until I've got something more concrete nailed down...    Here comes competition... and it doesn't look half bad. RS Children Overhaul uses ECE morphs. http://www.nexusmods.com/skyrim/mods/55555 I prefer Skykids, just because it's compatible with Chargen, first, and also because you can wear Vanilla armor with them, nevertheless, I' love that mod armors, I'm wondering if it could be compatible with Skykid!  I love that hair, and the face isn't half bad. Is there a way to maybe pull just those onto skykids? (I would theoretically think the armor work, though I haven't tested it)  Basically the same thing as I said to the guy above you. ----  I'm still kinda lacking in motivation, hence the lack of updates to the OP, or overt promotion of Spyder's awesome NPC replacer... please try to bear with me here... I'll get something updated eventually...  EDIT: Oh I forgot to add this part, that whole bit about the sex mods above? Keep all discussion of that nature out of my thread. I've had my thread railroaded down that path twice now already and know full well where that goes. If it happens again I'm just going to report all involved parties and be done with the whole fucking thing. Or I might just say 'fuck you' to everyone and pull my mod off the net entirely... Keep your opinions and suppositions to yourselves. The kids aren't sex-able.  Sidenote: For clarity purposes, the ischild flag has been disabled on SK since the beginning, as having it set breaks things. It is utterly irrelevant as far as sex mods are concerned.
Raphaelcross Posted July 14, 2014 Posted July 14, 2014 Hello to everyone! First of all thanks for this wonderful mod, i'm trying so hard to make it work with the other mods that i've. I've two issues with that, hoping that someone can help me. The first one is.. the water.. i dunno why, but when i go underwater with my kid, i just see a greenish color instead of the "ambience" of the underwater. I don't know if it's related with skykids or not. The second one is with the Immersive Armor mode. I try to make it work with skykids, but it seems to be a little hard to do. If i run it (i've done the patch of course) i simply have a bugged intro (wich doesn't let you start the game), a bugged menu (with all the $ before the armor, and a message that says $string stop). Hope someone can help me with those problems
AlwinWormheart Posted July 14, 2014 Posted July 14, 2014 If this ever goes to Nexus, the mods have nothing against the child flag being off.
AlwinWormheart Posted July 14, 2014 Posted July 14, 2014 I dunno, I might contact the author regarding a collaboration in the future. I've had an idea for something I want to do to SK, but I wont go into much more detail until I've got something more concrete nailed down...   Ranaline is not the author of the assets you see in RSchildren, but Dream Burrow (http://www.nexusmods.com/skyrim/users/4543751/?), who gave permission for his work to be used in the mod.  Might want to contact DreamBurrow if you fancy a collaboration.
IleikOreos Posted July 17, 2014 Posted July 17, 2014 So i need help... I am a complete idiot with this kind of stuff, and i don't know how to do the part involving boss... I don't even know if i got the right one. <.> A link to boss that works or some help please. .-.
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