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[WIP] Skykids - Child races & other technical goodies - No more armor patcher! New CotS R2 Race!(6/22/15)


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Posted

That might be something with the NPC_ data; I'm looking through new addon, and I'm noticing that the field 'Worn Armor' for the replacer girls is set to the Naked skin.  On most NPC's that line is omitted in favor of the default outfit entry. I don't know what having both does, or if its even a problem.  I still need to test the girls myself.

 

And one additional thing I noticed is that Runa is missing her adoptable faction flag.  I know its for compatibility purposes. On the next release, I would split the replacer addon into two parts--one for all the kids and all the parts, and one for just an esp flagging the HF adoptables. Unless you have something else planned; then carry on.

 

 

They still have default outfits set. I know for a fact they are wearing "clothes" at all times as set in their records (you cannot even remove them to see what he is seeing in the vanilla game, you would have to use mods), the issue is almost certainly something with the patcher being stomped on by another armor mod. Hence the load order question. :)

 

Whatever it is we'll find it and fix it.

 

And yes, no HF in this round. Not even the HF NPCs for the most part (the ones added by HF). It's fairly exhausting making faces, that's by and far the longest part of the process. We're not far off all of them being done, I just ran out of ideas and steam after going through the first batch. :P

 

If anyone wants to take a swing at it they are more than welcome.

Posted

 

 

If anyone wants to take a swing at it they are more than welcome.

 

I'll be happy to give it a try, if you and en_hawk are interested in some extra help. Now that I have my second graphics card and can finally smoothly run Skyrim at 2560x1440 with ENB, I feel tempted to return to Skyrim, and Skykids is a perfectly good excuse (not that I need any).

Posted

So after a lot of fan-angling I still have the Solitude girls running around in their skivvies. Heres, my load order and yes, I've made absolutely certain to paste the updated info into the BOSS userlist.txt under Skyrim, I've also run BOSS, a few times in fact. I've run the armor swapper as well and tried changing the order of the plug-ins, but nothing doing. I don't imagine the assets intermingle in any way but if I make a girl PC, she can wear armor and has no issues. This is funny and all, but Skyrim is not a place to run around like you're going to the beach so it's really killing the immersion for me.   :dodgy:

 

Active Mod Files:

 

00 Skyrim.esm
01 Update.esm
02 Unofficial Skyrim Patch.esp [Version 2.0.0a]
03 Dawnguard.esm
04 Unofficial Dawnguard Patch.esp [Version 2.0.0b]
05 HearthFires.esm
06 Unofficial Hearthfire Patch.esp [Version 2.0.0]
07 Dragonborn.esm
08 Unofficial Dragonborn Patch.esp [Version 2.0.0]
09 ApachiiHair.esm
0A ApachiiHairMales.esm
0B RaceCompatibility.esm
0C 3rdEraWeaponsMoS.esm
0D berserkraces.esm
0E ClimatesOfTamriel.esm
0F JSwords.esm [Version 1.4]
10 Skykids.esm
11 SK TheEyesOfBeauty.esm [Version 8]
12 RaceCompatibilityUSKPOverride.esp
13 Unofficial High Resolution Patch.esp [Version 1.1.4]
14 LoH.esp
15 LoH Mirror.esp
16 LoH Replacer.esp
17 LoH XDawnguard.esp
18 LoH XDawnguard Replacer.esp
19 LoH XDragonborn.esp
1A StaticMeshImprovementMod.esp
1B StaticMeshImprovementMod-DragonbornTernFix.esp
1C StaticMeshImprovementMod-FurnitureChestSnowFix.esp
1D Auto Unequip Ammo.esp
1E AV1Dragon_Lords.esp
1F BellyachesNewDragonSpecies.esp
20 consolecommandsanditemcodesR4.esp
21 Moss Rocks.esp
22 Skyrim Flora Overhaul.esp
23 JSwords_Load_Screens.esp [Version 1.4]
24 RaceMenu.esp
25 RaceMenuPlugin.esp
26 SkyTweak.esp
27 SkyUI.esp
28 iHUD.esp
29 BenkCloudArmor.esp
2A Berserk Black Swordsman Armor.esp [Version 1.0]
2B Berserk Black Swordsman Armor - No Arm.esp [Version 1.0]
2C Blessing of God 2.esp
2D Cloaks.esp
2E Cloaks - Dawnguard.esp
2F dragonslayer.esp
30 FF7 Blades.esp
31 FF7 Bustersword.esp
32 FF7 Masamune & Souba.esp
33 Golden_Age_Arc_Sword.esp
34 hardargCloud.esp
35 Henrys Ring of Light.esp
36 InigoPerkPointGiver.esp
37 JSwordsDistributionBalancePlugin.esp [Version 1.4]
38 Light Armor Hoods - Higher Armor Value.esp
39 SamuraiBlades.esp
3A SamuraiBladesWeapons.esp
3B snake.esp
3C 3rdEraWeapMoS-replacer.esp
3D 3rdEraWeapMoS-lvlList.esp
3E 3rdEraWeapMoS-rareCraft.esp
3F LevelersTower.esp
40 SkyFalls Plus SkyMills - All DLC.esp
41 SFO - Expanded Diversity.esp
42 UnreadBooksGlow.esp [Version 2.2.0]
43 SK Vanilla Child Replacer.esp
44 EnhancedLightsandFX.esp
45 ELFX - Exteriors.esp
46 ELFX - Dawnguard.esp
47 ELFX - Dragonborn.esp
48 CinematicFireFX.esp
49 ELFXEnhancer.esp
4A Vampire_NoSunDamage_Hoods&Helmets.esp [Version 1.3]
4B Apocalypse - The Spell Package.esp
4C The Dance of Death - Ultimate Edition.esp
4D 100XCarryWeight.esp
4E TheEyesOfBeauty.esp [Version 9]
4F 3DNPC.esp
50 HothFollower.esp
51 UFO - Ultimate Follower Overhaul.esp
52 UFO - Dragonborn AddOn.esp
53 HothFollower UFO Patch.esp
54 WATER - Sir Crabalot Returns.esp
55 Alternate Start - Live Another Life.esp [Version 2.3.4]
56 CharGen Morphs.esp
57 CharGen ECE Morphs.esp
58 WATER.esp
59 WATER Plants.esp
5A WATER DG.esp
5B WATER DB Waves.esp
5C GreenWaterFix_Compatible.esp
5D SK Child Armor Swapper.esp
5E Dragonhood.esp
5F Two Handed sneak perk x3-x6.esp
60 Silent Katana.esp
61 LoH XDragonborn Replacer.esp
62 SK ApachiiHair.esp

 

 

 

Rez, en_hawk, thanks for elucidating on all these different things.

 

I'm a little pressed for time today, but I am going to work out how the exporting heads feature is utilized in CharGen and work on some boys faces. I really would love to contribute, I just don't want anything to slow down on account of the n00bie.

Posted

Glad everything is working out for you. Eventually the playable races are going to be switched off by default, once some of the modules reach a more complete state(as right now the playable races are really the only thing that's more or less complete). That way people who only want a vanilla npc replacer can have just that, and people who want playable races can just load a plugin to enable them.

That actually sounds like the best way to go. And wouldn't that be the easier way to do it?

Posted

 

Glad everything is working out for you. Eventually the playable races are going to be switched off by default, once some of the modules reach a more complete state(as right now the playable races are really the only thing that's more or less complete). That way people who only want a vanilla npc replacer can have just that, and people who want playable races can just load a plugin to enable them.

That actually sounds like the best way to go. And wouldn't that be the easier way to do it?

 

The easier way to do it, is usually to lump everything together into one file to ensure that there are no load-order issues.  Breaking it down into parts maximizes compatibility and lets users pick what they want, but it almost always results in double the amount of help/troubleshooting needed. 

 

In short, easier is not always best; you have to find the right balance.  I think the guys here have hit the sweet-spot.

Posted

 

If anyone wants to take a swing at it they are more than welcome.

I'll be happy to give it a try, if you and en_hawk are interested in some extra help. Now that I have my second graphics card and can finally smoothly run Skyrim at 2560x1440 with ENB, I feel tempted to return to Skyrim, and Skykids is a perfectly good excuse (not that I need any).

 

Sure! We would be glad to have your help.

 

So after a lot of fan-angling I still have the Solitude girls running around in their skivvies. Heres, my load order and yes, I've made absolutely certain to paste the updated info into the BOSS userlist.txt under Skyrim, I've also run BOSS, a few times in fact. I've run the armor swapper as well and tried changing the order of the plug-ins, but nothing doing. I don't imagine the assets intermingle in any way but if I make a girl PC, she can wear armor and has no issues. This is funny and all, but Skyrim is not a place to run around like you're going to the beach so it's really killing the immersion for me.   :dodgy:

 

Active Mod Files:

 

 

00 Skyrim.esm
01 Update.esm
02 Unofficial Skyrim Patch.esp [Version 2.0.0a]
03 Dawnguard.esm
04 Unofficial Dawnguard Patch.esp [Version 2.0.0b]
05 HearthFires.esm
06 Unofficial Hearthfire Patch.esp [Version 2.0.0]
07 Dragonborn.esm
08 Unofficial Dragonborn Patch.esp [Version 2.0.0]
09 ApachiiHair.esm
0A ApachiiHairMales.esm
0B RaceCompatibility.esm
0C 3rdEraWeaponsMoS.esm
0D berserkraces.esm
0E ClimatesOfTamriel.esm
0F JSwords.esm [Version 1.4]
10 Skykids.esm
11 SK TheEyesOfBeauty.esm [Version 8]
12 RaceCompatibilityUSKPOverride.esp
13 Unofficial High Resolution Patch.esp [Version 1.1.4]
14 LoH.esp
15 LoH Mirror.esp
16 LoH Replacer.esp
17 LoH XDawnguard.esp
18 LoH XDawnguard Replacer.esp
19 LoH XDragonborn.esp
1A StaticMeshImprovementMod.esp
1B StaticMeshImprovementMod-DragonbornTernFix.esp
1C StaticMeshImprovementMod-FurnitureChestSnowFix.esp
1D Auto Unequip Ammo.esp
1E AV1Dragon_Lords.esp
1F BellyachesNewDragonSpecies.esp
20 consolecommandsanditemcodesR4.esp
21 Moss Rocks.esp
22 Skyrim Flora Overhaul.esp
23 JSwords_Load_Screens.esp [Version 1.4]
24 RaceMenu.esp
25 RaceMenuPlugin.esp
26 SkyTweak.esp
27 SkyUI.esp
28 iHUD.esp
29 BenkCloudArmor.esp
2A Berserk Black Swordsman Armor.esp [Version 1.0]
2B Berserk Black Swordsman Armor - No Arm.esp [Version 1.0]
2C Blessing of God 2.esp
2D Cloaks.esp
2E Cloaks - Dawnguard.esp
2F dragonslayer.esp
30 FF7 Blades.esp
31 FF7 Bustersword.esp
32 FF7 Masamune & Souba.esp
33 Golden_Age_Arc_Sword.esp
34 hardargCloud.esp
35 Henrys Ring of Light.esp
36 InigoPerkPointGiver.esp
37 JSwordsDistributionBalancePlugin.esp [Version 1.4]
38 Light Armor Hoods - Higher Armor Value.esp
39 SamuraiBlades.esp
3A SamuraiBladesWeapons.esp
3B snake.esp
3C 3rdEraWeapMoS-replacer.esp
3D 3rdEraWeapMoS-lvlList.esp
3E 3rdEraWeapMoS-rareCraft.esp
3F LevelersTower.esp
40 SkyFalls Plus SkyMills - All DLC.esp
41 SFO - Expanded Diversity.esp
42 UnreadBooksGlow.esp [Version 2.2.0]
43 SK Vanilla Child Replacer.esp
44 EnhancedLightsandFX.esp
45 ELFX - Exteriors.esp
46 ELFX - Dawnguard.esp
47 ELFX - Dragonborn.esp
48 CinematicFireFX.esp
49 ELFXEnhancer.esp
4A Vampire_NoSunDamage_Hoods&Helmets.esp [Version 1.3]
4B Apocalypse - The Spell Package.esp
4C The Dance of Death - Ultimate Edition.esp
4D 100XCarryWeight.esp
4E TheEyesOfBeauty.esp [Version 9]
4F 3DNPC.esp
50 HothFollower.esp
51 UFO - Ultimate Follower Overhaul.esp
52 UFO - Dragonborn AddOn.esp
53 HothFollower UFO Patch.esp
54 WATER - Sir Crabalot Returns.esp
55 Alternate Start - Live Another Life.esp [Version 2.3.4]
56 CharGen Morphs.esp
57 CharGen ECE Morphs.esp
58 WATER.esp
59 WATER Plants.esp
5A WATER DG.esp
5B WATER DB Waves.esp
5C GreenWaterFix_Compatible.esp
5D SK Child Armor Swapper.esp
5E Dragonhood.esp
5F Two Handed sneak perk x3-x6.esp
60 Silent Katana.esp
61 LoH XDragonborn Replacer.esp
62 SK ApachiiHair.esp

 

Rez, en_hawk, thanks for elucidating on all these different things.

 

I'm a little pressed for time today, but I am going to work out how the exporting heads feature is utilized in CharGen and work on some boys faces. I really would love to contribute, I just don't want anything to slow down on account of the n00bie.

 

I'm not sure what to tell you regarding the NPCs, it could be something funny with the plugin, however I have yet to encounter anything like that myself. I can poke around with it later and send you a file to test.

 

Regarding the faces, I need the files as 'slot' files saved with the face preset feature, not the actual exported geometry files. As explained above, there is other work that goes into it before using the actual export feature.

Posted
 en_hawk: I'm not sure what to tell you regarding the NPCs, it could be something funny with the plugin, however I have yet to encounter anything like that myself. I can poke around with it later and send you a file to test.

 

Regarding the faces, I need the files as 'slot' files saved with the face preset feature, not the actual exported geometry files. As explained above, there is other work that goes into it before using the actual export feature.

 

 

Don't worry about it, I've figured it out. (Totally my fault, of course) I was loading save files where the girls already spawned and had occupied the vicinity. This was what seemingly caused the bug, I went around resurrecting all of them and they would spawn with little yellow dresses intact ( Are all the dresses supposed to be the same?).  Also, are the revamped kids going to be non-essential now? because I noticed that they can be pickpocketed and killed (note the untouched kids ie: the boys are essenstial).

 

I'll look into the slot files you mentioned, hopefully I can contribute something. If anyone wants to point me towards any tutorials, I'd be grateful. Thanks again, Hawk. 

Posted

Slot files are pretty easy.  In the racemenu (with CGE installed) the first line is 'Preset Slot'  There are 10 available slots to pick from; pick one, morph your character head, the hit the 'Save Preset' button at the bottom.

 

When you're ready to submit something, the preset slot will be saved in your /data/SKSE/Plugins/CharGen/Presets folder.

 

 

Now that there are multiple people working on this, it might be sane to declare which NPCs people are planning on working on.  As lovely as having options is, I don't think having 4 different Aventus-es but no Hamings would be an effective use of every's time.

 

I'll be working on:

Kayd

Frothar

Aventus

 

I know everyone wants to work on Aventus and Lars.  Please do, but also keep in mind that we need every kid implemented.

 

 

Here is my Kayd (so far).

Exported nif + facemask, Slot File, Screencap, and notes included in the archive.  The notes include the Form ID, a list of headparts, and brows/mouth/nose selection for easy CK'ing.

Feedback would be appreciated.

Kayd Replacer.7z

Posted

This has probably been asked, so my apologies, but is this at all compatible with Cots or Rcots?  If not, what would be the advantage for me to using this instead of those?

Posted

This has probably been asked, so my apologies, but is this at all compatible with Cots or Rcots?  If not, what would be the advantage for me to using this instead of those?

They look different so it would depend on which one you like would it not? More screenshots and maybe some comparison screens between the mods might be cool thought.

Posted

This has probably been asked, so my apologies, but is this at all compatible with Cots or Rcots?  If not, what would be the advantage for me to using this instead of those?

CotS R2 is an intrusive mod that replaces data in order to achieve its end; breaking much of the character creation process for adult characters.

 

RCotS is Glouf's valiant effort to overhaul CotS, fixing the character creation process, but relies heavily on LoliLabs and LDW's content for armor.

 

Skykids is an isolated solution (meaning it changes none of the base assets and relies mainly on itself) and has a complete solution for armor. Please read the OP for all the details.

 

As Stormsone said, it is partially a preference based on looks, but its also a preference with your comfort at modding.  CotS:R2 requires a lot of tweaking and manipulation to work right, RCotS requires less tweaking but needs more accessory content, Skykids doesn't need a whole lot of effort to work, but is still a little behind on features.

 

You can certainly use all three. It would take some effort to do, but they can co-exist.  The process for doing so is explained in the RCotS thread.

Posted

Thanks, Rez, that seems simple enough. if it's possible to work on the boys in the orphanage I'll take them. Hroar, Samuel and Francois. I'll try Blaise. too and if there's any need for others I'll see what I can do.

Posted

I may have found a conflict. I am a UFO user, and I am having problems with the drow taldyn. When I talk to her I only get the "you know" option and nothing else, so I can't recruit her. Do you have any advice?

Posted

Awesome, downloaded and installing.

Out of curiosity, though, why isn't NMM supported? It seems like if all you have to do is extract the files to your data folder, NMM should be fine, but I tried putting all the files into one .7z file with a quick custom fomod info.xml and it didn't work.

Posted

I may have found a conflict. I am a UFO user, and I am having problems with the drow taldyn. When I talk to her I only get the "you know" option and nothing else, so I can't recruit her. Do you have any advice?

 

For all mod followers the only option is EFF

AFT and UFO modify the followers themselves to achieve its goal, EFF doesn't.

Posted

Slot files are pretty easy.  In the racemenu (with CGE installed) the first line is 'Preset Slot'  There are 10 available slots to pick from; pick one, morph your character head, the hit the 'Save Preset' button at the bottom.

 

When you're ready to submit something, the preset slot will be saved in your /data/SKSE/Plugins/CharGen/Presets folder.

 

 

Now that there are multiple people working on this, it might be sane to declare which NPCs people are planning on working on.  As lovely as having options is, I don't think having 4 different Aventus-es but no Hamings would be an effective use of every's time.

 

I'll be working on:

Kayd

Frothar

Aventus

 

I know everyone wants to work on Aventus and Lars.  Please do, but also keep in mind that we need every kid implemented.

 

 

Here is my Kayd (so far).

Exported nif + facemask, Slot File, Screencap, and notes included in the archive.  The notes include the Form ID, a list of headparts, and brows/mouth/nose selection for easy CK'ing.

Feedback would be appreciated.

 

I'd say he looks good, different angles might help to discern and were I you I'd add a little bit of pinkness to the lips. Going forward it might be cool to talk a little about our creative vision for the character and get some feedback from the peeps here as to whether the depictions we make are lore friendly.

 

EDIT: Actually this is Francois. Got my descriptions mixed up

I've finished up Francois from Honorhall, I'm going to upload some pics of him. I wanted to go for a worried, uncertain kind of look that says "I miss my family" but also says "I just wish I had something to hope for". 

 

Any and all criticisms are welcome.post-328324-0-71739300-1390278867_thumb.jpgpost-328324-0-92296600-1390278884_thumb.jpgpost-328324-0-72596600-1390278894_thumb.jpgpost-328324-0-75487200-1390278908_thumb.jpg

Posted

I'd say he looks good, different angles might help to discern and were I you I'd add a little bit of pinkness to the lips. Going forward it might be cool to talk a little about our creative vision for the character and get some feedback from the peeps here as to whether the depictions we make are lore friendly.

 

EDIT: Actually this is Francois. Got my descriptions mixed up

I've finished up Francois from Honorhall, I'm going to upload some pics of him. I wanted to go for a worried, uncertain kind of look that says "I miss my family" but also says "I just wish I had something to hope for". 

 

Any and all criticisms are welcome.attachicon.gif2014-01-20_00030.jpgattachicon.gif2014-01-20_00031.jpgattachicon.gif2014-01-20_00032.jpgattachicon.gif2014-01-20_00033.jpg

 

 

Lip tint noted, thank you. I couldn't get decent screenshots when I took that one, I somehow managed to get stuck in the floor and couldn't leave 1st-person after leaving racemenu (but that was my fault from messing in the console).

I agree with your point on sharing the creative vision for the character. The note I included in the Kayd set has some of my rational behind the design.

Some of the town kids are hard to vision for, though. They just run around playing tag without revealing much about the kid.

Posted
 Rez Delnava: Lip tint noted, thank you. I couldn't get decent screenshots when I took that one, I somehow managed to get stuck in the floor and couldn't leave 1st-person after leaving racemenu (but that was my fault from messing in the console).

 

I agree with your point on sharing the creative vision for the character. The note I included in the Kayd set has some of my rational behind the design.

 

Some of the town kids are hard to vision for, though. They just run around playing tag without revealing much about the kid.

 

 

I totally feel you on that. I think the best thing to do is use a wiki to inform you a little on their parentage, race and history. For example, I just finished Blaise and since he's a Breton (High Elf Blood in that race) I gave him more angular features, very slightly pointy ears and a long nose. However, I also let his natural red-head shine through a little more and gave him slightly more golden, but fair, skin, wagering his parentage was part Nord at the least. Since he lived on that farm with Katla, sleeping with the horses, I imagine they didn't feeh him much, so his face is more gaunt as well. Finally, he has a bit of a nonchalant, anxious expression. He's seen his fair share of loneliness and trouble, that would change the face any kid shows to the world.

Posted

I'll do the DLC girls - my boys tend to turn out a bit on a girly side. On a side note, I just found out that Mod Organizer is a wonderful tool when you just play the game, but becomes a major PITA when you mod. Going back to NMM / Wrye Bash / whatever else.

Posted

Awesome, downloaded and installing.

Out of curiosity, though, why isn't NMM supported? It seems like if all you have to do is extract the files to your data folder, NMM should be fine, but I tried putting all the files into one .7z file with a quick custom fomod info.xml and it didn't work.

Any of the packages with optional content are not packed in a way that is compatible with NMM. Or a more correct way of describing it, is that NMM is not compatible with them(its also a piece of crap that can't identify missing masters). The installation instructions are quite simple, you should not need NMM.

 

 

I may have found a conflict. I am a UFO user, and I am having problems with the drow taldyn. When I talk to her I only get the "you know" option and nothing else, so I can't recruit her. Do you have any advice?

For all mod followers the only option is EFF

AFT and UFO modify the followers themselves to achieve its goal, EFF doesn't.

 

UFO works properly with the modded followers, I'm personally using it in my game without issue.

 

Don't worry about it, I've figured it out. (Totally my fault, of course) I was loading save files where the girls already spawned and had occupied the vicinity. This was what seemingly caused the bug, I went around resurrecting all of them and they would spawn with little yellow dresses intact ( Are all the dresses supposed to be the same?).  Also, are the revamped kids going to be non-essential now? because I noticed that they can be pickpocketed and killed (note the untouched kids ie: the boys are essenstial).

Oh yeah I probably should have said something about that. They're going to get changed back to essential as the vanilla replacer gets closer to completion, with an option to make them unessential/killable as they are now.

 

And yeah all the outfits are supposed to be the same, this is the first beta release and we were more focused on getting the faces ironed out before working on getting outfits setup; don't worry it's coming eventually.

 

CotS R2 is an intrusive mod that replaces data in order to achieve its end; breaking much of the character creation process for adult characters.

 

RCotS is Glouf's valiant effort to overhaul CotS, fixing the character creation process, but relies heavily on LoliLabs and LDW's content for armor.

 

Skykids is an isolated solution (meaning it changes none of the base assets and relies mainly on itself) and has a complete solution for armor. Please read the OP for all the details.

 

As Stormsone said, it is partially a preference based on looks, but its also a preference with your comfort at modding.  CotS:R2 requires a lot of tweaking and manipulation to work right, RCotS requires less tweaking but needs more accessory content, Skykids doesn't need a whole lot of effort to work, but is still a little behind on features.

 

You can certainly use all three. It would take some effort to do, but they can co-exist.  The process for doing so is explained in the RCotS thread.

CotS overwrites a ton of stuff and makes a mess of your data folder, however since SK is completely isolated from everything else it wont be affected. RCotS is actually worse than CotS in some ways despite its claims of being 'standalone', its 'armor patcher' is one example of that. Personally I'd not touch either of them with a 10 foot pole; I have no qualms with them at an aesthetic level(well, disregarding the overly skimpy armor), but at a technical level they're both out of the question for me.

 

I wasn't really happy with either of them, which was one of the reasons that led to the creation of SK.

 

I may have found a conflict. I am a UFO user, and I am having problems with the drow taldyn. When I talk to her I only get the "you know" option and nothing else, so I can't recruit her. Do you have any advice?

Did you install MFVM? It is a requirement for the followers. There's a bit in the FAQ describing some of the technical reasoning for that('I'm using one of the follower mods, and their follower dialog is unvoiced').

 

I'll do the DLC girls - my boys tend to turn out a bit on a girly side. On a side note, I just found out that Mod Organizer is a wonderful tool when you just play the game, but becomes a major PITA when you mod. Going back to NMM / Wrye Bash / whatever else.

Sounds good to me(also wrye bash for life lol).
Posted

I'll do the DLC girls - my boys tend to turn out a bit on a girly side. On a side note, I just found out that Mod Organizer is a wonderful tool when you just play the game, but becomes a major PITA when you mod. Going back to NMM / Wrye Bash / whatever else.

...But I like your boys.  I can never adventure without Anthe.  When he says "Okay" in that eager chirp, what he really means is "BWHAHAHAHA Flame Atronach, MWHAHAHA"

MO takes some getting used to for making mods. Make a Sandbox folder in the MO mods folder.  Dump all of your assets in there.  But launching all the tools does become tedious.

 

 

Alright, here's Aventus.

post-188264-0-98996600-1390296501_thumb.jpg

I still had my notes on slider settings lying around from a previous attempt, so he didn't take as long, just needed some fine tuning.

I also tried a little harder on my character notes this time:

 

Aventus is sad and desperate.  He's been alone in his family house for some time now, so he's been reminded of his mother and has been crying.  He's pale from the cold but not malnourished, relying on his family's remaining wealth to buy food and the materials used for the Black Sacrament.  His dark hair and green eyes lead many to believe he's Imperial, but upon a closer look the softer features of mixed ancestry show through.

 

More screens in the archive along with the exports and slot.

Aventus Replacer.7z

Posted

Okay, first attempt at Sofie and Lucia

 

Sofie with ENB:

 

post-32325-0-95079800-1390297967_thumb.jpg

 

Sofie without ENB:

 

post-32325-0-24051500-1390297983_thumb.jpg

 

Lucia with ENB (I made her look a little androgynous. After all she is a neglected, underfed orphan, and weird things tend to nest in long hair if you don't take good care of them. This apparently happened with Lucia, and Brenuin decided that he has enough company in his own hair.)

 

post-32325-0-86500900-1390297995_thumb.jpg

 

Lucia without ENB:

 

post-32325-0-39920900-1390298004_thumb.jpg

 

Tell me what you think.

 

EDIT: Included the CGE exports for both girls.

Lucia.zip

Sofie.zip

Posted

 

I'll do the DLC girls - my boys tend to turn out a bit on a girly side. On a side note, I just found out that Mod Organizer is a wonderful tool when you just play the game, but becomes a major PITA when you mod. Going back to NMM / Wrye Bash / whatever else.

...But I like your boys.  I can never adventure without Anthe.  When he says "Okay" in that eager chirp, what he really means is "BWHAHAHAHA Flame Atronach, MWHAHAHA"

 

Lol, thanks, this made me laugh! However, that's my point exactly - Anthe does look the most androgynous of them all. At least IMHO.

 

 

MO takes some getting used to for making mods. Make a Sandbox folder in the MO mods folder.  Dump all of your assets in there.  But launching all the tools does become tedious.

 

MO is a bitch forcing me to copy all the assets to the actual data folder so CK can see them. It makes no sense, if I have everything I need in the data folder, I don't need to bother running CK through MO, and I'm not even mentioning the problem with Papyrus compiler. At this point my setup is stable, I hardly ever add or remove a mod from it anymore, so MO became more burden than help. But then again, let me stress it again - it's an awesome tool for people who only play the game.

 

 

Alright, here's Aventus.

 

I like how you dig deep into the background and story of your characters. Great approach.

Posted

They look great, kyods. Handling tints is a pain in the ass for me, but that isn't your fault.

 

Thanks, en_hawk. I added the CGE exports to my post. I'll deal with Aeta soonish, should I not bother with tints with her?

 

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