sadsalad6777 Posted January 7, 2025 Posted January 7, 2025 14 hours ago, G-P-S said: Sorry if it is a dumb question, but the is a mod for naked females model? I have the naked male model but I cound't find any for females in this thread so far. Here's one that I've been using for a while: https://steamcommunity.com/sharedfiles/filedetails/?id=3038961575 1
NephilimOokami Posted January 9, 2025 Posted January 9, 2025 there's any mod that is know to conflict with this one? other than that, there's any modlist recommended to play with zombowin mods+addons?
Rabblerouser Posted January 9, 2025 Posted January 9, 2025 So which Bandits mod is this talking about? I haven't been in the PZ scene in a hot minute.
WinterKein Posted January 9, 2025 Posted January 9, 2025 9 hours ago, Rabblerouser said: So which Bandits mod is this talking about? I haven't been in the PZ scene in a hot minute. https://steamcommunity.com/sharedfiles/filedetails/?id=3268487204&searchtext=bandits
Alterdufisch Posted January 9, 2025 Posted January 9, 2025 Add Suppositories that have different effects like painkillers or anti deppresion (but if you do please add an animation and things like that)
Wrathman Posted January 10, 2025 Posted January 10, 2025 Hey y'all! I just started using this mod and I kept getting errors whenever I try to subdue and commit on zombies, same goes for being defeated, they just stand there and errors kept on appearing, any fixes for that? This is the error that I get based from the console: Spoiler `attempted index: getModData of non-table: null function: null -- file: ZomboWinDefeatZombieHandler.lua line # 1131 | MOD: ZomboWin Defeat function: waitToStart -- file: ZomboWinAnimationHandler.lua line # 157 | MOD: ZomboWin java.lang.RuntimeException: attempted index: getModData of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1875) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:91) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.waitToStart(LuaTimedActionNew.java:57) at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9715) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9464) at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1943) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoPlayer.update(IsoPlayer.java:1924) at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79) at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5696) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3427) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617) at zombie.gameStates.IngameState.update(IngameState.java:1333) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) `
Transcendent Lala Posted January 10, 2025 Posted January 10, 2025 3 hours ago, Wrathman said: Hey y'all! I just started using this mod and I kept getting errors whenever I try to subdue and commit on zombies, same goes for being defeated, they just stand there and errors kept on appearing, any fixes for that? This is the error that I get based from the console: Hide contents `attempted index: getModData of non-table: null function: null -- file: ZomboWinDefeatZombieHandler.lua line # 1131 | MOD: ZomboWin Defeat function: waitToStart -- file: ZomboWinAnimationHandler.lua line # 157 | MOD: ZomboWin java.lang.RuntimeException: attempted index: getModData of non-table: null at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1875) at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:91) at zombie.characters.CharacterTimedActions.LuaTimedActionNew.waitToStart(LuaTimedActionNew.java:57) at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9715) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9464) at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1943) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.characters.IsoPlayer.update(IsoPlayer.java:1924) at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79) at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145) at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955) at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoCell.update(IsoCell.java:5696) at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499) at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83) at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230) at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26) at zombie.util.Lambda.capture(Lambda.java:130) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81) at zombie.iso.IsoWorld.update(IsoWorld.java:3427) at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617) at zombie.gameStates.IngameState.update(IngameState.java:1333) at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101) at zombie.GameWindow.logic(GameWindow.java:298) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) ` If you actually read the forum you would have seen people are reporting this exact issue that it is not working right now. With th advice being to use 1.26 not 1.27
NephilimOokami Posted January 10, 2025 Posted January 10, 2025 (edited) for some reason on certain condition(that i've not managed to discover) when a scene is about to begin my game just crash(return do main menu) Edited January 10, 2025 by NephilimOokami
NephilimOokami Posted January 10, 2025 Posted January 10, 2025 there's any way to get out of a defeat with more than 10 zombies around you? or i should just start a new save?
Transcendent Lala Posted January 10, 2025 Posted January 10, 2025 10 minutes ago, NephilimOokami said: there's any way to get out of a defeat with more than 10 zombies around you? or i should just start a new save? If you press ESC you exit the animation. But then its trying to run away from them all
NephilimOokami Posted January 10, 2025 Posted January 10, 2025 1 hour ago, Transcendent Lala said: If you press ESC you exit the animation. But then its trying to run away from them all too much, i think them it's just give up
NephilimOokami Posted January 10, 2025 Posted January 10, 2025 there's any discord server of the mod?
Tayrra Posted January 11, 2025 Posted January 11, 2025 Does anyone have an issue with installing custom mods? I am playing the unstable branch and when I put the mods in C:\Users\~~~\Zomboid\Mods they never appear in the 'Select mods' menu, but everything else from the workshop does. It's so weird that I can't find anyone with the same issue. I made sure to extract the mods, put the folders where they should go, and ensure they all have everything the 'template' mod has.
LordSeppel0202 Posted January 11, 2025 Posted January 11, 2025 Dont Work at 2025 I have Error by the Animation
LordSeppel0202 Posted January 11, 2025 Posted January 11, 2025 Dont Work at 2025 I have Error by the Animation
Transcendent Lala Posted January 11, 2025 Posted January 11, 2025 6 hours ago, LordSeppel0202 said: Dont Work at 2025 I have Error by the Animation Please learn to read the forum before posting. This issue has already been mentioned before
NephilimOokami Posted January 11, 2025 Posted January 11, 2025 16 hours ago, Tayrra said: Does anyone have an issue with installing custom mods? I am playing the unstable branch and when I put the mods in C:\Users\~~~\Zomboid\Mods they never appear in the 'Select mods' menu, but everything else from the workshop does. It's so weird that I can't find anyone with the same issue. I made sure to extract the mods, put the folders where they should go, and ensure they all have everything the 'template' mod has. this mod does not work on the b42 yet, you have to downgrade your game to use it
I'mjustaSimpleMan Posted January 12, 2025 Posted January 12, 2025 (edited) 13 hours ago, NephilimOokami said: this mod does not work on the b42 yet, you have to downgrade your game to use it which version does this work on? Its not showing up in mod list for both 41 and 42, even though its copied and pasted right in the mods folder... pity it doesn't work with week 1 mod yet though Edited January 12, 2025 by I'mjustaSimpleMan clarification
sora3 Posted January 12, 2025 Posted January 12, 2025 (edited) 21 minutes ago, I'mjustaSimpleMan said: which version does this work on? Its not showing up in mod list for both 41 and 42, even though its copied and pasted right in the mods folder... pity it doesn't work with week 1 mod yet though You seriously think that a mod will work on an unstable build and expect to work like on the stable branch? Either way, we need to wait until B42 enters stable branch where SolarEdge can work on it properly. If it's not showing up in B41, then you have put it in the wrong location. See this for more help: https://www.reddit.com/r/projectzomboid/comments/s0f9ps/mod_file_locations/ Edited January 12, 2025 by sora3
I'mjustaSimpleMan Posted January 13, 2025 Posted January 13, 2025 23 hours ago, sora3 said: You seriously think that a mod will work on an unstable build and expect to work like on the stable branch? Either way, we need to wait until B42 enters stable branch where SolarEdge can work on it properly. If it's not showing up in B41, then you have put it in the wrong location. See this for more help: https://www.reddit.com/r/projectzomboid/comments/s0f9ps/mod_file_locations/ I didn't seriously figure it'd work, I was only wishing... Do you know which version of 41 specifically this supposed to work on, e.g. 41.2, 41.7 etc? I've copied and pasted the folder into the mods folder of zomboid so it should be working... Is there a step besides just simple extract and copy/paste?
Blastik1 Posted January 13, 2025 Posted January 13, 2025 (edited) 6 hours ago, I'mjustaSimpleMan said: I didn't seriously figure it'd work, I was only wishing... Do you know which version of 41 specifically this supposed to work on, e.g. 41.2, 41.7 etc? I've copied and pasted the folder into the mods folder of zomboid so it should be working... Is there a step besides just simple extract and copy/paste? I rolled back to 41.78.7 after the B42 update caught me out. I'm running Zombowin/defeat, ZWBF and BlaBlaBla's add-on with no issues and full functionality on this build. B42 is like the Fallout 4 "next gen" update as far as I am concerned...absolute waste of space that breaks mods, kills saves and just doesn't offer me anything that is worth sacrificing my current build/mod set-up for. I don't see myself updating either of them to be honest. Just extract to users/you/zomboid/mods and you really should be good to go. Edited January 13, 2025 by Blastik1 added info 1
redgiratina Posted January 13, 2025 Posted January 13, 2025 41 minutes ago, Blastik1 said: I rolled back to 41.78.7 after the B42 update caught me out. I'm running Zombowin/defeat, ZWBF and BlaBlaBla's add-on with no issues and full functionality on this build. B42 is like the Fallout 4 "next gen" update as far as I am concerned...absolute waste of space that breaks mods, kills saves and just doesn't offer me anything that is worth sacrificing my current build/mod set-up for. I don't see myself updating either of them to be honest. Just extract to users/you/zomboid/mods and you really should be good to go. A fucking bastard that I love for doing that, put in a pretty cute anime girl voice pack at 42, I admit that it surprised me hahaha 1
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