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[Project Zomboid] ZomboWin - A ZomboLewd Framework mod


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Posted

Hey y'all! I just started using this mod and I kept getting errors whenever I try to subdue and commit on zombies, same goes for being defeated, they just stand there and errors kept on appearing, any fixes for that?

 

This is the error that I get based from the console:

 

Spoiler

`attempted index: getModData of non-table: null
function: null -- file: ZomboWinDefeatZombieHandler.lua line # 1131 | MOD: ZomboWin Defeat
function: waitToStart -- file: ZomboWinAnimationHandler.lua line # 157 | MOD: ZomboWin
java.lang.RuntimeException: attempted index: getModData of non-table: null
    at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
    at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1875)
    at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:91)
    at zombie.characters.CharacterTimedActions.LuaTimedActionNew.waitToStart(LuaTimedActionNew.java:57)
    at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9715)
    at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
    at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
    at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
    at zombie.util.Lambda.capture(Lambda.java:130)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
    at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9464)
    at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1943)
    at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
    at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
    at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
    at zombie.util.Lambda.capture(Lambda.java:130)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
    at zombie.characters.IsoPlayer.update(IsoPlayer.java:1924)
    at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79)
    at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145)
    at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955)
    at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750)
    at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
    at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
    at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
    at zombie.util.Lambda.capture(Lambda.java:130)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
    at zombie.iso.IsoCell.update(IsoCell.java:5696)
    at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499)
    at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
    at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
    at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
    at zombie.util.Lambda.capture(Lambda.java:130)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
    at zombie.iso.IsoWorld.update(IsoWorld.java:3427)
    at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617)
    at zombie.gameStates.IngameState.update(IngameState.java:1333)
    at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
    at zombie.GameWindow.logic(GameWindow.java:298)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.GameWindow.frameStep(GameWindow.java:765)
    at zombie.GameWindow.run_ez(GameWindow.java:681)
    at zombie.GameWindow.mainThread(GameWindow.java:495)
    at java.base/java.lang.Thread.run(Unknown Source)
`

 

 

Posted
3 hours ago, Wrathman said:

Hey y'all! I just started using this mod and I kept getting errors whenever I try to subdue and commit on zombies, same goes for being defeated, they just stand there and errors kept on appearing, any fixes for that?

 

This is the error that I get based from the console:

 

  Hide contents

`attempted index: getModData of non-table: null
function: null -- file: ZomboWinDefeatZombieHandler.lua line # 1131 | MOD: ZomboWin Defeat
function: waitToStart -- file: ZomboWinAnimationHandler.lua line # 157 | MOD: ZomboWin
java.lang.RuntimeException: attempted index: getModData of non-table: null
    at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
    at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1875)
    at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:91)
    at zombie.characters.CharacterTimedActions.LuaTimedActionNew.waitToStart(LuaTimedActionNew.java:57)
    at zombie.characters.IsoGameCharacter.updateInternal(IsoGameCharacter.java:9715)
    at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
    at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
    at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
    at zombie.util.Lambda.capture(Lambda.java:130)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
    at zombie.characters.IsoGameCharacter.update(IsoGameCharacter.java:9464)
    at zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:1943)
    at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
    at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
    at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
    at zombie.util.Lambda.capture(Lambda.java:130)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
    at zombie.characters.IsoPlayer.update(IsoPlayer.java:1924)
    at zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:79)
    at zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:145)
    at zombie.iso.IsoCell.ProcessObjects(IsoCell.java:2955)
    at zombie.iso.IsoCell.updateInternal(IsoCell.java:5750)
    at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
    at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
    at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
    at zombie.util.Lambda.capture(Lambda.java:130)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
    at zombie.iso.IsoCell.update(IsoCell.java:5696)
    at zombie.iso.IsoWorld.updateInternal(IsoWorld.java:3499)
    at zombie.util.lambda.Invokers$Params1$CallbackStackItem.run(Invokers.java:37)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.lambda$invokeAndMeasure$0(AbstractPerformanceProfileProbe.java:83)
    at zombie.util.lambda.Stacks$Params3$CallbackStackItem.invoke(Stacks.java:230)
    at zombie.util.lambda.Stacks$GenericStack.invokeAndRelease(Stacks.java:26)
    at zombie.util.Lambda.capture(Lambda.java:130)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:81)
    at zombie.iso.IsoWorld.update(IsoWorld.java:3427)
    at zombie.gameStates.IngameState.updateInternal(IngameState.java:1617)
    at zombie.gameStates.IngameState.update(IngameState.java:1333)
    at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
    at zombie.GameWindow.logic(GameWindow.java:298)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.GameWindow.frameStep(GameWindow.java:765)
    at zombie.GameWindow.run_ez(GameWindow.java:681)
    at zombie.GameWindow.mainThread(GameWindow.java:495)
    at java.base/java.lang.Thread.run(Unknown Source)
`

 

 

If you actually read the forum you would have seen people are reporting this exact issue that it is not working right now. With th advice being to use 1.26 not 1.27

Posted
10 minutes ago, NephilimOokami said:

there's any way to get out of a defeat with more than 10 zombies around you? or i should just start a new save?

If you press ESC you exit the animation. But then its trying to run away from them all

Posted

Does anyone have an issue with installing custom mods? I am playing the unstable branch and when I put the mods in C:\Users\~~~\Zomboid\Mods they never appear in the 'Select mods' menu, but everything else from the workshop does. 

It's so weird that I can't find anyone with the same issue. I made sure to extract the mods, put the folders where they should go, and ensure they all have everything the 'template' mod has.

Posted
16 hours ago, Tayrra said:

Does anyone have an issue with installing custom mods? I am playing the unstable branch and when I put the mods in C:\Users\~~~\Zomboid\Mods they never appear in the 'Select mods' menu, but everything else from the workshop does. 

It's so weird that I can't find anyone with the same issue. I made sure to extract the mods, put the folders where they should go, and ensure they all have everything the 'template' mod has.

this mod does not work on the b42 yet, you have to downgrade your game to use it

Posted (edited)
13 hours ago, NephilimOokami said:

this mod does not work on the b42 yet, you have to downgrade your game to use it

which version does this work on? Its not showing up in mod list for both 41 and 42, even though its copied and pasted right in the mods folder...

pity it doesn't work with week 1 mod yet though

Edited by I'mjustaSimpleMan
clarification
Posted (edited)
21 minutes ago, I'mjustaSimpleMan said:

which version does this work on? Its not showing up in mod list for both 41 and 42, even though its copied and pasted right in the mods folder...

pity it doesn't work with week 1 mod yet though

You seriously think that a mod will work on an unstable build and expect to work like on the stable branch?

Either way, we need to wait until B42 enters stable branch where SolarEdge can work on it properly.

 

If it's not showing up in B41, then you have put it in the wrong location. See this for more help: https://www.reddit.com/r/projectzomboid/comments/s0f9ps/mod_file_locations/

 

Edited by sora3
Posted
23 hours ago, sora3 said:

You seriously think that a mod will work on an unstable build and expect to work like on the stable branch?

Either way, we need to wait until B42 enters stable branch where SolarEdge can work on it properly.

 

If it's not showing up in B41, then you have put it in the wrong location. See this for more help: https://www.reddit.com/r/projectzomboid/comments/s0f9ps/mod_file_locations/

 

I didn't seriously figure it'd work, I was only wishing...

Do you know which version of 41 specifically this supposed to work on, e.g. 41.2, 41.7 etc? I've copied and pasted the folder into the mods folder of zomboid so it should be working... Is there a step besides just simple extract and copy/paste?

Posted (edited)
6 hours ago, I'mjustaSimpleMan said:

I didn't seriously figure it'd work, I was only wishing...

Do you know which version of 41 specifically this supposed to work on, e.g. 41.2, 41.7 etc? I've copied and pasted the folder into the mods folder of zomboid so it should be working... Is there a step besides just simple extract and copy/paste?

I rolled back to 41.78.7 after the B42 update caught me out.

 

I'm running Zombowin/defeat, ZWBF and BlaBlaBla's add-on with no issues and full functionality on this build.

 

B42 is like the Fallout 4 "next gen" update as far as I am concerned...absolute waste of space that breaks mods, kills saves and just doesn't offer me anything that is worth sacrificing my current build/mod set-up for. I don't see myself updating either of them to be honest.

 

Just extract to users/you/zomboid/mods and you really should be good to go.

Edited by Blastik1
added info
Posted
41 minutes ago, Blastik1 said:

I rolled back to 41.78.7 after the B42 update caught me out.

 

I'm running Zombowin/defeat, ZWBF and BlaBlaBla's add-on with no issues and full functionality on this build.

 

B42 is like the Fallout 4 "next gen" update as far as I am concerned...absolute waste of space that breaks mods, kills saves and just doesn't offer me anything that is worth sacrificing my current build/mod set-up for. I don't see myself updating either of them to be honest.

 

Just extract to users/you/zomboid/mods and you really should be good to go.

A fucking bastard that I love for doing that, put in a pretty cute anime girl voice pack at 42, I admit that it surprised me hahaha

 

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