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[Project Zomboid] ZomboWin - A ZomboLewd Framework mod


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Posted
11 hours ago, Blastik1 said:

Vamos amigo, esta gente está trabajando para mejorar las modificaciones, su funcionalidad y hacerlas compatibles con B42... Sospecho que también tienen trabajos/escuelas, familias y vidas fuera de aquí. Nos han dado muchísimo en los últimos meses. Tampoco tengo ninguna duda de que ampliarán estos mods en un futuro próximo (como lo han estado haciendo desde hace un tiempo), también responden a solicitudes, problemas y similares cuando pueden, pero les dan un respiro. Lo hacen gratis y nunca nos han pedido ni un céntimo a cambio de su tiempo y trabajo..

 

Está bien hacer solicitudes, lo hago yo mismo, pero en mi opinión personal, dejar caer la misma solicitud todos los días es demasiado. Simplemente déjalos trabajar su magia degenerada a su propio ritmo..

The mod is free, it is well done, the community of this mod helps a lot to improve even animations and create submods like pregnancy and audio mods,
 
What more can you ask for from the greats of this place?

 

 

Posted

Hey Guys (n Gals!)

 

Since some of us are waiting for this wonderful mod to hit build 42, I thought id share a mod with you.

 

NOT MY WORK!

 

This is an amagalmation of 3 mods, primarily Variable Skin (for build 42)

 

It adds different skin tones AND the bigger breasts from that mod to the player character (and Zombies!)

Thanks to the wonderful athour the model works with most vanila clothes and quite a few modded.

(some will clip)

 

if you want to use this make sure to unsubsribe to Variable Skin, then drop this in your local Mod folder!

(Remember to restart after you enable mod to avoid ugly faces!)

 

Cheers!

 

 

Close 2.jpg

Close1.jpg

VariableSkin.zip

Posted
16 hours ago, Blastik1 said:

Come on mate, these folks are working on improving the mods, the functionality of them and making them B42 friendly...I suspect they also have jobs/school, families and lives outside here as well. They have given us a Hell of a lot over the last several months. I also have zero doubt that they will expand these mods in the near future (as they have been doing for a while now), they also respond to requests, problems and the like when they can, but give them some breathing room. They do this for free and have never asked us for a penny in return for their time and work.

 

Its fine to make requests, I do it myself, but dropping the same request every day is a bit much in my personal opinion. Just leave them to work their degenerate magic at their own pace.

ok you are right

Posted

I got it to work on B41 with ZomboWin 1.26, but after being defeated by a zombie it becomes an invincible NPC that just stands there. Anyone knows how to fix that?

Posted
2 hours ago, Fazzadrat said:

I got it to work on B41 with ZomboWin 1.26, but after being defeated by a zombie it becomes an invincible NPC that just stands there. Anyone knows how to fix that?

Something is likely overwriting or preventing the animation from playing no clue on the invincible part. Haven't gotten that bug but load order is very important and did stop animations from working for me at one point.

Posted

so i just started using the mod and after awhile all was well but now as of today on the 17th of the new year im getting erroer box in zomboid nad after struggling to find the log i found it
log shows this 

 

LOG  : General     , 1737160717047> -----------------------------------------
STACK TRACE
-----------------------------------------
function: necroFactor -- file: Temptation.lua line # 176 | MOD: ZomboWin

LOG  : General     , 1737160720752> -------------------------------------------------------------
attempted index: ModOptions of non-table: null

LOG  : General     , 1737160720752> -----------------------------------------
STACK TRACE
-----------------------------------------
function: necroFactor -- file: Temptation.lua line # 176 | MOD: ZomboWin

ERROR: General     , 1737160720752> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: ModOptions of non-table: null at KahluaThread.tableget line:1689.
ERROR: General     , 1737160720752> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: ModOptions of non-table: null
    at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
    at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:492)
    at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
    at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
    at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
    at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
    at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
    at zombie.Lua.Event.trigger(Event.java:64)
    at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:65)
    at zombie.GameTime.update(GameTime.java:680)
    at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:566)
    at zombie.gameStates.IngameState.updateInternal(IngameState.java:1623)
    at zombie.gameStates.IngameState.update(IngameState.java:1333)
    at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
    at zombie.GameWindow.logic(GameWindow.java:298)
    at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
    at zombie.GameWindow.frameStep(GameWindow.java:765)
    at zombie.GameWindow.run_ez(GameWindow.java:681)
    at zombie.GameWindow.mainThread(GameWindow.java:495)
    at java.base/java.lang.Thread.run(Unknown Source)
LOG  : General     , 1737160720753> -----------------------------------------

Posted
16 hours ago, Fazzadrat said:

I got it to work on B41 with ZomboWin 1.26, but after being defeated by a zombie it becomes an invincible NPC that just stands there. Anyone knows how to fix that?

It is speculated that when the animation is in progress, the zombie temporarily becomes a player model. At that moment, if the zombie attacks the NPC zombie, it can lead to this situation. As far as I know, this issue has not occurred since version 1.26. If you want to temporarily solve this problem try to exiting to the main menu and re-entering the game can resolve the problem.

Posted

How am i only discovering this now? I have been playing zomboid since before they made the characters 3d. Secondly, is this b42 compatible, because there is a shit ton of mods available for b42 unstable right now. Fianlly, it said that the install instructions were in the rar file, but they arent, how do you install this?

Posted
7 hours ago, alphagamer1981 said:

How am i only discovering this now? I have been playing zomboid since before they made the characters 3d. Secondly, is this b42 compatible, because there is a shit ton of mods available for b42 unstable right now. Fianlly, it said that the install instructions were in the rar file, but they arent, how do you install this?

Extract to your mods folder (not steam) 

Generally: c/user/zomboid/mods

 

It is not compatible with 42

Author is waiting for stable. 

Posted

Does anyone know of a mod that can be used to modify the amount of zombies that spawn for each gender? You know, so that there are more female zombies than male ones?

Posted
32 minutes ago, pierepan said:

Does anyone know of a mod that can be used to modify the amount of zombies that spawn for each gender? You know, so that there are more female zombies than male ones?

There isnt one for this. The closest one that there is is zombor.g. Which is what I use. Which will only spawn 1 gender of zombies that you set it too. Does not fully work though as sometimes you still get the wrong gender of zombies you did not want

Posted (edited)

First of all, I want to thank the modders for such a great work, it's very fun and the animations are very well done. Thanks for sharing your work. and well, I really like the mod and I came up with some ideas that might be useful or seem curious to you, although since I don't know how to program I don't know if they are very difficult or at least possible haha


-I see that after performing an action with a zombie or at least with the traits I chose, necrophilia levels go up so why not add skill meters for that or for lust


-it's also a bit complicated to clean a horde so that there are zombies of only one sex so it could be that the colognes and perfumes are used to attract the gender that one requires more easily


-and finally in the case of female characters there could also be femdom towards female zombies with objects and those zero things that could give variety

 

again I know that I am nobody but they are little things that occurred to me while playing, but they could still be interesting or who knows hahaha
thanks again for your work, you are the best

 

Edited by pierepan
Posted (edited)

I should add, that even though we have b42 unstable right now, there are 3 main npc mods that would be great for this so you aren't fucking zombies. 

 

"Bandits b41/b42" Core mod with bandits and friendlies. Very limited on actually interacting or giving them orders though. It does have a chat interface, and over 50 recognised commands, but they all seem to be scripted to give the same single responses, and the only 2 that do anything is "join group" or "leave me" there is a romantic section where you can ask them on dates and to sleep with them, but again they are just null scripted responses with no function

https://steamcommunity.com/sharedfiles/filedetails/?id=3268487204&searchtext=bandit

 

"Bandits week one" add on for Bandits, that creates a living society 7 days before the outbreak starts all with full functioning ai living their lives like in the sims, but again it requires Bandits to function and still has limited control over them.

https://steamcommunity.com/sharedfiles/filedetails/?id=3403180543&searchtext=bandit

 

"Knox event Expanded" this alternative npc mod which i prefer as it has a better ui interface to give ai instructions, the same way superb survivors did, (Barricade, chop wood, move corpses etc...) You can also dress, undress them by interacting directly with their inventory. You can use this mod alongside "Bandits b41/b42 However it does not work well with "Bandits week one" because the Knox ai sees all ai from week one as zombies and they go on a murderous rampage killing anyone on sight, which is amusing when people are just doing shopping or watching tv at home and it becomes a slaughter, especially when paramedics turn up and they get murdered too.

https://steamcommunity.com/sharedfiles/filedetails/?id=3397396843&searchtext=knox

Edited by alphagamer1981
Posted
20 minutes ago, Transcendent Lala said:

If you are not getting grabbed and animations playing. Please actually read the forum it has already been discussed MULTIPLE times

i dose not work with the newest version but I got it to work in the 1.26 version thank you for your help 

Posted
1 hour ago, fastcaredoc said:

i dose not work with the newest version but I got it to work in the 1.26 version thank you for your help 

Yeah something has broke with 1.27 and nothing off Solar so no idea when a fix for it will appear

Posted

Does the defeat mechanic still work? I keep getting errors, even with the win mechanic with the rope, the zombie kinda just stands there then changes clothes then im free to walk after a few seconds

Posted
1 hour ago, Whatthewhat1423 said:

Does the defeat mechanic still work? I keep getting errors, even with the win mechanic with the rope, the zombie kinda just stands there then changes clothes then im free to walk after a few seconds

Dude seriously??? It was just addressed already and you ask

Posted
37 minutes ago, Sglock123 said:

Sometimes the animation is triggered, sometimes it is not (Still biting). Does anyone know why?

Assuming no error messages popup, there is a cooldown for defeat in the options. I have noticed that cooldown can be a bit wonky sometimes and seem to last longer than I set it too, there is also the grab range setting where zombies have to be within a certain distance, sometimes they lunge into a bite from outside that range and ignore the defeat settings.

Posted
On 1/17/2025 at 4:54 AM, Miscuitten said:

Hey Guys (n Gals!)

 

Since some of us are waiting for this wonderful mod to hit build 42, I thought id share a mod with you.

 

NOT MY WORK!

 

This is an amagalmation of 3 mods, primarily Variable Skin (for build 42)

 

It adds different skin tones AND the bigger breasts from that mod to the player character (and Zombies!)

Thanks to the wonderful athour the model works with most vanila clothes and quite a few modded.

(some will clip)

 

if you want to use this make sure to unsubsribe to Variable Skin, then drop this in your local Mod folder!

(Remember to restart after you enable mod to avoid ugly faces!)

 

Cheers!

 

 

Close 2.jpg

Close1.jpg

VariableSkin.zip 20.63 MB · 117 downloads

Is there a version of this for b41?

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