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[Project Zomboid] ZomboWin - A ZomboLewd Framework mod


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Posted (edited)

I made sure to put the two mods at the bottom of the load list but I'm not able to properly grapple the female zombies? My character just kinda flops on top of them, unless that's the point. Just curious thanks in advanced!

EDIT: I was being dumb and one of my mods were conflicting with Zombowin and defeat! everything is working fine.

Edited by Yoshiorange
Posted (edited)

Loving the mod so far, much thanks to everybody working on it and contributing.

Two questions:

1) My character seems to get horny, and is properly satisfied by zombie sex. However, sex with NPCs makes him sweaty, so I know it's detecting something is happening - yet it doesn't do anything to relieve his horniness. Is there an option for this? Or have I maybe messed something up installing the mod?

2) Are there any submods that make having more sex rewarding in some way? For instance, training fitness and strength from sex? Training short blunt (snrk) from masturbation?

Edited by SexDwarf2250
Posted

does anyone have any experience with the Bandits mod? Specifically how to disable the zombies from trying and failing and causing errors while attacking the bandit npcs?

Posted

Hi, I have been messing around with the mod for a bit, and I'm wondering if I could get help understanding exactly what the Experiment profession does with regards to the infection progressing over time? Is it like the vanilla infection where you will eventually die or is it something else unique to the mod? I ask because I cleared an area and realized it could be difficult to push back the infection eventually without roaming further and further afield.

Posted
On 10/14/2024 at 3:45 PM, pollock said:

does anyone have any experience with the Bandits mod? Specifically how to disable the zombies from trying and failing and causing errors while attacking the bandit npcs?

I tested it and it's working, but you have to knock down the female NPC to do the act, you have to disable zombowin defeat in the mod options and the zombies won't strip the bandits

Posted
8 hours ago, ryki1993 said:

I tested it and it's working, but you have to knock down the female NPC to do the act, you have to disable zombowin defeat in the mod options and the zombies won't strip the bandits

I have it disabled but the zombies bug out once they encounter a npc and start multiplying. Like 10 copies of the zombie just stand around the npc doing nothing and then the game crashes

Posted
15 hours ago, pollock said:

Eu o desabilitei, mas os zumbis dão um bug quando encontram um NPC e começam a se multiplicar. Tipo, 10 cópias do zumbi ficam paradas ao redor do NPC sem fazer nada e então o jogo trava

Do you have the new zombowin update? to 1.24.1? If you are using the old versions, this could be the error.

Posted
15 hours ago, pollock said:

Eu o desabilitei, mas os zumbis dão um bug quando encontram um NPC e começam a se multiplicar. Tipo, 10 cópias do zumbi ficam paradas ao redor do NPC sem fazer nada e então o jogo trava

unfortunately it is not possible to upload video here, as the site does not support mp4, otherwise I would show it to you

Posted (edited)
On 10/15/2024 at 5:42 AM, Jezrail said:

Hi, I have been messing around with the mod for a bit, and I'm wondering if I could get help understanding exactly what the Experiment profession does with regards to the infection progressing over time? Is it like the vanilla infection where you will eventually die or is it something else unique to the mod? I ask because I cleared an area and realized it could be difficult to push back the infection eventually without roaming further and further afield.

You can halve infection rate when not having sex in the sandbox/mod options. Makes it fairly easy to keep infection at bay.

 

Cool mod. I'd appreciate the ability to disable oral with zombies.

Edited by dizzyman
Posted
On 10/18/2024 at 6:35 PM, redgiratina said:

Haha, they really left the mod again :C

I think they made a message awhile back saying something about updates would take awhile due to things going on in thier life. Its sad we don't get more content but I think its understandable at least

Posted

Do you want to suffer Crossed style?.... playing with zombowin, xd these mods are for that... and if I could find the mod where walls go up, that would be great, also look for the voice change modimage.png.0d3e8d6953e4f5e2d2dcde7b17d7bbdc.png

Posted
8 hours ago, Drexin said:

Any way to have Male on Male and Female on Female?

One of the users tried, he looked for the message on page 30 to 35 I think, but I think he said that there were errors

Posted

thanks u mode.

and

Is there a way to remove the 'Temptation' buff without enabling hard-mode?

Or extending the duration would also be fine. I don't want it to pop up every few minutes....

Posted

Good morning everyone i just downloaded latest update to fix an issue with my mp addon and i struggled to get defeat to work.

When i debugged this i found out that in defeat code the script that handle zombie interaction was bugged because the function "tadaa" didnt get the dummy variable which makes the zombie and defeat itself non usable (the whole idea with defeat is zombie sex. what happens if defeat has no zombie sex)

 

so this should probably be a pretty big bug priority 

 

for those who want to fix the code while no fix is out (as well as Solar) follow the below

Spoiler

At line 1126 in ZomboWinDefeatZombieHandler.lua change

function tadaa(zombie, target, isWilling)

to

function tadaa(zombie, dummy, target, isWilling)

and same file at line 1314 change

tadaa(zombie, target, isWilling);

to

tadaa(zombie, dummy, target, isWilling);

 

 

Hope this gets fixed soon

Cheers

Posted
16 hours ago, AlexTheMan21 said:

Good morning everyone i just downloaded latest update to fix an issue with my mp addon and i struggled to get defeat to work.

When i debugged this i found out that in defeat code the script that handle zombie interaction was bugged because the function "tadaa" didnt get the dummy variable which makes the zombie and defeat itself non usable (the whole idea with defeat is zombie sex. what happens if defeat has no zombie sex)

 

so this should probably be a pretty big bug priority 

 

for those who want to fix the code while no fix is out (as well as Solar) follow the below

  Hide contents

At line 1126 in ZomboWinDefeatZombieHandler.lua change

function tadaa(zombie, target, isWilling)

to

function tadaa(zombie, dummy, target, isWilling)

and same file at line 1314 change

tadaa(zombie, target, isWilling);

to

tadaa(zombie, dummy, target, isWilling);

 

 

Hope this gets fixed soon

Cheers

Just wish I knew others I could play this with MP D;

 

Posted
10 hours ago, SkyFlyWhite said:

Just wish I knew others I could play this with MP D;

 

Fun fact I found this issue while fixing a bug I heard from someone I think was in some kind of community for it, that would also explain the increase in mp downloads 

Posted
On 10/23/2024 at 5:02 PM, AlexTheMan21 said:

Good morning everyone i just downloaded latest update to fix an issue with my mp addon and i struggled to get defeat to work.

When i debugged this i found out that in defeat code the script that handle zombie interaction was bugged because the function "tadaa" didnt get the dummy variable which makes the zombie and defeat itself non usable (the whole idea with defeat is zombie sex. what happens if defeat has no zombie sex)

 

so this should probably be a pretty big bug priority 

 

for those who want to fix the code while no fix is out (as well as Solar) follow the below

  Reveal hidden contents

At line 1126 in ZomboWinDefeatZombieHandler.lua change

function tadaa(zombie, target, isWilling)

to

function tadaa(zombie, dummy, target, isWilling)

and same file at line 1314 change

tadaa(zombie, target, isWilling);

to

tadaa(zombie, dummy, target, isWilling);

 

 

Hope this gets fixed soon

Cheers

 

thanks. maybe this is not because of this fix but just the mod in general but the game just crashes after an animation ends

Posted
7 minutes ago, pollock said:

 

thanks. maybe this is not because of this fix but just the mod in general but the game just crashes after an animation ends

Nice. I would recommend sending the log if there's an exception in it for us to figure out the cause 

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