SkyFlyWhite Posted September 29, 2024 Posted September 29, 2024 14 hours ago, A_guy_with_the_plan said: make a new mod for it is simple you can piggy back off of these files to make things simple. make new skin textures following the lay out for zombies textures in steamapps/commons/projectzomboid/media/textures/body. find you favorite body mod and rename it to the file name here. I think its less the textures and more of the zombies rotting and loosing bits of themselves over time Â
GansoFino Posted September 30, 2024 Posted September 30, 2024 Hi, I just downloaded the file but I have no idea how to add it to the game, can someone give me an explanation of how to add it to the game? If it's not too much trouble.
A_guy_with_the_plan Posted September 30, 2024 Posted September 30, 2024 (edited) 7 hours ago, GansoFino said: Hi, I just downloaded the file but I have no idea how to add it to the game, can someone give me an explanation of how to add it to the game? If it's not too much trouble. you find the mod folder C : user/user/zomboid/mods install all manually installed mods here Edited September 30, 2024 by A_guy_with_the_plan
Transcendent Lala Posted September 30, 2024 Posted September 30, 2024 8 hours ago, GansoFino said: Hi, I just downloaded the file but I have no idea how to add it to the game, can someone give me an explanation of how to add it to the game? If it's not too much trouble. There is loads of guides already in the forum
JohnLavo Posted October 1, 2024 Posted October 1, 2024 So I've read through the patch notes again, and just realized the description never mentions Zombies will stay subdued, only that the defeat mechanic of Human => Zombie was reworked. Sorry for making it sound like it was a bug. Â However, this would be a nice feature. It would be nice to have a basement full of "playthings" that you can capture and bring back. Â I'll look into how to make this work, if it's possible, but I have no experience with LUA scripting, only JavaScript and C#.
JohnLavo Posted October 1, 2024 Posted October 1, 2024 2 hours ago, jon0622 said: So I've read through the patch notes again, and just realized the description never mentions Zombies will stay subdued, only that the defeat mechanic of Human => Zombie was reworked. Sorry for making it sound like it was a bug.  However, this would be a nice feature. It would be nice to have a basement full of "playthings" that you can capture and bring back.  I'll look into how to make this work, if it's possible, but I have no experience with LUA scripting, only JavaScript and C#.  Ok so I sort of managed it by saving the zombie's id to a local array, and then running a function every game tick that resets the flag that keeps them downed.  But I can't figure out how to get a unique ID for zombies, so when I leave the area and come back, they crawl around.
_AngelLust_ Posted October 1, 2024 Posted October 1, 2024 Soo, anyone have a mod for a human naked skin for zombie's ohh here's one file?
JohnLavo Posted October 2, 2024 Posted October 2, 2024 22 hours ago, jon0622 said:  Ok so I sort of managed it by saving the zombie's id to a local array, and then running a function every game tick that resets the flag that keeps them downed.  But I can't figure out how to get a unique ID for zombies, so when I leave the area and come back, they crawl around.  Well shit, I actually managed to keep zombies in a subdued state even after leaving the zone. They crawl a little bit, but they stay docile.  Not sure how feasible it would be to mod a way to carry live zombies that are subdued so you can put them somewhere in your hideout, but I guess that would be too much to ask lol.  If anyone is interested in the code let me know.Â
tatore00 Posted October 2, 2024 Posted October 2, 2024 (edited) I have a steam version game and I have problem to find the right folder where to drop all the mods..someone can help to find the right folder where to drop the files? Edited October 2, 2024 by tatore00
Blastik1 Posted October 2, 2024 Posted October 2, 2024 13 hours ago, JohnLavo said: Not sure how feasible it would be to mod a way to carry live zombies that are subdued so you can put them somewhere in your hideout, but I guess that would be too much to ask lol.  If anyone is interested in the code let me know. I swear to God I saw a mod that allowed you to bag "live zombies" on Steam just the other day. I went back to grab it test it and let this forum know if it was any good a day later and it was gone - I didn't dream it, but it doesn't seem to be there now (or I can't find it anyway).  If you are looking at creating something similar, you should go for it...it would be a good edition to the "lewd mods" culture here.
Blastik1 Posted October 2, 2024 Posted October 2, 2024 1 hour ago, tatore00 said: I have a steam version game and I have problem to find the right folder where to drop all the mods..someone can help to find the right folder where to drop the files? windows (C:)/users/yourname/zomboid/mods
JohnLavo Posted October 2, 2024 Posted October 2, 2024 2 hours ago, Blastik1 said: I swear to God I saw a mod that allowed you to bag "live zombies" on Steam just the other day. I went back to grab it test it and let this forum know if it was any good a day later and it was gone - I didn't dream it, but it doesn't seem to be there now (or I can't find it anyway).  If you are looking at creating something similar, you should go for it...it would be a good edition to the "lewd mods" culture here.  Yeah I'm considering it, but like I said I only started messing around with LUA scripting to fix the endless crawling of zombies after being subdued and fucked. Got that figured out, which is nice.  But being able to drag them back to your basement would be the ultimate goal....  Maybe the way to go about it would be to have the zombie follow you? Like if you were guiding it with a leash...  I'll see what I can cook up. 1
Mikochi35p Posted October 3, 2024 Posted October 3, 2024 where do I unzip the mod? I cant find them in the mods section even I unzip them where they are supposed to be placed.
GansoFino Posted October 5, 2024 Posted October 5, 2024 I have a problem, when I subdue the zombie with the rope and tame it, it automatically and instantly crawls towards the player, it doesn't stay still and it doesn't stop attacking me, I don't really know what I did wrong. On 30/9/2024 at 3:58, Transcendent Lala said: Ya hay muchas guÃas en el foro. I have a problem, when I subdue the zombie with the rope and tame it, it automatically and instantly crawls towards the player, it doesn't stay still and it doesn't stop attacking me, I don't really know what I did wrong.
Magenta147 Posted October 5, 2024 Posted October 5, 2024 4 hours ago, GansoFino said: I have a problem, when I subdue the zombie with the rope and tame it, it automatically and instantly crawls towards the player, it doesn't stay still and it doesn't stop attacking me, I don't really know what I did wrong. I have a problem, when I subdue the zombie with the rope and tame it, it automatically and instantly crawls towards the player, it doesn't stay still and it doesn't stop attacking me, I don't really know what I did wrong. If you have the mod called True Crawl, that's the one causing the bug. Zombie will crawl when you have that mod.
Jezrail Posted October 5, 2024 Posted October 5, 2024 I'm trying out this mod on a fresh install for the first time. I have Mod Options, Moodle Framework, ZomboWin, and ZomboWinDefeat only installed. I don't see the new professions or traits in the character creation list, and when I start the new game, I start having errors pile up when I'm attacked by zombies, who just bounce off of me. It's giving me "Cannot invoke "se.krka.kahlua.vm.KahluaTable.len()" because "local2" is null. Do I need to run on an older beta of Zomboid or something?
Blastik1 Posted October 5, 2024 Posted October 5, 2024 1 hour ago, Jezrail said: I'm trying out this mod on a fresh install for the first time. I have Mod Options, Moodle Framework, ZomboWin, and ZomboWinDefeat only installed. I don't see the new professions or traits in the character creation list, and when I start the new game, I start having errors pile up when I'm attacked by zombies, who just bounce off of me. It's giving me "Cannot invoke "se.krka.kahlua.vm.KahluaTable.len()" because "local2" is null. Do I need to run on an older beta of Zomboid or something? I'm using the latest release (PR1.24.1) and I'm on the latest PZ build - Both are working for me, so this probably isn't the core issue. Â Are you unzipping to the correct folder? - windows/C:)/users/yourname/zomboid/mods (it must be the folder I've listed, not your Steam zomboid mods folder) Â Make sure load order is correct (Zombowin right at the bottom/last). Also remember to press the "accept" tab in Mod Options when you've set the load order as well. Â This is just basic trouble shooting really...but the fact that you aren't getting any professions is a big red flag...something has gone wrong somewhere. Â If the basics I've given you don't help, somebody with far greater knowledge than me will probably be along to offer some help sooner or later. Â 1
Jezrail Posted October 5, 2024 Posted October 5, 2024 1 hour ago, Blastik1 said: I'm using the latest release (PR1.24.1) and I'm on the latest PZ build - Both are working for me, so this probably isn't the core issue. Â Are you unzipping to the correct folder? - windows/C:)/users/yourname/zomboid/mods (it must be the folder I've listed, not your Steam zomboid mods folder) Â Make sure load order is correct (Zombowin right at the bottom/last). Also remember to press the "accept" tab in Mod Options when you've set the load order as well. Â This is just basic trouble shooting really...but the fact that you aren't getting any professions is a big red flag...something has gone wrong somewhere. Â If the basics I've given you don't help, somebody with far greater knowledge than me will probably be along to offer some help sooner or later. Â Â My problem was the wrong mod folder. Appreciate the help! Though I'm not clear on mod load order. I don't see any tools to control that, do I need another mod or tool for it?
GansoFino Posted October 5, 2024 Posted October 5, 2024 2 hours ago, Blastik1 said: Estoy usando la última versión (PR1.24.1) y tengo la última versión de PZ. Ambas funcionan para mÃ, por lo que probablemente este no sea el problema principal.  ¿Estás descomprimiendo en la carpeta correcta? - windows/C:)/users/yourname/zomboid/mods (debe ser la carpeta que he enumerado, no tu carpeta de mods de zomboid de Steam)  Asegúrate de que el orden de carga sea correcto (Zombowin justo en la parte inferior/último). Recuerda también presionar la pestaña "Aceptar" en Opciones de mod cuando hayas configurado el orden de carga.  En realidad, esto es simplemente una solución de problemas básicos... pero el hecho de que no obtengas ninguna profesión es una gran señal de alerta... algo salió mal en alguna parte.  Si los conceptos básicos que te he dado no te ayudan, alguien con mucho más conocimiento que yo probablemente aparecerá para ofrecerte ayuda tarde o temprano.  Someone just told me that if I have the True Crawl mod it gives an error and if I have that mod, let me try without the mod
Blastik1 Posted October 5, 2024 Posted October 5, 2024 1 hour ago, Jezrail said: Â My problem was the wrong mod folder. Appreciate the help! Though I'm not clear on mod load order. I don't see any tools to control that, do I need another mod or tool for it? No, you have everything you need... Â 1: Click on "Mods" on your main PZ menu screen. Â 2: You will see all your mods, select the ones you want to activate and click them to "on" (they will be highlighted in green when activated) Â 3: At the bottom right corner of this screen, you will see a few tabs "Load order" and "accept" Â 4: Click on the "load order" tab and shuffle "Zombowin" right to the bottom of the list then click the "OK" tab that will also be at the bottom right of that list. Â 5: Then click the "Accept" tab and the mods you've selected should all be active and load up (you will see a blue box in the top right of your screen as it loads up the new LUA files, let it finish). Â 6: Once you have done all this, it is usually best to exit PZ completely and restart the game so that the files all load in properly. Â You *should* have a working Zombowin set up after doing this. Â Hope this helps get you going. 1
Blastik1 Posted October 5, 2024 Posted October 5, 2024 34 minutes ago, GansoFino said: Someone just told me that if I have the True Crawl mod it gives an error and if I have that mod, let me try without the mod Give it a shot. Like anything, once you do something once, you'll probably have very few issues in the future...we learn by doing...all of us.
Jezrail Posted October 6, 2024 Posted October 6, 2024 3 hours ago, Blastik1 said: No, you have everything you need... Â 1: Click on "Mods" on your main PZ menu screen. Â 2: You will see all your mods, select the ones you want to activate and click them to "on" (they will be highlighted in green when activated) Â 3: At the bottom right corner of this screen, you will see a few tabs "Load order" and "accept" Â 4: Click on the "load order" tab and shuffle "Zombowin" right to the bottom of the list then click the "OK" tab that will also be at the bottom right of that list. Â 5: Then click the "Accept" tab and the mods you've selected should all be active and load up (you will see a blue box in the top right of your screen as it loads up the new LUA files, let it finish). Â 6: Once you have done all this, it is usually best to exit PZ completely and restart the game so that the files all load in properly. Â You *should* have a working Zombowin set up after doing this. Â Hope this helps get you going. Â This I do not have. Here is my mod page in PZ menu. I don't have load order or accept. I am seeing on other sites that people are using a mod manager or a mod that manages load order, maybe this is what I'm missing? Right now I only have the mods required by this mod - mod options and moodle framework. Things are working now, however, so that is good.
Blastik1 Posted October 6, 2024 Posted October 6, 2024 (edited) 21 minutes ago, Jezrail said: Â This I do not have. Here is my mod page in PZ menu. I don't have load order or accept. I am seeing on other sites that people are using a mod manager or a mod that manages load order, maybe this is what I'm missing? Right now I only have the mods required by this mod - mod options and moodle framework. Things are working now, however, so that is good. I'm an idiot, I thought this was a hard requirement... Â https://steamcommunity.com/sharedfiles/filedetails/?id=2694448564 Â You need the above mod to sort the load order...sorry for the bad info! Good to see it working for you though! Edited October 6, 2024 by Blastik1 edit
Jezrail Posted October 6, 2024 Posted October 6, 2024 4 hours ago, Blastik1 said: I'm an idiot, I thought this was a hard requirement... Â https://steamcommunity.com/sharedfiles/filedetails/?id=2694448564 Â You need the above mod to sort the load order...sorry for the bad info! Good to see it working for you though! Â Ah, that'll do it. Much appreciated!
DrDrago932 Posted October 7, 2024 Posted October 7, 2024 Right now with mod enabled males wear underwear despite being completely nude. is this supposed to happen? and if so what model mods should I use for male?
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