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[mod] IMU


The Lord

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Posted
On 11/10/2024 at 4:25 PM, The Lord said:

There are events after she takes over. By now more than before it, in fact. Though most of them are about the player character becoming more and more of a submissive. If that is not your cup of tea you will probably be disappointed.

 

 

What would happen if I somehow took over another duchy or kingdom and get a higher title then the doppelganger? Would she still be my liege?

Posted
11 minutes ago, Thegameing said:

 

 

What would happen if I somehow took over another duchy or kingdom and get a higher title then the doppelganger? Would she still be my liege?

So the mechanics of the game do not allow you to have a title higher than the title of lord. If she is a Queen, you can be a Duchess at most, although you can own lands from which you can make a Kingdom. To become of the same rank, you will have to start a civil war. Either for the title or for the separation

 

Posted
2 minutes ago, Adultman said:

So the mechanics of the game do not allow you to have a title higher than the title of lord. If she is a Queen, you can be a Duchess at most, although you can own lands from which you can make a Kingdom. To become of the same rank, you will have to start a civil war. Either for the title or for the separation

 

Yes, I know that. But what would happen if I inherited higher title? I was wondering if there was some kind of special mechanics that forces the doppelganger as my liege, or there isn't and the game playes as normal.

Posted (edited)
3 hours ago, Thegameing said:

Yes, I know that. But what would happen if I inherited higher title? I was wondering if there was some kind of special mechanics that forces the doppelganger as my liege, or there isn't and the game playes as normal.

No, there is no such mechanic. Should you happen to get your hands on a title of a higher rank than hers the events and, thus, this story will stop. I don't even know how I would justify her always keeping a higher title than you. If the player character managed to acquire one against all odds they'd have done and earned it in their new identity and the doppelganger doesn't want said identity back.

Edited by The Lord
Posted (edited)
On 11/16/2024 at 5:31 AM, epicgamer01 said:

The new window they use for hostile schemes would work great in this mod, it gives way more space to view the text. The futanari mod uses it and it works great

I played around with it a bit when they first introduced it with the new DLC and didn't like it because of what it did to the character animations. But maybe my personal taste in this regard is a little special. I don't know.

 

The screenshot below is what it would look like with my edited version of the big event window for scenes with two characters.

 

IMU-BigEventWindowTest.png.4a09c53d21824fd1604db23496f6759e.png

 

And this one is for a single character.

 

IMU-BigEventWindowTest(2).png.19fb0ed373e664ee8419c4849ef360d0.png

 

If you want to try it out yourself:
IMU - Big Event Windows.zip

 

Just drop the IMU folder found inside the archive into your mod folder like you usually would and overwrite when prompted (this requires you to have the most recent version of IMU installed).

 

Alternatively, if you prefer the regular layout and just want it big you can try this:
IMU - Big Event Windows (2).zip

Edited by The Lord
  • 2 weeks later...
Posted

One year of IMU. Yay!

 

Let me take this opportunity to talk about what has or has not happened since the last update, and what you can expect in the near future.

 

What's been happening?

Not much happened in the way of IMU since the DLC drop, truth be told. Most of my modding energy instead went towards helping Phaze Star with his mods, first getting them updated and now providing him with a couple of events for a future update (go check his mods out if you haven't yet and consider dropping him a donation should you find yourself liking them and your finances allow for it). What little I did with IMU revolved around the big event windows (there are two versions in the post right above this one if you are interested to see how it would look) as well as trying to make hairstyles swap upon takeover. Sadly, after convening with one of the modding gods from the main CK3 modding Discord channel it has become clear that swapping hairstyles is more work than it is worth. Simply put, there is no easy and quick way to check for what a person wears (be it clothes or hairstyle), meaning I can give a person a hairstyle but don't have a way to know which one they have at this exact moment. So hairstyle swaps will have to remain something the player needs to do manually. I know that this is a minor thing, which is why I thought it'd be rather quick to do, but during testing I then ran into these limits and more time was spent than expected. As such, I wrote no new content for this mod. My apologies to those who care.

 

What to expect?

I have made the decision to wait until the mods I usually play with are updated and then actually play the game again for a change. This will hopefully be fun and give me some more ideas for where to take my mod as well, as I am still stuck in a rut. Though with the EPE update around the corner, I will probably at least give you a com-patch for that soonish. Running with the Bernie Sanders meme, I, of course, also welcome any and all feedback that you can give me. Apparently some people do like this mod but only a couple have shared what exactly they like with it and, similarly, there are people who didn't like this mod but only a few shared what exactly they didn't like. I'd also be interested in hearing what people would wish from this mod for the future given the occasion. You know, birthday wishes but for the guests.

 

Thank you for reading and playing with my mod! Here's to another year!

 

 

Posted

Here be the promised EPE-related update.

 

Updated the compatibility patch for EPE to the latest version. Probably still rough around the edges as quite a few things were changed behind the scenes. As such, please, report any issues that come up when a character in this story is supposed to be dressed a certain way for a scene or through one of my modifiers but instead appears naked or with a weird combination of clothes.

 

If you aren't running with EPE or do not care all too much about characters appearing naked in IMU events every once in a while you don't need this patch.

Posted

Hey, just found this mod today, and I have to say I'm incredibly impressed. I really like the stat draining element and the deceit of the maid, as well as the severe consequences of submitting too much.

 

I do wish the stat draining from the events was harsher though, and I do wish she was more sexual with us early, getting us hooked so to speak so we question her less.

 

One question I do have is how does one access the prostitute? I've seen the rival maid but not her.

 

One again, amazing mod and I look forward to future updates.

Posted
3 hours ago, Farscapeman said:

Hey, just found this mod today, and I have to say I'm incredibly impressed. I really like the stat draining element and the deceit of the maid, as well as the severe consequences of submitting too much.

 

I do wish the stat draining from the events was harsher though, and I do wish she was more sexual with us early, getting us hooked so to speak so we question her less.

 

One question I do have is how does one access the prostitute? I've seen the rival maid but not her.

 

One again, amazing mod and I look forward to future updates.

One reason I didn't want to be harsher on the stat drain or any of the "punishments" is what else in the game it might impact. I never know how many other mods are in use at the same time as mine and so struggle with estimating potential ripple effects from consequences from my events. Another reason is realism. Stats in CK3 are some weird mixture of aptitude and skill. While it is believeable someone would forget e. g. a language, many things in life stay with you e. g. riding a bike (or in CK3's case, a horse) and you can't really unlearn talent either. Therefore, I though the Dull trait being given to the player should they fail all challenges was already enough. My only gripe with the setup I made was that it is random. So if someone actually wants their character to become dull there is no way to force it. If I ever get an idea of how to better handle that I'll probably work on another event or event chain to allow people to pick up the Dull trait on purpose. Of course, if you have any specific ideas about more opportunities for stat drains, please, feel free to share.

 

Her not being more sexual early on is due to her first getting settled in, then her starting to develop a crush on the player character (especially if she is being treated well), then her deciding she wants to be them. So she's quite busy early on and later she probably doesn't want to give the game away and might even feel like it's not the right time yet, as the roles aren't how she wants them to be.

 

The prostitute only appears if your character happens to have a sexuality incompatible with the doppelganger's gender, i. e. if your character is neither homosexual nor bisexual. For the sake of immersion I thought it prudent to make sure the player character is actually into women before starting anything sexual with the doppelganger. The prostitute allows for the change of the player character's sexuality. In case the player wants things to become sexual, that is.

Posted
16 hours ago, The Lord said:

One reason I didn't want to be harsher on the stat drain or any of the "punishments" is what else in the game it might impact. I never know how many other mods are in use at the same time as mine and so struggle with estimating potential ripple effects from consequences from my events. Another reason is realism. Stats in CK3 are some weird mixture of aptitude and skill. While it is believeable someone would forget e. g. a language, many things in life stay with you e. g. riding a bike (or in CK3's case, a horse) and you can't really unlearn talent either. Therefore, I though the Dull trait being given to the player should they fail all challenges was already enough. My only gripe with the setup I made was that it is random. So if someone actually wants their character to become dull there is no way to force it. If I ever get an idea of how to better handle that I'll probably work on another event or event chain to allow people to pick up the Dull trait on purpose. Of course, if you have any specific ideas about more opportunities for stat drains, please, feel free to share.

 

Her not being more sexual early on is due to her first getting settled in, then her starting to develop a crush on the player character (especially if she is being treated well), then her deciding she wants to be them. So she's quite busy early on and later she probably doesn't want to give the game away and might even feel like it's not the right time yet, as the roles aren't how she wants them to be.

 

The prostitute only appears if your character happens to have a sexuality incompatible with the doppelganger's gender, i. e. if your character is neither homosexual nor bisexual. For the sake of immersion I thought it prudent to make sure the player character is actually into women before starting anything sexual with the doppelganger. The prostitute allows for the change of the player character's sexuality. In case the player wants things to become sexual, that is.

 

Hey, thank you for the reply on the prostitute. It does make the mod more usable without prior knowledge, and the events are extremely hot besides. I am curious about how far the roleplay is planned to go.

 

As for the stat drain and the dull trait. I'll be honest, I didn't know you could get the dull trait as i never failed enough of the events even with all my stats at less than 10, so yeah, I think I understand why you want to change how that acquired. As for the stat draining, I simply believe it is hot, but to fit the scenario better, perhaps when she helps you early on, your over-reliance on her assistance causes an increase for her, and a decrease for you, to simply represent the work she is taking over from you, her skills sharpening, yours rusting.

 

As for after she pulls the switcheroo, perhaps your growing fogginess of mind, and conflicted memories from your identity crisis, could be represented by drops in your characters general wit, which could be anything between diplomacy, learning or intrigue.

 

One thing I will say though is, don't be concerned with how your mod may interact with who know how many mods we may have installed, it is on us if we install them, and it is on us if we don't simply keep this one in a separate playset. That shouldn't be something you feel the need to restrict yourself over. Let your creativity go wild.

Posted
7 hours ago, Farscapeman said:

Hey, thank you for the reply on the prostitute. It does make the mod more usable without prior knowledge, and the events are extremely hot besides. I am curious about how far the roleplay is planned to go.

If by roleplay you mean the prostitute roleplay, I do want to write some more events for the prostitute, but because there will be plenty of people who are homosexual or bisexual already anyway I don't want to go too far and make them feel like they are missing out just because they didn't start heterosexual or asexual.

 

7 hours ago, Farscapeman said:

As for the stat drain and the dull trait. I'll be honest, I didn't know you could get the dull trait as i never failed enough of the events even with all my stats at less than 10, so yeah, I think I understand why you want to change how that acquired. As for the stat draining, I simply believe it is hot, but to fit the scenario better, perhaps when she helps you early on, your over-reliance on her assistance causes an increase for her, and a decrease for you, to simply represent the work she is taking over from you, her skills sharpening, yours rusting.

I can add a stat drain before the switch already, yet I wouldn't dish out the Dull trait that early. And teaching the doppelganger wasn't meant to immediately result in relying on her greatly, so I think I'll just let the player choose to do that for some added stress loss and if they did that give them another choice after the switch calling back to said choice should they not have failed all the challenges anyway.

 

7 hours ago, Farscapeman said:

As for after she pulls the switcheroo, perhaps your growing fogginess of mind, and conflicted memories from your identity crisis, could be represented by drops in your characters general wit, which could be anything between diplomacy, learning or intrigue.

I can add a reverse teaching event for the identity loss sequence where the doppelganger "helps" the player by "teaching" them. Might still want to make that event a duel like the challenges before, though, so people can get back some identity should their stat total still match or exceed the doppelganger's.

 

7 hours ago, Farscapeman said:

One thing I will say though is, don't be concerned with how your mod may interact with who know how many mods we may have installed, it is on us if we install them, and it is on us if we don't simply keep this one in a separate playset. That shouldn't be something you feel the need to restrict yourself over. Let your creativity go wild.

I think I put that into words poorly. My creativity isn't in any way restricted because I worry about other mods' impact. It is that I can choose between making the effects of events have more of an impact or be more of symbolic nature. I prefer the latter because it improves compatibility.

Posted

Another small update.

 

Added two new stat drain events (one for the doppelganger's stay as your maid, one for when your character finds themselves struggling with their identity) based on Farscapeman's suggestions and one more inspired by them (for when the doppelganger is your liege). Also added two events (one for culture, one for faith) should the doppelganger end up ruling over a diverse realm. These don't add anything new in terms of functionality as their effects used to be baked into the event where the swap happens. It's just additional text for flavour. Also added one more event right after the takeover to hopefully remedy an issue I kept running into during testing where the doppelganger AI was extremely trigger happy with revoking other vassals' titles if they were part of her capital duchy, thus often starting a war over tyranny (and potentially getting her ousted right away).

 

This will probably be the last IMU update for the year unless I suddenly feel inspired or am given a bunch of ideas/content by someone else.

 

As such, I wish you all a happy holiday season!

Posted

This mod is awesome and kinda good as is. My one recommendation would be that there could be more content before the switch.

 

Some Ideas:

 

Maid sets you up to fail in a diplomatic meeting significantly lowering you relationship with a powerful vassal/neighboring ruler

Maid secretly poisons you/injures you causing you to rely on her more

Follow up to training scene Maid humiliates one of your knights in a training bout raising her martial ability

Follow up to scene with her and your kids where they only take discipline from her and not you raising her dip and lowering yours

In the lead up the the switch Maid starts hiring guards who are more loyal to her

Meeting with a fortune teller on the day off where the fortune teller gives you a bad fortune and her a good fortune

Chain of events where she sways your spymaster to her side which you see as hushed conversations

Maybe some erotic humiliation stuff with the other members of your court where she drains other people of their stats

 

 

Larger system where she slowly realizes she could do a better job than you and once she reaches a certain point she takes more and more advantage of you as her total dip/intrigue gets closer to then surpasses your finally resulting in the switch

 

Some events after the switch where you can go to people to try and convince them to support you where if you can't convince them they tell you how much better she is and if you do convince them eventually she finds out and humiliates you buy easily dismantling your conspiracy.

 

I don't want to make it seem like this mod is really missing anything, it's awesome.

 

Posted
13 hours ago, duncachunk said:

Maid sets you up to fail in a diplomatic meeting significantly lowering you relationship with a powerful vassal/neighboring ruler

Why would she do that, though? She wants to be you so it'd be like sabotaging herself, at least from her perspective.

13 hours ago, duncachunk said:

Maid secretly poisons you/injures you causing you to rely on her more

I always pictured her as not wanting to hurt you unless absolutely necessary. So I'd probably just write an event each instead for when something or someone else causes the player to become wounded, ill, or pregnant.

13 hours ago, duncachunk said:

Follow up to training scene Maid humiliates one of your knights in a training bout raising her martial ability

Someone made a similar suggestion. So I guess the demand is there. I will see what I can do.

13 hours ago, duncachunk said:

Follow up to scene with her and your kids where they only take discipline from her and not you raising her dip and lowering yours

Same as with the diplomatic meeting idea. While, yes, the children might prefer her over their mother, the doppelganger would not want that and would instead encourage them to listen to you because that is who she wants to be (she wouldn't tell them about wanting to take over, of course).

13 hours ago, duncachunk said:

In the lead up the the switch Maid starts hiring guards who are more loyal to her

How would she hire them? She doesn't earn that much. Also, once she takes over she'd rely on their loyalty to you. They don't know about the switch, after all.

13 hours ago, duncachunk said:

Meeting with a fortune teller on the day off where the fortune teller gives you a bad fortune and her a good fortune

I can do this, but what is the idea exactly? What makes you want such an event? What do you feel does it add? This is meant as a genuine question. I have no clue what your motivations are, after all.

13 hours ago, duncachunk said:

Chain of events where she sways your spymaster to her side which you see as hushed conversations

Same as with the guards. To what purpose? She doesn't want anybody to know about her plans so she can pass as you. Swaying a spymaster would mean planning to put some trust in them. Why risk that?

13 hours ago, duncachunk said:

Maybe some erotic humiliation stuff with the other members of your court where she drains other people of their stats

The doppelganger doesn't have some sort of magical power that lets her drain people's stats. The stat "drain" currently found in the events is supposed to represent the player losing interest, confidence, or routine in a certain field whereas the doppelganger gains knowledge, experience, and confidence. And drawing attention to her at court might put her plan in jeopardy as more and more people become familiar with her and might notice something off after the switch.

13 hours ago, duncachunk said:

Larger system where she slowly realizes she could do a better job than you and once she reaches a certain point she takes more and more advantage of you as her total dip/intrigue gets closer to then surpasses your finally resulting in the switch

She already thinks that by the end of her time as your maid in the current iteration of the mod. So, what exactly do you mean by your suggestion? What sort of different path do you envision?

13 hours ago, duncachunk said:

Some events after the switch where you can go to people to try and convince them to support you where if you can't convince them they tell you how much better she is and if you do convince them eventually she finds out and humiliates you buy easily dismantling your conspiracy.

Gathering support to try and topple her to reclaim your identity is something that is already planned. I'm just missing event ideas for the build-up. This is the resistance or defiance path that has been mentioned before.

13 hours ago, duncachunk said:

I don't want to make it seem like this mod is really missing anything, it's awesome.

No, please, I like getting other people's thoughts and suggestions. Everyone looks at this mod with their own eyes and your perspective might be totally different from mine, i. e. you see something in a character, perhaps potential for something specific, that I am missing. And you also experience what I already wrote differently. You might read the doppelganger, the rival maid, or the prostitute as being a certain way that I didn't even think about when writing them. Shows me sides of my own work I haven't seen before.

Posted

I agree there could be more events prior to the switch. How about one where they preemptively switch? As in, there is a diplomatic/social engagement that the player does not want to do so the doppelganger suggests she goes instead? This would increase her display while decreasing the player.

 

There could be a number of events themed like that, perhaps with the player being "discovered" and then having to fill the role of maid while the doppelganger is her. Like needing to clean her own chambers or something.

Posted (edited)
13 hours ago, The Lord said:

No, please, I like getting other people's thoughts and suggestions. Everyone looks at this mod with their own eyes and your perspective might be totally different from mine, i. e. you see something in a character, perhaps potential for something specific, that I am missing. And you also experience what I already wrote differently. You might read the doppelganger, the rival maid, or the prostitute as being a certain way that I didn't even think about when writing them. Shows me sides of my own work I haven't seen before.

You brought up a big misunderstanding I had which was that the maid doesn't actually want to hurt the player character which I now understand. If there was one thing I think fits into some of my better ideas is that I would be cool if there were some small arc where the maid realizes that she could do a better job than you so its not just all of a sudden switcheroo. I think some sort of stat tug of war might be a good way to do this where once she becomes higher in a stat than you there is an event where she displays her mastery. I think what you already have works really well, but if you did want to add more to the pre switcheroo bit I think some events where we see the maid getting more possessive and arrogant (perhaps a little unhinged if that fits how you see the maid).

 

Again thanks for making this mod I really appreciate that it subverts the usual kind of power fantasy that you usually see on this site (not that that isnt great too).

 

Edit: about the fortune teller event I was just trying to think of something to kick off the maid's desire to supplant you I agree that its kinda out of place.

Edited by duncachunk
Posted (edited)
9 hours ago, duncachunk said:

You brought up a big misunderstanding I had which was that the maid doesn't actually want to hurt the player character which I now understand.

I had hoped what I wrote in the switch event where you wake up after she attacked you or the losing event of the prowess challenge where you two go for a ride would make it clear that she doesn't mean you any direct harm. But other people before you, too, seemed to have a similar misunderstanding where they always pictured her quite a bit more malicious than I intended. Guess I gotta find a better way to make my idea obvious. I'll mull it over.

9 hours ago, duncachunk said:

If there was one thing I think fits into some of my better ideas is that I would be cool if there were some small arc where the maid realizes that she could do a better job than you so its not just all of a sudden switcheroo. I think some sort of stat tug of war might be a good way to do this where once she becomes higher in a stat than you there is an event where she displays her mastery. I think what you already have works really well, but if you did want to add more to the pre switcheroo bit I think some events where we see the maid getting more possessive and arrogant (perhaps a little unhinged if that fits how you see the maid).

The switch is supposed to feel sudden because it is meant to be a surprise. I know, given the mod description everyone can guess what will happen anyway. And her flaunting her skills would draw attention to her. So it would have to be in a way that she (and I) can sell as being for the player's sake. My goal was to not make the player feel threatened by her in any way. And the tug of war was meant to be the theme for after the switch happens, not before.

9 hours ago, duncachunk said:

Edit: about the fortune teller event I was just trying to think of something to kick off the maid's desire to supplant you I agree that its kinda out of place.

No, I like the idea. It's different from what I have. So it'd be a nice change of pace. My questions were directed at your motivation. Is this supposed to be erotic in some way? Is this supposed to be character building? I'd imagine the doppelganger comes to the point that they want to take over without the fortune teller. But that doesn't mean it can't help with character building.

 

15 hours ago, Orc Dominion said:

I agree there could be more events prior to the switch. How about one where they preemptively switch? As in, there is a diplomatic/social engagement that the player does not want to do so the doppelganger suggests she goes instead? This would increase her display while decreasing the player.

 

There could be a number of events themed like that, perhaps with the player being "discovered" and then having to fill the role of maid while the doppelganger is her. Like needing to clean her own chambers or something.

I can write one such event. But doing too many would ruin the joke, I feel. This is the sort of thing that would make more sense if I wrote a different takeover event. One where she simply takes over during one of these switcheroo scenes and doesn't let you go back. But I don't think I really feel like doing that unless a bunch of people say the current one is too one-dimensional or similar. Which, I mean, could be the case. I don't know.

Edited by The Lord
Posted (edited)

Unexpected small update.

 

Added events based on duncachunk's and Orc Dominion's suggestions. One event each for being wounded (one the lowest level wounded trait), ill (only the simple illness trait), or pregnant. One more event for the doppelganger's trip to the market, one more for if you teach her about martial matters, and one more if you let her listen in at court and teach her about dressing.

 

I didn't do much testing, so there may be more bugs than usual. Also, remember that you will need to reapply the EPE patch after downloading this latest version of IMU, should you be using it.

 

Edit: Remembered the existence of the CK3 Spell tool and fixed all the spelling and grammar mistakes I could find with it. This has no bearing on any mechanics and doesn't add anything (though I do hope it helps with immersion). So you are free to ignore this tiny little update from the 25th of December. Merry Christmas!

Edited by The Lord
  • 2 weeks later...
Posted

Quick hotfix because I realised that in my infinite wisdom I managed to delete the is_female condition in the trigger for the recruitment event at some point making it accessible to male rulers. Also made the intrigue training event during the doppelganger's time as maid available without requiring anyone to have a secret to reveal first. Instead, if there is a secret to reveal it will now simply take priority over the fallback option. This should make it easier to get all 5 training events, even when your realm is filled with Goody Two-Shoes.

Posted

Thanks again for maintaining the mod. A few more ideas for the rival...

 

A scene where the rival asks the player to praise her to the doppelganger to prove they have buried the hatchet after the stolen gown and pee incident.

 

Mistress rival asking the player to request she be transferred to her court and promoted to head maid.

 

As head maid, spending more time studying and improving stats,  perhaps delegating her responsibilities to the player.

Posted

Little update while I am still waiting for all the mods I like to play with to finally be updated so I can play again.

 

Fixed the fallback for the intrigue learning event not triggering when it should, made most rival maid events that have a delay between their first and second step prevent Of Names and Titles (starting event for the identity loss sequence) from triggering so you aren't weirdly thrown back into a different way of narration, fixed the doppelganger snatching titles within her capital duchy even when they don't belong to her vassals (no more doppelganger Matilda stealing from the poor Pope). Added one more event to make nice with or anger the rival maid, added an event based on Orc Dominion's suggestion that informs you of your relationship with the rival maid having improved after the initial burst of events, added one more event for the rival maid teaching sequence where she challenges you to a round of your favourite board game.

Posted

Author, this is the latest Chinese localization file of the module.

 

该模组正在持续汉化中,我个人最近没什么时间loverslab活跃,但是汉化一直在更新,以及在群内流传,欢迎各位有意向的同胞来项目中帮忙和催更,也可以进群交流讨论汉化问题,项目地址:https://paratranz.cn/projects/11727

IMU1.14.2.2.zip

Posted
2 hours ago, Dark_Crow said:

Author, this is the latest Chinese localization file of the module.

Thank you, I added it to the main archive.

 

But didn't you say last time this mod made you angry during translation?

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