KizuroShirosaki Posted October 1, 2024 Posted October 1, 2024 45 minutes ago, The Lord said: Are you using any sort of mod that alters appearance, adds species/races, or adds traits that modify a character's looks? I don't think so? The last char look would be CBO while the rest of my non-H mod was for cheat/QoL. Pardon for many of the pic
The Lord Posted October 1, 2024 Author Posted October 1, 2024 29 minutes ago, KizuroShirosaki said: I don't think so? The last char look would be CBO while the rest of my non-H mod was for cheat/QoL. Hmm, I doubt it's one of these, but try with only IMU loaded. Do you still encounter the same issue? Also, what version of the game are you on? Carnalitas, for instance, hasn't been updated yet.
KizuroShirosaki Posted October 1, 2024 Posted October 1, 2024 3 minutes ago, The Lord said: Hmm, I doubt it's one of these, but try with only IMU loaded. Do you still encounter the same issue? Also, what version of the game are you on? Carnalitas, for instance, hasn't been updated yet. Strangely enough, the first 2 playthrough I got no problem with this
The Lord Posted October 1, 2024 Author Posted October 1, 2024 9 minutes ago, KizuroShirosaki said: Strangely enough, the first 2 playthrough I got no problem with this Were previous characters all beautiful as well, i. e. did they have the highest level beauty trait?
KizuroShirosaki Posted October 2, 2024 Posted October 2, 2024 (edited) 8 hours ago, The Lord said: Were previous characters all beautiful as well, i. e. did they have the highest level beauty trait? Yes. After that the 4th and so on playthrough stuck on that face. Maybe I should try a different face on char maker on the next game, as I used the same pre-saved character Edited October 2, 2024 by KizuroShirosaki
The Lord Posted October 2, 2024 Author Posted October 2, 2024 3 hours ago, KizuroShirosaki said: Yes. After that the 4th and so on playthrough stuck on that face. Maybe I should try a different face on char maker on the next game, as I used the same pre-saved character If it is only that character it might be due to the preset used. I don't usually play with character presets, so I wouldn't have run into any issue like this during testing.
The Lord Posted October 4, 2024 Author Posted October 4, 2024 (edited) Here's the update containing the aforementioned relationship events. Added events focused on the doppelganger's relations past the main event. There is one for if the doppelganger has a liege, one if there are other vassals besides her, one for her own vassals if there are any besides yourself, one for children, one for rivals, one for friends, one for a partner (spouse, lover, or concubine). There is now also an event for the doppelganger to swap cultures while she is still your maid should you and your capital province both have a culture different from hers (her faith is adjusted through that event as well, if necessary). Should she be of a different faith but the same culture, she will simply switch faiths during the main event, making her former faith her secret faith. I also added one event for if you antagonise both her and the rival maid. Also moved some things around behind the scenes, though that shouldn't impact you in any way. It's just for making future updates a little easier for me to make. As always, please, fully delete any other version of this mod before installing the new one. Should there be any bugs or similar, please, report them to me so I can start on fixing them. Edit: Carnalitas just received its update as well and everything seems to work fine. Edit 2: Noticed some oversights during testing. The main event can fire even during activities (which isn't supposed to happen). The events that are supposed to only fire if the doppelganger has a liege fire even without. And when the events look for friends/rivals/lovers, the doppelganger and the root aren't exempt (e. g. the friend you end up introducing the doppelganger to when she's your maid is herself). I have already fixed them on my end and will upload a new version when the patch drops early next week. I must apologise for the inconvenience. Edited October 6, 2024 by The Lord 5
The Lord Posted October 8, 2024 Author Posted October 8, 2024 Bugfixes! Bugfixes! Update to latest patch. Also hopefully fixes all the issues introduced with my last update. Furthermore, I decided to finally play around with the appearance change event some more. I changed the effect with the goal of making it more subtle and believable, yet still different enough to be easy to spot. I kept my previous method in the files, but commented it out. This is just a precautionary measure to have a fallback should people not like the new version or should it cause issues with mods like EPE (once that receives its update). 1
KaitoKuroba1412XD Posted October 10, 2024 Posted October 10, 2024 (edited) Yeah, I think it'd be great if you could include some way tie the player character back to the main family line. Especially since I was playing an ironman game when the switch took me by surprise (love it), but now I'm stuck weighing if I should just start a new campaign after I'm done with the IMU events. The adoption choice doesn't sound too weird, as I'm certain it's probably socially acceptable to adopt someone into the house or a branch of the house for political purposes. I'm currently playing with the shogunate mod too and those forms of adult adoptions just for the sake of continuing the clan under a worthy successor are common in Japan even in modern times. The mommy roleplay of infantilizing an adult woman is a plus. Also, it could be interesting if the player lets the maid have power consensually, maybe through the co-monarch system? then the player can still experience most of the events, slightly altered, as if they have been replaced, assuming that the player character and the maid swaps places occasionally. Edit: the maid just died by falling to her death. Seeing as there's nothing left to do and wanting to play as my original clan, I tried to kill off my character by having her jump out a window just to be stopped by her own former daughter. The story writes itself. Edited October 10, 2024 by KaitoKuroba1412XD
The Lord Posted October 11, 2024 Author Posted October 11, 2024 (edited) 21 hours ago, KaitoKuroba1412XD said: Edit: the maid just died by falling to her death. Seeing as there's nothing left to do and wanting to play as my original clan, I tried to kill off my character by having her jump out a window just to be stopped by her own former daughter. The story writes itself. Every character I add through events is still susceptible to the same mechanics that plague the base game. There is always a chance Mr. Black Death or Ms. Fortune come to clean house and take the doppelganger or the rival maid with them. Given how tightly knit everything in my mod is, this will completely ruin the story as it will abruptly come to a halt. There are multiple measures in place to lower the chances of the player being screwed over by RNG or the AI doing AI things, but I can never guarantee anything in that regard. All I can ask is to either reload an earlier save or to try again with a different character should things go south. I'm sorry. Regarding adult adoption, ignoring any cultural customs for adoption I'd still want a good reason for the player to accept such an offer. And I'd have to find a motivation for the doppelganger as well. While the latter seems easy enough, the former is more problematic. Why would the player character at any point in the story feel like becoming their doppelganger's daughter, despite being the same age, despite her mistreatment of them, etc.? The way I wrote the submissive part so far doesn't make that an appealing choice for me from the writer's perspective at least. Regarding the consensual power swap, there is an event for that already should you happen to win in single combat with the doppelganger. That was way before the new co-ruler system, of course. And I haven't looked into it yet. But I think I'd prefer using that for the submissive side of the rival maid story, to move her away from the doppelganger's court and install her as the player's mistress. Not officially, of course. Could you imagine the scandal? Sorry for these probably disappointing answers. But, thank you for the feedback and ideas! -------------------------------------------------------------------------------------- Actually, let me take this as an opportunity to talk about what is left for the doppelganger story in my current vision (which is always subject to change): Originally, I wanted one submissive and one defiant route. The submissive one is mostly done, if I end up having any ideas I will add them but for the most part I do not focus on it anymore. The defiant route, on the other hand, has only received its start and I struggle to find an interesting manner for the player to resist while still giving it a different feel from the submissive route (i. e. I don't just want to invert the events from the submissive side, I'm doing a lot of inversion and, thus, repetition already). Aside from these two main routes, I also wanted one in between them focused on relationships. What if the player happened to become their doppelganger's friend or lover without fully submitting or becoming her domme? I'd probably have a scene where the doppelganger seeks out the player, experiences an emotional breakdown, starts crying and apologising profusely, and the player is then left with the choice of how to handle the situation. But I can not come up with any enticing and sensible ways of resolving that situation. The doppelganger wouldn't just want to relinquish their position, but what to do then without just ending it all? Because I fear that would make it seem abrupt. I'd like some fluff in between said breakdown event and the ending where you two reconcile and things return to "normal". Finally, both the prostitute and the rival maid should receive some more content. The former I need to think about some more, the latter I will probably start working on next (as I have some ideas for her). With the prostitute at least, I still wonder what sort of role I want her to play. She is meant to be a genuinely nice person, so no non-consensual identity theft here or anything. But I am a lot more hopeful about finding things to write for her than I am for the defiant route. Anyway, apart from these holes I'm actually fine with the doppelganger maid story. It's got enough to entertain you for, like, 20 minutes. That is why I had previously voiced interest in moving on to other stories. In the very long term, I'd like my mod to mostly work like a base game event expansion, where regardless of what character you play there is always a chance of running into one of my events. If you don't want to engage with them at that time, then you can just ignore them. If someone ends up being intrigued, they should find it easy to engage with them. But, yeah. Enough rambling. Thank you for reading! Edited October 11, 2024 by The Lord 2
KaitoKuroba1412XD Posted October 11, 2024 Posted October 11, 2024 (edited) 1 hour ago, The Lord said: Every character I add through events is still susceptible to the same mechanics that plague the base game. There is always a chance Mr. Black Death or Ms. Fortune come to clean house and take the doppelganger or the rival maid with them. Given how tightly knit everything in my mod is, this will completely ruin the story as it will abruptly come to a halt. There are multiple measures in place to lower the chances of the player being screwed over by RNG or the AI doing AI things, but I can never guarantee anything in that regard. All I can ask is to either reload an earlier save or to try again with a different character should things go south. I'm sorry. Oh, don't get me wrong, I thoroughly enjoyed the tragic drama of it all. I agree with your points on the matter too, the writing is great and consistent. Adding things willy nilly would just ruin the overall vibe. I look forward to more from you! thanks for the insight into your mind Edited October 11, 2024 by KaitoKuroba1412XD
The Lord Posted October 14, 2024 Author Posted October 14, 2024 (edited) Update. Added what is roughly the first half of the rival maid expansion for submissives. If you want to try it out, take the first option in both "An Embarrassing Name" and "An Odd Rival". Afterwards, indulge the rival maid by playing her stupid games with her but be as nice as you can. Do not pick the first option in "Be Yourself", should you be presented with that event. The event you are looking for is called "Asking for Consent", its first option opens up the new path with the new events. There are ten in total for now, although two are mutually exclusive (which one you get depends on the size of your character's waistline, if you catch my drift). I wrote these to hopefully placate those who had asked about more opportunities for the player to play the maid. Please, tell me should I have missed the mark and misunderstood your wishes with the way I wrote them. Edit: Uploaded a hotfix that adds a somewhat important line of text I forgot. Consider redownloading the mod if you already grabbed it before the hotfix. I'm sorry for the inconvenience. Edited October 14, 2024 by The Lord 1
Adultman Posted October 15, 2024 Posted October 15, 2024 I don't know how much this can be done, but it would be possible to add a chain of events with prostitution, for example, if the doppelganger who took the throne has little money. Or enslavement
The Lord Posted October 15, 2024 Author Posted October 15, 2024 (edited) 1 hour ago, Adultman said: I don't know how much this can be done, but it would be possible to add a chain of events with prostitution, for example, if the doppelganger who took the throne has little money. Or enslavement Could you elaborate on that a little more, please? What do you mean exactly? For example, do you mean you are looking for the player to be sold as a prostitute by the doppelganger? Or is the doppelganger prostituting herself, ruining the player's reputation while at it? Or are you asking whether or not I could make use of the prostitute trait Carnalitas offers? Same for enslavement. I'd need a little more information before I can say either yes or no. Edited October 15, 2024 by The Lord
Adultman Posted October 15, 2024 Posted October 15, 2024 22 minutes ago, The Lord said: Could you elaborate on that a little more, please? What do you mean exactly? For example, do you mean you are looking for the player to be sold as a prostitute by the doppelganger? Or is the doppelganger prostituting herself, ruining the player's reputation while at it? Or are you asking whether or not I could make use of the prostitute trait Carnalitas offers? Same for enslavement. I'd need a little more information before I can say either yes or no. I meant when there is little money, forces the player to engage in prostitution using the Carnalitas system, Although the option of destroying reputation is also suitable
Adultman Posted October 15, 2024 Posted October 15, 2024 For example, there is a maid's event about training, which requires her to have more than 200 coins (I have never had one), but when she appears, she has 0 coins. And while the chain of events is going on, before the seizure of power, there is practically no place for her to take such an amount in an honest way. Alternatively, make an event so that the player pays this amount for training out of his own pocket, or the maid is engaged in prostitution, spoiling the reputation, which will eventually pass to the player after the seizure of power.
Adultman Posted October 15, 2024 Posted October 15, 2024 If we consider the option of slavery, then Carnalitas assigns a certain trait that is inherited. However, the maid trait does not allow you to have children. If you follow this branch of the submissive, then it would be logical that after the seizure of power, the player would be assigned the trait of a slave (As well as her descendants until she was freed), and the trait of a maid was removed so that the player could have children. Or change the line so that there is an opportunity to have children, but not to get married. Then the only way would be to condemn the player to prostitution. After a certain number of years, if treated well, the doppelganger could free the player from slavery
The Lord Posted October 15, 2024 Author Posted October 15, 2024 1 hour ago, Adultman said: I meant when there is little money, forces the player to engage in prostitution using the Carnalitas system, Although the option of destroying reputation is also suitable I'd rather leave that to the player's discretion. If they want to use prostitution, they are free to do so. Should they prefer other methods, that is fine too. I don't want to dictate how they roleplay their character. 1 hour ago, Adultman said: For example, there is a maid's event about training, which requires her to have more than 200 coins (I have never had one), but when she appears, she has 0 coins. And while the chain of events is going on, before the seizure of power, there is practically no place for her to take such an amount in an honest way. Alternatively, make an event so that the player pays this amount for training out of his own pocket, or the maid is engaged in prostitution, spoiling the reputation, which will eventually pass to the player after the seizure of power. The event for her improving her education through the use of money is meant for when the doppelganger has become your liege, not when she is still a maid. She takes all the player's money upon taking over and usually manages to get by with the money she can siphon from the realm. During testing, I've seen the education event pop up often enough that I didn't see any cause for concern. Is your doppelganger constantly going broke as your liege? I can't make the AI smarter, but I can put on some band aids if people frequently encounter issues with it. 1 hour ago, Adultman said: If we consider the option of slavery, then Carnalitas assigns a certain trait that is inherited. However, the maid trait does not allow you to have children. If you follow this branch of the submissive, then it would be logical that after the seizure of power, the player would be assigned the trait of a slave (As well as her descendants until she was freed), and the trait of a maid was removed so that the player could have children. Or change the line so that there is an opportunity to have children, but not to get married. Then the only way would be to condemn the player to prostitution. After a certain number of years, if treated well, the doppelganger could free the player from slavery But the player isn't a maid after the takeover. I never give them the respective trait. At least, that shouldn't be the case. Did you end up with the maid trait on your character? If so, then that'd be a bug. I also don't stop the player from having children. People playing with adult mods like getting laid, after all. So I leave that open to their preferences as well. The reason I don't allow the doppelganger to have children while she is still your maid is to save me the headache form having to transfer children on both sides. I also figured it'd be more fitting story-wise for the doppelganger to be way too fixated on the player's character to be interested in getting laid by anyone else. And just giving the player the slave trait seems odd to me. I'd have to find a reason for how they could be both a slave and a vassal at the same time. 'Cause usually one can't be both a slave and a ruler.
Adultman Posted October 15, 2024 Posted October 15, 2024 17 minutes ago, The Lord said: But the player isn't a maid after the takeover. I never give them the respective trait. At least, that shouldn't be the case. Did you end up with the maid trait on your character? If so, then that'd be a bug. I also don't stop the player from having children. People playing with adult mods like getting laid, after all. So I leave that open to their preferences as well. The reason I don't allow the doppelganger to have children while she is still your maid is to save me the headache form having to transfer children on both sides. I also figured it'd be more fitting story-wise for the doppelganger to be way too fixated on the player's character to be interested in getting laid by anyone else. And just giving the player the slave trait seems odd to me. I'd have to find a reason for how they could be both a slave and a vassal at the same time. 'Cause usually one can't be both a slave and a ruler. then I came across a mistake, because after the transfer of power, the player had a maid trait. I'll try it in a new game, and if the mistake happens again, I'll let you know.
Adultman Posted October 16, 2024 Posted October 16, 2024 An interesting point, there was a husband, the maid had already been hired by this point, several events had passed with her, my husband died, my queen remarried, a month later my second husband died, a month later the third, the fourth was still young by this time, the queen was engaged. There were no events with the maid, when the fourth husband finally grew up and she got married, the events never resumed. A tragic accident? )
The Lord Posted October 16, 2024 Author Posted October 16, 2024 14 minutes ago, Adultman said: An interesting point, there was a husband, the maid had already been hired by this point, several events had passed with her, my husband died, my queen remarried, a month later my second husband died, a month later the third, the fourth was still young by this time, the queen was engaged. There were no events with the maid, when the fourth husband finally grew up and she got married, the events never resumed. A tragic accident? ) The main event can't happen while you are betrothed. This is to prevent issues with switching the player character and their doppelganger around. The regular maid events should fire normally throughout all this, though. The only thing I check for those is whether or not the PC and doppelganger are available (i. e. not busy with an activity or war), whether they are ill or wounded (they must be neither for events to fire), and for some I also check for pregnancy on the player. If any of these are true, the main event can't fire either (again, to save me from having a headache trying to put everything right during and after the switch). Did you make sure to at least teach her how to read and write? If so, you can check the trigger for the main event inside IMU\common\on_action\imu_on_actions.txt. You are looking for the line that reads "imu_main_event = {", the trigger that comes right after will tell you whether or not your character was eligible if you read through it. That is by far my longest trigger as I need to account for many different things for safety's sake. There's a high chance your character might have simply failed one of the criteria.
nopoki6918 Posted October 16, 2024 Posted October 16, 2024 Is there content after we make an arrangement with the Maid if we foil her attempt to take my identity? The last one was where I got the modifier for Regular Days Off and then nothing. Not sure if I have to wait more or not.
The Lord Posted October 16, 2024 Author Posted October 16, 2024 57 minutes ago, nopoki6918 said: Is there content after we make an arrangement with the Maid if we foil her attempt to take my identity? The last one was where I got the modifier for Regular Days Off and then nothing. Not sure if I have to wait more or not. No, there is no further content past that point.
Adultman Posted October 16, 2024 Posted October 16, 2024 1 hour ago, The Lord said: The main event can't happen while you are betrothed. This is to prevent issues with switching the player character and their doppelganger around. The regular maid events should fire normally throughout all this, though. The only thing I check for those is whether or not the PC and doppelganger are available (i. e. not busy with an activity or war), whether they are ill or wounded (they must be neither for events to fire), and for some I also check for pregnancy on the player. If any of these are true, the main event can't fire either (again, to save me from having a headache trying to put everything right during and after the switch). Did you make sure to at least teach her how to read and write? If so, you can check the trigger for the main event inside IMU\common\on_action\imu_on_actions.txt. You are looking for the line that reads "imu_main_event = {", the trigger that comes right after will tell you whether or not your character was eligible if you read through it. That is by far my longest trigger as I need to account for many different things for safety's sake. There's a high chance your character might have simply failed one of the criteria. A couple more questions. Is there an age limit for maid events? For example, there is a series of wars, travel, etc., and by the time the player is released, the maid, like him, is 40-50 years old. Does late age affect events? And another question is, if the player is not sick, not injured, but has old injuries (one leg, disfigured face, etc.) also, does this affect the launch of events?
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