Siamero Posted April 24, 2024 Posted April 24, 2024 (edited) A renewal feature would be great! Also I noticed the water damage feature says it degraded the license in my inventory but it's not longer there when I check, says that the license is invalid as well on MCM but there is still the time remaining on it. And when I went to get a new one the guard kept saying I lost it or something and wouldn't let me buy a new one. Edited April 24, 2024 by Siamero
Nuascura Posted April 24, 2024 Author Posted April 24, 2024 2 hours ago, Siamero said: A renewal feature would be great! Also I noticed the water damage feature says it degraded the license in my inventory but it's not longer there when I check, says that the license is invalid as well on MCM but there is still the time remaining on it. And when I went to get a new one the guard kept saying I lost it or something and wouldn't let me buy a new one. Yes, that's how the feature works. License validity is separate from License cycle. In this mod's current state without a renewal feature, your only option is to stick without that privilege unless you want to retrieve a copy of the license book item via AIM or a similar mod.
iceta Posted April 24, 2024 Posted April 24, 2024 Maybe i'm stupid and this is working as intended, but whenever the bikini armor license feature is active any piece of clothing i wear triggers a guard response (even if it is not armour) is this intended?
Nuascura Posted April 24, 2024 Author Posted April 24, 2024 1 hour ago, iceta said: Maybe i'm stupid and this is working as intended, but whenever the bikini armor license feature is active any piece of clothing i wear triggers a guard response (even if it is not armour) is this intended? Yes, it’s working as intended. The Bikini License feature restricts wearing any and all items. Having a license on-hand, then, only allows the wearing of correctly tagged items. Get a Clothing or Armor License for immunity.
Hawkella Posted April 24, 2024 Posted April 24, 2024 On 4/19/2024 at 12:57 PM, Dragon4sex said: i have a problem, i am playing the skyrim AE version 1.6.640 and use licenses version 1.13.0 wich i want to say before, my problem is the only license that is traced is magik, means i have to get a magika curse but i can walk in heavy armor without a license and no one cares, may the problem be i do not have latest skyrim or could it be something else Also having this problem was fine in the older version.
iceta Posted April 24, 2024 Posted April 24, 2024 1 hour ago, Nuascura said: Yes, it’s working as intended. The Bikini License feature restricts wearing any and all items. Having a license on-hand, then, only allows the wearing of correctly tagged items. Get a Clothing or Armor License for immunity. Could i suggest a different license that allowed you to have clothes but if they were armor it would need to be with the keyword? Or would that be complicated?
KajsaRikka Posted April 24, 2024 Posted April 24, 2024 Thank you for the mod! Delicious food and so much of it. Btw, is creating an esl patch the best way to add spells to the BM_LicensesIgnoreSpell formlist? I have many mod-added spells that I want to exclude.
Nuascura Posted April 25, 2024 Author Posted April 25, 2024 6 hours ago, Hawkella said: Also having this problem was fine in the older version. I'm unsure which version you're referring to, and I don't know which version you're on. With your and your quoted replies together, I can only assume you mean that this issue didn't occur pre-1.13.0. Even then, I need a clearly reproducible process, on a clean setup, on a new character save, on the latest public version. 6 hours ago, iceta said: Could i suggest a different license that allowed you to have clothes but if they were armor it would need to be with the keyword? Or would that be complicated? It'd be easier to introduce option(s) that prevent Bikini License from checking for VendorItemClothing and VendorItemArmor. So, additional settings under Bikini License. 6 hours ago, KajsaRikka said: Thank you for the mod! Delicious food and so much of it. Btw, is creating an esl patch the best way to add spells to the BM_LicensesIgnoreSpell formlist? I have many mod-added spells that I want to exclude. Yes.
Hawkella Posted April 25, 2024 Posted April 25, 2024 10 hours ago, Hawkella said: Also having this problem was fine in the older version. Sorry, problem was on my end. didn't have PyramidUtils installed. Was this always a hard requirement ?
Jade514 Posted April 25, 2024 Posted April 25, 2024 (edited) Hey so i seem to be having an issue with this mod were none of the licences are being enforced how would i go about fixing this? i am playing on skyrim AE 1.6.640 since i downgraded if that might have something to do with it. Right so i fixed it if anyone else has an issue like this double check your versions of pyramid utils, papyrus extender and papyrus utils and get the newest compatible version of them if they are not updated for the game version you play or if you have the newest reinstall them i had the newest for my game version papyrus extender and papyrus utils but an outdated pyramid utils so i updated it, but that did not fix my issue so i reinstalled the other two and that did so i don't know why but from what i can see it seems like if you use MO2 sometimes things like Papyrus Extender can corrupt on windows 11 so i think MO2 might need some tweaking with Windows 11 but i could be wrong on that one. again just thought i should let people like me who have the issue know what fixed it for me hope you all have a good day/night. Edited April 26, 2024 by WolfPack51942 1
KajsaRikka Posted April 25, 2024 Posted April 25, 2024 13 hours ago, Nuascura said: Yes. Yay! Thank you.
Nuascura Posted April 26, 2024 Author Posted April 26, 2024 On 4/25/2024 at 2:04 AM, Hawkella said: Sorry, problem was on my end. didn't have PyramidUtils installed. Was this always a hard requirement ? Yeah, since 1.12. Been that way for a while, so the content difference must be significant on your end. On 4/25/2024 at 4:57 AM, supersobaka said: is it safe to instal mid game? Yep.
bmckinley50 Posted April 28, 2024 Posted April 28, 2024 is there a command to unlock the slavetats slot that is taken up by this mods tattoo's as they are locked even after uninstalling this mod
Nuascura Posted April 28, 2024 Author Posted April 28, 2024 51 minutes ago, bmckinley50 said: is there a command to unlock the slavetats slot that is taken up by this mods tattoo's as they are locked even after uninstalling this mod Probably but not sure. Instead, you could just reinstall the mod, properly disable the mod in-game this time, and then uninstall the mod.
DTESSurvivor Posted May 1, 2024 Posted May 1, 2024 So... Went for a simple play as it is the first time with this mod, gear & magic with Thaneship exception. Started the game, got the Whiterun Thaneship. Had to leave the castle and come back in for the Thaneship exception to be activated, no problem. Rode to Rorikstead and the Whiterun guards were very upset I was armed there. Rode outside Whiterun and one of the patrolling guards there was very upset I was armed. They didn't take my weapons but DID throw a DD on me. I AM running Open Cities so this may have something to do with this.
heilhobo Posted May 1, 2024 Posted May 1, 2024 just a thought to make it easier early game. Can you implement a cost vary by level? like it goes up 100 or 50 or something per level so early game you aren't unable to buy stuff and then late game its practically free?
Nuascura Posted May 1, 2024 Author Posted May 1, 2024 18 hours ago, BHAitken said: I AM running Open Cities so this may have something to do with this. Oh totally. There are some shenanigans with the current location detection that I need to fix, but even then, Open Cities may cause unexpected issues. If you haven't already, try disabling Worldspace detection in the MCM menu. 12 hours ago, heilhobo said: just a thought to make it easier early game. Can you implement a cost vary by level? like it goes up 100 or 50 or something per level so early game you aren't unable to buy stuff and then late game its practically free? Possible, but low-priority. For now, you could depend on the Insurance feature which raises its own cost based on your fame.
RegionsRules Posted May 6, 2024 Posted May 6, 2024 Don't know why, but this mod mistook my weapon attack for "magic" and failed to recognize my equiped vanilla sword. Switch to BM license and boom, work like a charm
moddingnoob Posted May 7, 2024 Posted May 7, 2024 I have nothing but the collar and curse tattoos equipped and the guards are still fining me for having detect magicka go off. What's going on?
Nuascura Posted May 7, 2024 Author Posted May 7, 2024 14 hours ago, RegionsRules said: Don't know why, but this mod mistook my weapon attack for "magic" and failed to recognize my equiped vanilla sword. Switch to BM license and boom, work like a charm 2 hours ago, moddingnoob said: I have nothing but the collar and curse tattoos equipped and the guards are still fining me for having detect magicka go off. What's going on? Enable Licenses' Log Traces and check your log for the violating FormID. If no form ID is provided, cross-reference with your in-game item and check whether your item releases any enchantment that can be located within a mod plugin under xEdit.
calvin_0 Posted May 11, 2024 Posted May 11, 2024 can this be update to only apply the license system on female character?
Nuascura Posted May 12, 2024 Author Posted May 12, 2024 On 5/10/2024 at 8:19 PM, calvin_0 said: can this be update to only apply the license system on female character? As an addition to what Someone92 said, Licenses doesn't even affect NPCs. If you're not using it for the PC, you don't have any reason to install this mod.
calvin_0 Posted May 12, 2024 Posted May 12, 2024 6 hours ago, Nuascura said: As an addition to what Someone92 said, Licenses doesn't even affect NPCs. If you're not using it for the PC, you don't have any reason to install this mod. i just wish for an option for to detect player's sex, so i can set for it to turn on only when i'm playing as a female character.
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