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The Sisterhood of Dibella LE (January 2025)


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Posted
On 12/27/2018 at 3:56 PM, XErmac said:

Is there a way to advance the quest through console ?

I want to get past the initiate part since probably iam stuck at it . even though i gave the Sybil like 70 mark of dibella and her goddes spoke to me 3 times . 

 

Sex with the Sybil is what makes the quest advance... giving her the marks is just an added bonus to earn a random skill point.

 

You need to have at least two sex sessions with her and get her to glow and have Dibella speak through her.

Posted
4 hours ago, DeepBlueFrog said:

I don't remember changing the hair style of the sisters. You probably have a conflicting mod loaded after this one.

Try moving both sisterhood mods near the end of your mod list.

 when i went back and changed back to the version 132 sisterhood the problem was gone (as it had been for all the months i had played the mod with no problem) (with no change in load order).  the problem was not that the hair changed but that no headgear were visible until i changed back to version 132 (the sisters were just bald)  so that is why i thought the problem was with 133 sisterhood but also using 132 sisterhood sisters and that the conflict was there.  Also the statue at the start of the mod was in a crouching position that never seemed to change as it did in version 132 (but i did not play past the going to the bards college)     again you have done so much work and you have my gratitude and appreciation.

 

also changing back to version 132 took care of the wall problem that others have recently mentioned.

Posted

yeah i can confirm i also had the sisters hood problem and yeah its just that there hoods are bugged its like that bug from the vanilla where vampires wearing the thieves guild hood would go bald visually it looks the same

Posted

Perhaps not helpful, but I'm also using 133 (upgraded from 132, not a new game), with of course the 132 "sisters" file, and I'm not seeing the problem described above.  Sisters with & without hoods both look normal.

Posted
On 12/13/2018 at 6:39 AM, myhouseatl said:

I converted it and it works fine.  Somewhere in the forums you can download a converted one.  I don't know why it isn't posted on the download page. 

thaaaaank u, then i need to search it!

Posted
On 12/29/2018 at 3:45 PM, DeepBlueFrog said:

I don't remember changing the hair style of the sisters. You probably have a conflicting mod loaded after this one.

Try moving both sisterhood mods near the end of your mod list.

Ive just updated to 133 and have many problems (Facetint,no headwear,hairmeshes).

I had a closer look to the bsa file and it seems there is something wrong...look at the filepath in the bsa

"test-games-data-tesv-skyrim-custom mods-02-release-dibella-sisterhood-dev-1.3.3-bsa-data"

Ive unpacked the bsa and use loose files.

Everything is fine now.

Posted
4 hours ago, Neo72 said:

Ive just updated to 133 and have many problems (Facetint,no headwear,hairmeshes).

I had a closer look to the bsa file and it seems there is something wrong...look at the filepath in the bsa

"test-games-data-tesv-skyrim-custom mods-02-release-dibella-sisterhood-dev-1.3.3-bsa-data"

Ive unpacked the bsa and use loose files.

Everything is fine now.

There was a problem but I repackaged the mod and uploaded it again. 

 

When did you download it?

Posted

after reading that you repacked the mod and realizing that i downloaded it initially immediately, i re downloaded it since you said you had repacked it.  that solved the hair and headgear problem and i think that was the reason i had problems.

 

I still have the problem of the wall and another piece of wall on the other side. 

Posted
2 hours ago, theban1350 said:

after reading that you repacked the mod and realizing that i downloaded it initially immediately, i re downloaded it since you said you had repacked it.  that solved the hair and headgear problem and i think that was the reason i had problems.

 

I still have the problem of the wall and another piece of wall on the other side. 

I fixed the wall on my end but I have not released an update yet.

Posted

will wait because your mods are so good. thanks again for all your work. I use almost all of your mods and update very quickly. so are there any of your other mods i should reload due to repacking in the last 2 weeks. 

Posted
1 minute ago, theban1350 said:

will wait because your mods are so good. thanks again for all your work. I use almost all of your mods and update very quickly. so are there any of your other mods i should reload due to repacking in the last 2 weeks. 

As far as I know, that was the only one where the files had that issue with the paths.

Posted

I suppose the answer to this would be a spoiler, but I don't think the question is... well, just in case I'll put it in a tag.  It's about a hidden temple rumour:

Spoiler

One dialogue response says something about a secret temple south of Falkreath, locatable by following a travelling sister.  Is this a red herring, or is there actually such a place?  And does one really have to wander the roads looking for a travelling sister going the right way, and slowly walk along with her?  If so... could you provide at least a hint on which roads might have such a travelling sister?

 

Posted

My English is bad.

Guys help. I have installed the Kids Are Alright mod. Fjotra sexlab does not work.
I removed Fjotra TKAA from tesedit. Not working again 
.

Posted

Finished this today, and it was pretty great. I also have some suggestions like some people.

 

The sisters really need an overhaul. They all look ugly, except for Senna if you have Bijin Wives. There are a lot of NPC mods out there with cute females and you can replace their looks out there.

Also, it was really awkward how Mother Hamal was just there in the Temple when the entire thing was going on, as well as the sisters just carrying on with their normal routine. I'm talking about the Purification path. What I would suggest is, after recovering Haelga's item from Sanguine, you would go back to the Temple only to find the sisters there, but no Fjotra or Hamal. What would happen is, the sister would constantly gather around the bathing area or whatever having an orgy with a bunch of Dremoras or creatures from Dragonborn (would require the DLC, obviously) like the tentacle creature (forgot his name lol), and then one by one you'd have to rescue then, just like you do normally. Actually, maybe even spice things up and have the temple be guarded by a bunch of dremora, and you have to pretend to be corrupted as well and have sex with them, and THEN they allow you to talk to the sisters. Or you could sneak through the back door which is apparently never used if you don't wanna do that. Also would be cool if the more the temple got corrupted, the more it would look like it. So, maybe a few items here and there like skooma lying around, vibrators/devious devices (just the actual props, I'm not talking about making it a requirement), vibrators, items that indicate torture/BDSM like from ZAZ devices, and so on. Maybe some paintings, strokes of blood on the wall, moanings on the background, and such.

 

And then the last quest is, you have to rescue the Sybil and spare/kill Mother Hamal. Maybe just place then in a vanilla dungeon or whatever, guarded by Dremora, or maybe they're in a hidden part of the Temple, that's accessible through the kitchen, or the underground baths. Then you could use speech to persuade her, or a bit of a dialogue puzzle that involves the player's knowledge of the lore or the mod, so that you had to progress through a few different dialogue choices, and if you got all right she'd be persuaded to be purified, otherwise she would become hostile or simply refuse to go back.

 

Also, some quests really need some clarification and/or some changing. The part where you have to look for two sisters is cool because it makes you actually use your head, but the fact that one of the sisters is on the very dungeon that you're forced to go through when rescuing the sybil is kinda weird. I was clueless at first, and then I realized that was one of the sisters. I thought she was a random NPC that was part of the scenario. And the 'find a key to open chest' parts are also kinda patronizing. Maybe add some dialogue with more clues. I know that once you know where it is, it's pretty silly and easy to find, but especially the key to open Hamal's chest in the underground baths is in such a weird spot, because there is literally no other instance in any other quest mod or vanilla quest I've played thus far that does that. Just drops the key in between some spots.

 

Also, the most important part of all, and I think a bug that really ruins the mod: The food in the kitchen counts as stolen if you try to take it, even if you've finished the quest. Reeeeaally immersion breaking stuff.

 

Jokes aside, I love the mod, I just wish it got a bit more attention.

Posted
6 hours ago, Daedric Prince of Lust said:

[1]What I would suggest is, after recovering Haelga's item from Sanguine, [..].

 

[2]Also would be cool if the more the temple got corrupted, [..]

 

[3]And then the last quest is, you have to rescue the Sybil and spare/kill Mother Hamal. Maybe just place then in a vanilla dungeon or whatever, guarded by Dremora, or maybe they're in a hidden part of the Temple, that's accessible through the kitchen, or the underground baths.[..]

 

[4][..]The part where you have to look for two sisters is cool because it makes you actually use your head, but the fact that one of the sisters is on the very dungeon that you're forced to go through when rescuing the sybil is kinda weird. [..]

 

[5]Also, the most important part of all, and I think a bug that really ruins the mod: The food in the kitchen counts as stolen if you try to take it, even if you've finished the quest. Reeeeaally immersion breaking stuff.

You got me thinking a bit along your ideas :classic_cool:

[1]Those Dremora are a nice touch, especially the guarding function :classic_biggrin:. But to avoid conflicts, they should only appear in the inner sanctum. Not in the public room! :classic_smile:

[2]And the temple activites of the sisters could indeed be increased. Maybe 4-6 times a day ? ? Though I would recommend to leave Fjotra and Hamal in the temple and still accessible. Mod conflicts to be avoided again!

ZAP/DD decorations sound wonderful. But since the rooms are already pretty crowded I would suggest them primarily in the bath.

 

[3]Final rescue quest sounds intriguing. Killing Hamal is again a bad idea for me (danger of conflicts). But that's easily avoidable, especially if you are on the purity path. A hidden world would be the perfect stage for that. Something like Sam's little dream world or the Soul Cairn. Acessible through the statue in the bath. :classic_cool:

 

[4]Solving that logic loop with Fjotra's prison and the dead sister would be nice. But it sounds a bit difficult and woud take some effort. The solution and story logic could be

Spoiler
  1. prerequisite:
    1. clean up the sister scene objects from where they are now
    2.  have a new hidden room somewhere in the Redoubt. Hide it with furniture, clutter or debris. It should not be visible before the quest reaches the correct stage <-- the choice depends on the story. It could even be it's own cell to screen these edits from other mods in the Redoubt.
    3. move the whole sister scene in there. It could be designed in an even more horrific sight when there is now more space to play with.
    4. you could still  leave hints of the sister's fate in the room with Fjotra.
      1. Traces of a blood ritual at the defiled shrine!
      2. A blood splattered dress maybe?
      3. An object that could be inspected and gives details in a message box?
      4. Traces of vicious deeds in the nearby bedroom?
  2. in game
    1. rescue Fjotra
    2. get the task about the two sister
    3. optional: get a hint from Fjotra about a hidden room and another victim (the sister), maybe get a key(still optional) or a clue where to look
    4. enable an activator that allows to immersively "discover" the hidden area
    5. enable an activator to immersively "unhide" the area. The PC could push the furniture or use a shovel/pickaxe to clean debris
    6. discover the hidden area, the sister and her tale

 

[5]The food bug is an ownership thing from the vanilla game. But I would advocate against a mass edit in the kitchen to fix that.

Perhaps it can be eliminated with the player becoming a member of the correct faction when the quest progresses? ?  I think I will take a look in the CK later today and see if I come up with an idea for that.

Posted
On 1/2/2019 at 5:48 AM, legraf said:

I suppose the answer to this would be a spoiler, but I don't think the question is... well, just in case I'll put it in a tag.  It's about a hidden temple rumour:

  Hide contents

One dialogue response says something about a secret temple south of Falkreath, locatable by following a travelling sister.  Is this a red herring, or is there actually such a place?  And does one really have to wander the roads looking for a travelling sister going the right way, and slowly walk along with her?  If so... could you provide at least a hint on which roads might have such a travelling sister?

 

That's a rumor from SexLab Stories.

All rumors from that mod are red herring if you don't have the mod they refer to. They were designed as a shout out to the modding community and the lore they created through these mods. 

 

Besides they are rumors... who knows if they are right or not? :)

10 hours ago, zergi said:

My English is bad.

Guys help. I have installed the Kids Are Alright mod. Fjotra sexlab does not work.
I removed Fjotra TKAA from tesedit. Not working again 
.

Try placing Sisterhood at the end of your load order.

5 hours ago, Daedric Prince of Lust said:

Finished this today, and it was pretty great. I also have some suggestions like some people.

 

The sisters really need an overhaul. They all look ugly, except for Senna if you have Bijin Wives. There are a lot of NPC mods out there with cute females and you can replace their looks out there.

Also, it was really awkward how Mother Hamal was just there in the Temple when the entire thing was going on, as well as the sisters just carrying on with their normal routine. I'm talking about the Purification path. What I would suggest is, after recovering Haelga's item from Sanguine, you would go back to the Temple only to find the sisters there, but no Fjotra or Hamal. What would happen is, the sister would constantly gather around the bathing area or whatever having an orgy with a bunch of Dremoras or creatures from Dragonborn (would require the DLC, obviously) like the tentacle creature (forgot his name lol), and then one by one you'd have to rescue then, just like you do normally. Actually, maybe even spice things up and have the temple be guarded by a bunch of dremora, and you have to pretend to be corrupted as well and have sex with them, and THEN they allow you to talk to the sisters. Or you could sneak through the back door which is apparently never used if you don't wanna do that. Also would be cool if the more the temple got corrupted, the more it would look like it. So, maybe a few items here and there like skooma lying around, vibrators/devious devices (just the actual props, I'm not talking about making it a requirement), vibrators, items that indicate torture/BDSM like from ZAZ devices, and so on. Maybe some paintings, strokes of blood on the wall, moanings on the background, and such.

 

And then the last quest is, you have to rescue the Sybil and spare/kill Mother Hamal. Maybe just place then in a vanilla dungeon or whatever, guarded by Dremora, or maybe they're in a hidden part of the Temple, that's accessible through the kitchen, or the underground baths. Then you could use speech to persuade her, or a bit of a dialogue puzzle that involves the player's knowledge of the lore or the mod, so that you had to progress through a few different dialogue choices, and if you got all right she'd be persuaded to be purified, otherwise she would become hostile or simply refuse to go back.

 

Also, some quests really need some clarification and/or some changing. The part where you have to look for two sisters is cool because it makes you actually use your head, but the fact that one of the sisters is on the very dungeon that you're forced to go through when rescuing the sybil is kinda weird. I was clueless at first, and then I realized that was one of the sisters. I thought she was a random NPC that was part of the scenario. And the 'find a key to open chest' parts are also kinda patronizing. Maybe add some dialogue with more clues. I know that once you know where it is, it's pretty silly and easy to find, but especially the key to open Hamal's chest in the underground baths is in such a weird spot, because there is literally no other instance in any other quest mod or vanilla quest I've played thus far that does that. Just drops the key in between some spots.

 

Also, the most important part of all, and I think a bug that really ruins the mod: The food in the kitchen counts as stolen if you try to take it, even if you've finished the quest. Reeeeaally immersion breaking stuff.

 

Jokes aside, I love the mod, I just wish it got a bit more attention.

Thanks for the suggestions.

 

Some of these ideas are doable and some require more extensive work than I am prepared to do at this point. 

 

Adding signs of degradation and corruption to the temple is on my to do list already. 

Adding dremoras in the temple itself would be problematic.

 

I will look into fixing the food issue although I believe it is already resolved if you talk to Senna about becoming a sister. Once you complete the quest about donations, and save Fjotra, you should be added to the right faction to access the kitchen items.

 

On the point of the missing sisters - the sister actually needs to be in the same place as Fjotra since she is supposed to have been sent out to save her. I could look into moving the body elsewhere instead of letting it inside a living area though.

Posted
1 hour ago, DeepBlueFrog said:

Once you complete the quest about donations, and save Fjotra, you should be added to the right faction to access the kitchen items.

According to the CK the cell belongs to the MarkarthTempleofDibellaFaction.

A quick check in game tells me that I can take items below 30 gold of value. Things greater 30 are considered stealing. I am a sister in the purification branch in that game.

Maybe some faction relationships are not set perfectly ?

I saw 3 factions with _SLSD_something but only 2 were visible as friends in the MarkarthTempleofDibellaFaction window. ?

 

Same thing in the baths

Posted
1 hour ago, worik said:

According to the CK the cell belongs to the MarkarthTempleofDibellaFaction.

A quick check in game tells me that I can take items below 30 gold of value. Things greater 30 are considered stealing. I am a sister in the purification branch in that game.

Maybe some faction relationships are not set perfectly ?

I saw 3 factions with _SLSD_something but only 2 were visible as friends in the MarkarthTempleofDibellaFaction window. ?

 

Same thing in the baths

Did you complete Senna’s quest with donations to the temple?

Posted
33 minutes ago, DeepBlueFrog said:

Did you complete Senna’s quest with donations to the temple?

I already "donated" a few hundred items :classic_wink: Right now I have the never-ending(?) collection quest still running.

Questline is at the point where I have to collect the daggerfall clovers. It takes time, because I won't steal.

Posted
12 hours ago, DeepBlueFrog said:

That's a rumor from SexLab Stories.

All rumors from that mod are red herring if you don't have the mod they refer to. They were designed as a shout out to the modding community and the lore they created through these mods. 

 

Besides they are rumors... who knows if they are right or not? :)

 

Oh, oops!  I was misled by the context... wrong DBF mod.  But on that subject... DeepBlueFrog, you make great mods.  Thank you.

Posted

I'd like to add to everyone else's idea and make Daggerfall Clovers a bit easier to acquire. Having to run all over Skyrim when you don't use fast-travel is really awkward.  Maybe you can get them from travelling sisters, from Haelga, make a deal with the Thieves Guild to get them, etc., that way you can bump up the requirement to 10 clovers, but because they're easier to find/acquire, it doesn't feel like a glorified fetch quest. Maybe even make it a possible reward from collecting donations, and make them a quest item so that players don't accidentally sell them, up until you need to use them for the quest. Also doesn't force players to break into homes and steal them, which feels especially bad since it goes against the main purpose of the mod.

Posted

Hello, I'm having issues with balckmailing Haelga after giving her the 3 marks. I completely finished the vanilla quest and the option still won't show up. I saw that someone had a fix by starting the thieve's guild quest, but that doesn't work for me either. Pushing it all the way down the load order won't work either. Is there a way for me to skip it altogether or a way to fix it?

Posted
7 hours ago, Bakurai77 said:

Hello, I'm having issues with balckmailing Haelga after giving her the 3 marks. I completely finished the vanilla quest and the option still won't show up. I saw that someone had a fix by starting the thieve's guild quest, but that doesn't work for me either. Pushing it all the way down the load order won't work either. Is there a way for me to skip it altogether or a way to fix it?

It has been a while but I think you have to talk back to Svana first before going back to Haelga after completing the vanilla quest.

Posted
4 hours ago, DeepBlueFrog said:

It has been a while but I think you have to talk back to Svana first before going back to Haelga after completing the vanilla quest.

I might've tried that and it failed but since my saves are too far forward and back from this I'll give it another shot. Thanks

Posted
2 hours ago, Bakurai77 said:

I might've tried that and it failed but since my saves are too far forward and back from this I'll give it another shot. Thanks

So I retried it by speaking to svana after getting the 3 marks and nothing showed up, so I finished the vanilla quest and svana and haelga doesn't have the new options I could ask haelga prior to turning in the marks but its the old option and doesn't change anything

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