Jump to content

The Sisterhood of Dibella LE (January 2025)


Recommended Posts

Posted

The release is going to be delayed by a few days, partly because I spent more time on the Sanguine Debauchery patch than I originally expected and partly because there is a severe issue in the Temple of Dibella causing the game to crash frequently when you open the menu with ESC.

 

I don't know what could be causing that or where to begin troubleshooting the issue, so it will take me time to fix it.

Posted

Or you got scripts that keep running when in menu mode but that can't work properly in this paused state.
i know there's a way to detect if the player is in menu mode, but i can't remember how or find the function on the ck page. :/

Posted

since it crashes at the menu maybe the MCM menu of the mod has something to do with it. 

 

 

Or you got scripts that keep running when in menu mode but that can't work properly in this paused state.

i know there's a way to detect if the player is in menu mode, but i can't remember how or find the function on the ck page. :/

 

I don't have an MCM menu for the sisters, so that's ruled out.

 

I did see loops to detect if the menu is open in other examples of code, so I can look at that. 

 

Right now, I am investigating a potential issue with SafetyLoad, which is known to cause CTD on ESC in some conditions.

Posted

Ya, Safety Load. As many problems as it solves, the many it produces. i really hope the author of the plugin can solve those problems somehow.

 

Little suggestion: Test you mod w/o other mods, except the needed ones and with as less SKSE plugins as possible.

i learned this the hard way, when testing APPS. :/

Posted

Ya, Safety Load. As many problems as it solves, the many it produces. i really hope the author of the plugin can solve those problems somehow.

 

Little suggestion: Test you mod w/o other mods, except the needed ones and with as less SKSE plugins as possible.

i learned this the hard way, when testing APPS. :/

 

I come from the other direction - I prefer to test my mods in real life conditions and real data, that is with many other mods around. I can't test them with everything out there but the least I can do is test with the mods I am using, especially the ones I am working on.

 

That's how I could find out that Alicia was wandering around out of her basement long before you met her (fixed) or that summoned spriggans from SD have Alicia's voice (not fixed yet :) ).

Posted

So, I bet most of you know this or this has been reported before, but I use safety load and had many crashes with inventory screens

and hitting the escape button.  I found out that the safety load.ini in the SKSE plugin folder has a line called EnableOnlyLoading.

If you set that line equal to true (EnableOnlyLoading = true) it stopped all the inventory crashes from occuring for me. 

Hope this helps if no one has used that yet.

Posted

So, I bet most of you know this or this has been reported before, but I use safety load and had many crashes with inventory screens

and hitting the escape button.  I found out that the safety load.ini in the SKSE plugin folder has a line called EnableOnlyLoading.

If you set that line equal to true (EnableOnlyLoading = true) it stopped all the inventory crashes from occuring for me. 

Hope this helps if no one has used that yet.

 

That's what I am planning on trying tonight. I will report here if it is working for the Temple.

Posted

Making progress... hopefully I can wrap this update up tonight.

 

In the meantime, another teaser... the Sisters seem to like their new baths.

 

 

post-159469-0-24212200-1387316035_thumb.png

Posted

I was hoping to have a release tonight but I am still getting crashes around the temple (even after removing SafetyLoad).

I will investigate that further tomorrow.

Posted

Do you have SFO or WATER installed?

 

I do have a version of WATER installed (1.6b).

 

Is that known to cause issues with ESC menu?

 

This has been happening only recently and only in the Temple of Dibella so far.

 

Edit: I haven't touched that one in a while... there is a 1.81 version on Nexus.

Is there a more recent (and stable) realistic water mod? any experience with Realistic Water 2?

Posted

Nah. But WATER can cause crashes in Markarth in some configurations.

i use PureWaters, as it looks good and has a so little perfomance drop, that it's not even worth mentioning, but you loose the 3d waves and plants.

i never tried realistic waters, as it edits to many stuff for my taste, which might screw with Private Needs.

As for your menu error: Does this happen only for the main menu?

Posted

Nah. But WATER can cause crashes in Markarth in some configurations.

i use PureWaters, as it looks good and has a so little perfomance drop, that it's not even worth mentioning, but you loose the 3d waves and plants.

i never tried realistic waters, as it edits to many stuff for my taste, which might screw with Private Needs.

As for your menu error: Does this happen only for the main menu?

 

So far it only happens when I press ESC and in general, in the Temple of Dibella... but not always at the same time or in the same spot.

 

It happens regularly when I am done talking to Hamal and accepting the quest for the Sybil (I try to save after accepting the quest and instant crash when pressing ESC). 

 

Of course, nothing in the log.

 

I haven't seen a crash with the favorite or magic/skills menu yet.

Posted

if it's happening even when you're in an interior cell, then WATER is not the reason.

i'm completly out of guesses what's causing your problem, but still suspect a script that doesn't like the pause state, of which i don't know if it differes between the inventory and the games main menu.

Posted

if it's happening even when you're in an interior cell, then WATER is not the reason.

i'm completly out of guesses what's causing your problem, but still suspect a script that doesn't like the pause state, of which i don't know if it differes between the inventory and the games main menu.

 

My next test is to add safety checks along those lines to scripts that are running on triggers inside the temple and stop them if they are triggered while the menu is up.

 

if your using safetyload and experiencing to many crashing try open the safetyload.ini and make the option true it should have less crashes that way.

 

I experienced the same crash with and without SafetyLoad, regardless of how that option is set, so I am pretty sure that mod is not at fault.

Posted

My next test is to add safety checks along those lines to scripts that are running on triggers inside the temple and stop them if they are triggered while the menu is up.

i was not talking about your mod, as the source can be in another mod as well.

i would go with trial and error, by deactivating every mod, activate only 5 at once and repeat until the error comes up again and then just figure out, which of the last 5 activated mods is causing it.

Posted

 

My next test is to add safety checks along those lines to scripts that are running on triggers inside the temple and stop them if they are triggered while the menu is up.

i was not talking about your mod, as the source can be in another mod as well.

i would go with trial and error, by deactivating every mod, activate only 5 at once and repeat until the error comes up again and then just figure out, which of the last 5 activated mods is causing it.

 

 

That's next on the agenda - test the Dibella quest without my mod and see if it still crashes.

 

At this point, I am thinking of releasing the mod with the possibility of a crash. It is not too critical as it doesn't always happen and when it does, it is in the temple. People can still open the menu outside of the temple.

 

I was hoping to release it tonight but I am also running into a file size issue for the upload due to the new content. I need extra time to simplify it, so maybe tomorrow or friday.

Posted

The new version is up with a lot of changes. 

It doesn't go as far as I had planned and it may still have an issue with crashes when opening the main menu inside the temple, but at this point, I have ran out of things to test so I really need feedback on that one.

 

I hope you enjoy the new content.

 

What changed:

 

- Added a storage room and an underground bath chamber to the Sanctum.
- Removed clutter and added two work stations in Sanctum
:: Wait outside the temple for 10 days if you visited it recently to allow for the cell to reset
- Replaced most statues with original Dibella statues (thanks @azmodan22 !!)
 
- Housekeeping: Removed unused scripts and renamed forms
- Fixed: Missing training dialogues from Sisters
- Fixed: Beautified some of the sisters (Anwen especially)
- Fixed: Get rid of debug messages for Sanctum trigger
- Fixed: Improved daily schedule of sisters after completion of Sybil rescue. They should not gather in the main temple anymore. Instead, they will officiate, bathe and sleep.
- Rebuilt Lessons scene and Initiation quests as two separate quests
- Checked trigger to start Sybil behavior. Added safety to restart it in case it fails.
:: Added condition on Agent of Dibella status
- Fjotra missing her bindings
:: Checked trigger when entering the room (add check for quest stage)
- Check random start of lessons scene
:: Reduce frequency / add a chance of triggering
- Fixed Sister comment about not enough money if repeated services asked
- Added secondary trigger for lessons in main temple
- Fixed AI package getting sisters stuck at temple door at night
- Fixed AI package moving Hamal away from Sanctum while T01 is running
- Switched Hamal and Fjotra in sexlab code for lesson scene
 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...