emes Posted September 5, 2023 Posted September 5, 2023 View File [XCL] Spike Fun Adds a variety of drug-spiking and non-con sex to the workplace, bar, and club. Author: usagitriplesix Spike Fun - Version 0.15+ for X-Change Life 0.23 Update News: Everybody thank McLurkington who took on huge the task of tracking down all of thee incompatibilities between Spike Fun and the XCL 0.23 update--there would likely not be a build to try out with this new version of XCL otherwise. Please note that there were huge changes to the latest game update, so bugs should be expected. If you're playing with the last public XCL 0.22 release, you'll need to use Spike Fun 0.14. Spike Fun - Version 0.14 for X-Change Life 0.22 Update News: Spike Fun 0.14 was made based on work-in-progress builds XCL 0.22, and should hopefully address a lot of issue left over from the transition (but will obviously add new issues, too). I'm adding some new "modules" that include optional content that I've been working on: Tiny-Dick Chad - A very brutal long-term encounter that will dominate your entire run. Don't use unless you want that. Dr. Healgood - Got that annoying 3-Wishes effect? Dr. Healgood might have the cure. As these are still unfinished, I haven't made them work without the Knock-off Pharmacy mod. For now, it's a hard requirement. TD Chad also requires the HGH Side Effect (see below). Installation You NEED to install: The MEDIA file The most recent CODE file Optional scenario files (Only use if you want these!): IMPORTANT: These are unfinished and experimental. They require the Knock-off Pharmacy mod, and the TD Chad needs the HGH Side Effect mod to progress. (I've also made a patch to address some issues.) The TD Chad file The Dr. Healgood file Support my insanity? If you feel compelled to throw money at me to encourage me to keep doing all of the stuff I do, my SubscribeStar page is still operational. (Patreon, too, but they're...well, patreon.) Mind, my game, Interns of Ecstasy Island, is not currently in development, but I may do some other projects, as well as continue on with making ALL the mods for XCL. What is Spike Fun?: Originally intended to allow the player to be spiked with the pills from BR Pills while at work or the bar, it has since been expanded to allow for pills and drugs with a wide range of combination effects as well as non-consensual sex scenarios. As of 0.8+, the mod include some "story" scenarios to add more variety to the experience. Drink Spikes - It’s Not Just You You’re not the only one who needs to watch your drink; all of the bar girls are also at risk. Some of the girls may become “unavailable” for a while, if a would-be spiker has their way with them. (A mod that adds extra bar girls is recommended.) Spike Activity and Crime Reporting The bar and club both have periods where drink-spikes are more and less frequent. Visiting them during these periods have a higher risk of drinks being spiked. While the club activity periods ebb and wane on their own, the bar’s activity can be influenced by the player. If you witness a drink-spiking attempt, you can report it to the authorities—the Summer City Police Department has officers occasionally at the bar, and have a booth at the mall where they can be contacted. (The mall booth also has spiking activity notices.) If you spot someone attempting to drug one the bar girls, you can also intervene—your success may depend on your skills and how drunk you are, however. Each drink-drugging crime reported has a chance of helping the SCPD end the current wave of spiking activity, and calm things down at the bar. Drink-Spike Culprits The people putting drugs into drinks now have a little more motivation and personality. What kind of transformation and side effects the player character gets hit with may depend on what they’re after. Some of them may be influenced by interactions with the player character, directly, or indirectly. (Some may not take well to busybodies who keep reporting them and their friends to the police… ) Mixed in with the minor drink spike events are a few large ones, which could have severe, longer-lasting impacts on the PC. Spikers Make House Calls Sometimes, you just can’t say “no”—likely because you’ve been drugged by a highly illegal substance only found in Summer City’s black market. If you get hit by one of these special drugs, you may find yourself “willingly” inviting a stranger into your room for late-night activities. (Don’t worry, they effects should wear off…eventually.) Picking Up Girls is More Annoying Has picking up bar girls been too easy and free of aggravation? This version of Spike Fun expands on the interruption events from previous builds, that would sometimes get between you and your hookup target. Sometimes, they’re innocent and harmless events, and other times, it’s your competition trying to beat you to the girl. There’s a bit more variety to these events, in the hopes that your bar visits will be more interesting. Minor Bar Girls Getting tired of being able to reliably find a hot porn-star to hit on each night at the bar? This option solves that problem! Now, there's a chance non-porn-stars being at the bar. They do very little for now, other than take up space, but if you get a drink and wait a while, maybe they'll leave and someone more attractive will appear. You’re Not Safe as a Girl Girl spikes are a thing, now. Both at the bar and the club, women can be drugged and taken advantage of—watch your drinks! Your coworkers can spike you, too. Both as a saleswoman and a secretary, you might find an aphrodisiac slipped into your coffee. Additional Side Effects and Combos I’ve recreated some of the BR Pills as side effects, so they can be used in combination with other pill types. A Kannagi (masturbation denial) / Continue pill? Empress / Clone pill? These are possible, now. Special Scenarios There are some longer stories being added to make things more interesting. The Mandatory Stripper story. There's a chance you'll get slipped a pill in the bar and will be required to strip X-number of times before you can change back. (An option to disable this story has been added to the menu. Requirements: In order to function properly, you need to include these mods in your load order: Drug Framework 3 (Preferably my new version) Strongly Recommended: My Diagnostic Kiosk - This expansion of part of the BR Pills mod will help you find out what you’ve been drugged with. You'll have little in-universe way of knowing what you've been hit with without it. Also good: My Bruce Attacks! modlet will allow Bruce to hit on you in a couple of Spike Fun situations. Mod Compatibility Needless to say, this version of Spike Fun is extremely invasive, and touches on many passages of the game, so there are likely going to be unintended interactions with other mods. Currently, I’ve used it with these mods without issues: Bar Girl Mods! - So far, no problems with any basic bar girl mods that don't do anything more extreme than just adding another girl to the bar. I recommend adding more girls for a better experience, as some scenarios can make them disappear for a few weeks. There is direct support for: Prolonged Arousal Penalties - Ruined orgasms and failed masturbation attempts will add to PAP penalties. My Drug mods - While Caliente and Futility are bundled with Spike Fun, Yes, and others, are optional drugs that can be used on the player when installed. Pharm-Rx - Spike Fun should recognize and use some of the drugs from the mod HGH Side Effect - There are some special scenarios built around this mod (Please see the patch I made to help with some of the issues) DatDude's Oral Pills - If the mod is installed, these may be selected during a drink spike event. Pregmod - (Note: Hasn't been tested in a long time!) The SWP nanobots have will be added as a possible drug effect if this mod is detected. WARNING: Some combinations of side effects can result in situations many have deemed to be... "unplayable." No known conflicts: Bar Drugging (may be out of date?) - Both mods should work together, but your character will be abused... a lot. Also, police reporting won't have any effect on Bar Drugging. Recommended: Too Horny to Sleep (THotS) - With so many effects that trigger because of orgasm, THotS adds some extra "challenge." (I've made a patch for this mod as well.) Incompatible: Brrtz-More Bar Characters Avaible - Spike Fun attempts to manage bar patrons, adding and removing characters as needed for stories. Brrzt-MBCA overwrites these changes in order to add more characters, meaning Spike Fun characters may never appear, and characters who shouldn't be available will show up. Customizing your experience: I've created a mod for Spike Fun intended to make it easier for you to customize your experience! You'll need to do a little editing of the TWEE file, yourself, but I've tried to make it as easy as possible. There's even a chance I didn't completely break Spike Fun in the process of creating it! For the modders out there (or console users), I've set up a slew of new variables that will allow you to create mods to adjust various story chances. See the spoiler'd text for what to look for in the Spike Fun Core file: Spoiler <!-- Story Chance Variables --> <!-- This section sets the basic chances of "bar-girl blocker" scenarios firing --> <!-- Foxhunt club recruitment - Evil guy has more punishing effects, such as complete orgasm denial - Chances can change based on "spike heat": - low = smallest chance - med-low - med-high - high = highest chance --> (set:$storychancesetting_fhc_low to 3) (set:$storychancesetting_fhc_medlow to 4) (set:$storychancesetting_fhc_medhigh to 6) (set:$storychancesetting_fhc_high to 8) (set:$storychancesetting_fhcevil_low to 1) (set:$storychancesetting_fhcevil_medlow to 2) (set:$storychancesetting_fhcevil_medhigh to 4) (set:$storychancesetting_fhcevil_high to 6) <!-- Mina - Asian TF story --> (set:$storychancesetting_mina to 7) <!-- Other Bar Girl Clone Types --> (set:$storychancesetting_histype to 7) <!-- Smartie wants a dumb GF - Initial encounter (no spikes) --> (set:$storychancesetting_smartiegfstart to 5) <!-- Braggart - Not implimented yet! --> (set:$storychancesetting_braggart to 0) <!-- This section sets the basic chances of these "backroom sex" scenarios firing --> (set:$storychancesetting_standard to 50) <!-- Regular backroom event with RNG-determined pills --> (set:$storychancesetting_foxhuntfasttrack to 1) <!-- Get into the FHC *fast!* --> (set:$storychancesetting_foxhuntfollowup to 15) <!-- Follow-up sex as a "fox" --> (set:$storychancesetting_geeks to 6) <!-- Multiple geeks want to fuck a hottie--> (set:$storychancesetting_hghbait to 6) <!-- Small-dicked guys hope you'll get the HGH effect --> (set:$storychancesetting_bimbo to 4) <!-- Recruited by the "Bimbo Brigade"--> (set:$storychancesetting_smartiegf to 2) <!-- Smartie wants a bimbo GF - MUST have encountered him 1st! --> (set:$storychancesetting_breederfreek to 2) <!-- Guy wants you hot and ready all the time? Doesn't really work --> (set:$storychancesetting_punishing to 2) <!-- This guy just wants to hit you with something punishing --> Special Credit The clone pill code, and one of the big inspirations for the mod, comes from Heck Tate's Random Work Spike mod (Not required). MCL compatibility by Sorrow. NonCon "Don't Cum" mini-game and other code support from Apologetic. Special thanks to Badrabbit, Heck Tate, and Portinari, who's mods I blatantly stole from in putting this together (primarily for my own amusement). Submitter emes Submitted 09/04/2023 Category Gameplay Changes & Events Requirements Drug Framework 3 1
ewelgulo Posted September 5, 2023 Posted September 5, 2023 ERROR! I don't know if it has a connection with the bar drug mod (I'm using both), but it happened that the character after being drugged, and having the first partner, another one appears, BUT, not losing the bar for "CUM" haha, so I got stuck in this scene, if anyone wants to solve it, there's a bug
emes Posted September 5, 2023 Author Posted September 5, 2023 1 hour ago, ewelgulo said: ERROR! I don't know if it has a connection with the bar drug mod (I'm using both), but it happened that the character after being drugged, and having the first partner, another one appears, BUT, not losing the bar for "CUM" haha, so I got stuck in this scene, if anyone wants to solve it, there's a bug I'm not surprised. I haven't seen this particular bug, but I had plenty that prevented me from being able to continue. Not even sure where to start with addressing the issues, so hopefully some other coding gurus may have a chance of figuring out. (Or, perhaps, later versions of the base game will have a more appropriate sex sequence to use...)
Lazyby Posted September 9, 2023 Posted September 9, 2023 If mod loader 1.1.2 is required, it'd be nice if you included it in the downloads. I couldn't find any old archives of XCL that had an older mod loader, the only reason I could try this out was because I had a old zip file that still had 1.1.2 in it. Attaching it here for anyone else having trouble. mod-loader-1.1.2.jar
emes Posted September 10, 2023 Author Posted September 10, 2023 8 hours ago, Lazyby said: If mod loader 1.1.2 is required, it'd be nice if you included it in the downloads. I couldn't find any old archives of XCL that had an older mod loader, the only reason I could try this out was because I had a old zip file that still had 1.1.2 in it. Attaching it here for anyone else having trouble. mod-loader-1.1.2.jar 2.55 MB · 0 downloads It really should be required, but someone reported that there was an issue with using 1.1.3. I've managed to confirm it, but not narrow down the exact cause (I think it may have something to do with the metadata that lists the specific compatibility requirements...seems right now, that's hurting more than helping). I tried stripping all metadata from the .twee files, and that's allowed it to work with the newer version of Mod Loader. I'll try to see if I can get a better idea of what's going on as I update it to work with the new mechanics or XCL v0.18.
LTD Posted October 9, 2023 Posted October 9, 2023 There's definitely a problem with the 1.13 mod loader. Ran into an error, narrowed things down until this: Spoiler Thank you guys for letting me know 1.12 is needed, and for linking it!
emes Posted October 9, 2023 Author Posted October 9, 2023 Mod loader 1.1.2 shouldn't necessarily be needed, but I always unpack the TWEE files for the mods I work with, and I forgot that it tends to freak out if they're archived. I guess I'll just need to remove the meta data for the time being.
cnwjr Posted October 11, 2023 Posted October 11, 2023 Major bug in Spike Fun 005c!!! The core twee file uses $items for storing the pills and chances of activating. Unfortunately, this is the global variable that contains the miscellaneous inventory of the game. The computer, body pillow, robot vacuum & watches at a minimum are stored here. None of those items are available after the 'spike pill selection' passage is called. 1
emes Posted October 12, 2023 Author Posted October 12, 2023 17 hours ago, cnwjr said: Major bug in Spike Fun 005c!!! The core twee file uses $items for storing the pills and chances of activating. Unfortunately, this is the global variable that contains the miscellaneous inventory of the game. The computer, body pillow, robot vacuum & watches at a minimum are stored here. None of those items are available after the 'spike pill selection' passage is called. I was not aware (I barely understand how the code works). I'll have to look into that and see if I can fix it.
cnwjr Posted October 13, 2023 Posted October 13, 2023 11 hours ago, emes said: I was not aware (I barely understand how the code works). I'll have to look into that and see if I can fix it. In the 'spike pill selection' passage in the ... Core.twee file, simply change the variable $items to something else. Since it isn't currently used anywhere else in your twee files, I suggest using a temporary variable name _items - if you expect you will need to use the variable elsewhere in the future, try prefixing it with the mod name: e.g. $sfitems
ObedientCat Posted October 14, 2023 Posted October 14, 2023 (edited) Getting an error in the new escape-from-bar sequence cat-call gauntlet The (else:) changer should be stored in a variable or attached to a hook. Macros like this should appear before a hook: (else: ...)[Some text] With all images showing at once, and no reachable buttons at the bottom. Edited October 14, 2023 by ObedientCat
emes Posted October 14, 2023 Author Posted October 14, 2023 5 hours ago, ObedientCat said: Getting an error in the new escape-from-bar sequence cat-call gauntlet The (else:) changer should be stored in a variable or attached to a hook. Macros like this should appear before a hook: (else: ...)[Some text] With all images showing at once, and no reachable buttons at the bottom. I guess I put that out the door too quickly. I wanted to fix a couple of critical bugs, and didn't think that sequence would add a new one, so I didn't test. Whoops!
Askwer_ Posted October 14, 2023 Posted October 14, 2023 " I can't (display:) the passage 'club spike' because it doesn't exist. I tried to use a macro, but its call wasn't written correctly." I got this trying to go to the club Anyone know what I did wrong? 1
ImposterSyndrome Posted November 10, 2023 Posted November 10, 2023 Hello! Does this mod still require [XCL] Drug Framework [for 0.18a] - X-Change Life - LoversLab? That mod's page says that it has been discontinued, and to use [XCL] Drug Framework 2 [for 0.18a] - X-Change Life - LoversLab instead. 1
magismoke Posted November 16, 2023 Posted November 16, 2023 Not sure why, but the wonka shop mod doesn't get detected, despite being installed.
emes Posted November 16, 2023 Author Posted November 16, 2023 On 11/10/2023 at 11:49 AM, ImposterSyndrome said: Hello! Does this mod still require [XCL] Drug Framework [for 0.18a] - X-Change Life - LoversLab? That mod's page says that it has been discontinued, and to use [XCL] Drug Framework 2 [for 0.18a] - X-Change Life - LoversLab instead. Use Drug Framework 2 and make sure you have the Caliente and Futility from my Drugs mod as well. It's been updated to use those new versions. 15 minutes ago, magismoke said: Not sure why, but the wonka shop mod doesn't get detected, despite being installed. It's a mod-loader issue that I thought was supposed to have been resolved. The fix is to rename the wonka XCL to ZIP, unpack it, and put the TWEE file in the mods folder where Mod Loader can see it.
WhiteNoiseMaker Posted November 22, 2023 Posted November 22, 2023 I'm not sure why, but I keep getting a message in the bar when talking to any of the girls: Quote There isn't a temp variable named _around in this place.Temp variables only exist inside the same passage, hook, or lambda in which they're created This is from an existing save. It worked fine previously unmodded, but now it just keep twitching out when I try to talk to the bar girls.
WhiteNoiseMaker Posted November 22, 2023 Posted November 22, 2023 I am also getting the beginning of a forced non-con event when I try to leave the bar without talking to anyone, and get the following message: Quote I can't (display:) the passage 'wait progress begin' because it doesn't exist.I tried to use a macro, but its call wasn't written correctly. I hope this is helpful, not sure what is happening.
WhiteNoiseMaker Posted November 22, 2023 Posted November 22, 2023 I'm also getting a similar message when I got visit The Mall and try to use the New U Machine now:
emes Posted November 22, 2023 Author Posted November 22, 2023 13 hours ago, WhiteNoiseMaker said: I'm not sure why, but I keep getting a message in the bar when talking to any of the girls: This is from an existing save. It worked fine previously unmodded, but now it just keep twitching out when I try to talk to the bar girls. Update your Mod Loader. You'll want at least version 1.2.0 moving forward, as it's added the ability for modders to use the [around] tag, which allows modifying passages without overwriting the base game. A lot of modders are going to be using it to help keep mods more compatible.
WhiteNoiseMaker Posted November 22, 2023 Posted November 22, 2023 2 hours ago, emes said: Update your Mod Loader. You'll want at least version 1.2.0 moving forward, as it's added the ability for modders to use the [around] tag, which allows modifying passages without overwriting the base game. A lot of modders are going to be using it to help keep mods more compatible. Thanks, that helped a great deal. I still get the error at the New U Machine, but I have the female-New-U mod loaded; which I am not sure if it's interfering with the machine, but is allowing me to use it without errors if I am pilled, so functionality is still kind of there.
emes Posted November 22, 2023 Author Posted November 22, 2023 I'm afraid I don't know anything about what's modding the New-U machine, or what might be wrong. I just know the errors you were posting were clearly because of the [around] tag, and that's all new Mod Loader stuff.
Sakhmeth Posted December 29, 2023 Posted December 29, 2023 (edited) [Edit] Error was cause by a different similar mod. Edited December 29, 2023 by Sakhmeth
Sakhmeth Posted December 29, 2023 Posted December 29, 2023 (edited) [Edit] Error was cause by a different similar mod. Edited December 29, 2023 by Sakhmeth
Indarello Posted January 29, 2024 Posted January 29, 2024 (edited) Hi great mod, please provide walkthrough how to achieve new stories. I think I was not able to reach anything except when you are drugged and forced to chat few people before leave bar (first image). Have not been able to reach Simon dialog (second image) and x-change promo girl (image 5) Also do you think this is ok that there so many conflicts? I installed mods that were recommended Spoiler Edited January 29, 2024 by Indarello 1
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