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[Mod][XCL] Spike Fun (XCL 0.25)


emes

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Posted
1 hour ago, GEK15 said:

which of the files should download and install i am using the 25.9 version of the game

The JULY 2026 mods + the requirements listed on mod page.

Posted (edited)

Spiked in the Broken, videos became full-screen with single button to progress below, then during sex scene just full screen no buttons available.

 

Using the Hard Mode mod; so when I reloaded save, went directly back to the same scene, this time windows correctly sized! Relief!

Edited by FO4again
  • 2 weeks later...
Posted
On 8/29/2026 at 7:50 AM, GEK15 said:

which of the files should download and install i am using the 25.9 version of the game

Use only the files specifically made for the 0.25.9 version of the game. ;) (Just uploaded those today.)

 

Posted

Question about requirements for latest version:

 

Requirements

Spike Fun requires:

  • U666 Drug Framework 4

  • U666 DF4 Spike Drug Registry

  • U666 Effects Core

  • U666 Spike Fun Media

Do I understand correctly that the 2nd file, U66 DF4 Spike Registry should now be replaced by Drug Framework - Spike Registry v0.2.1 ?

 

Thanks!

Posted (edited)

Hey,

Spike Fun 0.22.1 conflicts smh with new Effects core 0.1.1. Getting "Unable to load mods - A circular dependency and/or load order specification between two or more mods has been detected" mesage in mod loader when I try to validate or build. 

upd: update didn't fix it, but it seems that with BarWhore mod disabled I don't get abovementioned error in mod loader.

Edited by pirkka
updated info
Posted
On 9/12/2026 at 7:31 AM, FO4again said:

Question about requirements for latest version:

 

Requirements

Spike Fun requires:

  • U666 Drug Framework 4

  • U666 DF4 Spike Drug Registry

  • U666 Effects Core

  • U666 Spike Fun Media

Do I understand correctly that the 2nd file, U66 DF4 Spike Registry should now be replaced by Drug Framework - Spike Registry v0.2.1 ?

 

Thanks!

 

Yes, replace the old one with Drug Framework - Spike Registry v0.2.1.xcl.

 

 

On 9/12/2026 at 3:05 PM, pirkka said:

Hey,

Spike Fun 0.22.1 conflicts smh with new Effects core 0.1.1. Getting "Unable to load mods - A circular dependency and/or load order specification between two or more mods has been detected" mesage in mod loader when I try to validate or build. 

upd: update didn't fix it, but it seems that with BarWhore mod disabled I don't get abovementioned error in mod loader.

 

Nanobods is the one I was pointed to that had an error with the circular requirements. Neither Nanobods nor BarWhore will work with this version of Spike Fun. We need some sort of updates/compatibility patches.

 

Posted

Running into an error when going to the broken drum and trying to chat with someone:

Sorry to interrupt, but this page's code has got itself in a mess.
InvalidCharacterError: Failed to execute 'setAttribute' on 'Element': ';' is not a valid attribute name.
Error: Failed to execute 'setAttribute' on 'Element': ';' is not a valid attribute name.
at ja
at ja
...

 

This is my modlist, using only your mods:

Enabled,Mod Name,Version,Author,Last Updated,Load Order
true,X-Change邃「 Life,0.25.9,Aphrodite,7/8/26,0
true,U666 Drug Framework,4.8.2,Usagi Triplesix / GPT-assisted rebuild,9/13/26,1
true,U666 DF4 Spike Drug Registry,0.2.1,Usagi Triplesix / GPT-assisted,9/13/26,2
true,U666 - Drink Spike Redux,0.2.6,usagitriplesix / GPT-assisted rebuild,9/13/26,3
true,U666 Drug Baby-Bomb,0.4.1,usagitriplesix,9/18/26,4
true,U666 Drug Chill Pill,0.1.1,usagitriplesix,9/18/26,5
true,U666 Drug Cock-Up,0.6.7,usagitriplesix,9/18/26,6
true,U666 Drug Confidence,0.1.7,usagitriplesix,9/18/26,7
true,U666 Drug Flirtatious Femme,0.1.6,usagitriplesix,9/18/26,8
true,U666 Effects Core,0.1.3,usagitriplesix / GPT-assisted consolidation,9/18/26,9
true,U666 Drug - LactiFlow,0.1.5,usagitriplesix / GPT-assisted build,9/18/26,10
true,U666 Drug - Nymph-O,0.1.6,usagitriplesix,9/18/26,11
true,U666 Drug - Tabula Rasa,0.3.6,usagitriplesix,9/18/26,12
true,U666 Drug - TenderTouch,0.1.5,usagitriplesix / GPT-assisted build,9/18/26,13
true,U666 HGH Effect Core,0.2.4,usagitriplesix + ChatGPT,9/18/26,14
true,U666 Pill - Resistance Plus,0.1.3,usagitriplesix,9/18/26,15
true,U666 Pill - SoloLock,0.1.3,usagitriplesix,9/18/26,16
true,U666 Spike Fun Media,0.15.0,usagitriplesix,9/13/26,17
true,U666 Spike Fun,0.22.8,usagitriplesix,9/18/26,18
true,U666 Drug Hold-Out,0.1.6,usagitriplesix,9/18/26,19
true,U666 Drug Overdrive,0.2.11,usagitriplesix,9/18/26,20
true,U666 Drug Penance,0.1.16,usagitriplesix,9/18/26,21
true,U666 Drug X-Tender,0.0.13,usagitriplesix,9/18/26,22
true,U666 Drug Yes,0.5.8,usagitriplesix,9/18/26,23
true,U666 MilkTinue Pill,0.1.7,usagitriplesix / GPT-assisted build,9/18/26,24
true,U666 Pill - Yin-Yang,0.1.3,usagitriplesix,9/18/26,25
Posted
6 hours ago, ODevil said:

Running into an error when going to the broken drum and trying to chat with someone:

Sorry to interrupt, but this page's code has got itself in a mess.
InvalidCharacterError: Failed to execute 'setAttribute' on 'Element': ';' is not a valid attribute name.
Error: Failed to execute 'setAttribute' on 'Element': ';' is not a valid attribute name.
at ja
at ja
...

I have run into this same error for a long time now, maybe half a year or even a full one. Finally got motivated to track down the reason with someone else also running into this error and found that at least these two link-repeat in passage "bar chat patrons" were culprits:
(link-repeat:"<img class='wobbly' src='img/npc/spikefun/femcop/sf_femcop_" + (text:$femcop_num) + "_icon.jpg'; width=100%; height=auto;>")
and
(link-repeat:"<img class='wobbly' src='img/MinorBarGirls/V1/"+ _npc + "_icon.jpg'; width=100%; height=auto;>")

I am not sure if the other two link-repeat using img tag ("sfcop" and "mina") have the same problem because those npc:s didn't spawn immediately with a new game so my testing was inconclusive.

Managed to fix the error by replacing in "Spike Fun v07X Stories - Bar Patron Management.twee":
(link-repeat:"<img class='wobbly' src='img/npc/spikefun/femcop/sf_femcop_" + (text:$femcop_num) + "_icon.jpg'; width=100%; height=auto;>")
with
(link-repeat:(pic:"npc/spikefun/femcop/sf_femcop_" + (text:$femcop_num) + "_icon.jpg","portrait","wobbly"))
and
(link-repeat:"<img class='wobbly' src='img/MinorBarGirls/V1/"+ _npc + "_icon.jpg'; width=100%; height=auto;>")
with
(link-repeat:(pic:"MinorBarGirls/V1/" + _npc + "_icon.jpg","portrait","wobbly"))
also to be safe these should probably be changed too:
(link-repeat:"<img class='wobbly' src='img/npc/spikefun/cop_w_icon/sf_cop_" + (text:$sfcop_num) + "_icon.jpg'; width=100%; height=auto;>")
to
(link-repeat:(pic:"npc/spikefun/cop_w_icon/sf_cop_" + (text:$sfcop_num) + "_icon.jpg","portrait","wobbly"))
and
(link-repeat:"<img class='wobbly' src='img/npc/girls/mina/bar_icon.jpg'; width=100%; height=auto;>")
to
(link-repeat:(pic:"npc/girls/mina/bar_icon.jpg","portrait","wobbly"))

Luckily there was a working link-repeat with the bar guys using that (pic:"filepath"+"more filepath","portrait","wobbly") format as example otherwise finding a working solution might have been too bothersome.

Posted
On 9/12/2026 at 3:05 PM, pirkka said:

Hey,

Spike Fun 0.22.1 conflicts smh with new Effects core 0.1.1. Getting "Unable to load mods - A circular dependency and/or load order specification between two or more mods has been detected" mesage in mod loader when I try to validate or build. 

upd: update didn't fix it, but it seems that with BarWhore mod disabled I don't get abovementioned error in mod loader.

 

Is there a version of BarWhore out for XCL 0.25.9? I haven't done anything compatibility wise, if there is, so they just might not work together yet.

 

 

7 hours ago, Deicida said:

I have run into this same error for a long time now, maybe half a year or even a full one. Finally got motivated to track down the reason with someone else also running into this error and found that at least these two link-repeat in passage "bar chat patrons" were culprits:

 

Thanks! The fix should be in the latest update.

 

Posted

Trying to load Cosplay Locations and Spike Fun together gives me a "circular dependency or load order" error and prevents the mod loader from validating the file.

Posted
On 9/20/2026 at 4:22 AM, emes said:

 

Is there a version of BarWhore out for XCL 0.25.9? I haven't done anything compatibility wise, if there is, so they just might not work together yet.

 


Nope. And I don't know will it be released in the future.

Posted

What exactly triggers a roll for if you get a spike? I've been going to the bar while it's considered unsafe but can't seem to proc any spikes. I have the frequency set to the highest in mod options.

Posted
1 minute ago, Crazy sam10 said:

What exactly triggers a roll for if you get a spike? I've been going to the bar while it's considered unsafe but can't seem to proc any spikes. I have the frequency set to the highest in mod options.

 

You need to buy yourself a drink. At the club, the spikes will happen immediately if they roll. At the bar, those spike rolls will happen every time you revisit the main screen--I try to boot you back there every time you're done with a chat conversation, and every time you "pass time" and wait for the generic bar girls to leave. 

Other mods that change how spikes work can break the system, so you have to be careful which mods you use.

Oh, and, of course, you need all of the prerequisite files, like the Spike Registry, as that determines what pills can be used.

Posted
2 hours ago, emes said:

 

You need to buy yourself a drink. At the club, the spikes will happen immediately if they roll. At the bar, those spike rolls will happen every time you revisit the main screen--I try to boot you back there every time you're done with a chat conversation, and every time you "pass time" and wait for the generic bar girls to leave. 

Other mods that change how spikes work can break the system, so you have to be careful which mods you use.

Oh, and, of course, you need all of the prerequisite files, like the Spike Registry, as that determines what pills can be used.

I can only assume my RNG was playing with my mind since after posting this I managed to get a proc. But good to know the specifics anyway way, thanks.

Posted (edited)
7 hours ago, Crazy sam10 said:

I can only assume my RNG was playing with my mind since after posting this I managed to get a proc. But good to know the specifics anyway way, thanks.

RNG defo... I've played with Rare and +5% settings in the Broken Drum and have been spiked almost systematically, on another run have had settings on normal/standard (>> rare) and didn't get spiked for first 2 weeks.

Edited by FO4again

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