FO4again Posted August 29 Posted August 29 1 hour ago, GEK15 said: which of the files should download and install i am using the 25.9 version of the game The JULY 2026 mods + the requirements listed on mod page.
FO4again Posted August 29 Posted August 29 (edited) Spiked in the Broken, videos became full-screen with single button to progress below, then during sex scene just full screen no buttons available. Using the Hard Mode mod; so when I reloaded save, went directly back to the same scene, this time windows correctly sized! Relief! Edited August 29 by FO4again
emes Posted September 12 Author Posted September 12 On 8/29/2026 at 7:50 AM, GEK15 said: which of the files should download and install i am using the 25.9 version of the game Use only the files specifically made for the 0.25.9 version of the game. (Just uploaded those today.)
FO4again Posted September 12 Posted September 12 Question about requirements for latest version: Requirements Spike Fun requires: U666 Drug Framework 4 U666 DF4 Spike Drug Registry U666 Effects Core U666 Spike Fun Media Do I understand correctly that the 2nd file, U66 DF4 Spike Registry should now be replaced by Drug Framework - Spike Registry v0.2.1 ? Thanks!
pirkka Posted September 12 Posted September 12 (edited) Hey, Spike Fun 0.22.1 conflicts smh with new Effects core 0.1.1. Getting "Unable to load mods - A circular dependency and/or load order specification between two or more mods has been detected" mesage in mod loader when I try to validate or build. upd: update didn't fix it, but it seems that with BarWhore mod disabled I don't get abovementioned error in mod loader. Edited September 13 by pirkka updated info 1
emes Posted September 13 Author Posted September 13 On 9/12/2026 at 7:31 AM, FO4again said: Question about requirements for latest version: Requirements Spike Fun requires: U666 Drug Framework 4 U666 DF4 Spike Drug Registry U666 Effects Core U666 Spike Fun Media Do I understand correctly that the 2nd file, U66 DF4 Spike Registry should now be replaced by Drug Framework - Spike Registry v0.2.1 ? Thanks! Yes, replace the old one with Drug Framework - Spike Registry v0.2.1.xcl. On 9/12/2026 at 3:05 PM, pirkka said: Hey, Spike Fun 0.22.1 conflicts smh with new Effects core 0.1.1. Getting "Unable to load mods - A circular dependency and/or load order specification between two or more mods has been detected" mesage in mod loader when I try to validate or build. upd: update didn't fix it, but it seems that with BarWhore mod disabled I don't get abovementioned error in mod loader. Nanobods is the one I was pointed to that had an error with the circular requirements. Neither Nanobods nor BarWhore will work with this version of Spike Fun. We need some sort of updates/compatibility patches. 1
ODevil Posted September 19 Posted September 19 Running into an error when going to the broken drum and trying to chat with someone: Sorry to interrupt, but this page's code has got itself in a mess. InvalidCharacterError: Failed to execute 'setAttribute' on 'Element': ';' is not a valid attribute name. Error: Failed to execute 'setAttribute' on 'Element': ';' is not a valid attribute name. at ja at ja ... This is my modlist, using only your mods: Enabled,Mod Name,Version,Author,Last Updated,Load Order true,X-Change邃「 Life,0.25.9,Aphrodite,7/8/26,0 true,U666 Drug Framework,4.8.2,Usagi Triplesix / GPT-assisted rebuild,9/13/26,1 true,U666 DF4 Spike Drug Registry,0.2.1,Usagi Triplesix / GPT-assisted,9/13/26,2 true,U666 - Drink Spike Redux,0.2.6,usagitriplesix / GPT-assisted rebuild,9/13/26,3 true,U666 Drug Baby-Bomb,0.4.1,usagitriplesix,9/18/26,4 true,U666 Drug Chill Pill,0.1.1,usagitriplesix,9/18/26,5 true,U666 Drug Cock-Up,0.6.7,usagitriplesix,9/18/26,6 true,U666 Drug Confidence,0.1.7,usagitriplesix,9/18/26,7 true,U666 Drug Flirtatious Femme,0.1.6,usagitriplesix,9/18/26,8 true,U666 Effects Core,0.1.3,usagitriplesix / GPT-assisted consolidation,9/18/26,9 true,U666 Drug - LactiFlow,0.1.5,usagitriplesix / GPT-assisted build,9/18/26,10 true,U666 Drug - Nymph-O,0.1.6,usagitriplesix,9/18/26,11 true,U666 Drug - Tabula Rasa,0.3.6,usagitriplesix,9/18/26,12 true,U666 Drug - TenderTouch,0.1.5,usagitriplesix / GPT-assisted build,9/18/26,13 true,U666 HGH Effect Core,0.2.4,usagitriplesix + ChatGPT,9/18/26,14 true,U666 Pill - Resistance Plus,0.1.3,usagitriplesix,9/18/26,15 true,U666 Pill - SoloLock,0.1.3,usagitriplesix,9/18/26,16 true,U666 Spike Fun Media,0.15.0,usagitriplesix,9/13/26,17 true,U666 Spike Fun,0.22.8,usagitriplesix,9/18/26,18 true,U666 Drug Hold-Out,0.1.6,usagitriplesix,9/18/26,19 true,U666 Drug Overdrive,0.2.11,usagitriplesix,9/18/26,20 true,U666 Drug Penance,0.1.16,usagitriplesix,9/18/26,21 true,U666 Drug X-Tender,0.0.13,usagitriplesix,9/18/26,22 true,U666 Drug Yes,0.5.8,usagitriplesix,9/18/26,23 true,U666 MilkTinue Pill,0.1.7,usagitriplesix / GPT-assisted build,9/18/26,24 true,U666 Pill - Yin-Yang,0.1.3,usagitriplesix,9/18/26,25
Deicida Posted September 19 Posted September 19 6 hours ago, ODevil said: Running into an error when going to the broken drum and trying to chat with someone: Sorry to interrupt, but this page's code has got itself in a mess. InvalidCharacterError: Failed to execute 'setAttribute' on 'Element': ';' is not a valid attribute name. Error: Failed to execute 'setAttribute' on 'Element': ';' is not a valid attribute name. at ja at ja ... I have run into this same error for a long time now, maybe half a year or even a full one. Finally got motivated to track down the reason with someone else also running into this error and found that at least these two link-repeat in passage "bar chat patrons" were culprits: (link-repeat:"<img class='wobbly' src='img/npc/spikefun/femcop/sf_femcop_" + (text:$femcop_num) + "_icon.jpg'; width=100%; height=auto;>") and (link-repeat:"<img class='wobbly' src='img/MinorBarGirls/V1/"+ _npc + "_icon.jpg'; width=100%; height=auto;>") I am not sure if the other two link-repeat using img tag ("sfcop" and "mina") have the same problem because those npc:s didn't spawn immediately with a new game so my testing was inconclusive. Managed to fix the error by replacing in "Spike Fun v07X Stories - Bar Patron Management.twee": (link-repeat:"<img class='wobbly' src='img/npc/spikefun/femcop/sf_femcop_" + (text:$femcop_num) + "_icon.jpg'; width=100%; height=auto;>") with (link-repeat:(pic:"npc/spikefun/femcop/sf_femcop_" + (text:$femcop_num) + "_icon.jpg","portrait","wobbly")) and (link-repeat:"<img class='wobbly' src='img/MinorBarGirls/V1/"+ _npc + "_icon.jpg'; width=100%; height=auto;>") with (link-repeat:(pic:"MinorBarGirls/V1/" + _npc + "_icon.jpg","portrait","wobbly")) also to be safe these should probably be changed too: (link-repeat:"<img class='wobbly' src='img/npc/spikefun/cop_w_icon/sf_cop_" + (text:$sfcop_num) + "_icon.jpg'; width=100%; height=auto;>") to (link-repeat:(pic:"npc/spikefun/cop_w_icon/sf_cop_" + (text:$sfcop_num) + "_icon.jpg","portrait","wobbly")) and (link-repeat:"<img class='wobbly' src='img/npc/girls/mina/bar_icon.jpg'; width=100%; height=auto;>") to (link-repeat:(pic:"npc/girls/mina/bar_icon.jpg","portrait","wobbly")) Luckily there was a working link-repeat with the bar guys using that (pic:"filepath"+"more filepath","portrait","wobbly") format as example otherwise finding a working solution might have been too bothersome. 1
emes Posted September 20 Author Posted September 20 On 9/12/2026 at 3:05 PM, pirkka said: Hey, Spike Fun 0.22.1 conflicts smh with new Effects core 0.1.1. Getting "Unable to load mods - A circular dependency and/or load order specification between two or more mods has been detected" mesage in mod loader when I try to validate or build. upd: update didn't fix it, but it seems that with BarWhore mod disabled I don't get abovementioned error in mod loader. Is there a version of BarWhore out for XCL 0.25.9? I haven't done anything compatibility wise, if there is, so they just might not work together yet. 7 hours ago, Deicida said: I have run into this same error for a long time now, maybe half a year or even a full one. Finally got motivated to track down the reason with someone else also running into this error and found that at least these two link-repeat in passage "bar chat patrons" were culprits: Thanks! The fix should be in the latest update. 2
nicknameq Posted Monday at 10:00 AM Posted Monday at 10:00 AM Trying to load Cosplay Locations and Spike Fun together gives me a "circular dependency or load order" error and prevents the mod loader from validating the file.
pirkka Posted Monday at 05:28 PM Posted Monday at 05:28 PM On 9/20/2026 at 4:22 AM, emes said: Is there a version of BarWhore out for XCL 0.25.9? I haven't done anything compatibility wise, if there is, so they just might not work together yet. Nope. And I don't know will it be released in the future.
Crazy sam10 Posted Thursday at 05:02 PM Posted Thursday at 05:02 PM What exactly triggers a roll for if you get a spike? I've been going to the bar while it's considered unsafe but can't seem to proc any spikes. I have the frequency set to the highest in mod options.
emes Posted Thursday at 05:06 PM Author Posted Thursday at 05:06 PM 1 minute ago, Crazy sam10 said: What exactly triggers a roll for if you get a spike? I've been going to the bar while it's considered unsafe but can't seem to proc any spikes. I have the frequency set to the highest in mod options. You need to buy yourself a drink. At the club, the spikes will happen immediately if they roll. At the bar, those spike rolls will happen every time you revisit the main screen--I try to boot you back there every time you're done with a chat conversation, and every time you "pass time" and wait for the generic bar girls to leave. Other mods that change how spikes work can break the system, so you have to be careful which mods you use. Oh, and, of course, you need all of the prerequisite files, like the Spike Registry, as that determines what pills can be used. 1
Crazy sam10 Posted Thursday at 08:02 PM Posted Thursday at 08:02 PM 2 hours ago, emes said: You need to buy yourself a drink. At the club, the spikes will happen immediately if they roll. At the bar, those spike rolls will happen every time you revisit the main screen--I try to boot you back there every time you're done with a chat conversation, and every time you "pass time" and wait for the generic bar girls to leave. Other mods that change how spikes work can break the system, so you have to be careful which mods you use. Oh, and, of course, you need all of the prerequisite files, like the Spike Registry, as that determines what pills can be used. I can only assume my RNG was playing with my mind since after posting this I managed to get a proc. But good to know the specifics anyway way, thanks.
FO4again Posted yesterday at 03:34 AM Posted yesterday at 03:34 AM (edited) 7 hours ago, Crazy sam10 said: I can only assume my RNG was playing with my mind since after posting this I managed to get a proc. But good to know the specifics anyway way, thanks. RNG defo... I've played with Rare and +5% settings in the Broken Drum and have been spiked almost systematically, on another run have had settings on normal/standard (>> rare) and didn't get spiked for first 2 weeks. Edited yesterday at 03:35 AM by FO4again
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