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I hope Starfield does not kill Fallout 4 modding


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Posted
On 9/21/2023 at 7:49 AM, ebbluminous said:

What we really need to discuss is will FO3:Remastered modding kill FO4 modding...

 

Is that really happening though?

I'd love to have FO NV remastered in FO4 .

It has great erotic mods more than FO4, even the ones that have bene ported were more extensive in FO NV than in FO4.

So maybe that could get modders to update their FO NV mods so they work in that new product.

Posted
1 hour ago, katrina.balanchuk said:

 

Is that really happening though?

I'd love to have FO NV remastered in FO4 .

It has great erotic mods more than FO4, even the ones that have bene ported were more extensive in FO NV than in FO4.

So maybe that could get modders to update their FO NV mods so they work in that new product.

It was in some legal papers recently so, it seems it was in the works. The reference goes back a couple of years, so who knows. But I wouldn't put it past Toddy and co...

Can't see them remastering FNV before FO3

  • 3 weeks later...
Posted
On 9/2/2023 at 1:47 AM, BAB PEEG said:

Going to take months for starfield to be worth playing, moders have to fix the ugly models, bad weapon sounds, no jiggle physics, the billions of bugs,etc.

Months?

Nope, it will be about 2 years.  Creation Kit is out next Fall.  Even so jiggle physics for Skyrim baseline was BNB took about just over 2 years.  SMP for Skyrim relatively new thing in it's current form at least.  Fallout 4s jiggle physics not even close to Skyrim.

 

Not interested in using "goggle" physics either.

 

Starfield graphically is very similar to Mass Effect Andromeda, which is honestly the better game due to story, better game mechanics, and well most everything.  So Starfield is a 10 year old game not next Gen.  Best thing it has going for it is space combat with ships, which is a system that is more complete in other games aka being a le to fly in atmosphere and blow up ground targets.

 

Fallout 4 was a stronger game in about every way possible and could be played without mods.  Starfield oy has it's ship designer to keep players attention.

Posted

Starfield is made lot in in modders in mind, but basegame is just so boring, bland and repetitive, with copy-pasted AI gen content.

I dont think it will kill or even win skyrim or FO4 modding.

I did like my first hours in game, but mid to late game it just got so boring, bland and annoying boring dialogs.

Im done with that game, maybe try it again after few years, goty version whatever, with some mods, but im not advanced modder and havent released anything, but i can say my interest to mod SF is very low.

 

I did really hope that it would be awesome game with years to play, but no. Still it has potential if bethesda will fix entire game. Game engine is still great with lot of potential.

i have played FO4 again with some new mods and I begin to miss jet pack, climbing and some stuff what are in SF

Companions are thousand times more interesting in FO4, lot more immersive world. things that keep playing.

Posted

Nah, people aren't going to be universally interested in one singular game like that, especially when Starfield's reception has been.. mixed, to say the least. lol

 

Personally based on what I've seen of it, I have no real interest in playing it myself right now, but that might change years later if people manage to completely transform it the way they did with Skyrim.

Posted

Yeah, right now i'm not really interesting in playing Starfield (half of the reason is because my PC system isn't gonna be able to play it lol), until it got some decent ground establishment of modding i will refrain from touching it

 

But...if Starfield gonna kill Fallout 4 modding??, i don't think so, even when Starfield start picking up the pace, it just slowing down Fallout 4, not kill it, but until that day come, Fallout 4 probably gonna soaring high, like what currently happening with Skyrim, and with peoples who love turning Fallout 4 into Cal of Duty, Battlefield, Tarkov, S.T.A.L.K.E.R i don't think Starfield can kill them

  • 3 weeks later...
Posted

I wouldn't worry about Starfield.  It's concurrent users are about 40K daily.   For comparision, BG3 is 150K as of now.  Cyberpunk 2077 is at 84K concurrent players right now.

That does not bode well for Starfield. 

 

Posted
28 minutes ago, Celedhring said:

I wouldn't worry about Starfield.  It's concurrent users are about 40K daily.   For comparision, BG3 is 150K as of now.  Cyberpunk 2077 is at 84K concurrent players right now.

That does not bode well for Starfield. 

 

That's on Steam? I thought a lot of people were using the gamepass on Xbox to play, so need to see those numbers as well...

Posted
Am 22.09.2023 um 18:07 Uhr sagte katrina.balanchuk:

 

Passiert das wirklich?

Ich würde FO NV gerne in FO4 remastered haben.

Es gibt mehr tolle Erotik-Mods als FO4, selbst die, die davon profitiert haben, waren in FO NV umfangreicher als in FO4.

Vielleicht könnte das Modder dazu bringen, ihre FO NV-Mods zu aktualisieren, damit sie in diesem neuen Produkt funktionieren.

 

Mod authors have been working on this for a long time.

Larger parts of "Fallout-NV" can already be loaded into FO 4 ... as a mod ... you just have to have a look at Nexus


this is also done for Fallout 3 - the DLC "Point Lookout" has been available as a mod for FO 4 for a long time ... I use it in my Fallout blog story


whoever waits for the bug-building has only himself to blame

Posted
Vor einer Stunde sagte Celedhring:

Wegen Starfield würde ich mir keine Sorgen machen. Die Zahl der gleichzeitigen Benutzer beträgt täglich etwa 40.000. Zum Vergleich: BG3 beträgt derzeit 150.000. Cyberpunk 2077 hat derzeit 84.000 gleichzeitige Spieler.

Das verheißt nichts Gutes für Starfield.

 

 

The problem is not the ever decreasing number of users of the game or the ever worsening ratings ... but the absolute intransigence of this company to revise its numerous documented errors (including non-existent game mechanics ... see "Spacesuit" or "2D Oceans") to revise ... they simply ignore all feedback!


This makes not only more and more players (ex-players) angry - but also the authors of mods ... who in the end are "only" players.


At the same time, big projects like "Fallout London" or the "conversion" of FO3 or FO-NV to the "engine" of "Fallout 4" are still running.

Posted
4 minutes ago, Miauzi said:

 

The problem is not the ever decreasing number of users of the game or the ever worsening ratings ... but the absolute intransigence of this company to revise its numerous documented errors (including non-existent game mechanics ... see "Spacesuit" or "2D Oceans") to revise ... they simply ignore all feedback!


This makes not only more and more players (ex-players) angry - but also the authors of mods ... who in the end are "only" players.


At the same time, big projects like "Fallout London" or the "conversion" of FO3 or FO-NV to the "engine" of "Fallout 4" are still running.

Plus Beth wants to apply this engine/gameplay to ES6. That's not good :/

Posted
Vor 16 Minuten sagte Ebbluminous:

Außerdem möchte Beth diese Engine/dieses Gameplay auf ES6 anwenden. Das ist nicht gut :/

 

because they have nothing else and should they ever change... they would need a complete new staff for "programming".


but for Mr. "King of Lies" Todd H. "golden times" are dawning anyway ... "Fallout" gets its own TV series on -> Amazon Prime

and they recruited the crew of "westworld" for it...

but the "King of Lies" Todd H. tells everyone where to go - he has reached the goal of his "wet dreams".

 

Posted
15 hours ago, Miauzi said:

 


At the same time, big projects like "Fallout London" or the "conversion" of FO3 or FO-NV to the "engine" of "Fallout 4" are still running.

It would ne nice if those conversion someday were whole game conversions that allow us ot use the extensive loverslab mods for fallout 3 /NV on that conversion.

Posted
Vor 6 Minuten sagte katrina.balanchuk:

Es wäre schön, wenn diese Konvertierungen eines Tages ganze Spielkonvertierungen wären, die es uns ermöglichen würden, die umfangreichen Loverslab-Mods für Fallout 3/NV für diese Konvertierung zu verwenden.

 

Then "someone" has to "convert" these mods from FO-NV to FO-4 ... the mods for FO-4 work anyway (as long as they are not "bound to places") ... so also the base framework and many of its mods based on it.

Posted
On 10/13/2023 at 6:46 AM, Gameplayer said:

Months?

Nope, it will be about 2 years.  Creation Kit is out next Fall.  Even so jiggle physics for Skyrim baseline was BNB took about just over 2 years.  SMP for Skyrim relatively new thing in it's current form at least.  Fallout 4s jiggle physics not even close to Skyrim.

 

Not interested in using "goggle" physics either.

 

Starfield graphically is very similar to Mass Effect Andromeda, which is honestly the better game due to story, better game mechanics, and well most everything.  So Starfield is a 10 year old game not next Gen.  Best thing it has going for it is space combat with ships, which is a system that is more complete in other games aka being a le to fly in atmosphere and blow up ground targets.

Shit, I could be dead by then...I mean Yay, I could be dead by then.   :lol:

Because I would rather suffer Death than play that soul sucking game without mods.

Posted
4 hours ago, Sir Bron said:

Shit, I could be dead by then...I mean Yay, I could be dead by then.   :lol:

Because I would rather suffer Death than play that soul sucking game without mods.

I think it will be a soul sucking game with mods ;)

  • 4 weeks later...
Posted

Weren't there some talk about updating both skyrim and fallout 4 and making some sort of new modding shop. I didnt read to deep into it, since I'll never update skyrim again, or most likely not Fallout 4 either. They don't fix bugs just breaks the script framework. Probably a push to drag nexus modders into their own mod shop and have us pay money for it. Great move in today's economy, not

They just fallen into the greed basket. Starfield is just a crap game honestly

  • 2 weeks later...
Posted

I doubt it. Skyrim Legendary Edition with no DLC is over 20 years old, and there are still people that exclusively play and mod it. Plus - though they're all part of the Creation Engine - Skyrim, Fallout 4, and Starfield are all vastly different games with their own style and feel. Unless, by some miracle of Atom and the Nine, Fallout 5 is the hottest shit since New Vegas, the Fallout 4 modding scene will never die. 

  • 1 month later...
Posted

Kind of curious, is F4 less popular modding wise than say, Skyrim? Somehow it feels like the modding scene for this game is far less popular so to say? Or am I just imaging things?

Posted
Vor einer Stunde sagte Tex:

Irgendwie merkwürdig: Ist F4 in Bezug auf Modding weniger beliebt als beispielsweise Skyrim? Irgendwie fühlt es sich so an, als ob die Modding-Szene für dieses Spiel sozusagen weitaus weniger beliebt ist? Oder stelle ich mir nur Dinge vor?

 

Just take the blog section... which basis are used to create more stories... "Skyrim" or "Fallout-4"??


Or look at the forum section itself... which one has more posts here?


While "The Elder Scroll" covers a large area of fantasy - the world of Fallout is only a small niche topic in the area of SFi!


In terms of pure thematic approach, "Starfield" encompasses significantly more than the Fallout world... but it is significantly worse made than "Fallout 4" or even "Fallout NV".


And something else:


A large part of the mod authors - who are interested in SFi topics - are working on "Fallout London"... which will be published in April/May 2024!

Posted (edited)
On 8/31/2023 at 7:18 PM, Vortex Lord said:

Starfield in these coming years

We'll know that in 10 years from now - who is alive by than will tell the story for younger generations...

Edited by mircislav
typo
Posted

I think it's clear that Fallout 4's longevity is extremely limited. There are only a handful of FO4 modders, adult or otherwise, and FO4 is really janky to mod anyways. I know some folks have said they're gonna stick with FO4 for the foreseeable future, but... Starfield, while maybe not having as good a story as FO4 (wow... that was physically painful to type. FO4 story sucks monkey dongles), it is a significantly better sandbox, which means the modding possibilities are much better.

 

In other words... yeah. Besides a couple of stalwarts, I expect the FO4 modding scene to all but die out after the CK for Starfield gets released. I actually expect the modding scene for Skyrim to be noticeably diminished as well. Only time will tell, as @mircislav noted.

Posted

Skyrim will remain dominant for the foreseeable future because it is popular amongst modders all over, including Asia, and fantasy settings are more accessible than hard scifi or post nuclear war. Fallout will bounce along, but will remain second string to Skyrim (although there is nothing like Nuka Ride in Skyrim). The only thing that will replace Skyrim, will be Elder Scrolls 6, and tbh, that is not looking good given how poor Fallout 76 and Starfield have been. It is baffling how Starfield was designed the way it was. The quest design is outdated, the travel systems are poor, the exploration has been gutted, the handcrafted areas replaced with procedual mush. As the designer of Skyrim Together said, they abandoned their port after realising what Starfield was and refused to “put my heart and soul into a mod for a game as mediocre as this.”

 

By November, Starfield had less players than Skyrim on Steam. I managed to play starfield quite a bit, but my god, was it a Fallout 76 bethseda game, and not a Morrowind bethseda game.

 

Posted

Mod scene is dying out anyway isn't it? Don't know what you are all talking about. It's not Skyrim/Fallout/Starfield, it's the whole interest in modding that is dying out.

 

Been dying since 2017 but Starfield has killed is as of right now. Not in the way this thread implies...

 

 

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