Fuseli Posted September 25, 2024 Author Posted September 25, 2024 47 minutes ago, AngerMan said: I tried the latest version of a mod 0.2.9.14 and have encountered a problem. It might be due to not having Roads to Power dlc installed though. But for a previous version of a game it dumps all the mod's decision options into Decisions. The previous 0.2.9.13.1 version works fine. custom categories are a thing paradox added in the new updated version. OFC it would not work on a previous version of the game. Like, the mod for the new update is very incompatible for previous game versions. 2
viogob Posted September 25, 2024 Posted September 25, 2024 Anybody tried this mod with EK2? Curious if there is much overlap, and it can somewhat work )
Batuhany26 Posted September 26, 2024 Posted September 26, 2024 12 minutes is crazy keep up the good work :^D
Aymeric4777 Posted September 26, 2024 Posted September 26, 2024 (edited) Very nice mod Just my personnal is can be good to make another mod but specially with a men usage, especially when you see other sex mod dont work anymore. If i understand your mod more work if you play women, i try as men but don't really great usage to do with this mod. Keep your work is very nice. Edited September 26, 2024 by Aymeric4777 1
Vurumal_#3 Posted September 26, 2024 Posted September 26, 2024 (edited) On 9/25/2024 at 7:46 PM, viogob said: Anybody tried this mod with EK2? Curious if there is much overlap, and it can somewhat work ) I'm trying it atm with previous 1.12.5 version of the game (I installed the older version of the mod). After putting after Carnalitas compability patches for EK2, it works. Edited September 26, 2024 by Vurumal_#3
jingxieryu Posted September 27, 2024 Posted September 27, 2024 On 2024/9/26 at AM1点27分, kngelo said: 自定义类别是 Paradox 在新更新版本中添加的一个内容。当然,它不适用于游戏的先前版本。例如,新更新的 mod 与先前的游戏版本非常不兼容。 The same issue.please fix it.I'd rather keep playing the 12.5 version.plz
Fuseli Posted September 27, 2024 Author Posted September 27, 2024 1 hour ago, jingxieryu said: The same issue.please fix it.I'd rather keep playing the 12.5 version.plz So far, none of the post patch updates I have done have added anything that could work before the patch. So you lose nothing by playing the older versions of my mod.
Astraunnass Posted September 28, 2024 Posted September 28, 2024 (edited) Can you tell me how to trigger the spouse events please ? Edited September 28, 2024 by Astraunnass
Fuseli Posted September 28, 2024 Author Posted September 28, 2024 (edited) 4 hours ago, Astraunnass said: Can you tell me how to trigger the spouse events please ? for male, you need a sadistic wife, for player female, there's some specific conditions like you not being compassionate and stuff to have your ugly husband trigger like one event. Edited September 28, 2024 by kngelo
Astraunnass Posted September 29, 2024 Posted September 29, 2024 15 hours ago, kngelo said: for male, you need a sadistic wife, for player female, there's some specific conditions like you not being compassionate and stuff to have your ugly husband trigger like one event. Thanks i will try this
LazyIcarus Posted October 2, 2024 Posted October 2, 2024 (edited) Thanks for the great work and frequent updates! Currently I believe your Inn status is maxed out at 30 exp, any hints for what will happen when you level this up later? EDIT: updating from 0.2.9.14.1.7 to 0.2.9.14.2.7 broke a lot of the track xp's (they got swapped) - any idea why this might be the case? Edited October 2, 2024 by LazyIcarus
Fuseli Posted October 2, 2024 Author Posted October 2, 2024 1 hour ago, LazyIcarus said: Thanks for the great work and frequent updates! Currently I believe your Inn status is maxed out at 30 exp, any hints for what will happen when you level this up later? EDIT: updating from 0.2.9.14.1.7 to 0.2.9.14.2.7 broke a lot of the track xp's (they got swapped) - any idea why this might be the case? I kind of began thinking the innslut stuff would work well as a secret society. so waiting if the next season adds those to think what to do with it. If you mean that if the xp on the tracks is different from what they were before, I have been noticing that if the trait is edited and then loaded to a game where it existed before the edit, it might have kind of random xp number. Never figured out why.
LazyIcarus Posted October 2, 2024 Posted October 2, 2024 30 minutes ago, kngelo said: I kind of began thinking the innslut stuff would work well as a secret society. so waiting if the next season adds those to think what to do with it. If you mean that if the xp on the tracks is different from what they were before, I have been noticing that if the trait is edited and then loaded to a game where it existed before the edit, it might have kind of random xp number. Never figured out why. I see, so is the current solution to adjust the xp after updates with the debug console?
Fuseli Posted October 2, 2024 Author Posted October 2, 2024 5 minutes ago, LazyIcarus said: I see, so is the current solution to adjust the xp after updates with the debug console? I don't know any other way to do it.
LazyIcarus Posted October 2, 2024 Posted October 2, 2024 Commands for those that need a similar fix (adjust the numbers and enter each line individually to check) effect = { add_trait_xp = {trait = deviants_campslut track=seenonthestreets value=-30}} effect = { add_trait_xp = {trait = deviants_blackmailvictim track=deviantblackmailfame value=-60}} effect = { add_trait_xp = {trait = lustful_inn_slut track=lustful_inn_slut_daring value=100}} effect = { add_trait_xp = {trait = lustful_inn_slut track=lustful_inn_slut_status value=-70}} effect = { add_trait_xp = {trait = lustful_inn_slut track=lustful_inn_slut_experince value=100}} effect = { add_trait_xp = {trait = deviants_canine_lover_three track=deviant_canine_exposure_fame value=-90}} effect = { add_trait_xp = {trait = deviants_canine_lover_three track=deviant_canine_lover_fame_three value=-80}} effect = { add_trait_xp = {trait = deviants_canine_lover_three track=deviant_canine_sub_fame value=10}} effect = { add_trait_xp = {trait = deviants_strange_dildo track=strange_dildo_addiction value=100}} effect = { add_trait_xp = {trait = deviants_demonanalslut track=demonanalslutcorruption value=-90}} effect = { add_trait_xp = {trait = deviants_demonanalslut track=demonsubmissionslut value=90}} effect = { add_trait_xp = {trait = deviants_demonanalslut track=menatarmstwistedloyalty value=-100}}
LazyIcarus Posted October 2, 2024 Posted October 2, 2024 Which trait is supposed to grant immortality? It should be "Those Dreams" (deviants_demonanalslut) right since in code it has `immortal = yes`. For some reason my character still visibly ages... I'm sure there's some other event that `set_immortal_age = 20` that triggered - is there a way to check if that's set or not?
Fuseli Posted October 3, 2024 Author Posted October 3, 2024 (edited) 7 hours ago, LazyIcarus said: Which trait is supposed to grant immortality? It should be "Those Dreams" (deviants_demonanalslut) right since in code it has `immortal = yes`. For some reason my character still visibly ages... I'm sure there's some other event that `set_immortal_age = 20` that triggered - is there a way to check if that's set or not? it's clearly not set if the character ages. and every event that gives the trait should also set the age. though I might as well ensure that the character does not age once the age is set to 20 by adding the new immortal flag to the trait. Edited October 3, 2024 by kngelo
KizuroShirosaki Posted October 3, 2024 Posted October 3, 2024 (edited) Are there any plan to include description that tell us which tracked stat being increased/decreased after a certain decision was made? Edited October 3, 2024 by KizuroShirosaki
Fuseli Posted October 3, 2024 Author Posted October 3, 2024 11 minutes ago, KizuroShirosaki said: Are there any plan to include description that tell us which tracked stat being increased/decreased after a certain decision was made? I'm far too lazy to ever do that via custom descriptions. And having it show would turn a lot of tooltips into bloated number piles. Also, I personally do not like how all the information is so readily available to the player in ck3. 1
Thurs87 Posted October 3, 2024 Posted October 3, 2024 Hello author! Russian localization does not work (( All text is in English. I found a link to the translation here, but it is no longer relevant. I see the translation folder in the update, but how do I make it work?
Fuseli Posted October 4, 2024 Author Posted October 4, 2024 6 hours ago, Thurs87 said: Hello author! Russian localization does not work (( All text is in English. I found a link to the translation here, but it is no longer relevant. I see the translation folder in the update, but how do I make it work? the translation folder is there just to make sure you have at least English there, and not just code. And I have been led to believe it's preferable to see the English rather than "courtesan_description_desc.2000" when an event pops up
Rhaenuriel Posted October 4, 2024 Posted October 4, 2024 (edited) I don't exactly understand why but the game keeps crashing to desktop when launching it. I'm loading Deviant's Mask at the top of the playlist, and once I disable it, it launches normally again. The last entry in the debug.log says this: Spoiler [15:34:08][E][trait.cpp:1441]: Trait physique_good_1 and trait physique_good_1 share the same level in the same group (physique_good) [15:34:08][E][trait.cpp:1441]: Trait physique_good_2 and trait physique_good_2 share the same level in the same group (physique_good) [15:34:08][E][trait.cpp:1441]: Trait physique_good_3 and trait physique_good_3 share the same level in the same group (physique_good) [15:34:08][E][trait.cpp:1441]: Trait physique_bad_1 and trait physique_bad_1 share the same level in the same group (physique_bad) [15:34:08][E][trait.cpp:1441]: Trait physique_bad_2 and trait physique_bad_2 share the same level in the same group (physique_bad) [15:34:08][E][trait.cpp:1441]: Trait physique_bad_3 and trait physique_bad_3 share the same level in the same group (physique_bad) Any idea what could be causing this? I can show you my playset if needed. Edit: Sometimes it does launch normally. But usually after closing the game and launching it again the crashes return. Edited October 4, 2024 by Rhaenuriel
Fuseli Posted October 4, 2024 Author Posted October 4, 2024 10 minutes ago, Rhaenuriel said: I don't exactly understand why but the game keeps crashing to desktop when launching it. I'm loading Deviant's Mask at the top of the playlist, and once I disable it, it launches normally again. The last entry in the debug.log says this: Reveal hidden contents [15:34:08][E][trait.cpp:1441]: Trait physique_good_1 and trait physique_good_1 share the same level in the same group (physique_good) [15:34:08][E][trait.cpp:1441]: Trait physique_good_2 and trait physique_good_2 share the same level in the same group (physique_good) [15:34:08][E][trait.cpp:1441]: Trait physique_good_3 and trait physique_good_3 share the same level in the same group (physique_good) [15:34:08][E][trait.cpp:1441]: Trait physique_bad_1 and trait physique_bad_1 share the same level in the same group (physique_bad) [15:34:08][E][trait.cpp:1441]: Trait physique_bad_2 and trait physique_bad_2 share the same level in the same group (physique_bad) [15:34:08][E][trait.cpp:1441]: Trait physique_bad_3 and trait physique_bad_3 share the same level in the same group (physique_bad) Any idea what could be causing this? I can show you my playset if needed. Edit: Sometimes it does launch normally. But usually after closing the game and launching it again the crashes return. Have you tried launching just with the Deviant's Mask? Like, there are some other mods that have been borrowing content from this mod, and they might cause some issues if loaded together. And the error log you showed is not caused by my mod, as I do nothing to alter vanilla traits. And I doubt that alone is enough to cause the crash. What it sounds like, if you have "large quantity of mods," there just is too much iffy stuff happening between the mods. Also, right now, when you launch the game and get into the main menu, there should be 0 errors in vanilla. Could be you should validate game files/try fresh install of the game. the game updates sometimes mess with vanilla stuff and install them corrupted or something.
Prohodimetz Posted October 4, 2024 Posted October 4, 2024 18 hours ago, Thurs87 said: Hello author! Russian localization does not work (( All text is in English. I found a link to the translation here, but it is no longer relevant. I see the translation folder in the update, but how do I make it work? I translated this mod for myself. Everything seems to be working. Take a look, it may be useful to you. russian.zip 4
Rhaenuriel Posted October 4, 2024 Posted October 4, 2024 2 hours ago, kngelo said: Have you tried launching just with the Deviant's Mask? Like, there are some other mods that have been borrowing content from this mod, and they might cause some issues if loaded together. And the error log you showed is not caused by my mod, as I do nothing to alter vanilla traits. And I doubt that alone is enough to cause the crash. What it sounds like, if you have "large quantity of mods," there just is too much iffy stuff happening between the mods. Also, right now, when you launch the game and get into the main menu, there should be 0 errors in vanilla. Could be you should validate game files/try fresh install of the game. the game updates sometimes mess with vanilla stuff and install them corrupted or something. Yeah that was it. I validated the files and manually resubbed to all workshop mods and it seems to have fixed the issue. I thought it was some form of mod incompatibility but it probably was simply steam workshop not updating pre-Roads to Power versions. Keep up the great work, it's a great mod.
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