Platinphoenixx Posted September 3 Posted September 3 Any time i look into the hundreds of thousands of lines of code, i cannot help but be incredibly impressed. I don't think i've seen a single error line thrown from this mod, ever. Honestly, the amount and quality of this work is much appreciated. 1
Platinphoenixx Posted September 5 Posted September 5 I made a little patch for this mod that makes your character use CBO's "In Semen" visuals after every interaction involving sex. Basically makes you covered in cum when appropriate. Deviant's Mask Cum mod.zip 2
tommorowneverdies Posted September 5 Posted September 5 13 minutes ago, Platinphoenixx said: I made a little patch for this mod that makes your character use CBO's "In Semen" visuals after every interaction involving sex. Basically makes you covered in cum when appropriate. Deviant's Mask Cum mod.zip 228.22 kB · 0 downloads thanks, only recently got into CK3 and Deviant mask is a Goated mod 2
Platinphoenixx Posted September 5 Posted September 5 3 hours ago, tommorowneverdies said: thanks, only recently got into CK3 and Deviant mask is a Goated mod Imo the best mod for CK3 period
Heyvanushi Posted September 11 Posted September 11 On 11/12/2023 at 10:56 PM, EllaTheElf said: I have a question, what happens if your masked character dies? Can your heir trigger the event again? If I remember correctly, then yes.
dgoxyz Posted Wednesday at 02:25 AM Posted Wednesday at 02:25 AM (edited) This is probably one of my favorite mods. However, many traits upgrade too slowly and have extremely low trigger rates. This causes many NPCs to die just as a special relationship is established, making related events potentially untriggerable. If my territory and that of neighboring lords are stable, these lords will frequently lead their armies to expand outwards. Or, if the territory is unstable, the lords will frequently encounter unexpected events. Both scenarios increase the difficulty of triggering and maintaining events. I'm unwilling to sacrifice the core gameplay experience for a great mod. Is there a way to improve these issues during regular gameplay? Edited Wednesday at 02:27 AM by dgoxyz
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