anonymousunique123 Posted May 25, 2024 Posted May 25, 2024 On 5/25/2024 at 3:18 AM, amatrys said: not sure why you're getting ctd, but I know that to get a foursome scene you have to have threesome on as well. it's kind of a two-step thing, so if you do threesome 100% and foursome 100%, anytime a foursome is viable you should always get it. however, if you do threesome 0% and foursome 100%, you'll never get a foursome scene because the threesome is turned off. the chance of foursome is based off of threesome percentage, so if you have threesome 50% and foursome 50%, I'm pretty sure you'll have a 25% chance of a foursome scene. someone correct me if I'm wrong, but this is my understanding of it Haven't tried it but I think you might be right, Thanks. Also, what version are you from? I kind of want to update to 1170 now since vampire royal armor outfit seems to not have physics in my version 1.6.640. Serana awakening also seem to not have any falling animation when opening the monolith. Does this Mod have any problems with 1170?
amatrys Posted May 26, 2024 Posted May 26, 2024 2 hours ago, anonymousunique123 said: Does this Mod have any problems with 1170? No problems with 1170 that I've encountered. I'm switching to Naked Defeat simply due to certain mods I want to use, and they utilize ND more than SD, however I enjoyed using SD!
Anorf Posted May 29, 2024 Posted May 29, 2024 Hello, does this mod work the same as sexlab submit and defeat ? i'm looking for a replacer, can followers be raped by ennemies if losing? Features doesn't say. Are there creatures assaults ?
Areyon3339 Posted May 30, 2024 Posted May 30, 2024 You have said to use the shout to stop the player from automatically raping npcs but it is not working what so ever, I take an npc down and no matter what my character starts the assault. It is very annoying to have my character stop in the middle of combat without my control
Anorf Posted May 31, 2024 Posted May 31, 2024 (edited) Downloaded this mod to replace bugged defeat and submit mods (Defeat had major problems with followers quests if they had to attack you at some point, or custom followers frameworks that got broken at some point). Seems to work well, although I hope I won't run into too much incompatibilities, I use sexlab utility plus. Anyone had problems using the previous with simple defeat ? What bugs did you encounter ? Would be great to have NPCs just lie on the ground after they are defeated, and the we approach and use the hotkey to make our choice, not an automatic rape ! Thanks for the mod creator, I read all 13 pages, I like your ideas (I don't like surrender, slavery is too much imo, and necro is weird). I'm glad this mod is still updated and supported ! Thanks again for your work ! Edited June 2, 2024 by Anorf
DoroLL Posted June 6, 2024 Posted June 6, 2024 Well, It's not a bug... Translating SIMPConfigMenu.pex shows MCM blank. I have translated over 200 mods into Japanese, but this is my first case. The old version (1.6.x) had no problem.
DoroLL Posted June 7, 2024 Posted June 7, 2024 (edited) On 6/6/2024 at 9:26 AM, DoroLL said: Well, It's not a bug... Translating SIMPConfigMenu.pex shows MCM blank. I have translated over 200 mods into Japanese, but this is my first case. The old version (1.6.x) had no problem. I was able to translate Simple Defeat 1.7.0 into Japanese. There were a few parts not to be translated. Simple Defeat 1.7.0 日本語化ファイルです。 一部に英語表記の個所がありますが、そこを翻訳するとMCMが表示されなくなるためです。 他にも日本語化したことで不具合があるかもしれません。 SD170-JP.7z Edited June 7, 2024 by DoroLL 3
mcnv Posted June 15, 2024 Posted June 15, 2024 On 5/30/2024 at 5:40 AM, Anorf said: Hello, does this mod work the same as sexlab submit and defeat ? i'm looking for a replacer, can followers be raped by ennemies if losing? Features doesn't say. Are there creatures assaults ? On 5/30/2024 at 3:59 PM, Areyon3339 said: You have said to use the shout to stop the player from automatically raping npcs but it is not working what so ever, I take an npc down and no matter what my character starts the assault. It is very annoying to have my character stop in the middle of combat without my control there is a setting in the mcm that states who can assault who in the gender filters you can leave out the player entirely. followers are governed by the npc x npc settings. creatures are included.
Anorf Posted June 15, 2024 Posted June 15, 2024 (edited) 4 hours ago, mcnv said: there is a setting in the mcm that states who can assault who in the gender filters you can leave out the player entirely. followers are governed by the npc x npc settings. creatures are included. Yes I'm using this mod, it sometimes has problems for followers to recover properly (had to tie her, untie and it fixed). It is however way more stable than defeat, so I'm keeping it, can't wait for more updates ! It is really missing the ability to stop an assault like defeat had. I wish you could interrupt the assault on your follower. It was kind of great in defeat when you were in the middle of a fight, your follower get knocked and assaulted, and you rush to kill your opponent then you could hit the agressor to stop the assault, and kill him or her. Sometimes I just end my fights, and I have to watch the assault without any possibility to help, although all fights are over. Same thing with my followers, I just got assaulted, and they all watch we're at 3 vs 1 but I alone got knocked out, so they just wait and watch Edited June 15, 2024 by Anorf 1
mcnv Posted June 17, 2024 Posted June 17, 2024 On 6/16/2024 at 6:49 AM, Anorf said: It is really missing the ability to stop an assault like defeat had. I wish you could interrupt the assault on your follower. It was kind of great in defeat when you were in the middle of a fight, your follower get knocked and assaulted, and you rush to kill your opponent then you could hit the agressor to stop the assault, and kill him or her. Sometimes I just end my fights, and I have to watch the assault without any possibility to help, although all fights are over. Same thing with my followers, I just got assaulted, and they all watch we're at 3 vs 1 but I alone got knocked out, so they just wait and watch Yeah, I feel you. Although I prefer this method of handling scenes as in more chaotic fights, they won't be disrupted by a stray attack.
ttpt Posted June 19, 2024 Posted June 19, 2024 I dunno if Simple Defeat is still getting worked on, but anyway, first off the mod works great and is pretty responsive, and basically one of two mods that support mid combat stuff, the other one being Defeat itself. Sure it's a bit light on features, and that's actually fine, but if you want FSM, SD+ or DD support added to it, there's a way to add that that's relatively simple, and that's SL triggers. On 12/14/2023 at 2:16 PM, mcnv said: Okay back from my testing. I've also updated my installation to work after the latest update(if that matters). Simple defeat is definitely detected by Sexlab, when the player is defeated however it is not detected as an assault and thus the NPC is not recorded as an assailant. What I am more interested in is that it triggers sexlab-trigger's "end" detection but only IF the player downs an enemy and decides to assault them. if the enemy assaults the player, it does not trigger. another time it managed to trigger was when a summon assaulted the player but died before it finished properly. stuff that relies on separate orgasms still doesn't work... Except for Children of lilith. IF you set the drain mechanic to "drain to death" the partner will die at the END of the sex regardless of the situation. It appears that this mod prevents actor value changes while the act is on the way which prevents COL from reducing the max hp of partners. Most other defeat mods rely on calming everyone to prevent actors from getting hit but if the calming aura misses someone, the actors can still take damage... yet seperate orgasm's "minigame" cuts through this issue and can reduce stamina and mana even in god-mode (stamina and mana won't normally reduce in god-mode) which is why it seems to work despite everything else. I tested as early as possible and no it doesn't work fresh off the batch so it's not a build-up issue. edit: I'm specifically using the "level up 1 skill" effect for sexlab triggers and it often only adds 99% skill progression to the skill which prevents the level up prompt from showing up but it does level my skills up within the correct conditions. However, yeah, seems like Simple Defeat doesn't just provide invulnerability to damage, it also provides invulnerability to mod events. I have an FSM triggers that works from any kind of assault, from combat mods as well as from random sex mods, but it doesn't work with Simple Defeat, since it seems like actors are just unable to be interacted with during the assault as well as for a certain amount of time post event. Triggers can also equip items to NPC during sex event but this also doesn't seem to work with Simple Defeat. Basically, yeah Simple Defeat is just incompatible with SL Triggers as far as I can figure it out, which is a shame.
mcnv Posted June 22, 2024 Posted June 22, 2024 On 6/20/2024 at 3:54 AM, ttpt said: Simple Defeat... ...one of two mods that support mid combat stuff, the other one being Defeat itself. There is another. Old Yamete kudasai! and supposetly the new update to the Archeon dependent Yamete. It allowed mid combat scenes before Simple defeat came to the game.
ttpt Posted June 22, 2024 Posted June 22, 2024 5 hours ago, mcnv said: There is another. Old Yamete kudasai! and supposetly the new update to the Archeon dependent Yamete. It allowed mid combat scenes before Simple defeat came to the game. Oh, forgot to be a bit more clear, mid combat stuff for follower's specifically works pretty great with Simple Defeat, and also works on Regular old Defeat, but it' s bit more finicky. Old Yamete for sure did support follower mid combat stuff, and also yamete REDUX, but that one's apparently a bit broken. Last version of Acheron Yamete I tried appears to have dropped mid combat follower events. Simple Defeat honestly seems pretty reliable and not too bogged down in features and dependencies, and I'd like to use it more, except I like SL Triggers a lot and it's a shame they just seem fundamentally incompatible with each other.
HatedReaper Posted June 23, 2024 Posted June 23, 2024 My followers dont seem to get assaulted at all. The only one getting assaulted is me, and they either just stand there and watch or end up killing everything around them
HatedReaper Posted June 23, 2024 Posted June 23, 2024 15 minutes ago, HatedReaper said: My followers dont seem to get assaulted at all. The only one getting assaulted is me, and they either just stand there and watch or end up killing everything around them I should also note that I do have these options selected
ttpt Posted June 23, 2024 Posted June 23, 2024 8 hours ago, HatedReaper said: I should also note that I do have these options selected It may help to fiddle with the health threshold setting, for example if you have a health threshold of 30% they have to get hit below that threshold, If they're at 40% health for example and get hit once and go down, nothing will happen. if they get hit at below 30% get hit and survive with 10% health something will happen.
HatedReaper Posted June 23, 2024 Posted June 23, 2024 9 minutes ago, ttpt said: It may help to fiddle with the health threshold setting, for example if you have a health threshold of 30% they have to get hit below that threshold, If they're at 40% health for example and get hit once and go down, nothing will happen. if they get hit at below 30% get hit and survive with 10% health something will happen. Im a baffoon, I forgot about SPID. Thanks for the help though, changing this option also made it easier!
Casandor26 Posted June 24, 2024 Posted June 24, 2024 On 3/25/2024 at 1:17 PM, Normalnick said: admit defeat function for PC is in the MCM page. Did you mean the "Defeated wheel menu hotkey"? PC is level 20, encountering a level 5 wolf. I want a function that allow pc to admit defeat right away with hotkey since a lv5 wolf probably won't get my health below the value in MCM for a defeated scene to happen. Right now, clicking the ""Defeated wheel menu hotkey" is for deciding the npc's behaviour after defeated scene only and did not have the function I mentioned above. Or did I miss something?
kymopika Posted June 26, 2024 Posted June 26, 2024 Once the animation was over after I got defeated, I couldn't attack, I loaded an earlier save, still couldn't attack, neither M1 or M2 were working, is there a solution to this? And did I maybe just miss something explaining a fix for this in the description?
mcnv Posted June 27, 2024 Posted June 27, 2024 11 hours ago, kymopika said: Once the animation was over after I got defeated, I couldn't attack, I loaded an earlier save, still couldn't attack, neither M1 or M2 were working, is there a solution to this? And did I maybe just miss something explaining a fix for this in the description? There's a down period before the player can act after a defeat. Did you manage to break that or is it after that period?
Anorf Posted June 29, 2024 Posted June 29, 2024 I'm getting times when my player cannot interact aswell. Despite the 60s delay, the spell is over but I don't recover. I wait around ~5min and then I can finally recover. Some custom NPCs have problems to recover as well, sometimes getting hit by a spell they will get out of paralysys spell. Like sofia. I can talk to her when she's down, which shouldn't be. Once I had one guy that after recovering that went invincible. Had to use manipulator mod to kill him. You will also get weird results and bugs if you save during animations and recovers. NEVER do this, you will break your followers, NPC or game if you load the game when scripts are fired.
Normalnick Posted June 29, 2024 Author Posted June 29, 2024 On 3/27/2024 at 3:23 PM, rkddns77 said: One small problem remains. The remake separate cum effect is not applied after the motion ends. Is this my problem or is it incompatible with the separate cum effect? On 6/19/2024 at 4:54 PM, ttpt said: Basically, yeah Simple Defeat is just incompatible with SL Triggers as far as I can figure it out, which is a shame. It's because of the "ghost" effect. It prevents actors from being attacked by spells and other attacks, and stops them from dying or having their AI messed up mid-scene. On 4/3/2024 at 6:38 PM, amatrys said: I have MNC and Simple Defeat. Both work, except when I'm defeated by creatures. My character goes into a defeated pose and the creature(s) walk around for several seconds, then try to attack my character. Anyone know if this is a Simple Defeat issue or an MNC issue? I have all of the dependencies for both. You don't have creature animations or didn't install them correctly. On 4/15/2024 at 9:15 PM, Sarryynn said: Been using this mod for a while and its pretty great. However, one of my main gripes with this mod is the defeated spell that gets added onto the player. The timer either starts as the animation begins, causing the player character to stand up in the middle of the anim and make enemies become aggressive again. Or the timer begins when the animation ends, and if you set the timer for a minute long then you'd have to wait for said minute to recover. Is there any plans to be able to disable the victim spell altogether? Or is this just a me issue? 6 hours ago, Anorf said: I'm getting times when my player cannot interact aswell. Despite the 60s delay, the spell is over but I don't recover. I wait around ~5min and then I can finally recover. Some custom NPCs have problems to recover as well, sometimes getting hit by a spell they will get out of paralysys spell. Like sofia. I can talk to her when she's down, which shouldn't be. Once I had one guy that after recovering that went invincible. Had to use manipulator mod to kill him. You will also get weird results and bugs if you save during animations and recovers. NEVER do this, you will break your followers, NPC or game if you load the game when scripts are fired. On 5/30/2024 at 9:15 PM, Anorf said: Seems to work well, although I hope I won't run into too much incompatibilities, I use sexlab utility plus. Simple Defeat is not compatible with sexlab patches, as stated in the description. On 6/26/2024 at 8:03 PM, kymopika said: Once the animation was over after I got defeated, I couldn't attack, I loaded an earlier save, still couldn't attack, neither M1 or M2 were working, is there a solution to this? And did I maybe just miss something explaining a fix for this in the description? Did you use the "TFC" command? using this console command will destroy your game if a mod disables the free cam.
Anorf Posted June 29, 2024 Posted June 29, 2024 (edited) 4 hours ago, Normalnick said: It's because of the "ghost" effect. It prevents actors from being attacked by spells and other attacks, and stops them from dying or having their AI messed up mid-scene. You don't have creature animations or didn't install them correctly. Simple Defeat is not compatible with sexlab patches, as stated in the description. Did you use the "TFC" command? using this console command will destroy your game if a mod disables the free cam. Yep, maybe that's the problem. But it's a minor issue, and threesomes and even foursomes work with SLAB Utility + I accept the fact sometimes I have problems to recover, it's 1/5 times, and I just wait and I recover eventually, so who cares for a few minutes ? Thanks for the update ! Can't wait for new features if you still carry on ! Edited June 29, 2024 by Anorf
ttpt Posted June 29, 2024 Posted June 29, 2024 (edited) 4 hours ago, Normalnick said: It's because of the "ghost" effect. It prevents actors from being attacked by spells and other attacks, and stops them from dying or having their AI messed up mid-scene. Figured I'd ask, but is there a way you'd consider making the ghost effect toggleable in the options, or is that just too essential to the function of the mod as a calming mechanism. If it's just a way to keep participants from dying, maybe adding a temporary health buff of a significant amount, maybe something you can also set in the option or even via TESEDIT, could that accomplish the same death prevention without crippling SL Triggers. EDIT: I see the akcaster.SetGhost() line in the SIMPJustDefeatedScript script, but I also figured I'd ask what the specific purpose of that is before I tried fiddling with it. Edited June 29, 2024 by ttpt
DoroLL Posted June 30, 2024 Posted June 30, 2024 Simple Defeat 1.7.1 日本語化ファイルです。 1.7.0 の訳を一つ訂正しました。 SD171-JP.7z
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