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Captured Dreams - Restored June 23 2023


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Posted
3 hours ago, Prophet00 said:

@Gameplayer Much thanks for your investigation and patches. You've put in a great deal of work.

 

I wanted to look at the navmesh as I noticed NPCs getting caught on ledges and chairs, especially within the manor. 

 

My hypothesis is that pathing is also playing a part with the breakdown of CD, I'm also curious if the time frame adjustment is also breaking something. CD is the only mod that I've seen this from Oldrim to SSE/AE(1170).

 

Hey thanks,

 

That's something I wont be able to work on, also I dont have a proper set up right now to mess around with the scripts.

 

Right now Im tweaking the dialogue conditions and getting good results with restoring and fixing up the mod from there, something that I can do easily in TESvEdit.

Just after a meal I went ahead an changed a lot of values for FreeTrial lead-in and player attempting to talk her way out of it.

Mostly just trying to make sure that all the conditions are bullet proof an function correctly.

Also heavily experimenting with Faction Ranking for the various scores the player picks in MCM, Bondage/control/masochism/sadism/sexual

Ultimately dialogue conditions are tricky, every variable has to work and each added condition also.  

I noticed when combing through the conditions that the mod as is has problems, and that got me started on playing with those conditions trying to restore/fix enhance the experience from there.

 

I think I might be able to use a dialogue condition to force Master to not remove Chaste Life/Spouse Belt, however the dialogue text available would be something like, "As expected for one of my Slaves." or the debter dialogue might be able to sneak it in through one of those.

Posted

I wanted to give an update on the navmesh investigation. Aside from a few minor issues, the mesh itself is in good shape.

 

 

CD_Grounds - This was my main concern. I looked at the multiple developmental stages and noticed that there are some areas that could be improved upon. Also, this is where I noticed that NPCs would get caught on placed terrain. NPCs will teleport and then pause for a few seconds. 

CD_Store/Cellar - No major issues here the NPCs. I did notice that Master will almost always go to the door before pausing. Cellar is also the same as well. 

CD_Manor/Dungeon - No major issues. There were a few minor clipping, but nothing that would cause issues. 

CD_Mines - This one is a bit concerning. I noted that NPCs sometimes can gather at the left tunnel. Causing the pathing NPCs to teleport. Pathing itself isn't the problem but overcrowding at certain intervals. I did widen a path to test and see if the problem returned and have not seen that issue come back.

CD_VIPHouse - No issue here.

CD_Barracks - No major issues here. Minor clipping seen.

CD_Embassy (all versions) - Minor clipping into furniture. 

CD_SlaveShip - No issues here. 

 

Honestly, the tweeks I made really don't warrant a patch. I'm glad to say that this portion is solid!

 

Posted (edited)
On 6/7/2024 at 6:10 PM, Prophet00 said:

I wanted to give an update on the navmesh investigation. Aside from a few minor issues, the mesh itself is in good shape.

 

 

CD_Grounds - This was my main concern. I looked at the multiple developmental stages and noticed that there are some areas that could be improved upon. Also, this is where I noticed that NPCs would get caught on placed terrain. NPCs will teleport and then pause for a few seconds. 

CD_Store/Cellar - No major issues here the NPCs. I did notice that Master will almost always go to the door before pausing. Cellar is also the same as well. 

CD_Manor/Dungeon - No major issues. There were a few minor clipping, but nothing that would cause issues. 

CD_Mines - This one is a bit concerning. I noted that NPCs sometimes can gather at the left tunnel. Causing the pathing NPCs to teleport. Pathing itself isn't the problem but overcrowding at certain intervals. I did widen a path to test and see if the problem returned and have not seen that issue come back.

CD_VIPHouse - No issue here.

CD_Barracks - No major issues here. Minor clipping seen.

CD_Embassy (all versions) - Minor clipping into furniture. 

CD_SlaveShip - No issues here. 

 

Honestly, the tweeks I made really don't warrant a patch. I'm glad to say that this portion is solid!

 

 

Wow, well from having played Thalmore Embassy CD Quest and done quite a bit of the Manor Slave opening, this confirms what I have seen in the game itself.

For those coming into the conversation right now, I wrote above that there were times that I had to activate "clipping" on NPC/PC during story quest scene's of course I said it was collision but Navmesh data would or should result in the same things I saw.

 

@Prophet00,

If you were willing to take it a step further, since you seem to understand CK, bear in mind my last time opening CK was back in Fo3 when it was GECK.

Uh would you be willing to maybe take my edited ESP an go ahead an attempt to patch up the Navmesh data?

 

@Other's,

Still need someone familiar with Scripting,

From my playthroughs an poking around in both TESVEdit and Notepad++ I have seen some of the issues with scripts being called for removal of devices when they shouldnt, such as Protector Plus,

Also I would like to restore original Device Messages system, I have an idea of exactly which scripts need the fixes to make that happen, so if someone is familiar about it an has one of the proper methods of handling scripts already installed on system well you wont have to hunt down the specific scripts that will need to have edits on your own before figuring out exactly how to go about the fix.

 

In the meantime, I'm messing around with adjusting some Bodyslide add-on mods, will be looking into getting Captured Dreams catsuits and chastity ring sets converted to TBD, as well as working on a few other slider set side projects.

Edited by Gameplayer
Posted
21 hours ago, Gameplayer said:

 

Wow, well from having played Thalmore Embassy CD Quest and done quite a bit of the Manor Slave opening, this confirms what I have seen in the game itself.

For those coming into the conversation right now, I wrote above that there were times that I had to activate "clipping" on NPC/PC during story quest scene's of course I said it was collision but Navmesh data would or should result in the same things I saw.

 

@Prophet00,

If you were willing to take it a step further, since you seem to understand CK, bear in mind my last time opening CK was back in Fo3 when it was GECK.

Uh would you be willing to maybe take my edited ESP an go ahead an attempt to patch up the Navmesh data?

 

@Other's,

Still need someone familiar with Scripting,

From my playthroughs an poking around in both TESVEdit and Notepad++ I have seen some of the issues with scripts being called for removal of devices when they shouldnt, such as Protector Plus,

Also I would like to restore original Device Messages system, I have an idea of exactly which scripts need the fixes to make that happen, so if someone is familiar about it an has one of the proper methods of handling scripts already installed on system well you wont have to hunt down the specific scripts that will need to have edits on your own before figuring out exactly how to go about the fix.

 

In the meantime, I'm messing around with adjusting some Bodyslide add-on mods, will be looking into getting Captured Dreams catsuits and chastity ring sets converted to TBD, as well as working on a few other slider set side projects.

 

I don't think that would be a problem. Though I'm working with AE1170 which would update the mod. I don't know how that would affect LE versions.

Posted (edited)

My latest set of Changes to the Captured Dreams ESP,

 

-Changed Piercings,

Added weights, previously the Piercings only functional at weight 100, that is the default full vanilla weight.

I'm sure that most people using Bodyslide are no longer familiar with what weight used to mean for vanilla game, trust me this value had to change if we wanted piercings that could shape shift for weight values 0-100.

-Changed Locking Shield pathing name, it ended in _2, which Skyrim does not recognize as a legal "weight", only _1 and _0 are legal coded weight values for meshes.

 

Created Touched by Dibella Bodyslide for the Piercings,

 

Edited by Gameplayer
  • 2 weeks later...
Posted

I was doing the Property Slave route, and ran into a pair of run-ending bugs. First, attempting to enter the shop now always, guaranteed, results in a CTD. Previously, this happened to me due to either the game running out of texture memory, or an unstable mesh, but I have since solved this issue and so I don't know what could be causing this crash. The more important bug, however, is to due with the quest; I am currently on the quest to bring Alessia back to the shop. I am able to talk to the Master and she tells me to go to the basement, however upon going there she never shows up, and neither does the Dungeon Master (Markus). Additionally, attempting to talk with Markus triggers the two daily quests as if I were already a manor maid, despite not yet having completed the Alessia portion of the quest.

  • 3 weeks later...
Posted
On 6/12/2024 at 5:20 AM, Gameplayer said:

Created Touched by Dibella Bodyslide for the Piercings,

 

Looking cool, I'd appreciate the 3ba version, but unable to convert that on my own.

Posted (edited)

I am having a problem. I made the delivery quest and master put me a collar (instead of a belt...uh?) and now, after i completed the job, master will not remove it. I mean, she says she will remove it, but the script doesn't kick in apparently, cause the device remains there. Any way to force remove it?

 

Even if i try to remove ite via console, it doesnt work, it doesnt get removed

Edited by Loller99
Posted
3 hours ago, Loller99 said:

I am having a problem. I made the delivery quest and master put me a collar (instead of a belt...uh?) and now, after i completed the job, master will not remove it. I mean, she says she will remove it, but the script doesn't kick in apparently, cause the device remains there. Any way to force remove it?

 

Even if i try to remove ite via console, it doesnt work, it doesnt get removed

There is also an option in Devious Devices which can remove locked stuff.

Posted
9 hours ago, Loller99 said:

Even if i try to remove ite via console, it doesnt work, it doesnt get removed

You need to remove the lock first. Devious Devices come in two parts, the rendered item (which you see ingame) and the lock.

You can either make a save or use a container you own - put everything you can in that container.

Open the console, type player.inv and go looking for the collar, and an ID which is +/- 1 of that, and should have a 'worn' tag. That's the lock. Delete that, delete the device, reclaim your stuff (or write the ID on a piece of paper, reload, and then remove both items)

Posted
20 hours ago, Gräfin Zeppelin said:

There is also an option in Devious Devices which can remove locked stuff.

 

Maybe my version is too old, because i really cant see it

Posted
14 hours ago, CaptainJ03 said:

You need to remove the lock first. Devious Devices come in two parts, the rendered item (which you see ingame) and the lock.

You can either make a save or use a container you own - put everything you can in that container.

Open the console, type player.inv and go looking for the collar, and an ID which is +/- 1 of that, and should have a 'worn' tag. That's the lock. Delete that, delete the device, reclaim your stuff (or write the ID on a piece of paper, reload, and then remove both items)

 

Thanks, im gonna try this!

Posted
9 hours ago, Loller99 said:

Maybe my version is too old, because i really cant see it

No, that's not of Devious Devices, which is no more than a framework, but of Cursed Loot  - which for ages was the only reason to install DD, so we old folk tend to mix them up in our mind 🤪

Posted

It worked! But now i noticed another issue: belt is not placed on the player when master is supposed to place it. Or if it is, it's invisible

Posted

I hate to jump into a thread towards the end. I haven't tried Skyrim with mods since around the time that Captured Dreams was gone years ago. I'd love to revisit. How are things right now? I see some ESPs uploaded to fix things. Do I want the latest SE version, or do I want to be looking for an older version? (eg, 1.5.97 or the latest AE version?)

 

Thanks! Love that this is getting some love.

Posted

So far CD worked pretty well, considering all the comments. I had to use console commands and try other things get through some stuck scenes. I am doing the Property Slave quest right now and I'm stuck after I deliver the package from the lighthouse and Master punishes the slave. I'm supposed to go with Harran back to the barracks., which I did. But nothing happens. Maybe I'm not going to the right place, or something else is not triggering. I saw in the ck that Master should call me back to the Manor and Manor slave should start after some scenes.

 

Anybody knows what is supposed to happen when I go back to the barracks? My knowledge of ck is just not extensive enough to figure it out.

 

Also, I never figured out what the hunters were about, except they were looking for somebody and got a note "hey Dumbass" asking me to get back to Solitude docks, which I didn't.

  • 1 month later...
  • 2 weeks later...
Posted

I'm having a problem with the slave mine quest where at the end of the day Mecius is supposed to open the cage door but the cage door never opens. Is there a command to move this part of the quest forward? I tried enabling player controls and enabled tcl to walk into the cage but Mecius doesn't do anything.

  • 3 weeks later...
Posted

Hello. Nice to see this mod back. Remember some good times with it many years ago.

 

Maybe you guys can help me, as I am having some trouble with installing the mod, as I must be doing something wrong, yet have no idea what.

So far I seem to have narrowed it down to being Captured Dreams causing the problems, as without it installed my game start with no problem. With it installed it crashes right after bethesda logo, so it is not some other mod, as far as I can tell. I am using Vortex Mod Manager, as that is the one I am most familiar with.

 

I have installed the files required files:

CD Part 1 - Esp and  scripts - v4.15.7

CD Part 2 - Meshes and Textures 1024k V4.09.7

 

Then I have also installed the CD part 3 and 4 for good measure, just to be on the safe side, although not sure if I could do without them, but figured I would be on the safe side and rather have them.

CD Part 3 - Catsuit CBBE Mesh & Bodyslide Data

CD Part 3 - DD Pre Gen Meshes for CBBE v3.2 Body

 

Not sure if there is anything else I need, but as far I can figure out part 1 and 2 are the only hard requirements.

Vortex does say that there is a "missing master", that being ZAZ Animation pack, yet I have installed ZAZ CBBE V 8.0 by t.ara. So maybe there is something there that is wrong, yet I am unable to figure out what. From what I can tell, ZAZ is installed properly.

 

If anyone has any ideas I would greatly appreciate it.

Posted
1 hour ago, SorenMM said:

Hello. Nice to see this mod back. Remember some good times with it many years ago.

 

Maybe you guys can help me, as I am having some trouble with installing the mod, as I must be doing something wrong, yet have no idea what.

So far I seem to have narrowed it down to being Captured Dreams causing the problems, as without it installed my game start with no problem. With it installed it crashes right after bethesda logo, so it is not some other mod, as far as I can tell. I am using Vortex Mod Manager, as that is the one I am most familiar with.

 

I have installed the files required files:

CD Part 1 - Esp and  scripts - v4.15.7

CD Part 2 - Meshes and Textures 1024k V4.09.7

 

Then I have also installed the CD part 3 and 4 for good measure, just to be on the safe side, although not sure if I could do without them, but figured I would be on the safe side and rather have them.

CD Part 3 - Catsuit CBBE Mesh & Bodyslide Data

CD Part 3 - DD Pre Gen Meshes for CBBE v3.2 Body

 

Not sure if there is anything else I need, but as far I can figure out part 1 and 2 are the only hard requirements.

Vortex does say that there is a "missing master", that being ZAZ Animation pack, yet I have installed ZAZ CBBE V 8.0 by t.ara. So maybe there is something there that is wrong, yet I am unable to figure out what. From what I can tell, ZAZ is installed properly.

 

If anyone has any ideas I would greatly appreciate it.

In my experience, crashes right after the logo are SKSE plugin related - but CD doesn't use SKSE.

SOOOO...what I would say about the Zaz Animation pack is that this is the one I use:

    

 

Specifically, the link labeled "ZAZ 8.0+ CBBE HDT 2023". That one I know for a fact works for me.

Posted (edited)

Hi All

I apologize if this is a stupid question to ask. I noticed on the last ESP patch posted by @Gameplayer he mentioned that if you wear a protector plus chastity belt through the Chase Life quest there is a possibility of becoming permanently belted by the Master and effectively becoming her slave.

 

I was wondering what conditions you need to meet in the game for this to occur (number of days in the belt, how submissive you are, etc)?

 

(Edit Realized that I had slavery during the playthrough turned off on accident. My bad ignore the message above. Still great work from @Gameplayer.)

Edited by Best1123
Posted (edited)

I seem to have a problem, I installed the SE version and also @Gameplayer's esp. I go to CD and talk to the NPCs but when I try to buy anything from them, the dialogue immediately ends. I cant seem to buy anything from them.
Addon Management, that's empty too.

Edited by Kingslayer101

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