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Captured Dreams - Restored June 23 2023


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Posted
2 hours ago, Zor2k13 said:

Just tried that and it still crashes the same way. Prison overhaul patched had the same problem for me and the only thing I could do was uninstall it.

In that case you might want to get a ticket on the help desk and post things like Load Order etc. - I never had problems with POP (apart from all those bugs) on a potatoe from 2014, so I'd guess there's either something wrong with your install, or you have other mods with a heavy load on the Papyrus.

Posted

As punishment for not making the delivery, I was locked in a cage next to the main entrance of the building. After spending several days... about 4 days. I was expelled by the appearance of a tree in the middle of the cages, followed by this situation, the cages disappeared and I was free. However, I can see Herrán and the Master heading to another building where they have breakfast and then leaving again. That's where I lose control of my character and Herran says something like... "It's time to see the Master," as my character stands where the Cage used to be and Herran stands where the entrance to the cage was supposed to be. , moving his hand trying to reach something. That's it... I can't regain control of the character, nor can I move the situation forward.

Posted
9 minutes ago, petterparker said:

As punishment for not making the delivery, I was locked in a cage next to the main entrance of the building. After spending several days... about 4 days. I was expelled by the appearance of a tree in the middle of the cages, followed by this situation, the cages disappeared and I was free. However, I can see Herrán and the Master heading to another building where they have breakfast and then leaving again. That's where I lose control of my character and Herran says something like... "It's time to see the Master," as my character stands where the Cage used to be and Herran stands where the entrance to the cage was supposed to be. , moving his hand trying to reach something. That's it... I can't regain control of the character, nor can I move the situation forward.

I returned in another previous save to attempt another punishment and this time, I was placed as a mannequin to expose the devices just like the other slaves in the store do. However, every time I am supposed to have a device placed, it is never placed.

Posted
On 2/8/2024 at 2:04 AM, CaptainJ03 said:

Not related to this mod, but anything a bit bigger: Did you tweak your skse.ini for more memory?

[Memory]
defaultHeapInitialAllocMB=768
scrapHeapSizeMB=256

 

(you can put bigger values in there, mine are 2048 and 1024, respectively)

 

Having SKSE Plugin Preloader and ENBoost also helps with heavy mods like this.

 

 

 

You should be very careful when modifying those particular settings.  Your values look a bit too high.  There is a post somewhere that explains why, and I believe Veladarius also commented specifically on those settings.

Posted
1 hour ago, slvsaris said:

 

You should be very careful when modifying those particular settings.  Your values look a bit too high.  There is a post somewhere that explains why, and I believe Veladarius also commented specifically on those settings.

It crashed w/o particular reason before I added these lines to skse.ini ,so I'm very happy with it. As soon as you're installing ZAP9 and going to Zazland, you'll be glad about high values.

Posted (edited)
2 hours ago, CaptainJ03 said:

It crashed w/o particular reason before I added these lines to skse.ini ,so I'm very happy with it. As soon as you're installing ZAP9 and going to Zazland, you'll be glad about high values.

Just trying to say to be careful, too high of values can cause issues as well.

 

Also just remembered that if you use the memory manager from Crash Fixes (LE) or Engine Fixes (SE) then the settings do nothing as skse memory manager is overridden.

Edited by slvsaris
  • 2 weeks later...
Posted
On 1/14/2024 at 4:30 AM, indolu said:

Its done. Tooke me like 24 hours of cpu time iirc, i dont have nvidia either. Its about 2.7 Gbs. It could be smaller, but i think every dialouge is listed for every voice type, so theres some unused files, But i dont want to sort through it. it generated 101,208 lines.

TBC: I didnt and wont manually adjust lines, so what i have is the 'Quick and dirty' gen.

Would you mind sharing your files? I'd really love to have them voiced.

  • 4 weeks later...
Posted

I'm having a CTD issue.  Going from the auction house in SS, i'm moved to what appears to be the belly of a ship.  A bit of talking happens here, and it seems to try to start a new scene in a new area.  Perhaps transport to the dark desires club.  anyway, this transition is where the CTD happens.

 

I ask here, because i don't know which of the two mods is the problem, and if it happens to be DD, perhaps someone here has had a similar issue and knows the fix.

Posted

I am currently doing the trade for ebony quest with the orcs for the second time but when speaking with Dushnamub and saying "Hey" he replies "back again?" but then the conversation just ends.

 

I cant continue with the quest and i have tried everything i can think of. If anyone has some advice either for fixing this or circumventing/skipping it I would be very grateful.

Posted

It's been a while since this was re-released.  Is there an update coming soon for this?  Looking forward to being an organic way of finding the chastity pieces and some other quest-like parts of this mod.

Posted (edited)

It's been many game days as a maid of the manor, but I still haven't received a quest to meet Ariasha and Rayani

Edited by Jaisonboy
  • 2 weeks later...
Posted

Hi,

 

I got stuck on the second day of the Talmore mission when I went up and the assistant tried to give me something, but the game didn't move forward. Has anyone encountered that? What do you think is the solution?

  • 2 weeks later...
Posted
On 4/18/2024 at 4:39 PM, MadaraSC2 said:

Hi,

 

I got stuck on the second day of the Talmore mission when I went up and the assistant tried to give me something, but the game didn't move forward. Has anyone encountered that? What do you think is the solution?

 

Im not even certain that its possible to progress any of the quests in this mod.

Mostly its possible to just use it as a vender, maybe get some items, and do deliveries but failure of those deliveries will result in scenes that I am not certain work anymore.

 

So what works?

Deliveries,

Free Trail works,

Vending items,

You can get confiscate working,

 

What does not work?

All the servant stuff will be very buggy and will need console commands,

 

 

An I am not able to explain it in detail but it has to do with not only Devious Devices Integration being changed but also ZAZ changed.

Here is the real kicker though,

4.0+ worked in a short window of time that depended on specific DDI and ZAZ versions which I have to assume do not exist anymore and I have spent time scouring the internet even on foreign sites looking for the old versions of those mods.

 

Version ~3.0, pre-expansion of the grounds, was amazing.

All 4 of the major stories worked consistently AND Tavish visits were pretty cool the player was tasked with modeling the devices for a client.

Tavish scene was a lot cooler than the Free Trail in that the player in Free Trail is just dressed up and left to stand beside the other display girls, but with Tavish, the Master, and Tavishes slave girl the three would make comments and the slave girl would tease the player during the dress up scene.

Overall I would say Tavish scene was a lot cooler than open a random chest blam player tied up.

Also all the punishment scenes worked fairly consistently and in some cases the player could escape the situations.

Also sub vs dom had working quest start dialogue box upon being belted with a captured dreams belt, example upon being belted there is a dialogue message box it always says the same message BUT pre-4.0, the disposition of the player would alter the message.

Example 1) if the player is leaning DOM, the message reads something like, "You notice the Master takes her time, like a wolf she holds your gaze as she locks a collar around your neck.  You let out a gasp as she playfully pushes the plugs into your sensitive holes, she gives your gash a gentle caress before raising the belt up to your hips and locks it shut.  You hope she didnt notice.

Example 2) Sub, "The master makes short work as she stuffs your holes with the plugs, wraps your waist with her belt, and you catch yourself thinking this is how it should be as you hear the collars lock snapping shut."

 

There were quite a few of these that were quite erotic for different situations.

 

version 4+ though I never got the new playtime scenes in mansion to function start to finish to work.

Punishments fail often,

Servant quest fails often,

All four major quests fail all the time probably due to ZAZ versions being different an likely having different code.

 

Posted
12 hours ago, Gameplayer said:

 

Im not even certain that its possible to progress any of the quests in this mod.

Mostly its possible to just use it as a vender, maybe get some items, and do deliveries but failure of those deliveries will result in scenes that I am not certain work anymore.

 

So what works?

Deliveries,

Free Trail works,

Vending items,

You can get confiscate working,

 

What does not work?

All the servant stuff will be very buggy and will need console commands,

 

 

An I am not able to explain it in detail but it has to do with not only Devious Devices Integration being changed but also ZAZ changed.

Here is the real kicker though,

4.0+ worked in a short window of time that depended on specific DDI and ZAZ versions which I have to assume do not exist anymore and I have spent time scouring the internet even on foreign sites looking for the old versions of those mods.

 

Version ~3.0, pre-expansion of the grounds, was amazing.

All 4 of the major stories worked consistently AND Tavish visits were pretty cool the player was tasked with modeling the devices for a client.

Tavish scene was a lot cooler than the Free Trail in that the player in Free Trail is just dressed up and left to stand beside the other display girls, but with Tavish, the Master, and Tavishes slave girl the three would make comments and the slave girl would tease the player during the dress up scene.

Overall I would say Tavish scene was a lot cooler than open a random chest blam player tied up.

Also all the punishment scenes worked fairly consistently and in some cases the player could escape the situations.

Also sub vs dom had working quest start dialogue box upon being belted with a captured dreams belt, example upon being belted there is a dialogue message box it always says the same message BUT pre-4.0, the disposition of the player would alter the message.

Example 1) if the player is leaning DOM, the message reads something like, "You notice the Master takes her time, like a wolf she holds your gaze as she locks a collar around your neck. You let out a gasp as she playfully pushes the plugs into your sensitive holes, she gives your gash a gentle caress before raising the belt up to your hips and locks it shut. You hope she didnt notice.

Example 2) Sub, "The master makes short work as she stuffs your holes with the plugs, wraps your waist with her belt, and you catch yourself thinking this is how it should be as you hear the collars lock snapping shut."

 

There were quite a few of these that were quite erotic for different situations.

 

версия 4+, хотя я так и не смог заставить новые игровые сцены в mansion функционировать от начала до конца.

Punishments fail often,

Servant quest fails often,

All four major quests fail all the time probably due to ZAZ versions being different an likely having different code.

 

How to launch quests from mansion with Ariasha and Rayani into console ?

Posted

The quest towards the end of property slave doesn't start and it says the lady in the vip area in busy even with the guest right by her. Also after the rayani quest i crash in whiterun. 

  • 2 weeks later...
Posted
On 4/26/2024 at 10:53 PM, Gameplayer said:

 

Im not even certain that its possible to progress any of the quests in this mod.

Mostly its possible to just use it as a vender, maybe get some items, and do deliveries but failure of those deliveries will result in scenes that I am not certain work anymore.

 

So what works?

Deliveries,

Free Trail works,

Vending items,

You can get confiscate working,

 

What does not work?

All the servant stuff will be very buggy and will need console commands,

 

 

An I am not able to explain it in detail but it has to do with not only Devious Devices Integration being changed but also ZAZ changed.

Here is the real kicker though,

4.0+ worked in a short window of time that depended on specific DDI and ZAZ versions which I have to assume do not exist anymore and I have spent time scouring the internet even on foreign sites looking for the old versions of those mods.

 

Version ~3.0, pre-expansion of the grounds, was amazing.

All 4 of the major stories worked consistently AND Tavish visits were pretty cool the player was tasked with modeling the devices for a client.

Tavish scene was a lot cooler than the Free Trail in that the player in Free Trail is just dressed up and left to stand beside the other display girls, but with Tavish, the Master, and Tavishes slave girl the three would make comments and the slave girl would tease the player during the dress up scene.

Overall I would say Tavish scene was a lot cooler than open a random chest blam player tied up.

Also all the punishment scenes worked fairly consistently and in some cases the player could escape the situations.

Also sub vs dom had working quest start dialogue box upon being belted with a captured dreams belt, example upon being belted there is a dialogue message box it always says the same message BUT pre-4.0, the disposition of the player would alter the message.

Example 1) if the player is leaning DOM, the message reads something like, "You notice the Master takes her time, like a wolf she holds your gaze as she locks a collar around your neck.  You let out a gasp as she playfully pushes the plugs into your sensitive holes, she gives your gash a gentle caress before raising the belt up to your hips and locks it shut.  You hope she didnt notice.

Example 2) Sub, "The master makes short work as she stuffs your holes with the plugs, wraps your waist with her belt, and you catch yourself thinking this is how it should be as you hear the collars lock snapping shut."

 

There were quite a few of these that were quite erotic for different situations.

 

version 4+ though I never got the new playtime scenes in mansion to function start to finish to work.

Punishments fail often,

Servant quest fails often,

All four major quests fail all the time probably due to ZAZ versions being different an likely having different code.

 

 

Not sure which versions you are looking for exactly, but i do have DDa 3.0e (devious devices assets), DDi 4.0, 4.1 and 4.2 (devious devices integration, i think it's compatible with the 3.0e assets from what i remember but i'm not super sure), DDx 4.0, 41 and 4.2 (devious devices expansion), ZAP 7.0 (2017-05-16 version of the zaz animation pack), ZAP+ 8.0+ CBBE HDT, the old variant 4.15 version of captured dreams from before its deletion if i see it correctly (core 4.15, meshes and textures says 4.09, female embassy guards 4.09).

I also have an old-old devious devices 3 based oldrim installation with captured dreams, but that was done without MO2, so it's mixed with everything else in the data folder. but i assume that would be a version 3 captured dreams. Although seeing how many scripts CD uses it might be very hard to extract only CD out of that if i wanted. I probably don't have the zip files just for CD 3 anymore, i can't find them at least. All the relevant requirements and dependencies should be included in my oldrim folder though mixed into everything else.

 

Although it should probably be easier at this point to just sit down and bugfix this current, latest version as needed, than to try to set up a new game with the old version. (My oldrim install should work easily too as is, but that had its own issues as well, like most heavily modded skyrims do. And newer versions of mods usually add new features, so i don't really want to play with all the old things either. Although that might still have the old, removed devious devices base quests intact too, for example, the questline with the forbidden bookcase, which might also be interesting as it's no longer available.)

Posted
2 hours ago, Wyrade said:

 

Not sure which versions you are looking for exactly, but i do have DDa 3.0e (devious devices assets), DDi 4.0, 4.1 and 4.2 (devious devices integration, i think it's compatible with the 3.0e assets from what i remember but i'm not super sure), DDx 4.0, 41 and 4.2 (devious devices expansion), ZAP 7.0 (2017-05-16 version of the zaz animation pack), ZAP+ 8.0+ CBBE HDT, the old variant 4.15 version of captured dreams from before its deletion if i see it correctly (core 4.15, meshes and textures says 4.09, female embassy guards 4.09).

I also have an old-old devious devices 3 based oldrim installation with captured dreams, but that was done without MO2, so it's mixed with everything else in the data folder. but i assume that would be a version 3 captured dreams. Although seeing how many scripts CD uses it might be very hard to extract only CD out of that if i wanted. I probably don't have the zip files just for CD 3 anymore, i can't find them at least. All the relevant requirements and dependencies should be included in my oldrim folder though mixed into everything else.

 

Although it should probably be easier at this point to just sit down and bugfix this current, latest version as needed, than to try to set up a new game with the old version. (My oldrim install should work easily too as is, but that had its own issues as well, like most heavily modded skyrims do. And newer versions of mods usually add new features, so i don't really want to play with all the old things either. Although that might still have the old, removed devious devices base quests intact too, for example, the questline with the forbidden bookcase, which might also be interesting as it's no longer available.)

 

Well I appreciate that,

Not interested at the moment busy working on some meshes.

 

I think it would be cool to sit down play the old LE game with a working Captured Dreams in future, but Im pretty busy these days.

 

I also do not have the coding skill set to fix the present mod, I do have mod skills and have spent much of my time working on refits.

  • 4 weeks later...
Posted

So I have gone ahead and started playing around with the Skyrim Special Edition version,

 

My findings,

 

Went to Elwyn at the Thalmor Embassy.

Findings are,

You will want to set Devious Devices, "Polling Effects" to the absolute maximum which is unfortunately only 12.0

-Reason, everytime player gets caught in idle Captured Dreams will pause its progress.

-Next important finding, all actors have an issue with their collision or pathing because of collision not sure why that is.

FIX, open console click on every actor in the scene and apply console command "TCL" this turns off their clipping.  Also note that you have to turn off collision on the star of the show to turn off player collision you want an empty field in your console sometimes you get this upon bring up the console command window, mouse scrolling, or simply clicking off into space might work.

-Collision issues will rear their ugly head again when you are put into "Devious Furniture", no idea why but the collision data is clearly not the same as when the mod was launched, if player has collision on you will not be able to progress the scene.

-In Sexlab, over in the set up page make sure that you do not have consentual animations turned on or at the very least make sure that the timer for such is quite high.

Reason, the sex scenes are double for some characters because Val set it up that way, so basically with Sexlab consential set up instead of 2 you have 4 sex scenes.

-Another note about Sex Scenes, go to Devious Devices Integration and while there make sure to unselect the animation filters for DDI.

-For some reason DDI animations filters dont really work how I remember them, basically they are fucked up compared to years ago when Captured Dreams originally launched and you cannot rely on DDI to properly handle anything in regards to animations anymore like back in the day.

That means everything that you remember that worked like back door sex with some chastity belts an such well none of that works, used to be able to call up armbinder sex animations heck people churned out loads of those since but good fucking luck ever seeing them now.

Anyway DDI will call up after struggling an animation, it will freak out for a while that is DDI not Captured Dreams.

Thalmor is entirely doable just note you have to use console commands and have proper settings,

Speaking of settings be sure to turn off all random sex mods, turn off Spectator Sex Ultimate and all other mods that make actors do things because Captured Dreams special events are more like carefully crafted story events and are prone to breaking whenever something goes off the rails an it does not help that there are so many issues that now exist in current frameworks.

 

Opening Start Slave,

Right away issues, 

-Be sure to turn off smack that ass, or the very first NPC you speak to will completely break the entire scene because he will teleport through the cell door to smak your dupe butt an never get to his assigned position.

-After you get to Captured Dreams Mine, guess what the Yoke Never gets removed, so you will never be able to get into the X-cross to progress the scene.

Fix, using DDI terminate all devices quests,

This removes the Yoke which should have been removed IDK at what time,

Your character will then climb into the X-Cross and scene will progress.

However!

Remember how above I said there was an issue with collision?

Be sure to open console commands and turn off the collision for everyone including the player character.

This will save you so much time, and also everytime you are changing cells and expecting a scene be sure to always fall back on "Turning off the Collision for actors".

 

Belt Messages.

So if you are like myself you played the original mods going back several version numbers.

2 things I really liked about the mod,

1 of them was, Belt Messages.

There were quite a few messages that served as an indicator of your characters progression towards submission or dominance as the Master belted your girl for deliveries.

example, 

First Time Belt Message,  "Lock Eyes with the Master lose yourself in them, hear a snap find a belt locked around your waste." 

Standard Belt Message, "The Master begins her work quickly locking the collar around your neck.  She then taking much longer than nessary to do so puts each plug in its place...."

Sub Message, "As the Master locks the collar around your neck you have a feeling that this is how it should be.  That feeling increases as she pushes the plugs into place and wraps..."

Dom Message, "It burns you knowing you let her do this.  The Master pushes an pulls on the plugs before setting them into place.....

No Change Belt Message, "This belt will keep my collatoral safe and secure.....

Debt Belt Message, "Fondles locks....I do hope you intend on paying off your debt....

 

Alright so what has changed?

Well for one some of the messages do not ever work anymore.

When the player gets belted there is a small script fragment that specifically loads up when the belt is placed on the player character and it calls on BeltMessage==1

BeltMessage==1 is defined in the BeltQuestHandler script as "First Time Belting".

Fuck!

Found that out by using Notepad++

So everything about Belt Messages as defined in the primary script gets completely ignored.

There are exceptions, because different belts have their own script that calls on specific message.

It is possible that this was entirely intentional but since I have played every version number of CD, it just feels like a massive bug that never got properly fixed.

So exactly which belt messages are now basically missing even though present in the ESP?

Belted Normal,

Belted Sub,

Belted Dom,

There is also numerous flavor dialogue that will fail to run all the time now more on that later.

 

Belt Messages I confirmed work,

Belted First Time, possible the only one you will see.

Belted Protector Belt, a new message with V4, this message plays when master unbelts the protector belt before Delivory Belt goes on.

Belted CDxQuest Belt, uh basically the message that plays when in the Trial Offer Belt.

>>>Basically its Belt unchanged

 

Not confirmed yet, 

Belted Debt Message, player owes master a small debt this message plays as she fondles the locks and taunts you before well not changing your belt out.

Belted Heavy Debt Message, an extreme version of the above Master tests all the locks and says you know I think you have no intention of paying me back.

 

So it is upsetting that the belt message system just defaults too the first time belting message it takes a lot of allure out of the whole delivery business that is not copied over into other mods that do deliveries, in fact one of the best parts of the mod is no longer functional.

However, it may actually have been intentional.

 

Because,

Player enslavement is now a thing in V4.15

IF that is checked, you would never get very far along with becoming a SUB or a DOM, let alone going from one extreme to the other which honestly was a fun way to play, go from a mighty dragonborn too submissive dragonhoe.

Its not possible because Player Enslavement calls a value that basically is fairly low value that says player relationship status something like an 6 or something an so you do about 6 questionares with the ladies off Captured Dreams and when the manor grounds are suddenly done the Master demands that you submit to her.

So how is that an issue?

Well it removes a whole mechanic that CD was built upon for years.

Are you Dominant, Sub, or somewhere in between?

Or perhaps as I said, your character goes from Mighty Dragonborn, to enslaved submissive hoe.  <--Cant rp that anymore.

It might still be possible but you would have to fail a lot of deliveries and just give up on Retrieve Quests, too damage the opinion of the PC.

Be prepared to use TCL console command a lot so that actors can actually move during scenes and in some cases those scenes are outside the shop in wild areas so be prepared to use free camera commands.

 

Some Dialogues, are now never used.

Example, the resident shopkeepers not the Master, will ask certain questions of you.

However because of missing conditions in the dialogues only one question is ever asked of the player,

"Would you ever serve someone like our Master?"  <---Only Dialogue option with proper condition setting.

That condition setting is GetFaction "ShopAssistant" equals 1.

So about three other dialogues that went a long way to making sure that didnt get old are not used.

 

Here is the thing though, that may have been intentional.

Since Belt Messages, a significant part of Sub/Dom system are also not working properly because of specific script calling on First Time Belting Message.

 

The other questions are actually easy enough to restore using TESVedit,

Just copy the condition over and the ladies will ask you the other questions such as "Do you like wearing a Belt?"

It certainly goes a long way to restoring the mod flavor.

However if you dont fail quests well you can expect the Master to start asking fairly early in your leveling characters life to become her personal slave.

 

Chaste Life and Chaste Spouse,

I have no idea I have not tested these yet, but it is quite likely that when it comes time to bring your spouse home for your slave play time that you will have to use TCL commands and that will get old fast.

Meanwhile you could substitute something simple like Submissive Lula Resubmission for slave master relationship that works, no idea if this will be compatible wearing a CD collar maybe I have no idea.

 

Assist a Customer, Tarvish is well not something that will be easily reactivated, will absolutely have to find the scripts, correct them, and recompile them probably will require an old version of Notepad++ from 2018, easiest way that I can tell to do it without having to do a complete Skyrim installation the old fashion way, although some people suggest it is now possible to do this through Mod Organizer I have never done that and evidence suggests that using a third party compiler is the best route to go anyway, do not go near CK for compiling.

Same with restoring Belt Messages.

Collision Data is another story, it may be that all the needed third party mods that handle furnature have to be found organized and then go into the CK an bang out each scenes set up with the new stuff, trust me that sounds easier than it is and on top of that it will take a butt load of time.

 

Assist a Customer 2, No idea never got around too it.

 

Also punishment scenes, never got around too it, was already having a lot of trouble getting through stuff to be bothered with purposefully getting character into trouble.

 

Just figuring out everything so far took days in game and days in TESVedit and Notepad++ surfing every form and going through scripts.

 

 

Posted (edited)

Took some time,

 

Skyrim SE version, form 44.

Check your version number of Captured Dreams before getting too involved with it, Form 43 version has some broken animation links, and Form 44 version passes error checking fine.

Even so there are a lot of errors in form 43 version besides broken animation links such as wrong used texture, and its entirely possible that my report above is a bit shaded by having those broken anims during my first run.

 

So in the uploaded ESP I did the following,

I edited the shop girls dialogue for "Do you like being Belted" to only appear when player is belted,

Edited the "I see how you look at my Slaves, are you interested in what they are wearing" conditions,

-For one the original would never fire off SE just cant seem to handle that many conditions,

More importantly though one of the conditions asks is FTQuest = 10.  Issue is that stage 10 can only be reached by first initiating the dialogue so this whole line never gets used.

Removed a lot of safety nets that obviously were there to prevent Master from asking if you wanted a demonstration during numorous quests, thing is that a lot of those quests you are not going to be interacting with her.

Also importantly, set the it too only fire off once every 6 hours, probably should have made it 24 or more because that is your safety net.

I fine tuned it so that if you have Free Trial activated, chances are immediately after talking to her if you start a new dialogue with her and you are not belted yet she is going to offer you a demonstration.

 

Changed all demonstration lead ins except for when you come back from delivery that is still same you have to be desposition level 3 very low level sub to be forced into another belt after coming back from an errand.

However, IF you have Free Trial active....

When she rolls you over to display section, prepare to not be able to talk your way out of this IF you have turned on "Free Trial" you are likely going to get just that.

There are 10 checks in vanilla mod, but the original checks only looked at player disposition, and as long as you were not <6 you stood a good chance of getting out of the situation.

But now there are only 2 checks for non-Free Trial subscribers and they have the best chance of getting out of it....Unless you are a <6 then well hey you decided to be a sub how you think you got there anyway?  People who are trying to play the middle of the road game have a 50/50 chance of being able to say no.  Low level Dom still has only 50/50 shoot but at level 14 Dom you get out everytime.  

There are 6 checks that depend on your Faction Rank, the very Ranks you picked in the MCM menu at the beginning of the game and these are only used IF you activated free trial, guess what if you built a character that loves bondage, loves not being in control, and is a masochist well dont come barking at me when you have to roll a hard 1/4 option before finally having a 50/50 chance to talk your way out of being put into bondage an placed on display.

IF you rolled dont like bondage, always want to be in control, and hates sex plus you have a DOM character well its really unlikely you will be put on display...

BUT hey not like anyones reading this, you probably picked a DOM that loves bondage not like those sliders did anything before right?

Also sorry but all the rolls were basically aimed towards player is placed in belt IF they selected, "Free-Trial" expect that it is stacked against you even if you are a DOM.

 

IF "Free-Trial" is active, as long as the game is functioning smoothly expect Master to immediately say too you, "I have noticed how you look at my slaves on display, I take it your interested in what they are wearing."  She will do this immediately after completing her first, "Hello dialogue" in that dialogue if you really wanted too avoid getting belted the next time you speak with her your best bet is too immediately purchase a Protector Belt and put that on your bottom, your other option is the sub route get belted with the delivery belt an as long as you wear the delivery belt she wont even ask.  As long as you are Belted in a proper CDQuest belt, your safe from being put into long term belting demo.

You have to have high level DOM when Free Trial is active in MCM, otherwise it is assumed you want to be belted and become her slave.  IF you dont like it, why did you activate "Free-Trial"?  IDK...

 

You can get out of all of this IF you of course purchase and wear a "Protector-Belt" gee I wonder why?

Because clearly you are paying her not to belt your dumb ass with one of her high security belts, geez those Protector Belts are expensive for the early game even the Steel belt default is 1,000 gold not too many low level characters have that an I'm always saving for a house by level 9 anyway.

 

Also Note that some of Masters Dialogue that was not functional has been restored,

She would ask a question, "Have you ever used our Devices?"

One of the responses was, "I have not, but I would really like too."

Yes this response was set up in V4.15 too always lead too, "Maybe we could arrange that for you some day."

While a response that worked in V4.00 was, "You know what, let me treat you too a demonstration."

Your chances of backing out after telling Master you really want to try on some shiny steel panties are really bad, even if high level DOM dont come barking at me about it.  Master called your bluff bitch.  The check is set to see does player have chastity belt or not, if not belted you have a chance to talk your way out but that uses a different set of conditions than the ones I wrote above, expect that you have to be high level DOM with Free Trial off to pass.

 

Next there are the dialogue you just been belted for delivery lines, "not-belt messages"

After you have been belted there were numorous lines that the Master would say in <=4.00,

"There you go all safe and sound."  <---Default 4.15 this is the only one that plays.

"I see you liked that quite a bit."  Checks player faction bondage , <=3  

"Those went in rather easily." Checks player faction sex, >=5

"You really dont enjoy this, do you." Checks player faction bondage, >=5

"I can tell you like not being in control, dont you?"  Checks player faction Control, <=3

Still need too test these those, I may have to write in some conditions into "There you go...." so that it is forced to play the other ones because all that one checks is wearing belt.

 

I played with the Chaste Life/Chaste Spoose opening, not sure if taking deliveries is an option because Master will remove your belt after a delivery, not sure if I need to start a new character just to be sure or not, probably do.

 

All the items weights need to be reduced to match Ver DDI 5.00+, items weigh a lot in this module.

 

Basic play seems to work alright, just run deliveries do package returns, free-trials....

Getting enslaved as a relationship slave works too, gives you access to the whole manor to use as a base of operations.

 

Here is the script that basically is the cause of 1st time belt message,



 

;BEGIN FRAGMENT CODE - Do not edit anything between this and the end comment
;NEXT FRAGMENT INDEX 1
Scriptname cdxpd_s01_cb11_2 Extends TopicInfo Hidden

;BEGIN FRAGMENT Fragment_0
Function Fragment_0(ObjectReference akSpeakerRef)
Actor akSpeaker = akSpeakerRef as Actor
;BEGIN CODE
cdxpd.DialoguePoint = 10
cdxpd.beltingmsg = 1
cdxpd.checkedbeltviadelivery = 1
;END CODE
EndFunction
;END FRAGMENT

;END FRAGMENT CODE - Do not edit anything between this and the begin comment

CDxPackageDelivery Property CDxPD  Auto  
 

cdxpd.beltingmsg = 1 <<<-----Specially calls 1st time belting message as defined in the Master script, rather than say call up a formlist as set up in Masterscript.

 

Captured Dreams.7z cdxpd_s01_cb11_2.psc

Edited by Gameplayer
Posted (edited)

Update,

 

Delivery Quest,

Upon getting the Delivery Quest,

The player must be belted,

Upon Belting, The Master in V.4.15 always says, "There you go all safe and sound."

 

Conditions have been changed again,

"There you go all safe and sound."

Conditions, new

Player Disposition >=0 and

Player Faction Rank Bondage,

Player Faction Rank Sex,

Player Faction Rank Control,

-Added Conditions help force the other options to appear more frequently in my testing,

Results in say, she says one of the following after belting player,

"I see you really enjoyed that."

Bondage Check, even a little bit towards bondage preference the player should see this message more frequently than her 1st line.

"Those went in rather easily"

Sex Faction check, if player enjoys sex it is assumed that their holes are wet and plugs go in easy.

"I see you enjoy not being in control."

Control Check

There were 2 or three other lines plus dialogue checks I added too help them show up, dont have my TESVedit open in front of me.

 

ArmorAA and Armor changes,

I changed all the relevant metal chastity gear that will be used by the player character too use the unique, Captured Dreams Logo.

Found while doing so that there were quite a few incorrect pathing of textures as it was anyway, 

example some CD Quest items were still using wrong texture paths as it was in v4.15 SE.

Some Protector and Protector Plus items had wrong texture paths such as using CD Logo or just Being wrong color.

 

However now all of the items with a few exceptions will have CD Logo,

Why?

Well for one if you are using DDI mods by default we already have at base level DDI all of the unique colors of belts and then some that Captured Dreams offered uniquely back in its day, so the only thing that makes recieving a Silver Chastity belt a unique experience from a drop in a dungeon would be if it had the logo, otherwise you would not be even able to deterimine one silver belt from DDI from a Captured Dreams silver belt.

 

Finally,

Protector Belt and Protector Plus Belts,

These items in my opinion should always have had the Captured Dreams Logo versions from the start due to the nature of the association with dialogue, quests, and general flavor intent of the module.

Example, Protector Belt,

Tavish knows the player is wearing one of "Her" Belts, why dont you just enslave her already.

All the quests have special checks for Protector Belt.

Master is less likely to put player into one of her belts when player is already in Protector Belt.

 

Protector Plus Belt,

Honestly it never made since at all that the player was put into a generic looking belt rather than a Captured Dreams logo version.

Ultimately the player is in a race against her own submission to Master too find a man to be her husband if she fails her virginity and freedom becomes the trophy of the Master.

Meaning for all intents an purposes the player belongs to Master of Captured Dreams the moment that belt goes on her waist and the only way out of that belt is IF she finds a husband.  Exception, bug no idea how to fix need to find the script and find someone to fix it but if player does Delivery, Master at this time will remove the Protector Plus Belt permanently ending the mod path.  Work around would be too never do delivery or perhaps try Additem Menu an add the belt yourself, since most of Dialogue checks for its keyword would likely work.

Finally, if the player manages to find a husband it does not mean her relationship will be normal, because she may have been corrupted by the experience and instead of a husband she ends up with a Master, well not like a Master from other slavery modules think of it like a "I dream of Genie" tv show experience in other words you have a devoted husband who also is your Master whom you insist on always calling, "Master".  The player has no choice actually since at this point you have fully submitted and well your Master is assumed to be also your devoted husband who only just entertains this idea as part of his responsibility as your husband.  So on this play route you cannot expect the experience to be a bit different than say Submissive Lola, since your Master is your husband.  Also since you are such a devote wife/slave you will more often than not wear a belt for your husband/Master since afterall your pussy belongs to him.

Further, the player in a Protector Plus Belt was supposed to be treated as property of the Master at least up until marriage by all other Slavery Modules as far as I am aware.  Meaning should the player become enslaved by some other module the proper course of events would be that she was to be returned to her Master at Captured Dreams.

The player character during the whole experience is never aware that she is a slave or that her freedom is gone.  All interactions, dialogue/flavor of this part of the module are over the concerns of the trophy her virginity and over who gets to claim it, all punishments are unique to her situation and dont give away that she is a slave or being trained to be a slave while purposefully being kept in the dark about it, aka I am training you to be a good wife.  So unlike other slavery modules, the player is never referred to as a slave, after all pc is completely innocent girl and that is a part of the Masters prize.

However, text in esp do make it clear at some point that the player is at risk that her prize/virginity may be claimed by Master if she fails to find a husband for too long.

 

So all the Chastity gear should basically have CD logo on them now and some dialogue conditions have been enhanced and restored to pre-4.15 version.

Captured Dreams.7z

Edited by Gameplayer
Posted

@Gameplayer Much thanks for your investigation and patches. You've put in a great deal of work.

 

I wanted to look at the navmesh as I noticed NPCs getting caught on ledges and chairs, especially within the manor. 

 

My hypothesis is that pathing is also playing a part with the breakdown of CD, I'm also curious if the time frame adjustment is also breaking something. CD is the only mod that I've seen this from Oldrim to SSE/AE(1170).

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