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A Very Basic Guide to Azur lane Modding


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Posted

don't expect much from me, I usually just collection the skin modification and just recently tried to edit it myself! 🤣
all I do is just taking someone's image edit and putting it into the painting file slowly with some slight touch.

for now I want to clean up what modified skin that I have and what not, it pretty messy with lots of files around.

I'm happy enough to contribute, as my thanks for freely available modification in here.

Posted (edited)

Yuudachi my belovedĀ ā¤ļøšŸ„°

Ā 

Static retrofit edit. The dynamic skin for later edit, this already took some hours from me to clean and redraw some.Ā 

Ā 

Edit: I think I won't do dynamic skin edit for now, since there some missing texture like her hidden hip and crotch behind skirt. I'll think it later to trick it off. Won't expect it come in the future too since it too much hassle.

Ā 

yuudapoi retrofit.zip

Ā 

image.png.004e890af39beb701a89bf5ce2596e15.png

Edited by DoggoDriver
  • 2 weeks later...
Posted

Decided to completely rework the mod tool. Instead of only accepting exported assets from AssetStudio or UABEA, it will take in raw Unity Bundles for editing. I'll post the GitHub link once I have a working alpha build. Expect it in a couple months at the maximum.

Ā 

Still a WIP, but here's some of the mods it will support:
- 2D Assets (Shipgirls + Backgrounds + Loading Screens)

Ā  * Visualizer (+Online visualizer scraping from the Azur Lane Wiki)

Ā  * Decompress/Recompress/Export

Ā  * Resize/Reposition (for layers/facial expressions)

- Skeleton Assets

Ā  * Visualizer

Ā  * Export as GIF/MP3/PNG
- Live 2D

Ā  * Visualizer

Ā  * Export as GIF/MP3/PNG

Ā  * Import texture atlas files

- Sound/Music

Ā  * Import/Export as WAV/MP3

Ā 

Ā 

Some things that I'm still figuring out but hope to include:

- 2D Assets

Ā  * Ship-Yard Icon/Skill Banner/Chibi

Ā  * Permanent loading screens (since they change every update)Ā 

Ā  * Add new facial expressions

Ā  * Reassign facial expressions for touch/events

- Skeleton Assets

Ā  * Export/Import Esoteric Software Skeleton files

Ā  * Import texture atlas files

- Text Assets

Ā  * Change shipgirl touch responses

Ā  * Change shipgirl names

- Auto Patching

Ā  * Support for Android (maybe?)

Ā  * Support for Apple (not likely)

Ā  * Support for emulators (not likely)

Ā 

If you have any requests for files you want to mod, I can look into it.

Ā 

P.S. Expect a general upscale/touch up for older skins that are super low-res (like Königsberg) at some point in the nebulous future (no lewds, just crispy textures).

Ā 

P.P.S. Expect aĀ Painleve lewd + nude in the near future ( ͔° ĶœŹ– ͔°)

Posted (edited)
On 5/6/2024 at 7:31 PM, QuestionableIntentions said:

[...]

Some things that I'm still figuring out but hope to include:

[...]

- Auto Patching

Ā  * Support for Android (maybe?)

Ā  * Support for Apple (not likely)

Ā  * Support for emulators (not likely)

[...]

It so happens that I've written an adb-based Linux shell script mod manager for Azur Lane already; it installs mods and tracks and backs up files that it's replaced, so that mods can quickly be uninstalled without redownloading. If I put a little elbow grease into it, I could probably port it to Windows without many issues. Let me know if this can be of help to you.

Edited by eternalflameiv
Posted

Man I quite busy and lazy to do edits lately, I really need more cute doggoship ingame lol

Ā 

On 5/11/2024 at 11:59 PM, eternalflameiv said:

It so happens that I've written an adb-based Linux shell script mod manager for Azur Lane already; it installs mods and tracks and backs up files that it's replaced, so that mods can quickly be uninstalled without redownloading. If I put a little elbow grease into it, I could probably port it to Windows without many issues. Let me know if this can be of help to you.

This actually awesome, I might love to have that, like patch tool things so I can easily do patch/changed/revert the mod without manually open the folder and checking things one by one.

Posted

The new update seems revert all the skin back and I not checked if the file is the same or not. For now I'll stay low to see what happen before doing modĀ šŸ˜…

Posted
10 hours ago, DoggoDriver said:

ę–°ēš„ę›“ę–°ä¼¼ä¹Žę¢å¤äŗ†ę‰€ęœ‰ēš®č‚¤ļ¼Œęˆ‘ę²”ęœ‰ę£€ęŸ„ę–‡ä»¶ę˜Æå¦ē›øåŒć€‚ēŽ°åœØęˆ‘ä¼šäæęŒä½Žč°ƒļ¼Œēœ‹ēœ‹åœØåš mod ä¹‹å‰ä¼šå‘ē”Ÿä»€ä¹ˆĀ šŸ˜…

just like before,use newest assetstudioV16.47 to check the file and use uabea to change rhe file

Posted

Guys, someone have that qos mod with Takagi?Ā 

Ana i want ask, can i edit dialogs? Maybe i try translate game.Ā 

Posted
On 5/11/2024 at 12:59 PM, eternalflameiv said:

It so happens that I've written an adb-based Linux shell script mod manager for Azur Lane already; it installs mods and tracks and backs up files that it's replaced, so that mods can quickly be uninstalled without redownloading. If I put a little elbow grease into it, I could probably port it to Windows without many issues. Let me know if this can be of help to you.

Sure! It's still a ways away from being done, since I decided to redesign the UI and backend from the ground up. I haven't made the patcher yet, so having a script pre-made for that would be awesome. I'll be making a GitHub repository for it sometime soonā„¢ with a beta version available. No pressure btw, I've got no issues making a patcher myself. :D

Ā 

P.S. Preview of Painleve attached...Ā ( ͔° ĶœŹ– ͔°)

banerwei_rw_preview.png

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