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A Very Basic Guide to Azur lane Modding


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Posted
On 9/8/2024 at 1:49 AM, Saphaya said:

Hello sorry for the late reply, you can put your discord @ here so I can DM you the invite

Can you also send me that, too?

id: oskillo_

Posted
On 9/8/2024 at 1:49 AM, Saphaya said:

Hello sorry for the late reply, you can put your discord @ here so I can DM you the invite

please invite me too to the discord channel

my discord: can_u_

Posted
5 hours ago, Seputokici said:

Is there a change to editing the dynamic skin model? Tried the same way with editing l2d/static but it become glitchy instead.

There shouldn't be any change, dynamic skins have more than 1 texture file so maybe you replaced the wrong texture? or if you're talking about the skin ending up with white spots everywhere then that's a known problem from UABEA and I don't know how to fix it, sorry.

Posted
12 hours ago, Saphaya said:

There shouldn't be any change, dynamic skins have more than 1 texture file so maybe you replaced the wrong texture? or if you're talking about the skin ending up with white spots everywhere then that's a known problem from UABEA and I don't know how to fix it, sorry.

Ah... can't really be helped if it's from the UABEA then. Thanks for answering.

Posted
On 9/7/2024 at 7:49 PM, Saphaya said:

Hello sorry for the late reply, you can put your discord @ here so I can DM you the invite

Could I also get an invite?

Discord: dogmanbogman

Posted

Does anyone know the AI assistance that MofuMochii use? That guy made mods really fast. If you've a useful answer, please tell to me. And tell me everything about making mods, I beg for you guys help. 

Posted
20 hours ago, formidableru said:

Does anyone know the AI assistance that MofuMochii use? That guy made mods really fast. If you've a useful answer, please tell to me. And tell me everything about making mods, I beg for you guys help. 

Don't know the exact model he uses, but local stable diffusion should be able to do most. Just extract the png from the files, assemble it with ALPEP, create a mask to filter which parts to edit, then just use the AI. After that it's just rescrambling it and put the edited png into the file.

Posted
On 9/7/2024 at 8:49 PM, Saphaya said:

Hello sorry for the late reply, you can put your discord @ here so I can DM you the invite

Think you can send one to me too? Kingen143

Posted
On 6/13/2023 at 4:14 AM, PrinzEugen69 said:

As there is little to no information outside of Mainland China,

I decided to make a very bare-bones guide, in the hope that i can guide people in the right direction,

As I'm by no means an expert on this subject.

 

 

406246447_Screenshot(435)-Copy.png.1c1aa3d0321809034f2a1689889671fc.png

 

 

Before we begin Modding is Technically against Yostar Tos use at your own risk

 

 

1.) Mods & Installation

2.) Tools

3.) Extracting

4.) Making Textures

5.) Importing

 

1.) Installation

 

  Reveal hidden contents

For those who don't care about how to make mods and just want to have some Nude shipgirls,

Here is a Installation guide and some mods to play with. AL Mods.zip

 

 

 

 


 2.) Tools

 

  Reveal hidden contents

You will need an image editor like gimp or photoshop,

 

-https://www.gimp.org/

 

 

AssetStudio to view and extract textures,

 

-https://github.com/Perfare/AssetStudio

 

 

UABEA for importing and file editing,

 

-https://github.com/nesrak1/UABEA

 

 general guide for UABEA, ⤵️

 

 

3.) Extracting

 

  Reveal hidden contents

 

 

this part is a bit of a pain in the ass as all of the sprite names are in chinese, so you'll have go through each one and find the girl you want to mod,

thankfully some are simple, "Tirpitz" is "tierbici" "Aigr" is "aijier"

the first thing is to copy the texture files off your phone/emulator, just put them in a folder somewhere on your pc,

the file path is android/data/yostar.azurlane/files/assetbundles/painting

you're looking for "_tex "and "_rw_tex" files, as these are usually textures for the girls, usually

 "_tex_n " files are the shiprgirl's "rigging"

 

 

466994932_Screenshot(432)-Copy.png.55a2a4c575d44f86c6cb9ed5fd237199.png

 

once the files are on your pc open them in AssetStudio, you will usually see something like this, if you don't see it, make sure you're in "Asset List"

 

389649463_Screenshot(433)-Copy.png.003dde84279a6912bdc7382c29137744.png

 

there is someway to not have the texture cutup like this, but i haven't figured that out yet,

 

next is to extract texture2D to a .png as you need a transparent background,

don't worry about the sprite you don't need it,

 

 

795081224_Screenshot(434)-Copy.png.2f7488c7d7e45485848537ef26cf54c6.png

 

 

 

 

4.) Making Textures

 

  Reveal hidden contents

you should now have the texture as a .png

 

1850779527_Screenshot(437).png.0da133f6153f076da120bf9e7ef1a513.png

 

now open it in your image editor and make whatever changes you want,

if you have problems with transparency make sure you add an alpha channel,

 

1529886770_Screenshot(438)-Copy.png.521fb8db4694776a175b0b56b6bad7d6.png

for changing the girl appearance or making them nude, I will overlay the new texture on top and cutoff the extra bits.

 

1246591975_Screenshot(440)-Copy.png.84d24acb48487e3b5df49912dce751bf.png

2103994653_Screenshot(443)-Copy.png.8799aba9c08d0be01822512fb0d7a699.png

420519634_Screenshot(441)-Copy.png.954fcd382dddce4ff607cf01a61c23f5.png

1670919452_Screenshot(442)-Copy.png.41e43b484c58496b43b74b5675cf9904.png

 

once you're done, export it as .png,

 

 

5.) Importing

 

  Reveal hidden contents

next open your _tex file in UABEA,

 

721289535_Screenshot(450)-Copy.png.0809ae48adfc6c2c804f9c522446128e.png

 

 

now go to info and find texture2D,

 

496766955_Screenshot(451)-Copy.png.e031eec863f705a28ac05aba560219fc.png

 

 

select Texture2D and go to plugins>edit texture

 

1542389451_Screenshot(452)-Copy.png.8366a905815aedcfb41c0c2559235338.png

 

 

load and grab that texture you edited before,

 

558013316_Screenshot(453)-Copy.png.3ba7af9c1fdb35d2eeda2f7dadc02e6b.png

 

 

save _tex file,

 

1835566830_Screenshot(454).png.bb174b6758698b9167de713b6138df9f.png

 

 

now copy the edited  _tex file to the Painting folder in your game files, as per the first part of this guide,

 

466994932_Screenshot(432)-Copy.png.55a2a4c575d44f86c6cb9ed5fd237199.png

 

your shipgirl should now be nude or have whatever changes you made.

 

P.S if i make or find anymore mods i'll post them here.

 

P.P.S fill free to use any of my work for your own mods,

thanks to @Meekurukuru making me realize that people might want to be sure they have my permission before they use my stuff.

 

Happy Modding Shikikan!

 

do i need to do all the steps on bluestacks? if not then how can i take the files back to games on bluestacks then?

Posted
On 9/7/2024 at 2:49 PM, Saphaya said:

Hello sorry for the late reply, you can put your discord @ here so I can DM you the invite

Can you add me too pls 

@dogger1232

Posted
On 9/7/2024 at 1:49 PM, Saphaya said:

Hello sorry for the late reply, you can put your discord @ here so I can DM you the invite

can you invite me

discord: connoissuer.

Posted
18 hours ago, luloloik1 said:

do i need to do all the steps on bluestacks? if not then how can i take the files back to games on bluestacks then?

If you're asking how to get the file inside Bluestacks then it's easy, just drop drag and drop them inside Bluestack's window while you have a file explorer app open, it'll import it inside the /DCIM/SharedFolder folder.

Posted
On 2024. 9. 8. at 오전 3시 49분, Saphaya said:

안녕하세요. 답변이 늦어져서 죄송합니다. 여기에 @ 디스코드를 등록하시면 DM으로 초대장을 보내드리겠습니다.

Can you invite discord?

id : selenadia

Posted
On 9/8/2024 at 2:49 AM, Saphaya said:

Hello sorry for the late reply, you can put your discord @ here so I can DM you the invite

May I also ask the same thing? 

Discord - o4live

Posted
On 10/14/2024 at 1:35 PM, lewdragon7 said:

I confirmed that mesh replacement is possible with UABEA. The general steps to replace a mesh are as follows:
1. Identify the asset file that contains the mesh you want to replace
2. Open the asset file in AssetStudio and check the version of Unity it was built with
3. Install the same version of Unity
4. Open the asset file with AssetStudio and export the mesh in FBX format
5. Edit the mesh with DCC Tools and export it in FBX format
6. Create a project in Unity and import the FBX of the modified mesh
7. Build
8. Export the mesh in Raw format from the asset file created after building
9. Open the asset file you want to modify and import the mesh with import raw

 

Notes for each step
1. Identify the asset file that contains the mesh you want to replace
This is the same process as image replacement, so I will omit it. Please refer to the file name and other information to identify it.

 

2. Open the asset file in AssetStudio and check the version of Unity it was built with
To replace the mesh, use Import/Export Raw. This requires the same version of Unity as the one used to build the game. It may work with a different version, but it may be difficult to pinpoint the cause if it fails.

1.png.666bfcf72e7515f7a7c1d1b14331905a.png

 

3. Install the same version of Unity
Download the relevant version from https://unity.com/releases/editor/archive . It's really easy now that we have Unity Hub. The minimum installation option is fine. Android Build Support is not required for Android games. A build for Windows will do.

 

4. Open the asset file in AssetStudio and export the mesh in FBX format
Export from Model in the main menu. I always export everything first with "Export all objects (split)" because it's a hassle.

2.png.cc9d20ce74eccd9de73e332733732065.png

 

5. Edit the mesh with DCC Tools and export it in FBX format
I use Maya to edit the mesh, but I think Blender and others will work fine too. Points to note are as follows.

- The bone binding order must be exactly the same as the original model data.
For Maya: The contents and order of influences must match. I recommend arranging it with a script after all work is done.
For Blender: It should be fine as long as the order of vertex groups matches. This has not been verified, so please let me know if an error occurs and I will look into it.

 

- The order of materials must be exactly the same as the original model data.
If you have one object and one material, you don't need to worry about anything. However, most game models have multiple materials assigned to one object. For example, two materials, skin and cloth, are assigned to a body mesh.
For Maya: Separate the objects by material, select them in the Unity material order, and then combine to adjust the material order.
For Blender: It should be fine as long as the order of material slots matches. Not verified.

 

6. Create a project in Unity and import the modified FBX
Create a "Resources" folder in the Assets folder. Drag and drop the FBX into the Resources folder to import it.
Set the following in the FBX import options.
[Materials]
Set "On Demand Remap" to "From Model's Material". You can leave the material at "None".

3.png.774253dab6503a6f39cdbc37bdf07027.png

 

7. Build
Build it. Even if you are replacing assets of an Android game, you can use the build for PC.

4.png.901b9984f524b93fd0419636b068501f.png

 

8. Export the mesh in Raw format from the asset file created after building
All assets in the Resources folder are included in a file called "resources.assets" even if you are not placed in the scene. Open resources.assets with UABEA, select the mesh you created, and click [Export Raw].

5.thumb.png.b00cb508624df71fff880c28f06ae9c0.png

 

9. Open the asset file you want to modify and import the mesh with import raw
Open the asset file you want to replace the mesh with in UABEA, select the mesh you want to replace, click [Import Raw], and save it.

6.thumb.png.58902e50251f7e9af1dec5ce11e4fb76.png

 

Open the saved asset file with AssetStudio to check if the replacement was successful.

6b.thumb.png.0ba7a5ceb0094b2166058d9daa4602b8.png

 

This is a swimsuit model created for verification purposes. It was created using UABEA. The path is as follows:

/Android/data/com.YoStarJP.AzurLane/files/AssetBundles/dorm3d/character/tianlangxing_db/res

 

I only made the barefoot model, not the shoed one. The beach volleyball scene remains the same.

  Hide contents

7.thumb.jpg.67ea73a1a5884ca5915348a26ed2e93f.jpg

 

 

tianlangxing_swim.zip 20.11 MB · 61 downloads

Will you be making another version with the panties removed or a completely nude version for all of them?

Posted
On 9/8/2024 at 1:49 AM, Saphaya said:

Hello sorry for the late reply, you can put your discord @ here so I can DM you the invite

Can you invite discord?

 

id : b.d.g.shimakaze

Posted
On 9/7/2024 at 1:49 PM, Saphaya said:

Hello sorry for the late reply, you can put your discord @ here so I can DM you the invite

Hi could you invite me when you get the chance? Discord: nothingtowatch

Posted
On 9/7/2024 at 1:49 PM, Saphaya said:

Hello sorry for the late reply, you can put your discord @ here so I can DM you the invite

Sorry i forgot to change Discord settings my username is connoissuer.

Posted
2024年9月8日上午2点49分,Saphaya 说:

你好,抱歉回复迟了,你可以把你的不和谐@放在这里,这样我就可以直接给你发送邀请

你好,我也可以做吗?

不和谐:ID 797337804061278229 

用户名: xiaokutnt

Posted
On 9/8/2024 at 2:49 AM, Saphaya said:

Hello sorry for the late reply, you can put your discord @ here so I can DM you the invite

Could I also get an invite?

Discord: honccnoh_98738

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