dawdadda Posted September 28, 2024 Posted September 28, 2024 On 2024/9/8 at AM2點49分, Saphaya said: 您好,很抱歉回覆晚了,您可以將您的不和諧@放在這裡,以便我可以向您發送邀請 Hi, if you not trouble, can send me too? ID:mango_0726 1
cjp_enas Posted September 28, 2024 Posted September 28, 2024 So, with the release of the new 3D dorm. Ya'll thinking what I'm thinking? Also, seeing people ask for discords, if there are any discord servers for modding, am also interested. Not just Azur Lane but any other gacha games.
Matsuri AI Posted October 1, 2024 Posted October 1, 2024 On 1/5/2024 at 1:23 AM, QuestionableIntentions said: I just spent way too much time updating and fixing this, hope it helps: https://github.com/QuestionableIntentions53x/AzurLanePaintingExtractPlus I'm gonna be updating it for a while into the future, but the current release can at least repair images and convert a PNG to a texture file. Full instructions are included in the README . It's still a bit rough around the edges, so bear with it. If you have any problems feel free to message me. Hi, Is there any way to prevent Sprite from being cut off? Texture2D Sprite Final result
asd418570484 Posted October 1, 2024 Posted October 1, 2024 2024 年 9 月 8 日凌晨 2:49,Saphaya 说道: 您好,很抱歉回复晚了,您可以将您的不和谐@放在这里,以便我可以向您发送邀请 id:ggg1233909 thanks
Saphaya Posted October 1, 2024 Posted October 1, 2024 17 hours ago, Matsuri AI said: Hi, Is there any way to prevent Sprite from being cut off? Texture2D Sprite Final result This happens because of the mesh data not because of the sprite, the best fix is to modify the mesh to be a square but Manjuu just recently started to update their game files and at least I don't know about a way to make it a square as of right now. 1
Volder703 Posted October 3, 2024 Posted October 3, 2024 On 9/8/2024 at 1:49 AM, Saphaya said: Hello sorry for the late reply, you can put your discord @ here so I can DM you the invite Can you send me an invite as well please? ID: supacutemilk Thank you so much.
Solovan0116 Posted October 8, 2024 Posted October 8, 2024 (edited) Found a mod for Friedrich der Grosse on pixiv L2D for her summer skin Goes in folder AssetBundles/live2d Pixiv link https://www.pixiv.net/en/artworks/122296640 Link to the mod itself https://drive.google.com/file/d/1ORntUDMTaYkUE5RKcfhTkqv4sQR_ZtUr/view Edited January 2, 2025 by Solovan0116
lewdragon7 Posted October 12, 2024 Posted October 12, 2024 I made a 3D dormitory MOD. Is it okay to post it here? Or is there a more suitable place? Discord is too closed to search so I gave up trying to find it. Spoiler 4
eternalflameiv Posted October 12, 2024 Posted October 12, 2024 1 hour ago, lewdragon7 said: I made a 3D dormitory MOD. Is it okay to post it here? Or is there a more suitable place? Discord is too closed to search so I gave up trying to find it. Hide contents this would be the place yes 1
lewdragon7 Posted October 12, 2024 Posted October 12, 2024 (edited) 3D dormitory MOD data. Please overwrite the following files. Please make a backup before overwriting just to be safe. There are two types of normal costumes: one with the chest cloth down and one with it completely removed. Please rename the one you like to tianlangxing_noshoes and overwrite it. tianlangxing_noshoes ...normal costume tianlangxing_towel ...bath costume Spoiler In my environment, the file location is as follows. I think the path and package name will be different depending on the environment, so please look for something similar. /storage/self/Primary/Android/data/com.YoStarJP.AzurLane/files/AssetBundles/dorm3d/character/tianlangxing_db/res Operation has been confirmed with NOX. I may not be able to answer questions regarding the actual machine or other emulators. dorm3d_tianlangxing_mod.zip Edited October 12, 2024 by lewdragon7 8
Saphaya Posted October 13, 2024 Posted October 13, 2024 19 hours ago, lewdragon7 said: dorm3d_tianlangxing_mod.zip 170.49 MB · 1 download Amazing mod, did you use UABEA to change the mesh model? I have a friend that can edit models too but I don't know how to put his edited model inside the game file. 2
lewdragon7 Posted October 14, 2024 Posted October 14, 2024 9 hours ago, Saphaya said: Amazing mod, did you use UABEA to change the mesh model? I have a friend that can edit models too but I don't know how to put his edited model inside the game file. Did the mod work properly? I was planning to fix it on the weekend if someone tried it and got an error, but it seems that no one tried it. I use UnityEX to replace the mesh, but you can probably do it with UABEA. UnityEX is easier to use when you want to rewrite a lot of textures and meshes at the same time, or when you want to create variations like the chest cloth in this case. However, it is a paid software. I will summarize the steps to import your own mesh later. By the way, I replaced the vase with a dildo. There are color variations, so please use the one you like. The asset path is as follows: /Android/data/com.YoStarJP.AzurLane/files/AssetBundles/dorm3d/character/tianlangxing_db/timeline/ffliwu_chahuaping Spoiler ffliwu_chahuaping_scene.zip 4
Saphaya Posted October 14, 2024 Posted October 14, 2024 (edited) 5 hours ago, lewdragon7 said: Did the mod work properly? I was planning to fix it on the weekend if someone tried it and got an error, but it seems that no one tried it. I use UnityEX to replace the mesh, but you can probably do it with UABEA. UnityEX is easier to use when you want to rewrite a lot of textures and meshes at the same time, or when you want to create variations like the chest cloth in this case. However, it is a paid software. I will summarize the steps to import your own mesh later. By the way, I replaced the vase with a dildo. There are color variations, so please use the one you like. The asset path is as follows: /Android/data/com.YoStarJP.AzurLane/files/AssetBundles/dorm3d/character/tianlangxing_db/timeline/ffliwu_chahuaping Reveal hidden contents ffliwu_chahuaping_scene.zip 1.6 MB · 0 downloads I installed the mod (no chestcloth ver mod and towel mod), both work perfectly. Thanks for this new mod! everyone was thinking about this in that scene haha but somehow the site doesn't let me download it (edit: now it let me download it.) Edited October 14, 2024 by Saphaya 1
lewdragon7 Posted October 14, 2024 Posted October 14, 2024 (edited) I confirmed that mesh replacement is possible with UABEA. The general steps to replace a mesh are as follows: 1. Identify the asset file that contains the mesh you want to replace 2. Open the asset file in AssetStudio and check the version of Unity it was built with 3. Install the same version of Unity 4. Open the asset file with AssetStudio and export the mesh in FBX format 5. Edit the mesh with DCC Tools and export it in FBX format 6. Create a project in Unity and import the FBX of the modified mesh 7. Build 8. Export the mesh in Raw format from the asset file created after building 9. Open the asset file you want to modify and import the mesh with import raw Notes for each step 1. Identify the asset file that contains the mesh you want to replace This is the same process as image replacement, so I will omit it. Please refer to the file name and other information to identify it. 2. Open the asset file in AssetStudio and check the version of Unity it was built with To replace the mesh, use Import/Export Raw. This requires the same version of Unity as the one used to build the game. It may work with a different version, but it may be difficult to pinpoint the cause if it fails. 3. Install the same version of Unity Download the relevant version from https://unity.com/releases/editor/archive . It's really easy now that we have Unity Hub. The minimum installation option is fine. Android Build Support is not required for Android games. A build for Windows will do. 4. Open the asset file in AssetStudio and export the mesh in FBX format Export from Model in the main menu. I always export everything first with "Export all objects (split)" because it's a hassle. 5. Edit the mesh with DCC Tools and export it in FBX format I use Maya to edit the mesh, but I think Blender and others will work fine too. Points to note are as follows. - The bone binding order must be exactly the same as the original model data. For Maya: The contents and order of influences must match. I recommend arranging it with a script after all work is done. For Blender: It should be fine as long as the order of vertex groups matches. This has not been verified, so please let me know if an error occurs and I will look into it. - The order of materials must be exactly the same as the original model data. If you have one object and one material, you don't need to worry about anything. However, most game models have multiple materials assigned to one object. For example, two materials, skin and cloth, are assigned to a body mesh. For Maya: Separate the objects by material, select them in the Unity material order, and then combine to adjust the material order. For Blender: It should be fine as long as the order of material slots matches. Not verified. 6. Create a project in Unity and import the modified FBX Create a "Resources" folder in the Assets folder. Drag and drop the FBX into the Resources folder to import it. Set the following in the FBX import options. [Materials] Set "On Demand Remap" to "From Model's Material". You can leave the material at "None". 7. Build Build it. Even if you are replacing assets of an Android game, you can use the build for PC. 8. Export the mesh in Raw format from the asset file created after building All assets in the Resources folder are included in a file called "resources.assets" even if you are not placed in the scene. Open resources.assets with UABEA, select the mesh you created, and click [Export Raw]. 9. Open the asset file you want to modify and import the mesh with import raw Open the asset file you want to replace the mesh with in UABEA, select the mesh you want to replace, click [Import Raw], and save it. Open the saved asset file with AssetStudio to check if the replacement was successful. This is a swimsuit model created for verification purposes. It was created using UABEA. The path is as follows: /Android/data/com.YoStarJP.AzurLane/files/AssetBundles/dorm3d/character/tianlangxing_db/res I only made the barefoot model, not the shoed one. The beach volleyball scene remains the same. Spoiler tianlangxing_swim.zip Edited October 14, 2024 by lewdragon7 7
ahpy Posted October 14, 2024 Posted October 14, 2024 Great tutorial! Thanks for the write up. I appreciate people who are thorough in their explanations. 33 minutes ago, lewdragon7 said: 4. Open the asset file in AssetStudio and export the mesh in FBX format Export from Model in the main menu. I always export everything first with "Export all objects (split)" because it's a hassle. Interesting, I've always done export assets. Didn't realize this was the way to export to fbx. RIP 35 minutes ago, lewdragon7 said: 8. Export the mesh in Raw format from the asset file created after building All assets in the Resources folder are included in a file called "resources.assets" even if you are not placed in the scene. Open resources.assets with UABEA, select the mesh you created, and click [Export Raw]. This all seems to line up as the only way to import mesh data back into unity atm. Is there a difference between UABEA and UnityEX in this regards? Obviously UABEA is preferred as being free. I've also run into issues where modding the regular ship mesh for skins had certain unity attributes that were wanted by the game. I don't suppose if you know a good way to discern those? They may apply similarly in this situation where modding the base mesh is fair game, but replacing with a seperate mesh entirely might run into a similar issue? 1
Saphaya Posted October 14, 2024 Posted October 14, 2024 52 minutes ago, lewdragon7 said: I confirmed that mesh replacement is possible with UABEA. The general steps to replace a mesh are as follows: 1. Identify the asset file that contains the mesh you want to replace 2. Open the asset file in AssetStudio and check the version of Unity it was built with 3. Install the same version of Unity 4. Open the asset file with AssetStudio and export the mesh in FBX format 5. Edit the mesh with DCC Tools and export it in FBX format 6. Create a project in Unity and import the FBX of the modified mesh 7. Build 8. Export the mesh in Raw format from the asset file created after building 9. Open the asset file you want to modify and import the mesh with import raw Notes for each step 1. Identify the asset file that contains the mesh you want to replace This is the same process as image replacement, so I will omit it. Please refer to the file name and other information to identify it. 2. Open the asset file in AssetStudio and check the version of Unity it was built with To replace the mesh, use Import/Export Raw. This requires the same version of Unity as the one used to build the game. It may work with a different version, but it may be difficult to pinpoint the cause if it fails. 3. Install the same version of Unity Download the relevant version from https://unity.com/releases/editor/archive . It's really easy now that we have Unity Hub. The minimum installation option is fine. Android Build Support is not required for Android games. A build for Windows will do. 4. Open the asset file in AssetStudio and export the mesh in FBX format Export from Model in the main menu. I always export everything first with "Export all objects (split)" because it's a hassle. 5. Edit the mesh with DCC Tools and export it in FBX format I use Maya to edit the mesh, but I think Blender and others will work fine too. Points to note are as follows. - The bone binding order must be exactly the same as the original model data. For Maya: The contents and order of influences must match. I recommend arranging it with a script after all work is done. For Blender: It should be fine as long as the order of vertex groups matches. This has not been verified, so please let me know if an error occurs and I will look into it. - The order of materials must be exactly the same as the original model data. If you have one object and one material, you don't need to worry about anything. However, most game models have multiple materials assigned to one object. For example, two materials, skin and cloth, are assigned to a body mesh. For Maya: Separate the objects by material, select them in the Unity material order, and then combine to adjust the material order. For Blender: It should be fine as long as the order of material slots matches. Not verified. 6. Create a project in Unity and import the modified FBX Create a "Resources" folder in the Assets folder. Drag and drop the FBX into the Resources folder to import it. Set the following in the FBX import options. [Materials] Set "On Demand Remap" to "From Model's Material". You can leave the material at "None". 7. Build Build it. Even if you are replacing assets of an Android game, you can use the build for PC. 8. Export the mesh in Raw format from the asset file created after building All assets in the Resources folder are included in a file called "resources.assets" even if you are not placed in the scene. Open resources.assets with UABEA, select the mesh you created, and click [Export Raw]. 9. Open the asset file you want to modify and import the mesh with import raw Open the asset file you want to replace the mesh with in UABEA, select the mesh you want to replace, click [Import Raw], and save it. Open the saved asset file with AssetStudio to check if the replacement was successful. This is a swimsuit model created for verification purposes. It was created using UABEA. The path is as follows: /Android/data/com.YoStarJP.AzurLane/files/AssetBundles/dorm3d/character/tianlangxing_db/res I only made the barefoot model, not the shoed one. The beach volleyball scene remains the same. Reveal hidden contents tianlangxing_swim.zip 20.11 MB · 0 downloads Thank you very much for your contribution! The Vase Mod also works perfectly for me (at least the brown version), good work. I'd love to talk more with you about this, if you don't mind I hope you can add me in discord (@Saphaya in discord too) 2
lewdragon7 Posted October 14, 2024 Posted October 14, 2024 3 hours ago, ahpy said: Great tutorial! Thanks for the write up. I appreciate people who are thorough in their explanations. Interesting, I've always done export assets. Didn't realize this was the way to export to fbx. RIP This all seems to line up as the only way to import mesh data back into unity atm. Is there a difference between UABEA and UnityEX in this regards? Obviously UABEA is preferred as being free. I've also run into issues where modding the regular ship mesh for skins had certain unity attributes that were wanted by the game. I don't suppose if you know a good way to discern those? They may apply similarly in this situation where modding the base mesh is fair game, but replacing with a seperate mesh entirely might run into a similar issue? The easiest way is to import the FBX exported from the original asset back into the asset file without editing it at all, and check if it's broken in the game. If it's not broken at that point, all the necessary attributes are included in the FBX, so all you have to do is work carefully not to destroy the data. UABEA requires several times more clicks than UnityEx. Also, I feel there are many stressful operations. It may not be that different if I am importing a perfect asset without any defects only once, but if I am repeating trial and error, UABEA is a bit troublesome. Mesh replacement is rarely completed with a single import. One of the reasons I chose UnityEx was that the previous version of UABEA didn’t allow me to overwrite open asset files. However, when I checked the price of UnityEx again, it was four times higher than when I originally bought it, which makes it harder for me to recommend now. 1
wadsaasczxcwq Posted October 15, 2024 Posted October 15, 2024 On 10/14/2024 at 12:58 PM, lewdragon7 said: Did the mod work properly? I was planning to fix it on the weekend if someone tried it and got an error, but it seems that no one tried it. I use UnityEX to replace the mesh, but you can probably do it with UABEA. UnityEX is easier to use when you want to rewrite a lot of textures and meshes at the same time, or when you want to create variations like the chest cloth in this case. However, it is a paid software. I will summarize the steps to import your own mesh later. By the way, I replaced the vase with a dildo. There are color variations, so please use the one you like. The asset path is as follows: /Android/data/com.YoStarJP.AzurLane/files/AssetBundles/dorm3d/character/tianlangxing_db/timeline/ffliwu_chahuaping Hide contents ffliwu_chahuaping_scene.zip 1.6 MB · 2 downloads I had tried to check this scene for test until i found i didn't know how to trigger it...
Saphaya Posted October 15, 2024 Posted October 15, 2024 45 minutes ago, wadsaasczxcwq said: I had tried to check this scene for test until i found i didn't know how to trigger it... You need to buy her preferred gift item (it costs gems) and you get it, you can afterwards rewatch it in the reminicense tab.
wadsaasczxcwq Posted October 18, 2024 Posted October 18, 2024 On 10/8/2024 at 8:16 AM, Solovan0116 said: Found a mod for Friedrich der Grosse on pixiv Pixiv link https://www.pixiv.net/en/artworks/122296640 Link to the mod itself https://drive.google.com/file/d/1ORntUDMTaYkUE5RKcfhTkqv4sQR_ZtUr/view I wrongly moved this file to painting, and had no a backup. Is there anyone can please upload the original file here before I have to download all the package? Path: /Assetbundles/panting/feiteliedadi_3
Saphaya Posted October 18, 2024 Posted October 18, 2024 43 minutes ago, wadsaasczxcwq said: I wrongly moved this file to painting, and had no a backup. Is there anyone can please upload the original file here before I have to download all the package? Path: /Assetbundles/panting/feiteliedadi_3 I got you. feiteliedadi_3.zip 1
wadsaasczxcwq Posted October 18, 2024 Posted October 18, 2024 40 minutes ago, Saphaya said: I got you. feiteliedadi_3.zip 6.14 kB · 1 download Thanks very much bro!!!
Hulitan Posted October 19, 2024 Posted October 19, 2024 On 9/8/2024 at 1:49 AM, Saphaya said: Hello sorry for the late reply, you can put your discord @ here so I can DM you the invite Sorry to trouble you but can you also invite me? discord: hulitan
aassdd21 Posted October 19, 2024 Posted October 19, 2024 Hi, your mod is very cool, can send me too?🥵 discord ID:sutera601 sutera60
formidableru Posted October 21, 2024 Posted October 21, 2024 On 10/13/2024 at 2:26 AM, lewdragon7 said: I made a 3D dormitory MOD. Is it okay to post it here? Or is there a more suitable place? Discord is too closed to search so I gave up trying to find it. Hide contents What tools do you use? Can I know?
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