trojanabanana Posted November 16, 2024 Posted November 16, 2024 Dont wanna ping anyone directly but if I could also get an inv to the discord that would be much appreciated Thanks in advance. Discord: shifterbang ID: 796547993432096818
Holicmaster Posted November 16, 2024 Posted November 16, 2024 On 9/8/2024 at 1:49 AM, Saphaya said: Hello sorry for the late reply, you can put your discord @ here so I can DM you the invite Can I join your Discord? Discord: holicmaster.hard
H4554N Posted November 18, 2024 Posted November 18, 2024 On 9/8/2024 at 1:49 AM, Saphaya said: Hello sorry for the late reply, you can put your discord @ here so I can DM you the invite Hi, can you send me an invitation? Discord: mrh4554n
hg21386 Posted November 18, 2024 Posted November 18, 2024 On 9/8/2024 at 1:49 AM, Saphaya said: Hello sorry for the late reply, you can put your discord @ here so I can DM you the invite Can i get invite too. Tysm Discord:hg21386
Metalwise4u Posted November 19, 2024 Posted November 19, 2024 On 9/7/2024 at 1:49 PM, Saphaya said: Hello sorry for the late reply, you can put your discord @ here so I can DM you the invite Can I get an invitation also please? Discord: xwolfyy ID: 215994291087081472
spotmark8 Posted November 22, 2024 Posted November 22, 2024 could we get maybe just an invite only link put onto the first page of this forum? instead of everyone posting there discord ids for an invite xD
Saphaya Posted November 22, 2024 Posted November 22, 2024 7 hours ago, spotmark8 said: could we get maybe just an invite only link put onto the first page of this forum? instead of everyone posting there discord ids for an invite xD Didn't think of that lol I contacted a mod and I got the permission. Here's the Azur Lane Blacked Mods discord server for the people who wants to join -> WsdMhZNnSp To join just paste the code in the "Add a server">"Join a Server" tab. 1
Heartless013 Posted November 25, 2024 Posted November 25, 2024 Anyone know any modders other than mochii?
EonStarchaser Posted November 26, 2024 Posted November 26, 2024 On 10/14/2024 at 1:35 PM, lewdragon7 said: I confirmed that mesh replacement is possible with UABEA. The general steps to replace a mesh are as follows: 1. Identify the asset file that contains the mesh you want to replace 2. Open the asset file in AssetStudio and check the version of Unity it was built with 3. Install the same version of Unity 4. Open the asset file with AssetStudio and export the mesh in FBX format 5. Edit the mesh with DCC Tools and export it in FBX format 6. Create a project in Unity and import the FBX of the modified mesh 7. Build 8. Export the mesh in Raw format from the asset file created after building 9. Open the asset file you want to modify and import the mesh with import raw Notes for each step 1. Identify the asset file that contains the mesh you want to replace This is the same process as image replacement, so I will omit it. Please refer to the file name and other information to identify it. 2. Open the asset file in AssetStudio and check the version of Unity it was built with To replace the mesh, use Import/Export Raw. This requires the same version of Unity as the one used to build the game. It may work with a different version, but it may be difficult to pinpoint the cause if it fails. 3. Install the same version of Unity Download the relevant version from https://unity.com/releases/editor/archive . It's really easy now that we have Unity Hub. The minimum installation option is fine. Android Build Support is not required for Android games. A build for Windows will do. 4. Open the asset file in AssetStudio and export the mesh in FBX format Export from Model in the main menu. I always export everything first with "Export all objects (split)" because it's a hassle. 5. Edit the mesh with DCC Tools and export it in FBX format I use Maya to edit the mesh, but I think Blender and others will work fine too. Points to note are as follows. - The bone binding order must be exactly the same as the original model data. For Maya: The contents and order of influences must match. I recommend arranging it with a script after all work is done. For Blender: It should be fine as long as the order of vertex groups matches. This has not been verified, so please let me know if an error occurs and I will look into it. - The order of materials must be exactly the same as the original model data. If you have one object and one material, you don't need to worry about anything. However, most game models have multiple materials assigned to one object. For example, two materials, skin and cloth, are assigned to a body mesh. For Maya: Separate the objects by material, select them in the Unity material order, and then combine to adjust the material order. For Blender: It should be fine as long as the order of material slots matches. Not verified. 6. Create a project in Unity and import the modified FBX Create a "Resources" folder in the Assets folder. Drag and drop the FBX into the Resources folder to import it. Set the following in the FBX import options. [Materials] Set "On Demand Remap" to "From Model's Material". You can leave the material at "None". 7. Build Build it. Even if you are replacing assets of an Android game, you can use the build for PC. 8. Export the mesh in Raw format from the asset file created after building All assets in the Resources folder are included in a file called "resources.assets" even if you are not placed in the scene. Open resources.assets with UABEA, select the mesh you created, and click [Export Raw]. 9. Open the asset file you want to modify and import the mesh with import raw Open the asset file you want to replace the mesh with in UABEA, select the mesh you want to replace, click [Import Raw], and save it. Open the saved asset file with AssetStudio to check if the replacement was successful. This is a swimsuit model created for verification purposes. It was created using UABEA. The path is as follows: /Android/data/com.YoStarJP.AzurLane/files/AssetBundles/dorm3d/character/tianlangxing_db/res I only made the barefoot model, not the shoed one. The beach volleyball scene remains the same. Hide contents tianlangxing_swim.zip 20.11 MB · 294 downloads I was able to fix your swimsuit mod and have nude Sirius in the beach volleyball scene and private time scene. I think you forgot to change one of the meshes in the same file, so I replaced that with the edited mesh you made thanks to the little tutorial you gave. With this new version, you should be able to see a nude swimsuit Sirius in all scenes she appears in the outfit. tianlangxing_swim[version2].zip 3
Saphaya Posted November 26, 2024 Posted November 26, 2024 22 hours ago, Heartless013 said: Anyone know any modders other than mochii? There aren't many and nobody comes close to mochii's consistency, but some active modders that come mind are @CheeseOnly111 and @speespeeee in twitter. 1
EonStarchaser Posted November 27, 2024 Posted November 27, 2024 On 11/25/2024 at 1:16 PM, Heartless013 said: Anyone know any modders other than mochii? ALS is one who comes to mind and is one of the better modders. Sadly, he scrubbed a lot of his old mods from the internet. About 3 years of progress just gone with very little archive and he hasn't even republished them, either. But he's still uploading new works now. https://x.com/Als_ET
Holicmaster Posted November 27, 2024 Posted November 27, 2024 Can anyone recommend an AI for image editing?
megurinn Posted November 30, 2024 Posted November 30, 2024 (edited) Dude wtf i came here every week just only to find some information about AL modding. please don't spam discord ign or whatever, that kinda annoying. Anyway thx for u guys who shared some information/file, you have my appreciate o⁷ Edited November 30, 2024 by megurinn 1
EonStarchaser Posted November 30, 2024 Posted November 30, 2024 (edited) On 10/14/2024 at 1:35 PM, lewdragon7 said: I confirmed that mesh replacement is possible with UABEA. The general steps to replace a mesh are as follows: 1. Identify the asset file that contains the mesh you want to replace 2. Open the asset file in AssetStudio and check the version of Unity it was built with 3. Install the same version of Unity 4. Open the asset file with AssetStudio and export the mesh in FBX format 5. Edit the mesh with DCC Tools and export it in FBX format 6. Create a project in Unity and import the FBX of the modified mesh 7. Build 8. Export the mesh in Raw format from the asset file created after building 9. Open the asset file you want to modify and import the mesh with import raw Notes for each step 1. Identify the asset file that contains the mesh you want to replace This is the same process as image replacement, so I will omit it. Please refer to the file name and other information to identify it. 2. Open the asset file in AssetStudio and check the version of Unity it was built with To replace the mesh, use Import/Export Raw. This requires the same version of Unity as the one used to build the game. It may work with a different version, but it may be difficult to pinpoint the cause if it fails. 3. Install the same version of Unity Download the relevant version from https://unity.com/releases/editor/archive . It's really easy now that we have Unity Hub. The minimum installation option is fine. Android Build Support is not required for Android games. A build for Windows will do. 4. Open the asset file in AssetStudio and export the mesh in FBX format Export from Model in the main menu. I always export everything first with "Export all objects (split)" because it's a hassle. 5. Edit the mesh with DCC Tools and export it in FBX format I use Maya to edit the mesh, but I think Blender and others will work fine too. Points to note are as follows. - The bone binding order must be exactly the same as the original model data. For Maya: The contents and order of influences must match. I recommend arranging it with a script after all work is done. For Blender: It should be fine as long as the order of vertex groups matches. This has not been verified, so please let me know if an error occurs and I will look into it. - The order of materials must be exactly the same as the original model data. If you have one object and one material, you don't need to worry about anything. However, most game models have multiple materials assigned to one object. For example, two materials, skin and cloth, are assigned to a body mesh. For Maya: Separate the objects by material, select them in the Unity material order, and then combine to adjust the material order. For Blender: It should be fine as long as the order of material slots matches. Not verified. 6. Create a project in Unity and import the modified FBX Create a "Resources" folder in the Assets folder. Drag and drop the FBX into the Resources folder to import it. Set the following in the FBX import options. [Materials] Set "On Demand Remap" to "From Model's Material". You can leave the material at "None". 7. Build Build it. Even if you are replacing assets of an Android game, you can use the build for PC. 8. Export the mesh in Raw format from the asset file created after building All assets in the Resources folder are included in a file called "resources.assets" even if you are not placed in the scene. Open resources.assets with UABEA, select the mesh you created, and click [Export Raw]. 9. Open the asset file you want to modify and import the mesh with import raw Open the asset file you want to replace the mesh with in UABEA, select the mesh you want to replace, click [Import Raw], and save it. Open the saved asset file with AssetStudio to check if the replacement was successful. This is a swimsuit model created for verification purposes. It was created using UABEA. The path is as follows: /Android/data/com.YoStarJP.AzurLane/files/AssetBundles/dorm3d/character/tianlangxing_db/res I only made the barefoot model, not the shoed one. The beach volleyball scene remains the same. Reveal hidden contents I'm going to need your help. I tried to modify the model for real this time using your tutorial but the final product didn't work. Her body mesh isn't showing up ingame. I'm not sure if it's something I did wrong in Unity or in Blender, or if I skipped a step. Edited November 30, 2024 by EonStarchaser
Heartless013 Posted November 30, 2024 Posted November 30, 2024 (edited) i want to mod altier collab ship shipyardicon, but i can't find the file, does anyone know the name of the file? i try learn to mod the icon on dock menu, some have the file on shipyardicon folder but most of girl dont Edited November 30, 2024 by Heartless013
Saphaya Posted November 30, 2024 Posted November 30, 2024 8 hours ago, Heartless013 said: i want to mod altier collab ship shipyardicon, but i can't find the file, does anyone know the name of the file? i try learn to mod the icon on dock menu, some have the file on shipyardicon folder but most of girl dont Most shipyardicons are in the .obb zip, you can find it in Adroid>obb>azurlane, you should be able to unzip it in your PC.
Reimaruuu Posted November 30, 2024 Posted November 30, 2024 On 10/14/2024 at 5:01 PM, Saphaya said: I installed the mod (no chestcloth ver mod and towel mod), both work perfectly. Thanks for this new mod! everyone was thinking about this in that scene haha but somehow the site doesn't let me download it (edit: now it let me download it.) How to install it in global version?I can't find the folder path as above,please help me
Heartless013 Posted November 30, 2024 Posted November 30, 2024 On 11/27/2024 at 10:26 PM, Holicmaster said: Can anyone recommend an AI for image editing? Yeah i want to know it too. Trying to find the pict and editing it it take so much time
Saphaya Posted December 1, 2024 Posted December 1, 2024 8 hours ago, Reimaruuu said: How to install it in global version?I can't find the folder path as above,please help me AssetBundles/dorm3d/character/tianlangxing_db/res
lewdragon7 Posted December 2, 2024 Posted December 2, 2024 I'm glad the Discord ID swap is finally over. The Affection Level has now reached level 13, and all animations are now unlocked. I'll work on a mod for the latest asset version when I have time, but I'll be busy for a while. In my environment, the recent update seems to have made the white clothes look a bit odd. the Fresnel reflection is too strong. 1
lewdragon7 Posted December 2, 2024 Posted December 2, 2024 On 11/30/2024 at 10:15 AM, EonStarchaser said: I'm going to need your help. I tried to modify the model for real this time using your tutorial but the final product didn't work. Her body mesh isn't showing up ingame. I'm not sure if it's something I did wrong in Unity or in Blender, or if I skipped a step. If the mesh doesn't appear at all, it's often because the skin weight order doesn't match. If you're using Blender, verify that the contents and order of the Vertex Groups after editing still match the data from before the edits. It is also possible that the scale and rotation are not being maintained, but the swimsuit model replacement went well, so it seems that those settings are correct.
Saphaya Posted December 2, 2024 Posted December 2, 2024 7 hours ago, lewdragon7 said: I'm glad the Discord ID swap is finally over. The Affection Level has now reached level 13, and all animations are now unlocked. I'll work on a mod for the latest asset version when I have time, but I'll be busy for a while. In my environment, the recent update seems to have made the white clothes look a bit odd. the Fresnel reflection is too strong. Same here, it seems like the the bright texture broke or something, it also made the long socks look transparent.
Heartless013 Posted December 6, 2024 Posted December 6, 2024 Can we change default port background ? Do we need to mod the file asset?
asdagag2 Posted December 6, 2024 Posted December 6, 2024 Hi, can you send me an invitation? discord ID :xjp0931
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now