perrou Posted May 1 Posted May 1 1 hour ago, TheHalfwayXBray said: for me when you start it in 1.19 it says you have already clicked the decision for the event so something is wrong with how the tag is coded and thinks from the start of the game you have already started the event, which lets you never actually start the evert chain to open the book. You can by pass that by save and reload for some reason. But as ppl say beford you when you realese the soul kepper you will transform in to a theochacy and its game over. 1
Surya914 Posted May 1 Posted May 1 As soon as I free the Keeper of whatever it is, my realms turns into theocracy and it's game over.
Arcticcz Posted May 1 Posted May 1 No idea if Ban10 is still lurking these forums but would anyone be able to do a hotfix for 1.19?
Willaberhaben Posted May 2 Posted May 2 On 5/1/2026 at 9:52 PM, Arcticcz said: No idea if Ban10 is still lurking these forums but would anyone be able to do a hotfix for 1.19? Pretty sure he is still lurking around consider he did post this a month ago: On 3/28/2026 at 3:38 PM, ban10 said: Don't worry guys I am still alive! Just been super busy this past few months etc etc, real life does catch up and I can't spend as much time as I used to on CK3 modding 😭 I'll be pushing out an update for the most recent CK3 update to ensure RM remains compatible, but at this point I can't really make any more promises about anything else (eg bigger changes/features), eh who knows though.
ban10 Posted May 2 Author Posted May 2 Hi all, Working on an update for 1.19 now, still WIP as they did lots of religion/faith changes (and more coming down pipe as well) You can follow progress at https://gitgud.io/ban10/regula-magistri/-/merge_requests/310 Once ready I'll release here as normal 13
Arcticcz Posted May 3 Posted May 3 Many thanks for the update Ban10. Life is more important but I am just incapable of doing a hotfix so I am glad you will do this for the community. Have a great day and best of luck in your IRL endevours
fanofpreg Posted May 3 Posted May 3 On 5/1/2026 at 8:04 PM, Surya914 said: As soon as I free the Keeper of whatever it is, my realms turns into theocracy and it's game over. same
ban10 Posted May 4 Author Posted May 4 (edited) Hey all, New release is out, 5.2.0 This should work for CK3 1.19.x (Cleric). Lots of religious files to move around and other misc changes! This also coincides with the Magister trait rework, so a pretty major release! I've also decided to use this release to remove the palace holding and disable the Reugla admin government. Palace holdings will get merged into domicile buildings (eg for the estate) while the Regula admin government needs a lot more work to properly flesh it out. Theres also the next CK3 expansion in the works which will most likely hugely effect this mod in particular, so lots of exciting stuff to come! Consider all of this to be very WIP for now. But I'm done with my Stellaris binge 😆 so I'll be picking up the slack from here on out. Please note that if you start a campaign with this release of RM (5.2.0), you may need to restart once I next update, just depends on how many things I need to fix/tinker with to get back to a good state. Edited May 4 by ban10 7
comacoma Posted May 4 Posted May 4 (edited) Very pleased to see an update, welcome back from your space adventures (I was playing some Stellaris myself - Plantoids with Selective Kinship and Genesis guides, traveling the stars to find disgusting flesh and stone creatures to uplift and grant the privilege of serving the Green) Here's hoping the Papal mechanics of the religion DLC can serve as basework for my dream: Puppet master Magister. A smaller realm for the Magister and his direct vassals, and a bunch of "officially independent" slave-wife queens. Basically an evil sex wizard papacy. Edited May 4 by comacoma "be serve" ain't grammar
m1042308 Posted May 4 Posted May 4 1 hour ago, ban10 said: Hey all, New release is out, 5.2.0 This should work for CK3 1.19.x (Cleric). Lots of religious files to move around and other misc changes! This also coincides with the Magister trait rework, so a pretty major release! I've also decided to use this release to remove the palace holding and disable the Reugla admin government. Palace holdings will get merged into domicile buildings (eg for the estate) while the Regula admin government needs a lot more work to properly flesh it out. Theres also the next CK3 expansion in the works which will most likely hugely effect this mod in particular, so lots of exciting stuff to come! Consider all of this to be very WIP for now. But I'm done with my Stellaris binge 😆 so I'll be picking up the slack from here on out. Please note that if you start a campaign with this release of RM (5.2.0), you may need to restart once I next update, just depends on how many things I need to fix/tinker with to get back to a good state. welcome back.
A65432 Posted May 5 Posted May 5 Loving the update, but how to we progress in the diff trait paths for the magister?
jilafj Posted May 5 Posted May 5 Liking the general idea of nerfing magister power in the earlier game. I really enjoyed the first generation experience, but after the first generation of magister was dead, there's bug where the successor can't correctly redeem the power. Once you click any of the regula council the game crashes. Another point that I know is probably not a bug but I notice you can't redeem previous wives for your second generation due to lack of domination exp from the magister trait, which I found to be a bit awkward. It would be more natural to set the power of reclaiming previous vassals as something you can do even as a fresh magister, so that you won't lose every vassal every succession.
geryy13 Posted May 5 Posted May 5 3 minutes ago, Xenon1243 said: Hmm, clicking on the regula specific council ends up in a CTD. for me its only the prowess position but it has been like that in 1.18 also
MasterQuinn Posted May 5 Posted May 5 (edited) 6 hours ago, geryy13 said: for me its only the prowess position but it has been like that in 1.18 also Definitely still a thing, but yes as far as I can tell only for the first one, the 'Vilicus Contubernalis' I think its called. Literally just happened to me. I recall there being a workaround, but I cant remember what it was. EDIT: Also, first major thing I noticed that I think might not be working as intended. Are the Famuli meant to have a much lower opinion of the Magister to start? I have Mulsa with outright negative opinions of me. Seems to be because I am getting a -50 'Not In Monogamous Marriage' mod, and a -15 'Concubines in Marriage Bed' mod. That seems... odd. Edited May 5 by MasterQuinn
byehi Posted May 5 Posted May 5 On 4/15/2026 at 3:01 AM, Johnny Wolf said: I have no idea how coding and modding works, so I don't know if this an insane ask, but I wonder if it would be possible to have a rival system for this mod, where some women around the world understands what the magister is doing and is actively working against them. It may even be fun to play as one of them women and fight an impossible war against the magister. On a different note, I would be interested if there were some women who are incapable of being made Mulsa due to their personality traits, and maybe if they are captured they become assigned to more physical and menial labor, and having too many leads to some internal problems for the realm. On 4/14/2026 at 2:08 PM, laobanbo said: regula_council_positions.txt councillor_harem_manager = { skill = stewardship name = councillor_harem_manager tooltip = game_concept_harem_manager_desc ... portrait_animation = flirtation_left } edit → councillor_harem_manager = { ... portrait_animation = marshal } This is a non-ideal fix (It still sometimes crashes but with much reduced frequency) that was used in the last version. @ban10 it might be worth you looking at this crash when you get the chance
LustDemon69 Posted May 5 Posted May 5 9 hours ago, A65432 said: Loving the update, but how to we progress in the diff trait paths for the magister? Tells you in the patch notes, go look at them
MasterQuinn Posted May 5 Posted May 5 On 4/14/2026 at 9:01 PM, Johnny Wolf said: I have no idea how coding and modding works, so I don't know if this an insane ask, but I wonder if it would be possible to have a rival system for this mod, where some women around the world understands what the magister is doing and is actively working against them. It may even be fun to play as one of them women and fight an impossible war against the magister. On a different note, I would be interested if there were some women who are incapable of being made Mulsa due to their personality traits, and maybe if they are captured they become assigned to more physical and menial labor, and having too many leads to some internal problems for the realm. One way I do something like this is by combining this mod with Highlander Immortals 2. A simple edit to that mods files forces all the generated immortals to be women, and if you choose to be immortal yourself, it automatically makes you Rivals with all the other immortal women. You can still turn them into Famuli, but they are still rivals with you, so they often have a very dim view of you, even though they are your slaves, as if they are rebelling. It is pretty close to what you are after.
geryy13 Posted May 5 Posted May 5 9 hours ago, jilafj said: Liking the general idea of nerfing magister power in the earlier game. I really enjoyed the first generation experience, but after the first generation of magister was dead, there's bug where the successor can't correctly redeem the power. Once you click any of the regula council the game crashes. Another point that I know is probably not a bug but I notice you can't redeem previous wives for your second generation due to lack of domination exp from the magister trait, which I found to be a bit awkward. It would be more natural to set the power of reclaiming previous vassals as something you can do even as a fresh magister, so that you won't lose every vassal every succession. to solve the claim orba problem i changed the code in "C:\Users\user\OneDrive\Docoments\Paradox Interactive\Crusader Kings III\mod\Regula_Magistri\common\character_interactions\regula_character_interactions_misc.txt" from how it was to this
geryy13 Posted May 5 Posted May 5 what am i supposed to do to progress the magister lifestyle because when i charm someone it doesnt move anything
Savaris2222 Posted May 5 Posted May 5 I think that the marriage and concubines are broken I can take them, but they hate me for it
MasterQuinn Posted May 5 Posted May 5 (edited) 3 hours ago, Savaris2222 said: I think that the marriage and concubines are broken I can take them, but they hate me for it Yep. Definitely getting a lot of negative opinion modifiers for having concubines or more than one wife. Despite the oddities though, I do really like the new update. EDIT: Were the changes made to the Orgy Charm Intent? I just hosted my first on the new update, and despite having charm intent with a present guest, not a single event fired. Ended with Intent Failed. Contrast this with before the update, where I could charm 5 or more guest per Orgy. EDIT2: Has anyone been able to get Domination XP in the Magister Trait above 20? I've tried everything I can think of to raise it and hard stuck at 20. Not even sure quite how I got it to 20. EDIT3: A second Orgy now with no ability to Charm guests. Also, my XP in Domination as part of the Magister trait has dropped to 14 from 20 despite constant charming of Prisoners and in Raid events, as well as several successful Fascinare schemes. Not sure if it's just broken, or if I am doing something wrong, either way, it's really annoying. As above, I do think the update is good, just irked by some hiccups. Edited May 6 by MasterQuinn
camistrie Posted May 5 Posted May 5 thanks for the update! More bug reports: 1. holy site bonuses are not being awarded (e.g. the offspring gender ratio one), although picking nomadic awards them as before. 2. magister ranks are not being awarded when performing rituals (e.g. glorious as opposed to average free-the-keeper ritual results in student rank, same as the average result) 3. missing localization for the harem doctrine (concubinocracy vs paelices) 4. crash on assigning some RM council positions
Tsubasa171 Posted May 6 Posted May 6 (edited) 2 hours ago, camistrie said: thanks for the update! More bug reports: 1. holy site bonuses are not being awarded (e.g. the offspring gender ratio one), although picking nomadic awards them as before. 2. magister ranks are not being awarded when performing rituals (e.g. glorious as opposed to average free-the-keeper ritual results in student rank, same as the average result) 3. missing localization for the harem doctrine (concubinocracy vs paelices) 4. crash on assigning some RM council positions For the holy site bonuses thing, I THINK I know why they aren't working, about to test my changes now. Basically, in the regula_religion_triggers.txt file in the scripted_triggers folder, the holy sites were still listed as flags and not parameter, whereas the nomadic gets those awards because they have a file to override it automatically. Testing now. Edit: Ok, that wasn't the problem. Nothing changed. Edited May 6 by Tsubasa171
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