spicydoritos Posted May 27, 2023 Posted May 27, 2023 Spicy Altered Creature Animations View File New variants of Gray Userβs Creature Pack animations created with Screen Archer Menu. Β Spicy Altered Creature Animations Are you a fan of monster shenanigans?Β Are you bored of watching the same animation every time you surrender to assorted non-humanoid residents of the wasteland?Β Good news, fellow degenerates!Β Thanks to the jaw-dropping capability of Screen Archer Menu (SAM) and Pose Converter, users can finally enjoy a few new variations of classic creature animations. Β These AAF animations are SAM-adjusted versions built from the contents of Gray Userβs AAF Creature Pack (GUCP).Β Adjustments include proper opening of the genitals (FusionGirl only).Β Most positions consist of four animation stages in a tree.Β These trees are set up for manual advancement with no timers.Β Sound is provided by NSFW Sound Pack, just like the original animations these are based on.Β Speaking of which, the original animations are untouched, so you may still enjoy them as unique positions. Β Requirements and Caveats There is currently no skeleton available for adjusting insects/crustaceans within SAM.Β Thus, SAM can only alter the human actress, not her partner.Β This absence does somewhat restrict the potential variety of poses. Β Insertable portions of the creatures tend to be larger, longer, curvier, or all of the above when compared to a human male.Β Some clipping of the genital openings is inevitable despite the author's best efforts to find a reasonable angle and position for the receiver.Β In a similar vein, the receiverβs pose is based on a zero-sliders FusionGirl preset.Β Other presets may result in additional clipping of (or through) the actors. Β These animations have been created assuming a female receiver scale of 1.0.Β This scale seems to be generally in line with Gray User's work.Β Female scale in-game varies between 0.98 and 1.0. Β Certain creatures, such as bloatflies and mirelurks, use default scales other than 1.0.Β Their SAM adjustments have been made assuming the same scale as Gray Userβs original animations (0.82 and 0.85, respectively).Β AAF automated actor scaling will make these creatures larger than intended and disrupt the relative position of the actors.Β To compensate, I recommend setting AAF scaling to false and installing SavageCabbage Animations Rescaling, which scales humans and creatures to the originally intended size for all animations (in spite of the name). Β As of v2.00 this mod includes an esl-flagged plugin. Β Animations List Spoiler v1.00 All of these positions are treed sets with four stages each. SACA Bloatfly Anal 01 SACA Bloatfly Vag 01 SACA Bloodbug Anal 01 SACA Bloodbug Vag 01 SACA Mirelurk Anal 01 SACA Mirelurk Oral 01 SACA Radscorp Anal 01 SACA Radscorp Vag 01 SACA Stingwing Anal 01 SACA Stingwing Vag 01 Β v2.00 SACA Bloatfly Oral 01-1 (single stage) SACA Mirelurk Queen Sit (4-stage tree) Β Q&A Spoiler Q) Will SACA conflict with other animation patches or mods? A) It shouldnβt. SACA neither hides nor alters the original GUCP animations. All XML files are self-contained within this mod, and do not overwrite or rely on external XML. Conflicts between patched XML files are the most common cause of AAF failing to load. SACA can run alongside either UAP or Patch for Animations, if desired. Β Q) Will SACA work with CBBE or derivatives (like TWB)? A) Genitals wonβt open but otherwise animations should work fine. FusionGirl will most closely match the intended pose. Β Q) Will this work with males? A) Animations will work for any actor with a human skeleton. Precision with males may be a bit off because the animations are created for a female receiver. If some enterprising soul wants to make fine adjustments, the original SAM files are available in the FOMOD as a modder's resource. Β Q) Will you change the staging/tree system to automatically advance? A) I prefer animations not to advance unless I move them myself. Patches are welcome. Β Q) Will you add some specific pose? A) Depends on the pose, I guess. Iβm not explicitly seeking suggestions. Feel free to leave them anyway, with the understanding that I may do nothing. That said, hereβs the beauty of SAM: anyone can make their own animation adjustments! You donβt need specialized software or obscure knowledge. All of the relevant tools are easily installed, cost nothing, and have a shockingly short learning curve. Β Q) Why does part of XYZ pose look odd? You should have posed the bones like this insteadβ¦ A) Confession: I am a rank amateur. I have no experience making animations or poses outside of this mod. No doubt there is something here that will make an experienced 3D modeler cringe (my apologies in advance to kziitd). Β Q) Why do some animations flicker briefly when they loop? A) I don't know, and neither does anyone else so far, including Maxie. The hkx files look alright in hkxPoser. If anybody has a solution or suggestion please let me know! Β Hard Requirements -Working AAF installation (I strongly recommend AAF v171+) -AAF Creature Pack by Gray User v3.01+ -ZeX - ZaZ Extended Skeleton Β Β Soft Requirements -NSFW Sound Pack, if you want the baked-in sounds from GUCP to play. Β Recommended -Fusion Girl, because it will most closely match the intended pose.. -Buffout, which helps prevent crashes related to heavy adult modding. -SavageCabbage Animations Rescaling, which scales humans and creatures to the originally intended size for all animations. Β My Thanks To -Maxie for creating the ludicrously powerful Screen Archer Menu and Pose Converter tool. -niston for creating SAMFormer, without which I would not have made the original version of this pack. -ookerpak for paving the way with the excellent SAM Enhanced Animations, for helping me get started with SAM, and for permission to use SEAβs genital opener adjustments. -lee3310 for updating SCRS to handle creature scales. -EgoBallistic for shoehorning the mirelurk idle fix into AAF 171. -Special thanks to the AAF Help Discord for their assistance past, present, and future. -Honorable mention to Saya_Scarlett for the often thankless work of maintaining the AAF Fucking Manual. Β Permissions Do anything you want with these files, as long as you conform to the permissions of Gray User's Creature Pack and Screen Archer Menu. Submitter spicydoritos Submitted 05/26/2023 Category Misc Sex Requires AAF, AAF Creature Pack by Gray User, SAM, SAMFormer, ZeX v6 with SAM support 5
lee3310 Posted May 27, 2023 Posted May 27, 2023 I'll update SCRS ASAP, just have to finish the ungendered version and figure out what to do with the old mod descriptionΒ ?. 1
elzee Posted May 27, 2023 Posted May 27, 2023 (edited) Not related to this mod: I really hope some of the creatures use their dick not their teeth or legs. I have also created many animation variations using SAF and tried to pose each stage differently. However, unfortunately, SAF's Adjustment feature cannot smoothly change the character's pose, resulting in an instant change of pose for each stage, making the progression look very unnatural. Edited May 27, 2023 by elzee 1
georgechalkias Posted May 27, 2023 Posted May 27, 2023 Finally more monsters anims. Do I have to wait for UAP to include these animations in? Or will those anims work automatically?
vaultbait Posted May 27, 2023 Posted May 27, 2023 Okay, this has finally convinced me to install SA/SAM. Thanks for the new(ish) content... reduce, reuse, recycle! ? 1
kziitd Posted May 27, 2023 Posted May 27, 2023 Β Well done. Is there my name on the last line of the Q&A section? But I didn't fully understand the meaning of the translation ?and I haven't done anything related to creature. 1
vaultbait Posted May 27, 2023 Posted May 27, 2023 47 minutes ago, kziitd said: Is there my name on the last line of the Q&A section? But I didn't fully understand the meaning of the translation ?and I haven't done anything related to creature. Β It's complimenting your exceptional 3D modeling skills.
spicydoritos Posted May 27, 2023 Author Posted May 27, 2023 3 hours ago, georgechalkias said: Finally more monsters anims. Do I have to wait for UAP to include these animations in? Or will those anims work automatically? Β These won't conflict with UAP, you can install and use them on their own.Β Bear in mind that UAP doesn't have direct support for them so you won't get its specific features like automatic stage advacement, uniform sound files, etc.Β
spicydoritos Posted May 27, 2023 Author Posted May 27, 2023 50 minutes ago, kziitd said: Β Well done. Is there my name on the last line of the Q&A section? But I didn't fully understand the meaning of the translation ?and I haven't done anything related to creature. Β Yes, as vaultbait mentioned, it's a joke about my inexperience and a compliment to your own skills.Β I am very new at this.Β Someone with your talent is likely to find errors that only an amateur would make.Β Thus, I hope you don't think too badly of me.Β ?
lee3310 Posted May 27, 2023 Posted May 27, 2023 4 hours ago, elzee said: Not related to this mod: I really hope some of the creatures use their dick not their teeth or legs. I have also created many animation variations using SAF and tried to pose each stage differently. However, unfortunately, SAF's Adjustment feature cannot smoothly change the character's pose, resulting in an instant change of pose for each stage, making the progression look very unnatural. Arthropods without dicks is totally acceptable but RadStags and yao guais ! unfortunately, no one made a proper skeleton or meshes for those guys.
vaultbait Posted May 27, 2023 Posted May 27, 2023 56 minutes ago, lee3310 said: Arthropods without dicks is totally acceptable but RadStags and yao guais ! unfortunately, no one made a proper skeleton or meshes for those guys. Β My head canon is that the arthropod females are simply trying to lay eggs in you. Unfortunately the only existing animation where that works is the bloatfly, the others are inserting legs, pedipalps, stingers... oh well. Gray User was working working with what was available, I'm just glad we have any animations at all for these critters. 1
Spaceguest991 Posted May 27, 2023 Posted May 27, 2023 The previews look good so I'm looking forward to see these animations show up. Β Have you've thought about about a Oral Bloatfly position and maybe a bloatfly gangbang position? or would that be too much jank and or degenerate?
spicydoritos Posted May 27, 2023 Author Posted May 27, 2023 (edited) 57 minutes ago, Spaceguest991 said: The previews look good so I'm looking forward to see these animations show up. Β Have you've thought about about a Oral Bloatfly position and maybe a bloatfly gangbang position? or would that be too much jank and or degenerate? Β Both of those things sound great.Β Sadly, the actress shakes her head a lot in the original animation, which will make any attempts at oral look pretty mediocre.Β I sort of got away with it on the mirelurk animation but it pushes the boundary of what I find acceptable.Β Maybe I'll take a stab at it just to verify.Β Don't count on it being good enough to release, though. Β Bloatfly gangbang is currently infeasible (although I would love it!).Β I could easily add a second bloatfly to the scene via XML.Β The bigger problem is that I can't adjust insects with SAM, because they don't have a compatible skeleton.Β So the two bloatflies would end up performing the same motions in the same space.Β If a skeleton gets released that'll open up a ton of new options, including this one! Edited May 27, 2023 by spicydoritos 1
Ragsinn Posted May 28, 2023 Posted May 28, 2023 Thanks for the mod/s ( use both SAM an this) . It seems my pc is not stripping when these animations run ,I let AAF do the stripping and I use no strip items manager to keep my pcs jewelry on and have AAF do strip all. I am stripping normally for all other animations including your SAM pack . Thanks again for the mod.
spicydoritos Posted May 28, 2023 Author Posted May 28, 2023 1 hour ago, Ragsinn said: Thanks for the mod/s ( use both SAM an this) . It seems my pc is not stripping when these animations run ,I let AAF do the stripping and I use no strip items manager to keep my pcs jewelry on and have AAF do strip all. I am stripping normally for all other animations including your SAM pack . Thanks again for the mod. Β No idea.Β There's nothing in this mod that should affect stripping.Β It's nothing but SAM positions and XML for animations.Β No settings, scripts, etc.Β Hell, there isn't even a plugin.
Ragsinn Posted May 28, 2023 Posted May 28, 2023 47 minutes ago, spicydoritos said: Β No idea.Β There's nothing in this mod that should affect stripping.Β It's nothing but SAM positions and XML for animations.Β No settings, scripts, etc.Β Hell, there isn't even a plugin. Appreciate your reply ..I have no clue . Am starting a new play through. Will see what happens. Β
kziitd Posted May 28, 2023 Posted May 28, 2023 On 5/27/2023 at 9:40 PM, spicydoritos said: Β Yes, as vaultbait mentioned, it's a joke about my inexperience and a compliment to your own skills.Β I am very new at this.Β Someone with your talent is likely to find errors that only an amateur would make.Β Thus, I hope you don't think too badly of me.Β ? I understand Thank you, I don't have the capital to look down on others. You did really well. ? 2
Fittsugare69 Posted May 29, 2023 Posted May 29, 2023 Any chance you're going to do the dogs next? Looks sick so far :)
spicydoritos Posted May 29, 2023 Author Posted May 29, 2023 32 minutes ago, Fittsugare69 said: Any chance you're going to do the dogs next? Looks sick so far :) Β Next?Β Unlikely, because there are already a lot of nice dog animations thanks to SavageCabbage. Β At some point?Β I wouldn't mind adding some canine stuff.
Dieselmutt Posted May 31, 2023 Posted May 31, 2023 Enjoying the mod so far, and I'm using CBBE body. Glad to see some more creature animations, keep up the good work. 1
Spaceguest991 Posted June 1, 2023 Posted June 1, 2023 On 5/28/2023 at 9:13 AM, spicydoritos said: Β Both of those things sound great.Β Sadly, the actress shakes her head a lot in the original animation, which will make any attempts at oral look pretty mediocre.Β I sort of got away with it on the mirelurk animation but it pushes the boundary of what I find acceptable.Β Maybe I'll take a stab at it just to verify.Β Don't count on it being good enough to release, though. Β Bloatfly gangbang is currently infeasible (although I would love it!).Β I could easily add a second bloatfly to the scene via XML.Β The bigger problem is that I can't adjust insects with SAM, because they don't have a compatible skeleton.Β So the two bloatflies would end up performing the same motions in the same space.Β If a skeleton gets released that'll open up a ton of new options, including this one! I kinda forgot about the actress shaking her head during the animations. Β I kinda wonder how hard it would be to make a SAM compatible skeleton for the bloatfly, Would it be easy since it's small and not human so it doesn't have to be that great? or would it a giant pain in the neck cause something about the bloatfly just makes it warp into space or something out.
georgechalkias Posted June 17, 2023 Posted June 17, 2023 They work great. I'm hoping for more animations with other creatures (ie. mirelurk queen, king, etc).
Spectre5342 Posted June 22, 2023 Posted June 22, 2023 Always had an issue with the original animations the mirelurk would be stuck in stage one of the animation and that still seems to occur even when using the new ones from this mod. When advancing stages the player moves stages but the mirelurk remains stuck in stage one of the original animation from the other mod. Is this just specific to me? I never was able to fix it back then with the original mod I'll go back to attempting to fix that one first but if anyone has any pointers I'd appreciate it. I'll see if I can get more information later about the mods I'm using and the order.
vaultbait Posted June 23, 2023 Posted June 23, 2023 15 hours ago, Spectre5342 said: Always had an issue with the original animations the mirelurk would be stuck in stage one of the animation and that still seems to occur even when using the new ones from this mod. When advancing stages the player moves stages but the mirelurk remains stuck in stage one of the original animation from the other mod. Is this just specific to me? I never was able to fix it back then with the original mod I'll go back to attempting to fix that one first but if anyone has any pointers I'd appreciate it. I'll see if I can get more information later about the mods I'm using and the order. Β AAF NativeSync may fix it (at least fixes them getting stuck in animations after the scene ends). 1
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