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AAF: SavageCabbage Animations Rescaling


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Posted
1 hour ago, SquareBun said:

Hello. Please tell me, is this mod relevant for Native Animation Framework?

No, it only listen to AAF events.

Posted

heya lee I tried the new update. After some testing, the jitteriness is definitely decreased on many aaf animations, but from what I can tell, whenever any animation has a part of the character intersecting with world geometry, the jittering will continue to happen. Works perfectly on flat ground though so that's an improvement. Thanks again for making this mod!

Posted

Sorry for the stupid (maybe) question:

I read someone talking about AAF new version wwithout the doppelganger but ...

where I can find it?

 

On it's Discord there is still only the 1.1.1 "old" version.

Posted

Great, thanks for the update. I didn't know the shaking was caused by this mod. It's gone.
And I don't know what else you did, before there were sometimes mistakes in that the characters were offset, in extreme cases the girl was leaning over the table with her pulsating vagina while he was busy with the table itself next to her.
This hasn't happened again yet either.

Posted (edited)
4 hours ago, NicoleDragoness said:

Sorry for the stupid (maybe) question:

I read someone talking about AAF new version wwithout the doppelganger but ...

where I can find it?

 

On it's Discord there is still only the 1.1.1 "old" version.

1.1.1 is the last one

 

3 hours ago, deathmorph said:

Great, thanks for the update. I didn't know the shaking was caused by this mod. It's gone.
And I don't know what else you did, before there were sometimes mistakes in that the characters were offset, in extreme cases the girl was leaning over the table with her pulsating vagina while he was busy with the table itself next to her.
This hasn't happened again yet either.

The shaking bug can cause the actor to scooch from initial position (only PC) but if it didn't happen to you then i'm afraid the offset is caused by something else not related to this mod. There is a failsafe for PC offset in AAF, so if it happens again, report it as a bug in their discord (could be a known bug).

Edited by lee3310
Posted
4 hours ago, lee3310 said:

1.1.1 is the last one

 

The shaking bug can cause the actor to scooch from initial position (only PC) but if it didn't happen to you then i'm afraid the offset is caused by something else not related to this mod. There is a failsafe for PC offset in AAF, so if it happens again, report it as a bug in their discord (could be a known bug).

 

I expressed myself wrong. Sorry.
The tremor occurred, no longer after the update.

  • 2 weeks later...
Posted
On 4/20/2025 at 7:59 PM, deathmorph said:

Great, thanks for the update. I didn't know the shaking was caused by this mod. It's gone.

This problem is caused by AAF v1.1.1 itself.
You can verify this by simply applying setscale to an actor in an already running scene instead of using SCRS. This can cause shaking.
AAF v171b does not have this problem. And it works fine with SCRS.

Posted (edited)
15 hours ago, Holylokki said:

This problem is caused by AAF v1.1.1 itself.
You can verify this by simply applying setscale to an actor in an already running scene instead of using SCRS. This can cause shaking.
AAF v171b does not have this problem. And it works fine with SCRS.

Yeah. Animating the player directly unearthed some new bugs. NPCs are not concerned by this bug.

Edited by lee3310
Posted
6 hours ago, lee3310 said:

NPCs are not concerned by this bug.

I thought the error could occur with two NPCs. Now I've checked again and it's not so. It's possible that it's very rare.

 

I tried comparing the AAF v171b and 1.1.1 scripts. There aren't many changes, but it's still not my level. In principle, you can even go back to using Doppelganger as an alternative solution to the problem.

 

It's possible that the problem is caused by sections of code responsible for blocking the PC when starting the scene. Perhaps it's enough to remove the blocking from the PC before scaling it.

Posted
9 hours ago, Holylokki said:

It's possible that the problem is caused by sections of code responsible for blocking the PC when starting the scene. Perhaps it's enough to remove the blocking from the PC before scaling it.

One thing i was planning to try, is stop translation when the PC is jittering, maybe that's the problem. If it's not the case, then it's probably an engine bug. I saw some scale calls in the game source code when i was checking anim events but i didn't investigate further.
PS
After switching to scaling the NPC instead of the player, the bug never occurred again. I'll keep an eye on NPCs.

Posted

While not directly related to this mod I was hoping for advice, If I'm using another mod to change the height of my I've notice the scale needs toe get reset after AAF scenes? Anyway to stop that from happening and keeping the scale that I used the mod to set my character too?

Posted
On 5/5/2025 at 9:31 PM, Spaceguest991 said:

Anyway to stop that from happening and keeping the scale that I used the mod to set my character too?

SCRS remembers the custom scale of actors before the AAF scene starts and returns it back after the scene ends.
Unlike the scaling built into AAF. It just doesn't work well.
So the correct solution is to disable AAF scaling and use SCRS for scaling.

Posted (edited)
On 5/5/2025 at 7:31 PM, Spaceguest991 said:

While not directly related to this mod I was hoping for advice, If I'm using another mod to change the height of my I've notice the scale needs toe get reset after AAF scenes? Anyway to stop that from happening and keeping the scale that I used the mod to set my character too?


What he said.
Unless you want your character to also keep its custom scale during AAF anims (don't care about alignment). In that case, you will have to disable scaling and race scaling in all AAF.ini in your AAF folder (could be more that one) and also not install this mod (or add "NoScale" tag per position in xml).
 

On 5/5/2025 at 7:31 PM, Spaceguest991 said:

While not directly related to this mod I was hoping for advice, If I'm using another mod to change the height of my I've notice the scale needs toe get reset after AAF scenes? Anyway to stop that from happening and keeping the scale that I used the mod to set my character too?

 

Edited by lee3310
Posted (edited)
19 hours ago, lee3310 said:


What he said.
Unless you want your character to also keep its custom scale during AAF anims (don't care about alignment). In that case, you will have to disable scaling and race scaling in all AAF.ini in your AAF folder (could be more that one) and also not install this mod (or add "NoScale" tag per position in xml).
 

 

Thank you Both this was the information I was looking for.

 

I've edited the main AAF settings, a few other settings just had something like

 

scale_actors_for_animations     = true        ; If true, re-scales all actors to match the players scale during animations.

 

Do I set all of those to false as well?

 

Edit: Now... I got to figure out how to get the npc actor to go back to the  scale the scale they were before the AAF scene.

Edited by Spaceguest991
Posted (edited)
1 hour ago, Spaceguest991 said:

Do I set all of those to false as well?

Yes.

 

1 hour ago, Spaceguest991 said:

Edit: Now... I got to figure out how to get the npc actor to go back to the  scale the scale they were before the AAF scene.

Still don't know what you are looking for since this mod will reset NPC scale back to the one he/she had just before AAF !
If you want to do it manually and you know the old value use cmd "setscale"

Edited by lee3310
Posted (edited)
21 hours ago, lee3310 said:

Yes.

 

Still don't know what you are looking for since this mod will reset NPC scale back to the one he/she had just before AAF !
If you want to do it manually and you know the old value use cmd "setscale"

Might of just been having the actor not rescale because I haven't edited the other ini files in the games aaf folder, so with any luck they will rescale after aaf once the other ini files are edited.

 

Thank you for your help.

 

Edit: does look like it was just because I didn't edit the rest of the ini files to stop aaf scaling.

Edited by Spaceguest991
  • 2 months later...
Posted

Hey @lee3310 
Your mod was recommended to me combating some scaling issues. Works fantastic during the BJ animation from Atomic Lust.
Could you update the version With doppelganger so i could set the noscaling tag? Staying on v171 for now due to that jitter bug.

Also, i noticed the BJ animation in Leito's pack become misaligned due to setting the Player to scale 1.0
Seems those anims are also made with the player on scale 0.98 like SC anims.

Hence why i would like to set the noscale tag for those :)

Posted (edited)
15 minutes ago, jarno5 said:

Hey @lee3310 
Your mod was recommended to me combating some scaling issues. Works fantastic during the BJ animation from Atomic Lust.
Could you update the version With doppelganger so i could set the noscaling tag? Staying on v171 for now due to that jitter bug.

Also, i noticed the BJ animation in Leito's pack become misaligned due to setting the Player to scale 1.0
Seems those anims are also made with the player on scale 0.98 like SC anims.

Hence why i would like to set the noscale tag for those :)

I'm pretty sure that all leito anims are made with 1.0 scale for both actors but you can try it by adding "SavageCabbage" tag to BJ one for testing.
The Jittering bug was bypassed in the latest version by rescaling the partner instead of player so you can update AAF without concern. I will work on a more definitive fix for it in the near future, but if you insist, i can upload a DPG version with no scale tag in the weekend.

Edited by lee3310
Posted
21 hours ago, lee3310 said:

I'm pretty sure that all leito anims are made with 1.0 scale for both actors but you can try it by adding "SavageCabbage" tag to BJ one for testing.
The Jittering bug was bypassed in the latest version by rescaling the partner instead of player so you can update AAF without concern. I will work on a more definitive fix for it in the near future, but if you insist, i can upload a DPG version with no scale tag in the weekend.

 


That would be great, thanks!
I have tested it indeed with the method you said by adding the SC tag to the leito anims. That fixes the alignment as before enabling your mod.
Perhaps its because its patched by UAP? But that should not change the actual animation/scaling.

Perhaps its only the BJ anims that are affected, the rest of leito's pack seems correct, tho its harder to notice.
 

Affected anims are:
[UAP] Leito - Aggressive Blowjob

[UAP] Leito - Blowjob

Mod enabled, Penis ends up slightly under chin (Means that the character scale it higher then it should be?)

Posted

What is the proper load order for this? Before or after UAP and then before or after SAM.  I currently have it before both and in the papyrus it is scaling then SAM is rescaling actors  back to 1 and 1.  I can share the current load order I am using and the papyrus logs to show what's happening if needed.   Thanks for all the efforts put in to making the game better :)

  • 2 weeks later...
Posted (edited)
On 7/17/2025 at 3:12 AM, Mimirue17 said:

What is the proper load order for this?

Doesn't matter.

 

SCRS doesn't conflict with SAM.
Because SAM applies its adjustments to the current actor scale, but doesn't change its value. Even if it's SAM adjustments to the actor scale, lol.

 

And even more so, SCRS doesn't conflict with UAP.
Because UAP has nothing to do with actor scaling at all.

 

So:
1. Install the latest version of SCRS, it contains important fixes.
2. Make sure that enforce_race_scale and scale_actors_for_animations are disabled in AAF_settings.ini (and all other .ini in the AAF folder).
You can't use SCRS at the same time as AAF scaling. Because AAF scaling is applied before SCRS starts working and SCRS gets incorrect actor scale data.
3. Then restart SCRS in game using the holotape.

Edited by Holylokki
Posted
50 minutes ago, Krazyone said:

Two version, which one...

 

What is NoDPG

 

AAF_SCRS_Cr_NoDPG-V2.1.rar

AAF_SCRS_Cr_NoScale.rar

AAF_SCRS_Cr_NoDPG-V2.1 is for AAF 1.0+.
NoScale is just a reUp for AAF 171 (with doppelganger). 

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