Rizlaman71 Posted August 16, 2023 Posted August 16, 2023 Hiya I kniow am total newbie, so yah know I am really confused as to what or where to find this OPEN SCRS_Quest? is and open it with what? 1. Open SCRS_Quest, go to script/property, select SCRS_RaceScaleList and clic Add:
lee3310 Posted August 16, 2023 Author Posted August 16, 2023 2 hours ago, Rizlaman71 said: Hiya I kniow am total newbie, so yah know I am really confused as to what or where to find this OPEN SCRS_Quest? is and open it with what? 1. Open SCRS_Quest, go to script/property, select SCRS_RaceScaleList and clic Add: You want to add a new scale ? for what race exactly ?
ValenH Posted October 3, 2023 Posted October 3, 2023 This lags the game on every AAF scene, papyrus log shows quest-spamming.
lee3310 Posted October 3, 2023 Author Posted October 3, 2023 2 hours ago, ValenH said: This lags the game on every AAF scene, papyrus log shows quest-spamming. Post your papyrus log here.
ValenH Posted October 4, 2023 Posted October 4, 2023 10 hours ago, lee3310 said: Post your papyrus log here. [10/03/2023 - 10:43:37PM] SCRS:Rescaling: CurScale for Ref: [Actor < (0007BD0E)>] = 0.999600 [10/03/2023 - 10:43:37PM] error: Array index 2 is out of range (0-1) stack: [SCRS_Quest (FE00DF99)].SCRS:Rescaling.Rescale() - "SCRS\Rescaling.psc" Line 106 [SCRS_Quest (FE00DF99)].SCRS:Rescaling.::remote_AAF:AAF_API_OnAnimationChange() - "SCRS\Rescaling.psc" Line 55 [10/03/2023 - 10:43:37PM] SCRS:Rescaling: No Player: Scale set to 0.999600 for Ref: None I removed this mod and AAF Diaries / Lewd Talks and game performs better.
lee3310 Posted October 4, 2023 Author Posted October 4, 2023 (edited) 7 hours ago, ValenH said: [10/03/2023 - 10:43:37PM] SCRS:Rescaling: CurScale for Ref: [Actor < (0007BD0E)>] = 0.999600 [10/03/2023 - 10:43:37PM] error: Array index 2 is out of range (0-1) stack: [SCRS_Quest (FE00DF99)].SCRS:Rescaling.Rescale() - "SCRS\Rescaling.psc" Line 106 [SCRS_Quest (FE00DF99)].SCRS:Rescaling.::remote_AAF:AAF_API_OnAnimationChange() - "SCRS\Rescaling.psc" Line 55 [10/03/2023 - 10:43:37PM] SCRS:Rescaling: No Player: Scale set to 0.999600 for Ref: None I removed this mod and AAF Diaries / Lewd Talks and game performs better. Ok i asked for the full log not just a snippet, this won't be for much help, looks like a problem with the number of actors involved in the scene. What version of the mod are you using ? does this happen with every scene ? I made this mod as light scripted as possible, but when scripted mods add up, then you will start feeling script lag. I need a full log with multiple scene calls. I'll try to reproduce the bug myself. Edited October 4, 2023 by lee3310
ValenH Posted October 5, 2023 Posted October 5, 2023 18 hours ago, lee3310 said: Ok i asked for the full log not just a snippet, this won't be for much help, looks like a problem with the number of actors involved in the scene. What version of the mod are you using ? does this happen with every scene ? I made this mod as light scripted as possible, but when scripted mods add up, then you will start feeling script lag. I need a full log with multiple scene calls. I'll try to reproduce the bug myself. I don't have the log anymore but I remember it happening with all scenes, the logs only had the debug info that I enabled from other mods and nothing else.
lee3310 Posted October 8, 2023 Author Posted October 8, 2023 23 hours ago, Fallout3OJISAN said: Hello, Thank you for sharing wonderful mod. Does this MOD have any effect just by installing it? Or do I need to set it in-game via holotape or something? However, my chemical station does not show any items from this mod. I checked for conflicts in xEdit and there doesn't seem to be any. thank you. IIRC the mod is enable by default so you don't need to do anything in holotape, (you only need it to stop the mod). Make sure you downloaded the last version (no holotape in the first one). 1
LynErso666 Posted December 1, 2023 Posted December 1, 2023 I always setscale in game for this typa stuff, cuz it's not just SC animations that don't scale right for me lol. But what in the world? I notice the Mirelurk in the pics? Savage Cabbage don't have no Mirelurk anims do they? I have the SC pack and it's definitely not something that seems to be allowed in game. Did you add those?
vaultbait Posted December 1, 2023 Posted December 1, 2023 (edited) 3 hours ago, LynErso666 said: I always setscale in game for this typa stuff, cuz it's not just SC animations that don't scale right for me lol. But what in the world? I notice the Mirelurk in the pics? Savage Cabbage don't have no Mirelurk anims do they? I have the SC pack and it's definitely not something that seems to be allowed in game. Did you add those? Edited December 1, 2023 by vaultbait 2
lee3310 Posted December 1, 2023 Author Posted December 1, 2023 6 hours ago, LynErso666 said: I always setscale in game for this typa stuff, cuz it's not just SC animations that don't scale right for me lol. But what in the world? I notice the Mirelurk in the pics? Savage Cabbage don't have no Mirelurk anims do they? I have the SC pack and it's definitely not something that seems to be allowed in game. Did you add those? I added support for Mirelurk race after a request (it's not part of SC pack indeed). 1
LynErso666 Posted December 2, 2023 Posted December 2, 2023 6 hours ago, lee3310 said: I added support for Mirelurk race after a request (it's not part of SC pack indeed). O well done! Thank u
LynErso666 Posted December 2, 2023 Posted December 2, 2023 (edited) 10 hours ago, vaultbait said: *Shared Creature Pack link* O yeah I already have 3.01 the latest of the Creature Pack Release. It too shows Mirelurks engaging in snu snu, but alas, nope, no Mirelurk animations from that either. I've been using it for a while, but Violate says nahhh, there's no animations for Mirelurks. Just the Queen and Kings from that, which I'm otay with. Iz no matter. Edited December 2, 2023 by LynErso666
vaultbait Posted December 2, 2023 Posted December 2, 2023 14 minutes ago, LynErso666 said: O yeah I already have 3.01 the latest of the Creature Pack Release. It too shows Mirelurks engaging in snu snu, but alas, nope, no Mirelurk animations from that either. I've been using it for a while, but Violate says nahhh, there's no animations for Mirelurks. Just the Queen and Kings from that, which I'm otay with. Iz no matter. Something is configured weirdly for you in that case. Make sure you configured Violate to allow surrendering to them. I'm successfully violated by mirelurks on a regular basis (that's not a phrase I get to say very often!). 2
LynErso666 Posted December 2, 2023 Posted December 2, 2023 12 minutes ago, vaultbait said: Something is configured weirdly for you in that case. Make sure you configured Violate to allow surrendering to them. I'm successfully violated by mirelurks on a regular basis (that's not a phrase I get to say very often!). LOL I'm dead ? So it IS there without a doubt, now I fosho at least! I'll have to reinstall the creature pack.
TonTon95 Posted December 4, 2023 Posted December 4, 2023 This is exactly what I needed, thank you so much? 1
XNukacharlieX Posted March 20, 2024 Posted March 20, 2024 (edited) You use FO4edit for this?Because i not understand how change the "script", i don't have "SCRS_RaceScaleList" in Script/Property. Edited March 20, 2024 by XNukacharlieX
vaultbait Posted March 20, 2024 Posted March 20, 2024 1 hour ago, XNukacharlieX said: You use FO4edit for this?Because i not understand how change the "script", i don't have "SCRS_RaceScaleList" in Script/Property. What version of the plugin do you have? Spoiler 1
XNukacharlieX Posted March 21, 2024 Posted March 21, 2024 18 hours ago, vaultbait said: What version of the plugin do you have? Hide contents Actually i'm using "AAF_SCRS"
lee3310 Posted March 21, 2024 Author Posted March 21, 2024 19 minutes ago, XNukacharlieX said: Actually i'm using "AAF_SCRS" Download the last version (_Cr) and you will find the List (safe to update). 1
XNukacharlieX Posted March 21, 2024 Posted March 21, 2024 (edited) 15 minutes ago, lee3310 said: Download the last version (_Cr) and you will find the List (safe to update). Is ok with the (_Cr) but no adds button (1 pict) and if i 2 clicks (2 pict) Edited March 21, 2024 by XNukacharlieX
vaultbait Posted March 21, 2024 Posted March 21, 2024 2 hours ago, XNukacharlieX said: Is ok with the (_Cr) but no adds button (1 pict) and if i 2 clicks (2 pict) Did you try expanding the property entry with the + next to it and seeing if you can interact with its fields? But I've personally never tried to edit an array of structs with FO4Edit nor zEdit, I've always used the Creation Kit for that.
XNukacharlieX Posted March 21, 2024 Posted March 21, 2024 37 minutes ago, vaultbait said: Did you try expanding the property entry with the + next to it and seeing if you can interact with its fields? But I've personally never tried to edit an array of structs with FO4Edit nor zEdit, I've always used the Creation Kit for that. Actualy i have replace the boatfly with the SM ID and it work but unfortunately I can not add other
vaultbait Posted March 21, 2024 Posted March 21, 2024 3 hours ago, XNukacharlieX said: Actualy i have replace the boatfly with the SM ID and it work but unfortunately I can not add other If you use the CK (not everyone's cup of tea, I know) then it gives you options to add and delete entries, and prompts you to fill out each field in a struct with entries from the appropriate form types.
lee3310 Posted March 21, 2024 Author Posted March 21, 2024 (edited) 6 hours ago, XNukacharlieX said: Is ok with the (_Cr) but no adds button (1 pict) and if i 2 clicks (2 pict) You can do it in xedit but it's not as easy as CK: Spoiler Left click then add a new key to the struct then left click on the new key (struct#2) and add two members (fill them exactly as the previous ones) Spoiler Edited March 21, 2024 by lee3310
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