Jump to content

AAF: SavageCabbage Animations Rescaling


Recommended Posts

Posted
2 hours ago, lee3310 said:

AAF_SCRS_Cr_NoDPG-V2.1 is for AAF 1.0+.
NoScale is just a reUp for AAF 171 (with doppelganger). 

I'm using Last Gen AAF v166.0 beta... so I'm guessing it's AAF_SCRS_Cr_NoDPG-V2.1 is for AAF 1.0+

Posted
3 hours ago, Krazyone said:

I'm using Last Gen AAF v166.0 beta... so I'm guessing it's AAF_SCRS_Cr_NoDPG-V2.1 is for AAF 1.0+

No. You are using an old version of AAF that doesn't animate the PC (uses DPG) so download the other version (noScale)

Posted
3 hours ago, lee3310 said:

No. You are using an old version of AAF that doesn't animate the PC (uses DPG) so download the other version (noScale)

Thanks...

Posted

Im sorry coz im quite bad at understanding what im reading when i get stressed with too much info, which file i need to instale to just get good aligns without touching any files? and the PC is a male that wants male creatures on him :P

Posted
1 hour ago, Drakuld said:

which file i need to instale

What version of AAF are you using?

For AAF v1.0.0 or later need AAF_SCRS_Cr_NoDPG-V2.1
For AAF v171b or older need AAF_SCRS_Cr_NoScale

Other versions are outdated.

Posted
21 hours ago, Holylokki said:

What version of AAF are you using?

For AAF v1.0.0 or later need AAF_SCRS_Cr_NoDPG-V2.1
For AAF v171b or older need AAF_SCRS_Cr_NoScale

Other versions are outdated.

im using AAF 1.1.1, so i will go for the NoDPG then, ty for ur answer fella, i was quite lost with this mod

  • 1 month later...
Posted

image.png.b3253aef1cc6c035d02e3cc89f7ddcd0.png

 

I don't think I restarted a quest for 2.2.0. I overlooked the fact that it was required. And now I've updated to version 2.3.0. Do I still need to do that, and what should I do in the console? There was no message when loading the save.

Posted (edited)
6 hours ago, deathmorph said:

image.png.b3253aef1cc6c035d02e3cc89f7ddcd0.png

 

I don't think I restarted a quest for 2.2.0. I overlooked the fact that it was required. And now I've updated to version 2.3.0. Do I still need to do that, and what should I do in the console? There was no message when loading the save.

In console you tap "stopquest SCRS_Quest", hit enter, then "startquest SCRS_Quest", enter. That's it. You only have to do it once. 
You can also use the holotape to restart it. 

Edited by lee3310
Posted
42 minutes ago, lee3310 said:

In console you tape "stopquest SCRS_Quest", hit enter, then "startquest SCRS_Quest", enter. That's it. You only have to do it once. 
You can also use the holotape to restart it. 

 

So I downloaded the v2.3, and noticed something.

Your mod is completely overwritten by @Holylokki 's EAP mod.

How to update without breaking either mod?

Posted
4 hours ago, judge007 said:

 

So I downloaded the v2.3, and noticed something.

Your mod is completely overwritten by @Holylokki 's EAP mod.

How to update without breaking either mod?

I already told Holylokki to remove the copy from his mod, it should be done in the next update. Until then let this one override it ("load after" option if using vortex).

Posted
5 minutes ago, lee3310 said:

I already told Holylokki to remove the copy from his mod, it should be done in the next update. Until then let this one override it ("load after" option if using vortex).

Awesome!

  • 2 weeks later...
Posted

Having had disastrous results WRT to my "F*cking Manual" organized heavy mod load with some 4 other versions of AAF. I reverted to 1.61Beta and have had no more than the "usual" AAF annoyances. But one thing has persisted and I have never before asked about its origin: compared the Skyrim the animations are lousy with often no penetration as the penis is at least 15cm away from the desired object with the ultimate annoyance being the self said world's best fellatrix doing so by bashing the penis against her forehead or nose and grasping at thin air at the start.

 

Is this the fault of the animations, AAF or my char who is quite tall (1.18)(but every partner matches her height before the animation) and can SCRS help?

One last question , unrelated so opinion only, do you think that adding EAP to the mix will work with 1.61 beta?

Posted
3 hours ago, Will55 said:

Is this the fault of the animations, AAF or my char who is quite tall (1.18)(but every partner matches her height before the animation) and can SCRS help?

All F4 animations are made strictly for a specific actor scale ratio. Typically, it's 1.0/1.0, but some use 0.98/1.0. AAF can't scale actors. The AAF scaling function works poorly.
Therefore, if you want to use a non-standard scale PC, you need SCRS instead of AAF scaling. It uses advanced actor scaling methods.

Posted
25 minutes ago, Holylokki said:

All F4 animations are made strictly for a specific actor scale ratio. Typically, it's 1.0/1.0, but some use 0.98/1.0. AAF can't scale actors. The AAF scaling function works poorly.
Therefore, if you want to use a non-standard scale PC, you need SCRS instead of AAF scaling. It uses advanced actor scaling methods.

Thank you. I have had SCRS installed for years and it never helped but then I  had no idea that I could play with it. So a well deserved "thank you".

The reason for the 1.18 is that everyone in my family is at least 2 ms tall. women included. A silly reason but that is how it is.

Posted (edited)
3 hours ago, Will55 said:

Having had disastrous results WRT to my "F*cking Manual" organized heavy mod load with some 4 other versions of AAF. I reverted to 1.61Beta and have had no more than the "usual" AAF annoyances. But one thing has persisted and I have never before asked about its origin: compared the Skyrim the animations are lousy with often no penetration as the penis is at least 15cm away from the desired object with the ultimate annoyance being the self said world's best fellatrix doing so by bashing the penis against her forehead or nose and grasping at thin air at the start.

 

Is this the fault of the animations, AAF or my char who is quite tall (1.18)(but every partner matches her height before the animation) and can SCRS help?

One last question , unrelated so opinion only, do you think that adding EAP to the mix will work with 1.61 beta?

It's the job of xml patch to align oral animations and open the mouth. Anims packs like Savage, have that implemented in the hkx. And yes, actors scale does matter. 

Edited by lee3310
  • 1 month later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...