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AAF: SavageCabbage Animations Rescaling


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18 hours ago, lee3310 said:

 

You can do it in xedit but it's not as easy as CK:

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image.png.ad6477d5854a6bc09a9c25bb7a393755.png

 

Left click then add a new key to the struct then left click on the new key (struct#2) and add two members (fill them exactly as the previous ones)

 

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Screenshot2024-03-21223839.png.3611418326bf4b79fa5fa947381ce4a7.png

 

 

 

Thank you for the tuto it's working :)

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7 hours ago, XNukacharlieX said:

Thank you for the tuto it's working :)

I will add an xedit tutorial in the mod description (eventually). If you give me the animation/race/scale that you find more suitable, i can incorporate it in the next update (didn't find much time to test anims/races myself).

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23 hours ago, lee3310 said:

I will add an xedit tutorial in the mod description (eventually). If you give me the animation/race/scale that you find more suitable, i can incorporate it in the next update (didn't find much time to test anims/races myself).

For me it is not necessary I understood how it works, but thank you for the help.

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