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[mod] Sized Apparel Zero (Sized Apparel Retextures, SAR-BodiesMod)


zero112

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Posted
1 hour ago, keksdik69 said:

Using the latest version of this mod in 1.5, I'm getting mismatched head/body torso colors if I change skin tone genes in character editor. The head changes color properly but the bodies do not. This does not happen without this mod.

 

The only mods I'm using are RJW, character editor, this mod, harmony/hugs and Visible Pants with the proper load order and all the DLCs.

 

Is there a setting I should look at or am I missing a mod? Thanks.


This problem is not only in 1.5, it has been in the mod forever. And the problem is in the editor. To be more precise - and not even a problem. All you need to do is after changing the skin colour, in the same editor to undress/dress the pawn (not on the button but through items) or somehow initiate a body update. It's just that the colours don't update in time, the game itself fixes that pretty quickly.  

Posted
22 hours ago, zero112 said:


Should work correctly. Check in-game mod settings.

 

Oh the Setting was off by default, I didn't even realize this Mod came with Settings. Thx!

Posted (edited)
17 hours ago, zero112 said:


This problem is not only in 1.5, it has been in the mod forever. And the problem is in the editor. To be more precise - and not even a problem. All you need to do is after changing the skin colour, in the same editor to undress/dress the pawn (not on the button but through items) or somehow initiate a body update. It's just that the colours don't update in time, the game itself fixes that pretty quickly.  

I tried dressing/undressing both in the editor and in-game, the skin tone remains mismatched with the head taking the proper color but not the torso. I should mention that I changed the skin tone through changing the genotype not through changing the torso color. I didn't have this issue back in 1.4.

 

EDIT: Found a workaround by saving and reloading/recreating character in character editor.

Edited by keksdik69
Posted
15 hours ago, keksdik69 said:

我在编辑器和游戏中都尝试了穿衣/脱衣,肤色仍然与头部颜色不匹配,但躯干不匹配。我应该提一下,我通过改变基因型而不是通过改变躯干颜色来改变肤色。我在 1.4 中没有这个问题。

 

编辑:通过在角色编辑器中保存和重新加载/重新创建角色找到了解决方法。

sounds like error in  NL facial animation .try to updata it .i had same problem few week ago .and it work well after NL facial animation and HAR updata

Posted

Conflicts with the mod Alpha Genes XML error

Spoiler

XML error: <graphicData><fur>AG_SlimeBody</fur><tattoosVisible>false</tattoosVisible></graphicData> doesn't correspond to any field in type GeneDef. Context: <GeneDef ParentName="AG_BodyBase"><displayCategory>AG_Cosmetic_Bodies</displayCategory><exclusionTags><li>AG_Bodies</li><li>Bodies</li><li>Body</li></exclusionTags><defName>AG_SlimeBody</defName><label>slime body</label><labelShortAdj>slime bodied</labelShortAdj><description>Carriers of this gene have gelatinous, constantly dripping blue skin.</description><biostatCpx>1</biostatCpx><selectionWeight>0</selectionWeight><fur>AG_SlimyBody</fur><skinIsHairColor>false</skinIsHairColor><tattoosVisible>false</tattoosVisible><renderNodeProperties><li><nodeClass>PawnRenderNode_Fur</nodeClass><workerClass>PawnRenderNodeWorker_Fur</workerClass><baseLayer>5</baseLayer><rotDrawMode>Fresh, Rotting</rotDrawMode><colorType>Skin</colorType><parentTagDef>Body</parentTagDef></li></renderNodeProperties><displayOrderInCategory>400</displayOrderInCategory><iconPath>UI/Icons/Genes/AG_SlimeBodyIcon</iconPath><iconColor>(157, 188, 200)</iconColor><skinColorOverride>(157, 188, 200)</skinColorOverride><symbolPack><prefixSymbols><li><symbol>slim</symbol></li><li><symbol>slimy</symbol></li><li><symbol>much</symbol></li><li><symbol>gelat</symbol></li></prefixSymbols></symbolPack><modExtensions><li Class="VanillaGenesExpanded.GeneExtension"><backgroundPathEndogenes>UI/Icons/Genes/AG_Endogenes</backgroundPathEndogenes><backgroundPathXenogenes>UI/Icons/Genes/AG_Xenogenes</backgroundPathXenogenes><useSkinColorForFur>true</useSkinColorForFur></li></modExtensions><graphicData><fur>AG_SlimeBody</fur><tattoosVisible>false</tattoosVisible></graphicData></GeneDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
XmlExtensions.CustomXmlLoader:ObjectFromXml<Verse.GeneDef> (System.Xml.XmlNode,bool,System.Xml.XmlNode,string)
XmlExtensions.CustomXmlLoader:ObjectFromXmlReflection<Verse.GeneDef> (System.Xml.XmlNode,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DirectXmlLoader.DefFromNode_Patch2 (System.Xml.XmlNode,Verse.LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>,bool)
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Comment by the author Alpha Genes Sarg Bjornson

Quote

 

You still either have a non-updated mod, or you have anpther mod patching this one. You can see here there is no graphicData in that file (not anymore, that was a 1.4 thing):

https://github.com/juanosarg/AlphaGenes/blob/74c9997f4b021f3888388a63fafed0f0c29aa4ed/1.5/Defs/GeneDefs/GeneDefs_Bodies.xml#L12

 

 

Posted

I apologise if it's simply character editor being broken but for some reason pubes show over body parts. I know there's a lot of issues with character editor atm so I apologise if it's a problem with the editor itself and not the SAR mod. Either way thank you for making such an awesome mod! ^~^

Posted
1 hour ago, Mini_M1lk said:

I apologise if it's simply character editor being broken but for some reason pubes show over body parts. I know there's a lot of issues with character editor atm so I apologise if it's a problem with the editor itself and not the SAR mod. Either way thank you for making such an awesome mod! ^~^


 

Spoiler

image.png.c6f6a4de05583fad657d1e85b625f7da.png


Guys, always check how it looks in game. In the pawn setup menu there can be a lot of different artefacts, glitches, it may seem like nothing is working. 

Posted
38 minutes ago, cg172375 said:

SA0-main-v4.0.0 virus detected by Windows Defender, just to let you know. Extended and Head downloaded just fine.

Kaspersky did not find any threats. Perhaps you already had a virus on your computer, or Windows Defender triggered a false alarm.

Posted
21 minutes ago, Exorsist said:

zero112 SA0-extended XML error/graphicData pops up. SA0-main and SA0-head launch without errors.


image.png.d5b77f740335d63321f18d12461e467b.png


I'm not a mod creator, I'm an artist. There are other people working with the code, and they are all on discord.

Posted
1 hour ago, cg172375 said:

SA0-main-v4.0.0 virus detected by Windows Defender, just to let you know. Extended and Head downloaded just fine.

Most likely responds to developer utilities. Feel free to delete everything you complain about - they are not viruses, but they are not necessary for the player directly.

Posted
1 hour ago, zero112 said:


image.png.d5b77f740335d63321f18d12461e467b.png


I'm not a mod creator, I'm an artist. There are other people working with the code, and they are all on discord.

Sorry, I forgot that you are not related to the creators of the mod. As far as I understand, they have a hidden channel on Discord and you need a plugin to see it?

Posted
1 hour ago, Exorsist said:

Sorry, I forgot that you are not related to the creators of the mod. As far as I understand, they have a hidden channel on Discord and you need a plugin to see it?


 

Spoiler

image.png.4944fc2fdb258e6d308cd613776879ef.png


Just post in the ‘helpdesk’ thread or the mod themed thread (but better in the helpdesk)

Posted
On 5/26/2024 at 6:32 PM, zero112 said:


 

  Hide contents

image.png.c6f6a4de05583fad657d1e85b625f7da.png


Guys, always check how it looks in game. In the pawn setup menu there can be a lot of different artefacts, glitches, it may seem like nothing is working. 

I know it looks fine in game, just wondering why character editor has been so buggy recently. ^~^

Posted
10 hours ago, Mini_M1lk said:

I know it looks fine in game, just wondering why character editor has been so buggy recently. ^~^


They probably haven't adapted to the new rendering system yet. It changed in 1.5.

Posted (edited)

I haven't played this game since 1.5 came. Is anyone else experiencing slowdowns when more than one pawn is on the screen?

I really want to know if it is the game that causes this or some mod.

 

Update:

Yeah, it's definitely a mod! 

Here's what I did:

I disabled all mods except for Hugs and the other essential library called Harmony. I went back to my save game loaded it without rimjobworld and its submods (such as animations). The tiles were flickering but there was no lag. The debug log was full of errors, no surprise there. After that I made another save game and loaded it. The flickering textures went away and the game plays pretty well.

 

Now, I'm going to load back rimjob and slowly add a new mod each hour. See what works and what doesn't.

 

Update2: Found the problem. Unfortunately it is the Animation Framework 2.0 that causes the slowdowns. I tried running vanilla RinJobWorld with SAR bodies, all went flawless for hours. No slowdowns at all. Once I activated Animation Framework 2.0, the game started to slowdown after 5-7 minutes. The slowdowns only occur when multiple pawns (3-4) are visible on the screen. I'll report this in the Animation Framework 2.0 forum here on loverslab.

 

Edited by Grojcig
Posted

I’m hoping somebody can help, I can’t access the discord it says it’s hidden.

 

All the pawns nudity changes whilst playing, it’s almost like they ‘heal’ away their genitals.

 

character editor doesn’t show anything for them, but it seems to show things with nudeworld? But I prefer the Sized Zero look.

 

spent about 4 hours yesterday installing, removing and making sure everything was in the correct load order but I’m stuck.

Posted

Can you add graphic support for all the humanoid genital types from RJW genes?

I know RNW has them, but getting SAO and RNW to play nice with each other is fairly annoying.

Posted
2 hours ago, icelandia said:

Can you add graphic support for all the humanoid genital types from RJW genes?

I know RNW has them, but getting SAO and RNW to play nice with each other is fairly annoying.

 

We'll add it someday. We need to paint the textures.
We can't use textures as before (the RNW developer doesn't like it very much, which is understandable).

But if you can't wait you can create a patch for personal use. All the more there is nothing complicated.
Here's what you need:
1. - Take the textures from RNW, put them in a sovertvetstvuyut folder in SA0 and rename (act anologue with the old set of textures, for example, the texture of the cat penis).
2. - Open SA0-main-v4.0.1\1.5\Defs\BodyPartDetailDefs\BodypartDetail_Penis.xml and add new lines there (also by analogy with the cat penis).

That's it. Quite simple. We just can't add it to the main mod to avoid conflicts with colleagues.

Posted
11 hours ago, zero112 said:

 

 

1. - Take the textures from RNW, put them in a sovertvetstvuyut folder in SA0 and rename (act anologue with the old set of textures, for example, the texture of the cat penis).

In a what folder? lmao

 

Anyway, I did what you said - it worked like a charm.

Posted
On 5/28/2024 at 4:06 PM, Grojcig said:

I haven't played this game since 1.5 came. Is anyone else experiencing slowdowns when more than one pawn is on the screen?

I really want to know if it is the game that causes this or some mod.

 

Update:

Yeah, it's definitely a mod! 

Here's what I did:

I disabled all mods except for Hugs and the other essential library called Harmony. I went back to my save game loaded it without rimjobworld and its submods (such as animations). The tiles were flickering but there was no lag. The debug log was full of errors, no surprise there. After that I made another save game and loaded it. The flickering textures went away and the game plays pretty well.

 

Now, I'm going to load back rimjob and slowly add a new mod each hour. See what works and what doesn't.

 

Update2: Found the problem. Unfortunately it is the Animation Framework 2.0 that causes the slowdowns. I tried running vanilla RinJobWorld with SAR bodies, all went flawless for hours. No slowdowns at all. Once I activated Animation Framework 2.0, the game started to slowdown after 5-7 minutes. The slowdowns only occur when multiple pawns (3-4) are visible on the screen. I'll report this in the Animation Framework 2.0 forum here on loverslab.

 

Recently i've got a similar bug and thought it was one of RJW mods, but after some checks i am pretty sure that is Facial Animations mod. If you turn on facial animations and run game for some minutes, you start noticing huge frame drops up to 30FPS or something on 1x speed. I don't know, but maybe it's somehow correlates with RJW mods that use pawns drawing, but i don't try testing that. For me that was an big issue, and turning off facial animations in settings seems to fixed the problem. Rimworld update again turned inside out 90% of mods.
For me animation framework working normally, i don't see any suboptimal FPS drops. Here some advises to you that might help.
Check your CPU/GPU, is it really compatible? Use optimizer like RocketMan, Performance fish and Taranchuk's Performance Optimizer. Try to use RimPy and convert textures to DDS format, use Graphics settings+.

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