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[mod] Sized Apparel Zero (Sized Apparel Retextures, SAR-BodiesMod)


zero112

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Posted
14 hours ago, BurningWheat said:

This mod incompatible with EGI: Holograms and Projectors. 'Error in static constructor of SizedApparel.SizedApparelsDatabase: System.TypeInitializationException: The type initializer for 'SizedApparel.SizedApparelsDatabase' threw an exception.'

Fixed in SA 4.1.0

Posted

No one is wearing pants despite pants being equipped. The men also don't appear to get erect. Did I install something wrong? I dont have many other mods other than RJW and this plus animations.
RimWorldScreenshot2024_07_31-15_31_03_03.thumb.png.77d87711d50a350409bb19fad38a155d.pngRimWorldScreenshot2024_07_31-15_31_03_03.thumb.png.77d87711d50a350409bb19fad38a155d.png 

Posted
1 hour ago, Tayalia12 said:

No one is wearing pants despite pants being equipped. The men also don't appear to get erect. Did I install something wrong? I dont have many other mods other than RJW and this plus animations.

Make sure you have latest mod version from git(currently 4.1.1), the version in this thread is outdated

  • 3 weeks later...
Posted (edited)

Using the new version from github and the tribal clothing isnt displaying at all when worn (edit) nvm had to tinker with settings all working goodnow

Edited by Gav1in
Posted
On 7/31/2024 at 2:43 PM, Tayalia12 said:

No one is wearing pants despite pants being equipped. The men also don't appear to get erect. Did I install something wrong? I dont have many other mods other than RJW and this plus animations.
RimWorldScreenshot2024_07_31-15_31_03_03.thumb.png.77d87711d50a350409bb19fad38a155d.pngRimWorldScreenshot2024_07_31-15_31_03_03.thumb.png.77d87711d50a350409bb19fad38a155d.png 

if you still have this issue...

https://gitgud.io/ll.mirrors/chaerens-apparel/

its linked in the main RJW thread. Although I doubt that you do, but others who are confused here may also need this link.

also, @zero112, the discord link sends people to a channel, of which, you need access to the discord for. There is no invite link.

Posted (edited)

Hi, Is there a way to disable sex needs/sex items from RJW? I want to use Sized Apparel without the sex stuff that RJW adds. Any suggestions? 🙂

Edited by nun56unn5ufg
Posted
2 hours ago, nun56unn5ufg said:

Hi, Is there a way to disable sex needs/sex items from RJW? I want to use Sized Apparel without the sex stuff that RJW adds. Any suggestions? 🙂

Have you looked through the settings of the RJWs? Im not sure about which section it is, but there is an option to change sex needs, which I presume it can be disabled through that? I dont know what you mean by sex items tho.

Posted
5 hours ago, nun56unn5ufg said:

Hi, Is there a way to disable sex needs/sex items from RJW? I want to use Sized Apparel without the sex stuff that RJW adds. Any suggestions? 🙂

set sex need decay to 0 and disable lovin override. read the settings

Posted

 

 

4 hours ago, ConfuciusPiety said:

Have you looked through the settings of the RJWs? Im not sure about which section it is, but there is an option to change sex needs, which I presume it can be disabled through that? I dont know what you mean by sex items tho.

 

Yea i looked at pretty much every options. Also downloaded Cherrypicker and turned of all items/recipes/thoughtdefs.

 

1 hour ago, Skömer said:

set sex need decay to 0 and disable lovin override. read the settings

 I set option to set decay to 0. It's still in Needs tab, but i can hide in RimHUD overview atleast. I also removed all thoughts so hopefully it shouldn't affect colonist's moods.

Posted (edited)

Do any compatibility patches exist for Nyaron and/or Orassans? I'm going through my mod list and updating everything for 1.5, and I'm debating whether I should make the switch to this from RimNude or not. Seems like if I do it'll mean dropping some HAR races.

Edited by Omicr0n
  • 2 weeks later...
Posted

So i updated all my mods , also using the newest RJW   and SAO  , but i ran into the problem that all the Penises are now human Penises , except the equine one , this is what i found , nd idea how to fix that ?

 

 

[Sized Apparel for RJW (SAR version) - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/rjw.HediffDef_PartBase[@Name="RJW_PrivatePartBase"]"): Failed to find a node with the given xpath
Verse.PatchOperationConditional(xpath=/Defs/rjw.HediffDef_PartBase[@Name="RJW_PrivatePartBase"]/comps): Error in <nomatch>
Verse.PatchOperationSequence: Error in the operation at position=1
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\sized-apparel-zero-master\1.5\Patches\HediffPatches\PrivateHediffPartsPatches.xml

 

 

Posted (edited)
36 minutes ago, Badaki said:

So i updated all my mods , also using the newest RJW   and SAO  , but i ran into the problem that all the Penises are now human Penises , except the equine one , this is what i found , nd idea how to fix that ?

 

 

[Sized Apparel for RJW (SAR version) - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/rjw.HediffDef_PartBase[@Name="RJW_PrivatePartBase"]"): Failed to find a node with the given xpath
Verse.PatchOperationConditional(xpath=/Defs/rjw.HediffDef_PartBase[@Name="RJW_PrivatePartBase"]/comps): Error in <nomatch>
Verse.PatchOperationSequence: Error in the operation at position=1
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\sized-apparel-zero-master\1.5\Patches\HediffPatches\PrivateHediffPartsPatches.xml

 

 

I'm not sure if that error is the cause of your problems, but I think the error is because "HediffDef_PartBase" needs to be changed to "HediffDef_SexPart". You could try making the change yourself in the file it mentions until an SA0 update is released.

Edited by Omicr0n
Posted (edited)
On 9/6/2024 at 12:57 PM, Omicr0n said:

I'm not sure if that error is the cause of your problems, but I think the error is because "HediffDef_PartBase" needs to be changed to "HediffDef_SexPart". You could try making the change yourself in the file it mentions until an SA0 update is released.

You were using rjw 5.5 right? If I change that line will sao be compatable with 5.5?

 

PrivateHediffPartsPatches.xml

------------------------------

<?xml version="1.0" encoding="utf-8" ?>
<Patch>
    <Operation Class="PatchOperationSequence">
        <operations>
            <li Class = "PatchOperationConditional">
                <xpath>/Defs/rjw.HediffDef_SexPart[@Name="RJW_PrivatePartBase"]/comps</xpath>
                <nomatch Class="PatchOperationAdd">
                <xpath>/Defs/rjw.HediffDef_SexPart[@Name="RJW_PrivatePartBase"]</xpath>
                    <value>
                        <comps>
                            <li Class = "SizedApparel.SizedApparelBodyPartDetailProperties" />
                        </comps>
                    </value>
                </nomatch>
                <match Class="PatchOperationAdd">
                    <xpath>/Defs/rjw.HediffDef_SexPart[@Name="RJW_PrivatePartBase"]/comps</xpath>
                    <value>
                        <li Class = "SizedApparel.SizedApparelBodyPartDetailProperties" />
                    </value>
                </match>
            </li>
            
            <!-- <li Class = "PatchOperationConditional"> -->
                <!-- <xpath>/Defs/ThingDef[@Name="rjw_BodyPartBase"]/comps</xpath> -->
                <!-- <nomatch Class="PatchOperationAdd"> -->
                <!-- <xpath>/Defs/ThingDef[@Name="rjw_BodyPartBase"]</xpath> -->
                    <!-- <value> -->
                        <!-- <comps> -->
                            <!-- <li Class = "SizedApparel.SizedApparelBodyPartDetailThingProperties" /> -->
                        <!-- </comps> -->
                    <!-- </value> -->
                <!-- </nomatch> -->
                <!-- <match Class="PatchOperationAdd"> -->
                    <!-- <xpath>/Defs/ThingDef[@Name="RJW_PrivatePartBase"]/comps</xpath> -->
                    <!-- <value> -->
                        <!-- <li Class = "SizedApparel.SizedApparelBodyPartDetailThingProperties" /> -->
                    <!-- </value> -->
                <!-- </match> -->
            <!-- </li> -->

        </operations>
    </Operation>
    


    <!-- <Operation Class="PatchOperationAdd"> -->
    <!-- <success>Normal</success> -->
        <!-- <xpath>/Defs/HediffDef[@Name="RJW_PrivatePartBase"]/comps</xpath> -->
        <!-- <value> -->
            <!-- <li Class = "SizedApparel.SizedApparelBodyPartDetailProperties" /> -->
        <!-- </value>     -->
    <!-- </Operation> -->

    <!-- <Operation Class="PatchOperationAdd"> -->
        <!-- <xpath>/Defs/HediffDef[@Name="NaturalPrivatePartBreast"]/comps[@Class ="SizedApparel.SizedApparelBodyPartDetailProperties"]</xpath> -->
        <!-- <value> -->
            <!-- <bodyPartName>Breasts</bodyPartName> -->
        <!-- </value>     -->
    <!-- </Operation> -->
    
    <!-- <Operation Class="PatchOperationAdd"> -->
        <!-- <xpath>/Defs/HediffDef[@Name="NaturalPrivatePartBreast"]/comps</xpath> -->
        <!-- <value> -->
            <!-- <bodyPartName>Breasts</bodyPartName> -->
        <!-- </value>     -->
    <!-- </Operation> -->
    
 </Patch>

Edited by Bingusasdf
Posted
On 9/6/2024 at 1:57 PM, Omicr0n said:

I'm not sure if that error is the cause of your problems, but I think the error is because "HediffDef_PartBase" needs to be changed to "HediffDef_SexPart". You could try making the change yourself in the file it mentions until an SA0 update is released.

Legend.

Posted (edited)
3 hours ago, Bingusasdf said:

You were using rjw 5.5 right? If I change that line will sao be compatable with 5.5?

Yeah I'm on 5.5.0.1. I'm not sure about the rest of the mod since there's also C# code that may or may not need to be updated, but making the XML change gets rid of the log error that was mentioned. I've been using it on 5.5.0.1 though without any obvious issues.

Edited by Omicr0n
  • 2 weeks later...
Posted

that is what i wondered too... if there a variant setting somehow in the character editor to edit genital hair... (maybe variants are a hidden hedriff like boob sizes or so...)

that reminds me... there is a styling station... maybe i should try that one and maybe my pawns can shave on that or so... hmm

Posted
16 hours ago, Omicr0n said:

Is there a way to switch between the different breast/penis variations in Character Editor?

As a workaround, I guess you can just add a new part in CE and delete the old one. Adding a new part gives you a random variation. Not sure if there's any downsides to doing this

Posted (edited)

When making a race patch, is it possible to just default/point to the human textures while also maintaining the ability to adjust the part offsets? It seems like once I add the BodyDef and SkeletonDef it won't draw the parts unless I also include the textures with the patch. I don't have any custom textures to add so I'm just copying all of the human textures from the SAR mod which seems like a waste of space/memory.

 

Edit: Nvm, I figured it out. You can keep the "If Unsupported, As Human race" option checked in the settings to draw the parts without including textures, and still adjust the offsets in the SkeletonDef. I thought that if you included the BodyDef/SkeletonDef then you had to uncheck that option.

Edited by Omicr0n
Posted

Is there a more efficient way of determining part offsets than to edit the values, load the game, and then see what the changes look like? With HAR/RimNudeWorld you could use the TweakValues dev menu to adjust the offsets in game and then just copy the values when everything looked good, but that doesn't seem to be an option with SA0.

Posted
On 9/25/2024 at 5:45 PM, Omicr0n said:

Is there a more efficient way of determining part offsets than to edit the values, load the game, and then see what the changes look like? With HAR/RimNudeWorld you could use the TweakValues dev menu to adjust the offsets in game and then just copy the values when everything looked good, but that doesn't seem to be an option with SA0.

next SA update will have a basic def editor included, for now you can grab the dll with it from discord

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