jikulopo Posted July 26, 2024 Posted July 26, 2024 14 hours ago, BurningWheat said: This mod incompatible with EGI: Holograms and Projectors. 'Error in static constructor of SizedApparel.SizedApparelsDatabase: System.TypeInitializationException: The type initializer for 'SizedApparel.SizedApparelsDatabase' threw an exception.' Fixed in SA 4.1.0
Tayalia12 Posted July 31, 2024 Posted July 31, 2024 No one is wearing pants despite pants being equipped. The men also don't appear to get erect. Did I install something wrong? I dont have many other mods other than RJW and this plus animations. Â
jikulopo Posted July 31, 2024 Posted July 31, 2024 1 hour ago, Tayalia12 said: No one is wearing pants despite pants being equipped. The men also don't appear to get erect. Did I install something wrong? I dont have many other mods other than RJW and this plus animations. Make sure you have latest mod version from git(currently 4.1.1), the version in this thread is outdated
The_Internet_Phantom Posted August 19, 2024 Posted August 19, 2024 Hey, does the mod happen to support Pawn Editor, Charactor Editor, or Prepare Carefully mod? just curious if it is.
NUlL_0 Posted August 19, 2024 Posted August 19, 2024 Ditch prepare carefully mod, unimportant if with or without rjw, it is garbage. Yes to character editor. Â
Gav1in Posted August 22, 2024 Posted August 22, 2024 (edited) Using the new version from github and the tribal clothing isnt displaying at all when worn (edit) nvm had to tinker with settings all working goodnow Edited August 22, 2024 by Gav1in
ConfuciusPiety Posted August 23, 2024 Posted August 23, 2024 On 7/31/2024 at 2:43 PM, Tayalia12 said: No one is wearing pants despite pants being equipped. The men also don't appear to get erect. Did I install something wrong? I dont have many other mods other than RJW and this plus animations. Â if you still have this issue... https://gitgud.io/ll.mirrors/chaerens-apparel/ its linked in the main RJW thread. Although I doubt that you do, but others who are confused here may also need this link. also, @zero112, the discord link sends people to a channel, of which, you need access to the discord for. There is no invite link.
nun56unn5ufg Posted August 23, 2024 Posted August 23, 2024 (edited) Hi, Is there a way to disable sex needs/sex items from RJW? I want to use Sized Apparel without the sex stuff that RJW adds. Any suggestions? 🙂 Edited August 23, 2024 by nun56unn5ufg
ConfuciusPiety Posted August 23, 2024 Posted August 23, 2024 2 hours ago, nun56unn5ufg said: Hi, Is there a way to disable sex needs/sex items from RJW? I want to use Sized Apparel without the sex stuff that RJW adds. Any suggestions? 🙂 Have you looked through the settings of the RJWs? Im not sure about which section it is, but there is an option to change sex needs, which I presume it can be disabled through that? I dont know what you mean by sex items tho.
Skömer Posted August 23, 2024 Posted August 23, 2024 5 hours ago, nun56unn5ufg said: Hi, Is there a way to disable sex needs/sex items from RJW? I want to use Sized Apparel without the sex stuff that RJW adds. Any suggestions? 🙂 set sex need decay to 0 and disable lovin override. read the settings
nun56unn5ufg Posted August 23, 2024 Posted August 23, 2024   4 hours ago, ConfuciusPiety said: Have you looked through the settings of the RJWs? Im not sure about which section it is, but there is an option to change sex needs, which I presume it can be disabled through that? I dont know what you mean by sex items tho.  Yea i looked at pretty much every options. Also downloaded Cherrypicker and turned of all items/recipes/thoughtdefs.  1 hour ago, Skömer said: set sex need decay to 0 and disable lovin override. read the settings  I set option to set decay to 0. It's still in Needs tab, but i can hide in RimHUD overview atleast. I also removed all thoughts so hopefully it shouldn't affect colonist's moods.
Omicr0n Posted August 24, 2024 Posted August 24, 2024 (edited) Do any compatibility patches exist for Nyaron and/or Orassans? I'm going through my mod list and updating everything for 1.5, and I'm debating whether I should make the switch to this from RimNude or not. Seems like if I do it'll mean dropping some HAR races. Edited August 24, 2024 by Omicr0n
Badaki Posted September 6, 2024 Posted September 6, 2024 So i updated all my mods , also using the newest RJW  and SAO , but i ran into the problem that all the Penises are now human Penises , except the equine one , this is what i found , nd idea how to fix that ?   [Sized Apparel for RJW (SAR version) - Start of stack trace] Verse.PatchOperationAdd(xpath="/Defs/rjw.HediffDef_PartBase[@Name="RJW_PrivatePartBase"]"): Failed to find a node with the given xpath Verse.PatchOperationConditional(xpath=/Defs/rjw.HediffDef_PartBase[@Name="RJW_PrivatePartBase"]/comps): Error in <nomatch> Verse.PatchOperationSequence: Error in the operation at position=1 [End of stack trace] The top operation is the one that failed, the ones below it are the parents Source file: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\sized-apparel-zero-master\1.5\Patches\HediffPatches\PrivateHediffPartsPatches.xml  Â
Omicr0n Posted September 6, 2024 Posted September 6, 2024 (edited) 36 minutes ago, Badaki said: So i updated all my mods , also using the newest RJW  and SAO , but i ran into the problem that all the Penises are now human Penises , except the equine one , this is what i found , nd idea how to fix that ?   [Sized Apparel for RJW (SAR version) - Start of stack trace] Verse.PatchOperationAdd(xpath="/Defs/rjw.HediffDef_PartBase[@Name="RJW_PrivatePartBase"]"): Failed to find a node with the given xpath Verse.PatchOperationConditional(xpath=/Defs/rjw.HediffDef_PartBase[@Name="RJW_PrivatePartBase"]/comps): Error in <nomatch> Verse.PatchOperationSequence: Error in the operation at position=1 [End of stack trace] The top operation is the one that failed, the ones below it are the parents Source file: C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\sized-apparel-zero-master\1.5\Patches\HediffPatches\PrivateHediffPartsPatches.xml   I'm not sure if that error is the cause of your problems, but I think the error is because "HediffDef_PartBase" needs to be changed to "HediffDef_SexPart". You could try making the change yourself in the file it mentions until an SA0 update is released. Edited September 6, 2024 by Omicr0n 3
Bingusasdf Posted September 7, 2024 Posted September 7, 2024 (edited) On 9/6/2024 at 12:57 PM, Omicr0n said: I'm not sure if that error is the cause of your problems, but I think the error is because "HediffDef_PartBase" needs to be changed to "HediffDef_SexPart". You could try making the change yourself in the file it mentions until an SA0 update is released. You were using rjw 5.5 right? If I change that line will sao be compatable with 5.5? Â PrivateHediffPartsPatches.xml ------------------------------ <?xml version="1.0" encoding="utf-8" ?> <Patch> Â Â Â <Operation Class="PatchOperationSequence"> Â Â Â Â Â Â <operations> Â Â Â Â Â Â Â Â Â <li Class = "PatchOperationConditional"> Â Â Â Â Â Â Â Â Â Â Â Â <xpath>/Defs/rjw.HediffDef_SexPart[@Name="RJW_PrivatePartBase"]/comps</xpath> Â Â Â Â Â Â Â Â Â Â Â Â <nomatch Class="PatchOperationAdd"> Â Â Â Â Â Â Â Â Â Â Â Â <xpath>/Defs/rjw.HediffDef_SexPart[@Name="RJW_PrivatePartBase"]</xpath> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â <value> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â <comps> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â <li Class = "SizedApparel.SizedApparelBodyPartDetailProperties" /> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â </comps> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â </value> Â Â Â Â Â Â Â Â Â Â Â Â </nomatch> Â Â Â Â Â Â Â Â Â Â Â Â <match Class="PatchOperationAdd"> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â <xpath>/Defs/rjw.HediffDef_SexPart[@Name="RJW_PrivatePartBase"]/comps</xpath> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â <value> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â <li Class = "SizedApparel.SizedApparelBodyPartDetailProperties" /> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â </value> Â Â Â Â Â Â Â Â Â Â Â Â </match> Â Â Â Â Â Â Â Â Â </li> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â <!-- <li Class = "PatchOperationConditional"> --> Â Â Â Â Â Â Â Â Â Â Â Â <!-- <xpath>/Defs/ThingDef[@Name="rjw_BodyPartBase"]/comps</xpath> --> Â Â Â Â Â Â Â Â Â Â Â Â <!-- <nomatch Class="PatchOperationAdd"> --> Â Â Â Â Â Â Â Â Â Â Â Â <!-- <xpath>/Defs/ThingDef[@Name="rjw_BodyPartBase"]</xpath> --> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â <!-- <value> --> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â <!-- <comps> --> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â <!-- <li Class = "SizedApparel.SizedApparelBodyPartDetailThingProperties" /> --> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â <!-- </comps> --> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â <!-- </value> --> Â Â Â Â Â Â Â Â Â Â Â Â <!-- </nomatch> --> Â Â Â Â Â Â Â Â Â Â Â Â <!-- <match Class="PatchOperationAdd"> --> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â <!-- <xpath>/Defs/ThingDef[@Name="RJW_PrivatePartBase"]/comps</xpath> --> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â <!-- <value> --> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â <!-- <li Class = "SizedApparel.SizedApparelBodyPartDetailThingProperties" /> --> Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â <!-- </value> --> Â Â Â Â Â Â Â Â Â Â Â Â <!-- </match> --> Â Â Â Â Â Â Â Â Â <!-- </li> --> Â Â Â Â Â Â </operations> Â Â Â </Operation> Â Â Â Â Â Â <!-- <Operation Class="PatchOperationAdd"> --> Â Â Â <!-- <success>Normal</success> --> Â Â Â Â Â Â <!-- <xpath>/Defs/HediffDef[@Name="RJW_PrivatePartBase"]/comps</xpath> --> Â Â Â Â Â Â <!-- <value> --> Â Â Â Â Â Â Â Â Â <!-- <li Class = "SizedApparel.SizedApparelBodyPartDetailProperties" /> --> Â Â Â Â Â Â <!-- </value>Â Â Â --> Â Â Â <!-- </Operation> --> Â Â Â <!-- <Operation Class="PatchOperationAdd"> --> Â Â Â Â Â Â <!-- <xpath>/Defs/HediffDef[@Name="NaturalPrivatePartBreast"]/comps[@Class ="SizedApparel.SizedApparelBodyPartDetailProperties"]</xpath> --> Â Â Â Â Â Â <!-- <value> --> Â Â Â Â Â Â Â Â Â <!-- <bodyPartName>Breasts</bodyPartName> --> Â Â Â Â Â Â <!-- </value>Â Â Â --> Â Â Â <!-- </Operation> --> Â Â Â Â Â Â <!-- <Operation Class="PatchOperationAdd"> --> Â Â Â Â Â Â <!-- <xpath>/Defs/HediffDef[@Name="NaturalPrivatePartBreast"]/comps</xpath> --> Â Â Â Â Â Â <!-- <value> --> Â Â Â Â Â Â Â Â Â <!-- <bodyPartName>Breasts</bodyPartName> --> Â Â Â Â Â Â <!-- </value>Â Â Â --> Â Â Â <!-- </Operation> --> Â Â Â Â </Patch> Edited September 7, 2024 by Bingusasdf
Tavinyl Posted September 7, 2024 Posted September 7, 2024 On 9/6/2024 at 1:57 PM, Omicr0n said: I'm not sure if that error is the cause of your problems, but I think the error is because "HediffDef_PartBase" needs to be changed to "HediffDef_SexPart". You could try making the change yourself in the file it mentions until an SA0 update is released. Legend.
Omicr0n Posted September 7, 2024 Posted September 7, 2024 (edited) 3 hours ago, Bingusasdf said: You were using rjw 5.5 right? If I change that line will sao be compatable with 5.5? Yeah I'm on 5.5.0.1. I'm not sure about the rest of the mod since there's also C# code that may or may not need to be updated, but making the XML change gets rid of the log error that was mentioned. I've been using it on 5.5.0.1 though without any obvious issues. Edited September 7, 2024 by Omicr0n
Omicr0n Posted September 17, 2024 Posted September 17, 2024 Is there a way to switch between the different breast/penis variations in Character Editor?
Neliahawk Posted September 17, 2024 Posted September 17, 2024 that is what i wondered too... if there a variant setting somehow in the character editor to edit genital hair... (maybe variants are a hidden hedriff like boob sizes or so...) that reminds me... there is a styling station... maybe i should try that one and maybe my pawns can shave on that or so... hmm
Omicr0n Posted September 18, 2024 Posted September 18, 2024 16 hours ago, Omicr0n said: Is there a way to switch between the different breast/penis variations in Character Editor? As a workaround, I guess you can just add a new part in CE and delete the old one. Adding a new part gives you a random variation. Not sure if there's any downsides to doing this
Omicr0n Posted September 24, 2024 Posted September 24, 2024 (edited) When making a race patch, is it possible to just default/point to the human textures while also maintaining the ability to adjust the part offsets? It seems like once I add the BodyDef and SkeletonDef it won't draw the parts unless I also include the textures with the patch. I don't have any custom textures to add so I'm just copying all of the human textures from the SAR mod which seems like a waste of space/memory. Â Edit: Nvm, I figured it out. You can keep the "If Unsupported, As Human race" option checked in the settings to draw the parts without including textures, and still adjust the offsets in the SkeletonDef. I thought that if you included the BodyDef/SkeletonDef then you had to uncheck that option. Edited September 24, 2024 by Omicr0n
Omicr0n Posted September 25, 2024 Posted September 25, 2024 Is there a more efficient way of determining part offsets than to edit the values, load the game, and then see what the changes look like? With HAR/RimNudeWorld you could use the TweakValues dev menu to adjust the offsets in game and then just copy the values when everything looked good, but that doesn't seem to be an option with SA0.
jikulopo Posted September 28, 2024 Posted September 28, 2024 On 9/25/2024 at 5:45 PM, Omicr0n said: Is there a more efficient way of determining part offsets than to edit the values, load the game, and then see what the changes look like? With HAR/RimNudeWorld you could use the TweakValues dev menu to adjust the offsets in game and then just copy the values when everything looked good, but that doesn't seem to be an option with SA0. next SA update will have a basic def editor included, for now you can grab the dll with it from discord 1
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