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The Beauty Of Skyrim


Zquad1

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Guest _kuraiko
Posted

Testing and tweaking new ENB and textures...

 

 

 

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Posted

Do you have a few really good scenic screenshots you want to share but you have no place to show them off???? Well Now you have a place for them.

 

With this series, I aim to show anything Non-Character related, it can be fields of grass, trees, skies, interiors, Exteriors, Dungeons...ETC. you name it,

just leave your character out of the picture........PLEASE!! :P The pics can also contain vanilla or modded characters, meaning NPC's Dragons, Draugr's Trolls, Spiders.... ETC. But only at a distance as to be apart of the back drop & not a focal point.

 

CREDIT... goes out to "Blow" for this awesome Idea!!

 

 

I'll go a head & get this started:

 

 

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What all mods were/are you using? I have everything jacked to Ultra High, the DLC HD textures, http://www.nexusmods.com/skyrim/mods/8655/?, http://www.nexusmods.com/skyrim/mods/41076/?, http://www.nexusmods.com/skyrim/mods/40564/?, http://www.nexusmods.com/skyrim/mods/10383/?, http://www.nexusmods.com/skyrim/mods/14227/?, http://www.nexusmods.com/skyrim/mods/28642/?, http://www.nexusmods.com/skyrim/mods/49791/?, http://www.nexusmods.com/skyrim/mods/27043/?, http://www.nexusmods.com/skyrim/mods/607/? (the Full textures) and your screenshots look 10 times better.

 

Posted

Dunno if this is the right thread to post this, but I installed Stakado cinema ENB(not sure if thats the right name, cant search right now, pretty damned slow connection), with ENBSeries ofcourse. I hate how ENBseries looks and it lowers my FPS, but the nice thing was the ENB menu it gave you(I used ver.168) so you could ''oil'' your character, but with the cinema ENB the menu isnt there and my version changed to 102. Any way to get the menu back?  

Posted

Lots of pics for everyone.  Some of the more unique shots are at the middle\end (at leased in my opinion).    

 

 

 

 

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Guest endgameaddiction
Posted

A little bit of post-editing to make scenic shots a bit more moody.

 

 

 

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Posted

Prefer a little bit darker game plus some screens i use DOF others not.

 

Im very pleased with distant textures its all very detailed by HD enhanced terrain mod.

 

These taken when sun go down.

 

 

 

 

 

Posted

anyone have reasonable distant detail settings?

 

 

 

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When I look at my screenshots, I say no.  The problem with distance for me is that i'm not sure A. how far I can push my settings, and B. what settings would help with those shots.  I mean, LOD textures and meshes are good, but to really have a good looking distance shot, you need to change the ugrids.  However, doing so didn't seem to change how far stuff like grass and more minuscule things were rendered.  Forts and the people around them were rendered and the only way I could tell was to turn my FOV to 10, but even still, it didn't look good.  I'm sure there are some ways to get all that to work, but I just haven't found it yet.  

 

Good shots by the way.  

Posted

 

anyone have reasonable distant detail settings?

 

 

 

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attachicon.gifenb 2014_08_24 23_42_00_04.jpgattachicon.gifenb-2014_08_24-23_44_14_36.jpgattachicon.gifenb-2014_08_25-12_20_46_40.jpg

 

When I look at my screenshots, I say no.  The problem with distance for me is that i'm not sure A. how far I can push my settings, and B. what settings would help with those shots.  I mean, LOD textures and meshes are good, but to really have a good looking distance shot, you need to change the ugrids.  However, doing so didn't seem to change how far stuff like grass and more minuscule things were rendered.  Forts and the people around them were rendered and the only way I could tell was to turn my FOV to 10, but even still, it didn't look good.  I'm sure there are some ways to get all that to work, but I just haven't found it yet.  

 

Good shots by the way.  

 

 

thanks for responding...

 

i think most of the 'ini pushing' you can do is pointless... atleast i've never gotten anywhere with it... 

 

the only settings i'm interested in are when visible blocks change into active fully rendered ones with all the details.

i believe thats the 'block distance' but changing that doesn't seem to affect that limiter

 

i think ugrids affects only the static LOD meshes on distant mountains... 

 

i have these in my skyrimprefs.ini

 

fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=12288.0000
fMeshLODLevel2FadeTreeDistance=12288.0000
fMeshLODLevel1FadeTreeDistance=12288.0000
fMeshLODLevel2FadeDist=12288.0000
fMeshLODLevel1FadeDist=12288.0000
fBlockLoadDistanceLow=50000.0000
fBlockLoadDistance=200000.0000
fHighBlockLoadDistanceLow=20000.0000

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you can see the line in the middle of the image where the leves of detail change.

 

would be nice if someone could explain these, looking at INI's in particular ENB configurations just leaves me wondering what the f*ck...

 

 

Posted

 

anyone have reasonable distant detail settings?

 

http://www.guildwars2guru.com/topic/38332-the-complete-skyrim-graphics-modifications-and-tweaks-guide/

 

don't know how that look, i just let mods take care of that

 

 

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thanks for the link!, using the settings from that page:

SkyrimPrefs.ini:

[TerrainManager]
fTreeLoadDistance=125000.0000
fBlockMaximumDistance=437500.0000
fBlockLevel1Distance=122500.0000
fBlockLevel0Distance=61250.000
fSplitDistanceMult=2.6250
bShowLODInEditor=0
[LOD]
fLODFadeOutMultActors=26.2500
fLODFadeOutMultItems=26.2500
fLODFadeOutMultObjects=26.2500
fLODFadeOutMultSkyCell=1.0000

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don't know if i'm making any progress  :dodgy:

Posted

Try HD enhanced terrain (very good)-distant decal fix and AOF Detailed mountains.

 

If you don't know what your doing don't mess with your ini files.

 

Mods will do the job just fine.

Posted

Try HD enhanced terrain (very good)-distant decal fix and AOF Detailed mountains.

 

If you don't know what your doing don't mess with your ini files.

 

Mods will do the job just fine.

 

both of those are just texture replacers, i want to be able to load all the rocks, trees & misc clutter

to the edge of the loaded Ugrid...  i think it may even be scripted, dragons for instance, load to the edge of the ugrid but mudcrabs are block dependent... or something  :s

 

anyway... having fun tweaking Serenity 8.2...

 

 

 

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Posted

serenity with sky gradient, bloom and gamma edits i made... still some green hues in daylight shadows, but over all a sharp, clean, bloomy and fast enb.

 

 

 

 

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