CyberQueen Posted May 28, 2023 Posted May 28, 2023 Could you tell me the location of added NPC's? I love all the monsters but I use my own custom mods to add different NPC's to locations so I'm going into the creation kit and disabling these. There's only six that I see; I've found Helle and Mathilda so I need to find Mirabel, Birgit, Hedda, and Synne. Thanks so much:)
Guest Posted May 29, 2023 Posted May 29, 2023 11 hours ago, CyberQueen said: Could you tell me the location of added NPC's? I love all the monsters but I use my own custom mods to add different NPC's to locations so I'm going into the creation kit and disabling these. There's only six that I see; I've found Helle and Mathilda so I need to find Mirabel, Birgit, Hedda, and Synne. Thanks so much:) Pm sent
Guest Posted May 29, 2023 Posted May 29, 2023 (edited) On 5/26/2023 at 3:22 PM, toddhardesty said: might be onto some thing monster facial animations mod may not be compatible , testing on account of vanilla werewolf face and eye glitch and interaction causes crash and also werebears has no head when not aroused , need to further test to be conclusive in my statement ... after uninstalling monster facial animations mod and , the werewolf face and eye glitching and crashing stopped. werebears head fixed as well also old daedroth summon as it uses werewolf race thus the hunger npc should be fixed as well for same reason i honestly hope this helps anyone who runs in to this problem ? Makes sense if that mod changes the vanilla race and does changes to the mesh. I'll put it on the list for conflicting mods. Edited May 29, 2023 by Thor2000
Dakhma Posted June 8, 2023 Posted June 8, 2023 Hey could it be possible to add Gogh to the sexlab system? I really don't know how it all works but it would be cool to have a goblin follower to have sex with. Gogh is from the creation club goblins.
Omnishade Posted June 14, 2023 Posted June 14, 2023 While walking around in the wilderness I found an entrance to "DemonicCreaturesTestcell" that I think shouldn't be there. It's west of Robber's Gorge, on the other side of the river. You might want to fix that. Spoiler
themainwolfman Posted June 15, 2023 Posted June 15, 2023 is there a mod that makes these creatures summonable?
Dakhma Posted June 15, 2023 Posted June 15, 2023 Any chance to add more of these creatures as summon spells ? or companions like the ghoul dog ?
LegalizeSkooma24 Posted June 16, 2023 Posted June 16, 2023 Hey there! I seem to be getting crashes when using SL Defeat- so far have only tested with the "Grummite" populations. I can send the whole crash log if you need it but there appears to be something going on with the skeleton of it? Here's a little piece of the relevant information but again I can send the whole report if need be. Thank you! Name: "skeleton.nif" [RSP+190 ] 0x0 (size_t) [0] [RSP+198 ] 0x0 (size_t) [0] [RSP+1A0 ] 0x2525E74DCE8 (NiNode*) Name: "Scene Root" RTTIName: "NiNode" ExtraData[0] Name: "HDT Havok Path" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Name: "Scene Root" [RSP+1A8 ] 0x7FF7ABDA82C0 (void* -> SkyrimSE.exe+01D82C0 mov rsi, rax) [RSP+1B0 ] 0x2525F08ED70 (BSFadeNode*) Name: "skeleton.nif" RTTIName: "BSFadeNode" ExtraData[0] Name: "BOM" ExtraData[1] Name: "BBX" ExtraData[2] Name: "BSX" ExtraData[3] Name: "BSBoneLOD" ExtraData[4] Name: "SkeletonID" Flags: kSelectiveUpdate | kSelectiveUpdateTransforms | kSelectiveUpdateController Full Name: "Bjaergtroll" Checking User Data: ----- Object Reference: Flags: 0x00000008 kInitialized Name: "Bjaergtroll" FormID: 0xFF000E7E FormType: NPC (43)
JackChurch187 Posted June 17, 2023 Posted June 17, 2023 do i need to download version 1.7 and 1.72 fix or just the 1.72 fix?
Bigglsby Posted June 17, 2023 Posted June 17, 2023 12 hours ago, JackChurch187 said: do i need to download version 1.7 and 1.72 fix or just the 1.72 fix? You'll want both. The fix is basically an update patch. 1
LegalizeSkooma24 Posted June 22, 2023 Posted June 22, 2023 I seem to be having a CTD whenever the game tries to spawn in a Bjaertroll, is there any fix for this?
Bigglsby Posted June 22, 2023 Posted June 22, 2023 3 hours ago, LegalizeSkooma24 said: I seem to be having a CTD whenever the game tries to spawn in a Bjaertroll, is there any fix for this? Others were having problems with this discussed in this thread - pages 3/4 roughly. I think it generally was load order related with ABC/ASOS/MNC.
LegalizeSkooma24 Posted June 22, 2023 Posted June 22, 2023 10 hours ago, Bigglsby said: Others were having problems with this discussed in this thread - pages 3/4 roughly. I think it generally was load order related with ABC/ASOS/MNC. Did they ever find a fix? I'll take a looksie through the pages for them.
LegalizeSkooma24 Posted June 22, 2023 Posted June 22, 2023 On 4/30/2023 at 11:33 PM, Royal308 said: I managed to fix the issue and in my it was the ABC that was causing the issue. It was the load order and it needed some patch. I did mine exactly like your load order. Thanks you Hey there! What load order did you use? I'm encountering the same issue as you I think and would love some assistance.
spiritdragan Posted June 26, 2023 Posted June 26, 2023 Well I've seen other users having trouble with CTD's regarding bjaergtrolls spawns, I've also been having issues with them unfortunately... there are posts saying its their meshes and If that's the case could someone reply with the link?
LegalizeSkooma24 Posted June 28, 2023 Posted June 28, 2023 On 6/26/2023 at 1:02 AM, spiritdragan said: Well I've seen other users having trouble with CTD's regarding bjaergtrolls spawns, I've also been having issues with them unfortunately... there are posts saying its their meshes and If that's the case could someone reply with the link? I still haven't been able to find a fix unfortunately, I'll have to just keep the mod disabled until a fix is found.
Attenater Posted June 29, 2023 Posted June 29, 2023 I dont have a lot of modding knowledge, how hard would it be to put the male Molested Zombies in places where lets say vanilla Skeletons normally spawn or possibly straight up replace vanilla Skeletons with male molested zombies? They are one of my favorites and i dont see a lot of them in game
AechRO Posted July 4, 2023 Posted July 4, 2023 Does anyone else have an issue with the warzog mesh not appearing in game?
JackChurch187 Posted July 5, 2023 Posted July 5, 2023 getting crashes at Riverwood someone know a fix?
BigOnes69 Posted July 6, 2023 Posted July 6, 2023 15 hours ago, JackChurch187 said: getting crashes at Riverwood someone know a fix? Riverwood is common place for crashes. Its usually fixed by changing your load order. I cant count how many times I have had crashes in riverwood after installing a new mod. 1
JackChurch187 Posted July 6, 2023 Posted July 6, 2023 10 minutes ago, BigOnes69 said: Riverwood is common place for crashes. Its usually fixed by changing your load order. I cant count how many times I have had crashes in riverwood after installing a new mod. fixed it thx
LegalizeSkooma24 Posted July 12, 2023 Posted July 12, 2023 Hi so recently I asked for help regarding the Bjaertroll crashes but that somehow seemed to fix itself, still not sure how. But now I'm getting a new crash everytime I try to load up my game that only stops when I disable Demonic Creatures. This is the crash log which is much shorter than my Bjaertroll one was: PROBABLE CALL STACK: [ 0] 0x7FFAAAEF536C KERNELBASE.dll+006536C [ 1] 0x7FFA925F6720 VCRUNTIME140.dll+0006720 [ 2] 0x7FFA925F6311 VCRUNTIME140.dll+0006311 [ 3] 0x7FF6E9899D90 SkyrimSE.exe+0199D90 -> 14447+0x30 mov rbx, rax [ 4] 0x7FF6E9A7714C SkyrimSE.exe+037714C -> 24664+0x6C lea rcx, [rdi+0xA0] [ 5] 0x7FF6E9898324 SkyrimSE.exe+0198324 -> 14374+0x254 lea rcx, [r15+0x30] [ 6] 0x7FF6E987853E SkyrimSE.exe+017853E -> 13723+0x6DE jmp 0x00007FF6E987857E [ 7] 0x7FF6E9CB8F2C SkyrimSE.exe+05B8F2C -> 35717+0x2AC mov rcx, [rsp+0x60] [ 8] 0x7FF6E9CB102A SkyrimSE.exe+05B102A -> 35600+0x83A lea rcx, [rbp-0x78] [ 9] 0x7FFA60A1065B skse64_1_6_640.dll+001065B [10] 0x7FF6E9CBF02A SkyrimSE.exe+05BF02A -> 35783+0x2CA movzx r15d, al [11] 0x7FF6E9CBD882 SkyrimSE.exe+05BD882 -> 35772+0x462 test al, al [12] 0x7FFA60A10828 skse64_1_6_640.dll+0010828 [13] 0x7FF6E9CEC2DF SkyrimSE.exe+05EC2DF -> 36564+0x9F mov rax, [0x00007FF6EB65A748] [14] 0x7FFA1187E169 hdtSMP64.dll+00BE169 cmp byte ptr [rbx+0x10], 0x00 | C:\Games\Faster HDT-SMP\skse64_2_02_02\src\skse64\hdtSMP64\Hooks.cpp:314 ?onFrame@UnkEngine@hdt@@QEAAXXZ [15] 0x7FF6E9CE4DD5 SkyrimSE.exe+05E4DD5 -> 36544+0x165 test bl, bl [16] 0x7FF6EAB74C1E SkyrimSE.exe+1474C1E -> 109636+0x106 mov ebx, eax [17] 0x7FFAACBC26AD KERNEL32.DLL+00126AD [18] 0x7FFAAD9CA9F8 ntdll.dll+005A9F8 REGISTERS: RAX 0x8D080DF500000000 (size_t) [uint: 10162387905079672832 int: -8284356168629878784] RCX 0x0 (size_t) [0] RDX 0x0 (size_t) [0] RBX 0x7FFA92604238 (void* -> VCRUNTIME140.dll+0014238 add [rax], al) RSP 0xB75CCFE690 (void*) RBP 0x0 (size_t) [0] RSI 0xB75CCFE800 (std::__non_rtti_object*) RDI 0x19930520 (size_t) [429065504] R8 0x7FFA925F0000 (void*) R9 0x7FFA92607330 (void* -> VCRUNTIME140.dll+0017330 shl byte ptr [rcx], 0x01) R10 0xBFD06116C8D75180 (size_t) [uint: 13821654006886781312 int: -4625090066822770304] R11 0x56B3C42321B4F4B5 (size_t) [6247552763261416629] R12 0x7FF6EB5A59D8 (type_info*) R13 0x0 (size_t) [0] R14 0x1D2CDD91E10 (void*) R15 0x7FF6EB5A9FD0 (type_info*)
Asmodeus6 Posted July 13, 2023 Posted July 13, 2023 Can someone tell me why Skytest is incompatible with this mod? It doesn't seem to be showing any conflicts in MO2. Would it be ok if I load Demonic Creatures after Skytest?
erynyes Posted July 17, 2023 Posted July 17, 2023 @Thor2000 just spend some time with Angi, i'm using notice me senpai mod and made Angi my unwilling plaything, after i was done with her and wondered what i would do with her next, to my surprise 2 bjaegertroll showed up and start worshipping her while she was down on her knees awaiting my command, i decided to let the little fellas do whatever they like with her (i also use aroused creature). This was just the perfect immersion for my current RP playthrough, it's one of these little TOUCH that litterally paid of!, Thx for all the little things you added to this incredible mod, been using it for a while now, and still it never cease to entertain me ?
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