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Posted
1 hour ago, asdt123123 said:

You can save a ton of data by saving to DXGI_BC1_UNORM_SRGB (BC1 for short) since you don't need detailed alpha. I would also strip the mipmaps just to save some extra space, doubt they'd be useful for tats.

 

I could make a program for you to do it in a single click if you'd like.

 

 

Yeah, just had a look into doing that and personally I prefer them with a more detailed alpha.

 

BC7 https://i.imgur.com/GYso1si.png

 

vs

 

BC1 https://i.imgur.com/IKi1uK3.png

Posted
9 hours ago, asdt123123 said:

Yeah I can see how more blended edges would be appealing.

 

If you don't save with mipmaps, it should save an average of 4-5mb per image. I doubt it'll impact the appearance.

 

Thanks for the suggestion, I have updated the files to remove the mipmaps. This has saved about 20% the filesize.

Posted (edited)

Not sure why but I can not get these to work in SlaveTats nor in Racemenu.

In SlaveTats I can see the new categories, but selecting a texture from any of the categories is not working, it simply wont let me select anything.

For testing I included one of the textures in one of my own jsons and tried it, same results for your texture while the other ones I have in there work fine.

 

In Racemenu, when selecting a texture/tattoo, the whole body turns purple (missing textures from my experience.

Any ideas? Never had issues with any of these mods before.

What I noted is that I can not open the textures due to some unknown format (in Gimp/PS), so for testing do you think you could send me a texture or two as pngs so I can save them as dds myself to see if the issue persists?

It makes no sense technically speaking, but its the only difference I found between your files and all the others that I've got working.

 

Edit:

This already was the case before the update, with both packs and for 2k and 4k respectively.

Using SE.

Edited by SimsSims111
Posted (edited)
15 minutes ago, SimsSims111 said:

Not sure why but I can not get these to work in SlaveTats nor in Racemenu.

In SlaveTats I can see the new categories, but selecting a texture from any of the categories is not working, it simply wont let me select anything.

For testing I included one of the textures in one of my own jsons and tried it, same results for your texture while the other ones I have in there work fine.

 

In Racemenu, when selecting a texture/tattoo, the whole body turns purple (missing textures from my experience.

Any ideas? Never had issues with any of these mods before.

What I noted is that I can not open the textures due to some unknown format (in Gimp/PS), so for testing do you think you could send me a texture or two as pngs so I can save them as dds myself to see if the issue persists?

It makes no sense technically speaking, but its the only difference I found between your files and all the others that I've got working.

 

Edit:

This already was the case before the update, with both packs and for 2k and 4k respectively.

Using SE.

 

Not sure why that is happening, I convert the pngs into .dds with BC7_UNORM compression which is the norm for a lot of skyrim mods. I know that gimp struggles to open files in this format. Heres a couple in png format for you to test.

 

https://i.imgur.com/dIsMDir.png

https://i.imgur.com/7ZLnm9B.png

 

 

Edited by Oozaki
Posted
47 minutes ago, Oozaki said:

 

Not sure why that is happening, I convert the pngs into .dds with BC7_UNORM compression which is the norm for a lot of skyrim mods. I know that gimp struggles to open files in this format. Heres a couple in png format for you to test.

 

https://i.imgur.com/dIsMDir.png

https://i.imgur.com/7ZLnm9B.png

 

 

Thank you for the fast response as well as the test files!

Saving them as dds via gimp did actually work for me.

Not sure why the compression you used is causing issues on my end but not for anyone else but at least now I know.

 

What tool are you using for saving/converting your files? Because I'd probably use it to convert back to png and then again via gimp or try different compressions within said tool.

As I cant open the files with the tools I have this would be a helpful tip.

Posted (edited)
24 minutes ago, SimsSims111 said:

Thank you for the fast response as well as the test files!

Saving them as dds via gimp did actually work for me.

Not sure why the compression you used is causing issues on my end but not for anyone else but at least now I know.

 

What tool are you using for saving/converting your files? Because I'd probably use it to convert back to png and then again via gimp or try different compressions within said tool.

As I cant open the files with the tools I have this would be a helpful tip.

 

I use texconv to convert my files in bulk, it is commandline based so a little effort to setup. But for individual textures I would use paint.net. It can handle any type of .dds.

 

Edit:

Have you tried using the LE file, that uses a different compression.

Edited by Oozaki
Posted
30 minutes ago, Oozaki said:

 

I use texconv to convert my files in bulk, it is commandline based so a little effort to setup. But for individual textures I would use paint.net. It can handle any type of .dds.

 

Edit:

Have you tried using the LE file, that uses a different compression.

Commandline based is not an issue, and no I havent even thought about trying the LE ones.

Again, thanks for your help and your work, I'll keep trying around a bit.

Posted
8 hours ago, Oozaki said:

 

Thanks for the suggestion, I have updated the files to remove the mipmaps. This has saved about 20% the filesize.

FYI: The builtin Windows Explorer compression is somewhat of a lifesaver when it comes to loose texture files:

zaki tattoos 1.0.0:
size: 11.8GiB
size on disk: 423MiB

(right click a folder -> properties -> enhanced -> tick compress contents to save disk space (loosely translated from german))

Posted
1 hour ago, yeahhowaboutnooo said:

FYI: The builtin Windows Explorer compression is somewhat of a lifesaver when it comes to loose texture files:

zaki tattoos 1.0.0:
size: 11.8GiB
size on disk: 423MiB

(right click a folder -> properties -> enhanced -> tick compress contents to save disk space (loosely translated from german))

 

Thanks for the suggestion, from what I can tell this shouldn't have any real impact on performance so I have added this too the main page.

Posted
10 minutes ago, Kenway21 said:

What should I do with the 'json file'? I can see the tats in rape tats mcm

 

It should go in the Data folder. This will give all the tattoos positions for rape tats to apply them. You may have to replace settings.json in "My Games\Skyrim Special Edition\JCUser\rTats\" with it. Make a backup of settings.json if you do this.

  • 4 weeks later...
Posted
On 3/24/2023 at 1:47 AM, SimsSims111 said:

Not sure why but I can not get these to work in SlaveTats nor in Racemenu.

In SlaveTats I can see the new categories, but selecting a texture from any of the categories is not working, it simply wont let me select anything.

For testing I included one of the textures in one of my own jsons and tried it, same results for your texture while the other ones I have in there work fine.

 

In Racemenu, when selecting a texture/tattoo, the whole body turns purple (missing textures from my experience.

Any ideas? Never had issues with any of these mods before.

What I noted is that I can not open the textures due to some unknown format (in Gimp/PS), so for testing do you think you could send me a texture or two as pngs so I can save them as dds myself to see if the issue persists?

It makes no sense technically speaking, but its the only difference I found between your files and all the others that I've got working.

 

Edit:

This already was the case before the update, with both packs and for 2k and 4k respectively.

Using SE.

Same problem

Tatoo works on face hand feet but not on body

All the texture are normal but i can't select any tatoo in mcm

 

Posted
36 minutes ago, dymoon said:

Same problem

Tatoo works on face hand feet but not on body

All the texture are normal but i can't select any tatoo in mcm

 

 

Have you tried any of the other packs or does it not work on any of them. I have personally tried them on a clean save with only the required mods for CBBE, Racemenu, and Slavetats. I have had no issues with any of the tattoos on these saves.

Posted
5 hours ago, Oozaki said:

 

Have you tried any of the other packs or does it not work on any of them. I have personally tried them on a clean save with only the required mods for CBBE, Racemenu, and Slavetats. I have had no issues with any of the tattoos on these saves.

Trying.. anyway thanks for the great works!

Posted
On 4/20/2023 at 11:55 AM, Oozaki said:

 

Have you tried any of the other packs or does it not work on any of them. I have personally tried them on a clean save with only the required mods for CBBE, Racemenu, and Slavetats. I have had no issues with any of the tattoos on these saves.

same issue body and feet not show after select them in slavetats

 

other pack then your work ,

 

but maybe format file or

 

in json "aera" is not last in line

 

Posted (edited)
1 hour ago, Oozaki said:

 

Not if this would affect slavetats ability to read the file. Either way I've attached some updated json files with "area" being the last line for a tattoo. See if this fixes anything.

Updated JSON Files for Zaki Tattoos.7z 19.15 kB · 0 downloads

i found issue  it json of normal with lite folder

so after i check was able to fix it

 

and any one have this issue check if file  in json are exist in salvetats folder / and long of path are too make issue

 

thank you again .

Edited by chevalierx
Posted (edited)

Great work, thanks for sharing Oozaki. appreciated! I don't use slavetats, so having this work as RM overlays without needing Slavetats is also nice.

 

This is now my new favorite overlay mod pack.

Edited by Electricdive
Posted

https://ibb.co/7v6bNyZ

I already installed both rapTattoos and Slavetats. In slavetats mcm, i chose add/remove tattoos. Applying your tattoos in the Slavetats MCM menu works but it didn't work with raptatoos.

In rapTattoos it displays excluded in every tattoo of yours. I'm currently using the general pack and its json file ( rTatsSettingsTemplate.json). The json file was pasted in the rapTattos main folder (where the RapTattoos.esp lies, i'm using MO2), replacing the original ones. Do you know what might caused this problem?

 

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