vnhatduy2010 Posted March 15, 2023 Posted March 15, 2023 3 hours ago, Zero_Noctis said: I'm still a noob about this...do I only need to replace the file or should I use a tool to apply the mods? Appreciate the help you only need to replace the file, you will need a tool if you making mod 1
ShinyRoseMods Posted March 15, 2023 Posted March 15, 2023 I been adding textures to the model in Blender, I just love Madoka's hair and face so much *___*) ♥ 4
whfymq Posted March 15, 2023 Posted March 15, 2023 18 hours ago, parapara said: シャツのD3メッシュとD4メッシュの境目を修正・・・; Correct the border between D3 mesh and D4 mesh on the shirt...;. RUKA_nightwear_v2.rar 5.63 MB · 313 downloads You are awesome! Is it possible to make short yukata version ?
Guest Posted March 15, 2023 Posted March 15, 2023 (edited) Luca's swimsuit in white_v2のiniに、ミサキの水着が消えてしまうコードが含まれていました; (トップレス化を作成しようとした時のコードの消し忘れです) Luca's swimsuit in white_v2_fixで上書きして下さい。 Luca's swimsuit in white_v2 ini contained code that made Misaki's swimsuit disappear;. (I forgot to erase the code when I tried to create the topless conversion) Please overwrite it with Luca's swimsuit in white_v2_fix. Edited March 18, 2023 by parapara
Guest Posted March 16, 2023 Posted March 16, 2023 ・マドカのボディの可能性 ボディメッシュを服に移植してからMatpalid valueとAttribute valueの値をボディメッシュと同じ値にしたらテクスチャーの色合いは問題ないみたいです。 (画像はテスト確認だけの為、テクスチャーの位置調整等は行っていないだけです) Possible Madoka body. If I transplant the body mesh to the clothes and then set the Matpalid value and Attribute value to the same values as the body mesh, the texture tint seems to be fine. (The image is just for test confirmation, I did not adjust the position of the texture, etc.)
Zero_Noctis Posted March 16, 2023 Posted March 16, 2023 16 hours ago, vnhatduy2010 said: you only need to replace the file, you will need a tool if you making mod I've downloaded what I could from the thread...is it that easy to find the right file? Thank you btw ?
Popular Post woofhat Posted March 16, 2023 Popular Post Posted March 16, 2023 The last one, madoka nude madoka is the most beautiful, but it's a pity that she has so little playing time. H_MAD_A.7z P.S: A small tool to replace all the ghosts with the main character. There is no restore function, so backup the <game_directory>\binary\character folder before using it. ReplaceGhosts.exe 29
YUGI_Meme Posted March 16, 2023 Posted March 16, 2023 1 hour ago, woofhat said: The last one, madoka nude madoka is the most beautiful, but it's a pity that she has so little playing time. H_MAD_A.7z 3.09 MB · 89 downloads P.S: A small tool to replace all the ghosts with the main character. There is no restore function, so backup the <game_directory>\binary\character folder before using it. ReplaceGhosts.exe 12 kB · 24 downloads Awesome nude MOD. THANKS Btw, will you also think for making her some sexy outfits? 1
woofhat Posted March 16, 2023 Posted March 16, 2023 2 hours ago, YUGI_Meme said: Awesome nude MOD. THANKS Btw, will you also think for making her some sexy outfits? I won't. If you look at the other mods I've posted, you'll see that I only do nude mods. And, don't ask me for anything, I won't do it. I only do what I want to do. 7
Guest Posted March 16, 2023 Posted March 16, 2023 (edited) 今の内に言っておきます。 JupisoftさんがFATAL_FRAME_MOBWと同じように高解像度テクスチャーパックMODを作成されるようですが、それを適用した場合は3DMigotoで作成している私のMODは使えなくなります。 これはテクスチャーが差し替わるとハッシュ値が全て変わるからです。 そして私は高解像度テクスチャーパックMODに対応したバージョンの作成はしないと思います。 その時が来ても私に直接DMを送っても無視します。 FATAL_FRAME_MOBWの時に私はコレで散々な目に会いましたので、御了承下さい。 I'll tell you now. It seems that Mr. Jupisoft will create a high resolution texture pack MOD in the same way as FATAL _ FRAME _ MOBW, but if I apply it, my MOD created by 3DMigoto will not work. This is because all the hash values change when the texture is replaced. And I don't think I'm going to make a version for high resolution texture pack MODs. When the time comes, I will ignore sending direct DMs to me. Please understand that I had a rough time here during FATAL _ FRAME _ MOBW. Edited March 16, 2023 by parapara
Joseph Demo Posted March 16, 2023 Posted March 16, 2023 (edited) 29 minutes ago, parapara said: 今の内に言っておきます。 JupisoftさんがFATAL_FRAME_MOBWと同じように高解像度テクスチャーパックMODを作成されるようですが、それを適用した場合は3DMigotoで作成している私のMODは使えなくなります。 これはテクスチャーが差し替わるとハッシュ値が全て変わるからです。 そして私は高解像度テクスチャーパックMODに対応したバージョンの作成はしないと思います。 その時が来ても私に直接DMを送っても無視します。 FATAL_FRAME_MOBWの時に私はコレで散々な目に会いましたので、御了承下さい。 我现在告诉你。 似乎Jupisoft先生将以与致命_帧_暴徒相同的方式创建高分辨率纹理包MOD,但是如果我应用它,则由3DMigoto创建的MOD将不起作用。 这是因为替换纹理时,所有哈希值都会更改。 而且我不认为我会为高分辨率纹理包 MOD 制作一个版本。 到时候,我会忽略直接向我发送 DM。 请理解,我在致命_帧_暴徒期间在这里度过了一段艰难的时光。 Maybe Jupisoft will make a gmpk version of your great 3dmigoto mods and then we can have a higher resolution! But I'm not sure... Edited March 16, 2023 by Joseph Demo
opore Posted March 16, 2023 Posted March 16, 2023 8 hours ago, woofhat said: The last one, madoka nude madoka is the most beautiful, but it's a pity that she has so little playing time. H_MAD_A.7z 3.09 MB · 285 downloads P.S: A small tool to replace all the ghosts with the main character. There is no restore function, so backup the <game_directory>\binary\character folder before using it. ReplaceGhosts.exe 12 kB · 68 downloads the ghost mod really helpful (been waiting something like this in FF5) 1
liliya kotik Posted March 16, 2023 Posted March 16, 2023 9 hours ago, woofhat said: The last one, madoka nude madoka is the most beautiful, but it's a pity that she has so little playing time. H_MAD_A.7z 3.09 MB · 381 downloads P.S: A small tool to replace all the ghosts with the main character. There is no restore function, so backup the <game_directory>\binary\character folder before using it. ReplaceGhosts.exe 12 kB · 95 downloads Dear woofhat! Thanks to the kind help of Joseph Demo, I finally solved my problem with running Fatal Frame IV - Mask of the Lunar Eclipse on Windows 7 on my PC. And now I was able to appreciate your gorgeous nude mods for all three girls in this wonderful game: Madoka, Misaki and Ruka. Now, thanks to you, the game has become much more enjoyable to play. I sincerely express my gratitude and admiration to you for your efforts to create these mods. With respect. 3
Atreides__ Posted March 16, 2023 Posted March 16, 2023 (edited) On 3/11/2023 at 5:44 PM, Wisky said: At least swapping models/costumes is working just fine (Misaki - Ruka) I tried some of them: H_RUK_H School Dress H_RUK_L Jap swimsuit H_RUK_E Kimono H_RUK_D White Dress H_RUK_C Uniform H_RUK_B Kimono H_MSK_D Uniform H_MSK_F Kimono H_MSK_E Black Skirt Human NPC H_NNA_A Nurse 1 H_NNU_A Nurse 2 H_NMY_A Girl in black (C is doll ver) H_NCM_A Little girl H_NHG_A Doctor H_NKU_K Little Girl with Lunar mask H_ETW_C Woman with mask Ghost G_NBT_A Tsubaki Tono G_EOT_A Kyoko Kitazume You don't need to close the game in order to swap the files, just like Project Zero V. Sorry to ask but what files did you swap for the girl in black?. This character has less files in her folder than Ruka or Misaki. If i try to replace with one of them the game crash. No problem with other swaps. Edited March 16, 2023 by Atreides__
Guest Posted March 16, 2023 Posted March 16, 2023 4 hours ago, Atreides__ said: Sorry to ask but what files did you swap for the girl in black?. This character has less files in her folder than Ruka or Misaki. If i try to replace with one of them the game crash. No problem with other swaps. .gmpk .rigbin .swg
Guest Posted March 16, 2023 Posted March 16, 2023 15 hours ago, woofhat said: The last one, madoka nude madoka is the most beautiful, but it's a pity that she has so little playing time. H_MAD_A.7z 3.09 MB · 482 downloads P.S: A small tool to replace all the ghosts with the main character. There is no restore function, so backup the <game_directory>\binary\character folder before using it. ReplaceGhosts.exe 12 kB · 129 downloads Nude mod for the girl in black dress maybe? L or XL tits too. Thanks for all your work ♥
dt126 Posted March 16, 2023 Posted March 16, 2023 Hello Woofhat/others: I need a little help. I have tried to modify the FMT files to remove the second BLENDINDICIES instance and each time I get an error such as this below (copied from Weißflügel's post) I know that you (Weißflügel) managed to get rid of this error by following the tutorial more closely, but can you please tell me exactly what you did to eliminate it? This text below from 7.FMT for H_MSK_A. The original is on the left and my modified file is on the right. If I use the original file, it seems to import perfectly well into Blender. Maybe something important is missing but I haven't seen it yet. However, if I make the change in element 4, it fails with essentially the same errors you noted above. Did I do something wrong, or is this a case where you only need to change the FMT file if it fails to load in Blender? Thanks.
Weißflügel Posted March 16, 2023 Posted March 16, 2023 (edited) @dt126 I don't know if this correct answer or not since I'm also new at this, sorry if I gave wrong answer... on your modified fmt file, change the element[2] like element[4] (UNKNOWN, Index:0) then you should be able to import it into Blender Edited March 16, 2023 by Weißflügel 1
Guest Posted March 16, 2023 Posted March 16, 2023 1 hour ago, dt126 said: Hello Woofhat/others: I need a little help. I have tried to modify the FMT files to remove the second BLENDINDICIES instance and each time I get an error such as this below (copied from Weißflügel's post) I know that you (Weißflügel) managed to get rid of this error by following the tutorial more closely, but can you please tell me exactly what you did to eliminate it? This text below from 7.FMT for H_MSK_A. The original is on the left and my modified file is on the right. If I use the original file, it seems to import perfectly well into Blender. Maybe something important is missing but I haven't seen it yet. However, if I make the change in element 4, it fails with essentially the same errors you noted above. Did I do something wrong, or is this a case where you only need to change the FMT file if it fails to load in Blender? Thanks. それがどのデータなのか分からないので断定はできませんが・・・ fmtファイルを編集せずに1回blenderにインポートする事をオススメします。 編集無しでインポート出来る場合は、fmtを編集するとインポートできなくなります。 woofhatさんも「インポート出来なかった場合」と、説明されていたと思います。 インポート出来なかった場合にfmtファイルを開き・・・ element[2]とelement[3]がBLENDINDICESになっているファイルのみelement[3]だけを書き換えます。 ほとんどのモデルを開きましたが、element[2]とelement[3]が続けてBLENDINDICESになっていないfmtは編集なしでインポートできました。 貴方の画像ではelement[3]とelement[4]がBLENDINDICESになっているファイルなので、もしかすると編集無しでインポートできるのではないでしょうか?? I don't know which data that is, so I can't be certain... I recommend importing the fmt file once into blender without editing it. If you can import without editing, you will not be able to import if you edit the fmt. I think woofhat also explained "in case of failure to import". If you can't import, open the fmt file and ... Only for files where element[2] and element[3] are BLENDINDICES, only element[3] is rewritten. I have opened most of the models and have been able to import fmt's that do not have element[2] and element[3] as BLENDINDICES in succession without editing. In your image, the file has element[3] and element[4] as BLENDINDICES, so maybe they can be imported without editing? Translated with www.DeepL.com/Translator (free version)
Atreides__ Posted March 16, 2023 Posted March 16, 2023 10 minutes ago, Wisky said: .gmpk .rigbin .swg Thank you that worked.
dt126 Posted March 16, 2023 Posted March 16, 2023 1 hour ago, parapara said: If you can't import, open the fmt file and ... Only for files where element[2] and element[3] are BLENDINDICES, only element[3] is rewritten. I have opened most of the models and have been able to import fmt's that do not have element[2] and element[3] as BLENDINDICES in succession without editing. In your image, the file has element[3] and element[4] as BLENDINDICES, so maybe they can be imported without editing? Translated with www.DeepL.com/Translator (free version) Thank you very much. In the earlier instructions, I thought that the FMT edit was required if you had two sequential BLENDINDICES. I didn't realize that the issue was Element 2 and 3 being, BLENDINDICIES. I think I am fine then as the files I tried all seem to be importing correctly. Just one more confirmation, in Blender, I am selecting the IB/VB files and the FMT just gets brought in with that. There isn't actually a step in Blender to directly import the FMT file. Do I understand this correctly?
Guest Posted March 16, 2023 Posted March 16, 2023 23 minutes ago, dt126 said: Thank you very much. In the earlier instructions, I thought that the FMT edit was required if you had two sequential BLENDINDICES. I didn't realize that the issue was Element 2 and 3 being, BLENDINDICIES. I think I am fine then as the files I tried all seem to be importing correctly. Just one more confirmation, in Blender, I am selecting the IB/VB files and the FMT just gets brought in with that. There isn't actually a step in Blender to directly import the FMT file. Do I understand this correctly? blenderへのインポートはvb+ibだけです。 エクスポート時にfmtが生成され、元のvb+ibに上書き保存した場合はfmtも上書きで更新されます。 The only import into blender is vb+ib. If an fmt is generated during export and saved over the original vb+ib, the fmt will also be overwritten and updated.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now