PumPlum Posted July 6, 2025 Posted July 6, 2025 3 hours ago, woofhat said: You can use the tools developed by @amorrow28 , https://www.loverslab.com/topic/161226-atelier-ryza-2-lost-legends-the-secret-fairy-nude-mods/page/37/#findComment-4028700 He has written very detailed tutorials on it. You can also use @Jupisoft's tools to make mods. It can be found right here in this thread. Thank you for your answer! The only technical question I have right now is about merging the model, editing it, then exporting it after merging. It's my first mod I want to make but from what I've gathered, Fatal Frame is very picky about the models by how each character is split. I already know the basics of blender, I just never a done a model swap before nor found an advanced guide for it about this game that answer my doubts. I already got setup G1M_exporter, Gust_tools and Noesis. Should I worry too much about the poly count? How you manage to split the body again so the game takes it? What can I modify mindlessly and what I can't? If you could link me any useful tips, I will appreciate it. I've read everything from this thread (including Jupisoft videos and explanations, it's just that his tool is extremely buggy, so I don't want to rely on it), Any external thread will be extremely helpful.
PumPlum Posted July 6, 2025 Posted July 6, 2025 Sorry for double posting, I also want to add about how do I use the blender add-ons, as far as I know it has to do with something about transferring vertex groups but I have no idea how to do that (Lock vertex group present in VGMap & Select polygons using VGMap.)
woofhat Posted July 7, 2025 Posted July 7, 2025 21 hours ago, PumPlum said: Thank you for your answer! The only technical question I have right now is about merging the model, editing it, then exporting it after merging. It's my first mod I want to make but from what I've gathered, Fatal Frame is very picky about the models by how each character is split. I already know the basics of blender, I just never a done a model swap before nor found an advanced guide for it about this game that answer my doubts. I already got setup G1M_exporter, Gust_tools and Noesis. Should I worry too much about the poly count? How you manage to split the body again so the game takes it? What can I modify mindlessly and what I can't? If you could link me any useful tips, I will appreciate it. I've read everything from this thread (including Jupisoft videos and explanations, it's just that his tool is extremely buggy, so I don't want to rely on it), Any external thread will be extremely helpful. 21 hours ago, PumPlum said: Sorry for double posting, I also want to add about how do I use the blender add-ons, as far as I know it has to do with something about transferring vertex groups but I have no idea how to do that (Lock vertex group present in VGMap & Select polygons using VGMap.) Making a mod for Fatal Frame is same as making Ryza 2, as they are both developed by gust and use the same engine. So you can read carefully what is written in the link above, which has the detailed method of using the plugin. Also, @amorrow28 has written many detailed tutorials on making mods, so if you're new to making mods, you can learn it and it should solve your problem. https://github.com/eArmada8/gust_stuff/wiki 1
PumPlum Posted July 7, 2025 Posted July 7, 2025 1 hour ago, woofhat said: Making a mod for Fatal Frame is same as making Ryza 2, as they are both developed by gust and use the same engine. So you can read carefully what is written in the link above, which has the detailed method of using the plugin. Also, @amorrow28 has written many detailed tutorials on making mods, so if you're new to making mods, you can learn it and it should solve your problem. https://github.com/eArmada8/gust_stuff/wiki I see, thanks. Yeah, I was hoping for other resources, but I appreciate your answer. I was following this tutorial by him https://github.com/eArmada8/gust_stuff/wiki/Transferring-a-costume-from-one-character-or-game-to-another, but it's a bit outdated with the tools we have now, for example the models now don't import with empty vertex and the example he made is the same character just from a previous game so it's not that complex as changing the whole character, it kinda makes it hard to follow for what I'm trying to do.
Kami-No Posted August 23, 2025 Posted August 23, 2025 On 2023/3/22 at 午後5時17分, Jupisoft said: ありがとう、数ページ前にコメントされていたのと同じで、ウイルスとして陽性反応を示すものがあると思います。完全に誤検知かもしれませんが... そのため、使うのが少し怖いです... また、それについても考えさせられましたが、もしご希望であれば、Fatal frame 4 と 5、さらには近い将来、FF4 と FF5 のモデルを交換するオプションも追加するかもしれません。 このオプションも追加してほしい場合はお知らせください。 さらに、GMPK からハッシュまたは CRC をすばやく作成して、それがバニラまたは改造されたもののいずれかであるかを検出する別のオプションもあります。 ... 皆さんのためにリマスターをできるだけ早く終わらせるために、30時間近く起きていた後、ようやく家に帰ります。ゲーム EXE のメモリ制限を回避する方法を見つけたら、お知らせください。そうすれば、誰もが私のリマスターをフル品質で使用できるようになります。 このような修正が必要かもしれません。 (残念ながら、同様のものを作成する方法がわかりません。そのため、ゲーム内にハードコードされている可能性のある RAM と VRAM の制限を解除するために、可能な限りの支援が必要です)。 Wolf's Limit Break - NieR: Automata Nexus - Mods とコミュニティ (nexusmods.com) のファイルサイズ制限パッチ 数日後には、新しいMOD、あるいは少なくともツールが完成し、ここに公開できると思います。皆様のご支援、そして今まさに私たちのモッディングコミュニティを支えてくれているツールやMOD制作者の皆さんに、改めて感謝申し上げます。それでは素敵な一日をお過ごしください 。 最終編集: 笑 今まで存在すら知らなかったメッセージが表示されました。「申し訳ありませんが、今日はこれ以上反応を追加できません。」なので、働きすぎだったようです... いいねすらもうできません XD Thank you for developing such a wonderful tool. I would like to have an option to swap models between FF4 and FF5. Or is it possible to achieve this with the current functionality?
sodamouse Posted September 14, 2025 Posted September 14, 2025 (edited) On 3/11/2023 at 7:44 PM, Guest said: At least swapping models/costumes is working just fine (Misaki - Ruka) I tried some of them: H_RUK_H School Dress H_RUK_L Jap swimsuit H_RUK_E Kimono H_RUK_D White Dress H_RUK_C Uniform H_RUK_B Kimono H_MSK_D Uniform H_MSK_F Kimono H_MSK_E Black Skirt Human NPC H_NNA_A Nurse 1 H_NNU_A Nurse 2 H_NMY_A Girl in black (C is doll ver) H_NCM_A Little girl H_NHG_A Doctor H_NKU_K Little Girl with Lunar mask H_ETW_C Woman with mask Ghost G_NBT_A Tsubaki Tono G_EOT_A Kyoko Kitazume You don't need to close the game in order to swap the files, just like Project Zero V. Is there already a mod uploaded here to uncensor the game like this? I looked at the all the pages but couldn't spot it. Edited September 14, 2025 by sodamouse 1
nudefinder Posted September 15, 2025 Posted September 15, 2025 Can we get da pussy look more natural? The ones from previously posted looked very unnatural n not attractive...
ripulipentti Posted October 21, 2025 Posted October 21, 2025 Hi, sorry for the bump. Do the mods posted here work with the standard version or do I need the DLC outfits?
Luthfi04 Posted January 27 Posted January 27 anyone here got any thicc nude mod for nintendo switch? 1
Armani X Posted March 4 Posted March 4 FATAL FRAME II: Crimson Butterfly REMAKE is coming next week. I wonder if there will be mods for it.
ArcherXT Posted March 13 Posted March 13 I recall in the xbox version (Director's Cut) they gave us a huge amount of costumes including these, for Mayu and Mio. 1
Miazukuyou Posted March 21 Posted March 21 On 2023/3/26 at PM6点49分, mdssdc123 said: https://mega.nz/folder/baAFxTAY#15Hn7_rTrJfC5AUAJjtsRA Do you have the original version of the file?
胸 大 遮 百 丑 Posted May 3 Posted May 3 On 2023/3/12 at PM12点55分, woofhat said: 谢谢你的解释。 纹理问题终于解决了。我之前弄错了纹理。 这是我的模组: H_RUK_A.7z わかりやすく教えていただきありがとうございます。 やっとテクsuchャャの问题が解决しました。テクスチャを间违えてしまいました。 请制作零红蝶裸体mod
胸 大 遮 百 丑 Posted May 3 Posted May 3 On 2023/3/14 at PM2点17分, woofhat said: 由于光荣游戏的模型被拆分成多个部分,因此制作mod存在一些困难。 你需要先将各个部分合并,然后在修改后再将它们分开。 我将在这里分享一些方法,供想要制作mod的人参考,希望对你们有所帮助。 1. 有些 fmt 文件会有额外的 BLENDINDICES,我之前提出了一个解决方案。 @amorrow28提出了一个更好的解决方案。只需一步,将 fmt 文件中的额外 BLENDINDICES 值更改为 UNKNOWN。 2. 合并模型。 如果你使用@amorrow28使用 g1mtools 工具,你会发现所有顶点组都已转换为骨架名称,因此我们可以直接合并网格。无需像以前那样查找和转换 vgmap。 3. 藏好碎片。 对于要删除的部分,只需直接删除相应的 fmt/ib/vb 文件即可。@amorrow28g1mtools 会自动处理,非常方便。 4.拆分模型。 @amorrow28正在尝试一种不需要拆分模型的方法,但尚未成功。 所以目前我们仍然需要拆分模型。 我以 Misaki 的模型为例来说明如何操作。 这里我需要修改网格 3 7 8 9。 首先使用以下命令解压缩 g1m 文件@amorrow28'凳子。 使用我自己的工具,FullVgmaps.exe,以扩展 *.vgmap 文件。 将网格 3 7 8 9 导入 Blender 合并,然后修改模型 导出模型并将其保存到另一个位置(例如 H_MSK_A_merged 文件夹)。 使用我自己的工具修改vb文件RemoveExVertices.exe 将修改后的 vb 文件导入 Blender,在编辑模式下,删除所有与顶点 (0,0,0) 相连的顶点,留下最终网格 3。 其他操作步骤相同。 结束。 最后,非常感谢。@amorrow28,因为这些工具很有用。 PS: Misaki裸体MOD H_MSK_A.7z 7.52 MB · 下载量:2837 求制作零红蝶mod
firereaper00 Posted May 23 Posted May 23 On 26/03/2023 at 07:47, mdssdc123 said: https://mega.nz/file/efghUKZR#a26lKkDwDtgSK9093P0i1Zxjt-QDoLARbXF5_Rg6EgI How do I install this mod?
firereaper00 Posted May 23 Posted May 23 On 12/03/2023 at 01:00, Guest said: ルカの水着で色々試してみた結果・・・ elemento[3]: NomeSemântico: BLENDINDICES ÍndiceSemântico: 1 Formato: R8G8B8A8_UINT SlotDeEntrada: 0 DeslocamentoDeByteAlinhado: 24 ClasseSlotDeEntrada: por-vértice TaxaDePassosDeDadosDaInstância: 0 を削除したあと、最終に elemento[7]: NomeSemântico: TEXCOORD ÍndiceSemântico: 1 Formato: R32G32B32_FLOAT SlotDeEntrada: 0 DeslocamentoDeByteAlinhado: 0 ClasseDoSlotDeEntrada: por vértice TaxaDePassoDeDadosDaInstância: 0 elemento[8]: NomeSemântico: TEXCOORD ÍndiceSemântico: 2 Formato: R32G32B32_FLOAT SlotDeEntrada: 0 DeslocamentoDeByteAlinhado: 0 ClasseDoSlotDeEntrada: por vértice TaxaDePassoDeDadosDaInstância: 0 Liquidificador .ポートし、fmtファイルだけオリジナルのfmtに戻してリパック。 試したのはvb6とvb7で、ルカの身体ですが、リパック後の状態としては特に問題なさそうです・・・; (身体のテクスチャーがよく見える様に水着の上の白い布は非表示にしています) TEXCOORDを2つ追加した理由は、3DMigotoで抽出したvb+ibのfmtには必ず末尾にこれが書かれているからです。 (それ以外は同じ内容) もう少し色々な衣装のモデルでも試してみますが・・・ Experimentando coisas diferentes com o fato de banho do Luca... elemento[3]: NomeSemântico: BLENDINDICES ÍndiceSemântico: 1 Formato: R8G8B8A8_UINT SlotDeEntrada: 0 DeslocamentoDeByteAlinhado: 24 ClasseSlotDeEntrada: por-vértice TaxaDePassosDeDadosDaInstância: 0 Finalmente, após remover elemento[7]: NomeSemântico: TEXCOORD ÍndiceSemântico: 1 Formato: R32G32B32_FLOAT SlotDeEntrada: 0 DeslocamentoDeByteAlinhado: 0 ClasseDoSlotDeEntrada: por vértice TaxaDePassoDeDadosDaInstância: 0 elemento[8]: NomeSemântico: TEXCOORD ÍndiceSemântico: 2 Formato: R32G32B32_FLOAT SlotDeEntrada: 0 DeslocamentoDeByteAlinhado: 0 ClasseDoSlotDeEntrada: por vértice TaxaDePassoDeDadosDaInstância: 0 e importei com o Blender. Exportei como estava e recompactei apenas o arquivo fmt de volta ao formato original. Eu testei as versões vb6 e vb7, o corpo do Luka, e ficou ótimo depois de recompactar... (a textura do corpo está boa). (Escondi o tecido branco sobre o maiô para que você possa ver melhor a textura do corpo.) O motivo de eu ter adicionado duas coordenadas de textura é porque o formato vb+ib extraído pelo 3DMigoto sempre tem isso no final. (caso contrário, o conteúdo é o mesmo) Vou testar em mais alguns modelos com roupas diferentes, mas... Where can I find the link to download this mod?
firereaper00 Posted May 23 Posted May 23 On 01/06/2023 at 10:51, shinji1980 said: Créditos ao @parapara, caso ele ainda esteja por aqui. Muito obrigado pelo mod, parapara. sem saia_padrão.rar 74,99 MB · 1501 downloads O maiô de Luca em branco_v2.rar 5,83 MB · 1142 downloads MISAKI_Seifuku_v3.rar 14,98 MB · 1250 downloads RUKA_Seifuku_summer_v3.rar 16,16 MB · 1216 downloads Do these mods require any program to install?
MKcimson Posted Wednesday at 01:03 AM Posted Wednesday at 01:03 AM On 6/1/2023 at 9:51 AM, shinji1980 said: Here, credits to @parapara if he is still around. Thanks a lot for the mod, parapara. no-skirt_default.rar 74.99 MB · 1510 downloads Luca's swimsuit in white_v2.rar 5.83 MB · 1150 downloads MISAKI_Seifuku_v3.rar 14.98 MB · 1258 downloads RUKA_Seifuku_summer_v3.rar 16.16 MB · 1226 downloads How do you install these mods? I've tried replacing files, using the Jupiter tool, and nothing, I have no idea how to do it.
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