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Nude Mod Request: Fatal Frame IV - Mask of the Lunar Eclipse [Remake]


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3 hours ago, Wisky said:

Go to your game path folder, e.g. C:\Games\FATAL FRAME PZ Mask of the Lunar Eclipse\binary\character

H_MAD_A is for Madoka default costume
H_MSK_A (Misaki)
H_RUK_A (Ruka)

If you want to play as X character in Ruka's story you need to rename and replace these 3 files:
.gmpk
.rigbin
.swg


E.g. copy the 3 H_MSK_A files to H_RUK_A folder, (always make a backup) then rename the 3 H_MSK_A files (gmpk, rigbin, smg) to H_RUK_A

You just need to move, renamen and replace some files.


For Ruka nude mod you just need one file, H_RUK_A.gmpk
1872538349_cap(2).png.f891eee528448177f619851eb255e98f.png888311442_cap(1).png.85ecb42f8c49012d6056b2df5523a086.png

thanks for clearing this up.

Do you happen to know what the purpose of: .rigbin and .swg?

Does any of these 2 file formats contain like a list of submeshes? Like if we want to create custom submeshes, when we extract .gmpk and then extact the g1m and modify the submeshes in Blender?

Like I been trying to merge the whole mesh body and add them into 1 submesh (while they're seperated into different submeshes by defualt) I want to know if there is a way to do this, to create a custom body and not use the in-game body mesh.

Edited by ShinyRoseMods
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Let me make a Chinese, Japanese and Roman phonetic comparison table to help you recognize the roles

1.水无月(水無月) 流歌 みなづき るか minazuki ruka(RUK)

image.png.1e4a12cf1565d07eba7f04a56ef1cac5.png

2.麻生 海咲 あそう みさき asou misaki(MSK)

image.png.db56728b02f02a3f52d89ab468a62859.png

3.月森 圆香(円香) つきもり まどか tsukimori madoka(MAD)

image.png.d5e6ee82658e9e1bd50022c69ed7dd77.png

4.雾岛(霧島) 长四郎(長四郎) きりしま  ちょうしろう kirishima choushirou(KRS)

image.png.c1fe11271384db88f2a78f3d7d5c76c2.png

5.水无月(水無月) 小夜歌 みなづき さやか minazuki sayaka(SYK)

image.png.2b20f8212ee6b4e5f229c4172c567a9b.png

6.四方月 宗也 よもつき そうや yomotsuki souya(ETA?)

image.png.c6a6e1043702710be4ff2a61388a250e.png

7.灰原 耀 はいばら よう haibara you(NYO?)

image.png.a21fc79ae21915b152680674d84989b9.png

8.灰原 重人 はいばら しげと haibara shigeto(NHG?)

image.png.fbd31bec521566c2fb95746078294df5.png

9.黑衣少女 黒衣の少女 a girl in black(NMY?)

image.png.cd3e24f4d14df4376c611c563aa878ab.png

10.亚夜子(亞夜子) あやこ ayako(G EJK)

image.png.26b5742501ce8244066edfb543a4a266.png 

original official web:零 ~月蝕の仮面~(ゼロ ~つきはみのかめん~) 公式サイト (gamecity.ne.jp)

Edited by Joseph Demo
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25 minutes ago, ShinyRoseMods said:

thanks for clearing this up.

Do you happen to know what the purpose of: .rigbin and .swg?

Does any of these 2 file formats contain like a list of submeshes? Like if we want to create custom submeshes, when we extract .gmpk and then extact the g1m and modify the submeshes in Blender?

Like I been trying to merge the whole mesh body and add them into 1 submesh (while they're seperated into different submeshes by defualt) I want to know if there is a way to do this, to create a custom body and not use the in-game body mesh.

Honestly I don't know ? first I tried to replace only the gmpk file but it didn't worked (the game crashed), then I replaced the .rigbin and .swg to make it work.

It would be great to create custom bodies but I have no idea about it.

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7 minutes ago, asd418570484 said:

问外国人问题最起码的尊重是翻译一下,更别说你说的这个人是外国人,你这些话只能代表你没一点素质,别出来中国人的脸

These two are crazy??????  now...now.... is the 21st century google translate ok?

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Sorry, a little off topic mods. I'm playing this game - Fatal Frame: Mask of the Lunar Eclipse - on Windows 7. Everything works fine, even the graininess in the game has been removed. But the sound is only on the title screen and listening to audio. There is no sound at all in the game itself - no background, no music, no voice acting. It's all about xaudio 2_8.dll , which the game requires. On Win 7 xaudio 2_8.dll no. I copied the renamed xaudio 2_9.dll into the game , and the game works, but there is no sound in the game itself. And so I would like to fully enjoy this great game, including mods for it!  Can someone help me with this problem? With respect to all participants of the forum.

Edited by liliya kotik
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4 hours ago, Weißflügel said:

Hi, I'm trying to do the mods myself with the Jupisoft guide, and install everything require, but when I'm importing the vb+ib files into Blender, I got this error

  Hide contents

1.JPG.72eb30bb6a141ed45d5ac712f9e0785e.JPG

since I have a potato brain about programming stuff I don't know how to fix this, please help

I got these errors too, but then i fixed it by reading carefully the tutorial. I can't remember exactly what fixed it for me.

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20 hours ago, Jupisoft said:

I checked one and it has a "BGIR" header (for RIGBIN backwards), then a value of 2 in the next 4 bytes, then a 32 in the next 4, followed by 8 bytes of "random" values (not zero) and finally 12 zeroes. So if it stores a hash or CRC like suggested on the Fatal Frame 5 page, then it might not be very long. I suppose it's not stored in the same GMPK as extra bytes, right?

 

From what I can tell, it's the same byte data in every folder. Do you have any examples of when the byte data differs? 

 

For reference, I check H_RUK_D, H_MSK_A, and H_RUK_C. So there could be ones that differ, but haven't found yet.

 

The SWG files do differ between each other though.

Edited by sorwah
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8 hours ago, Weißflügel said:

Hi, I'm trying to do the mods myself with the Jupisoft guide, and install everything require, but when I'm importing the vb+ib files into Blender, I got this error

  Reveal hidden contents

1.JPG.72eb30bb6a141ed45d5ac712f9e0785e.JPG

since I have a potato brain about programming stuff I don't know how to fix this, please help

 

manage to fix the error by looking at woofhat's guide:

 

Spoiler
On 3/11/2023 at 7:25 PM, woofhat said:

I don't know what kind of problem you are having, if it is not opening the g1m file. You can use the g1mtools made by @amorrow28(eArmada8) to unpack/repack the g1m files. 


Here is a detailed tutorial:

https://www.loverslab.com/topic/178718-fatal-frame-maiden-of-the-black-water-nude-mods/?do=findComment&comment=3998108


Note that there are some unpacked fmt/ib/vb files that cannot be imported into blender, because KOEI TECMO added a BLENDINDICES, you can open the fmt file:

3.jpg.0c3e93fa4e78b24a352e8ba6d6746027.jpg

 

But this BLENDINDICES is useless, all data is 0. Its only purpose is to add obstacles to modders.

 

To fix it is also very simple:
Back up the fmt file.
Delete this section of the fmt file, import it into the blender and edit, and export it.

4.jpg.77a38d2919071972b4969a11dac094ae.jpg

Restore the original fmt file.

 

 

But I ran into a similar problem to the guy above, the textures (shaders) went wrong.
Here is the result I made.

2.jpg.a4cc6713cded7714706aed4db5834cbe.jpg1.jpg.77fe353629039f158933cfd17b5aff2c.jpg

 

I don't know how to fix it either.?

 

どのような問題があるのかわかりませんが、g1mファイルを開けないのであれば.
g1mファイルを解凍/再パックするには、@amorrow28(eArmada8)さん作のg1mtoolsを使用することができます。
ここに詳しいチュートリアルがあります。https://www.loverslab.com/topic/178718-fatal-frame-maiden-of-the-black-water-nude-mods/?do=findComment&comment=3998108しかし、このBLENDINDICESは使い物にならず、すべてのデータが0になってしまいます。

 

これを修正するのも非常に簡単です。
fmtファイルをバックアップする。
fmtファイルのこの部分を削除し、blenderにインポートして編集し、エクスポートします。
元のfmtファイルを復元する。

しかし、私は上の人と同じような問題にぶつかり、テクスチャ(シェーダ)がおかしくなってしまいました。
これが私の作った結果です。
私も直し方がわかりません。

 

 

Thank you

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10 hours ago, liliya kotik said:

Sorry, a little off topic mods. I'm playing this game - Fatal Frame: Mask of the Lunar Eclipse - on Windows 7. Everything works fine, even the graininess in the game has been removed. But the sound is only on the title screen and listening to audio. There is no sound at all in the game itself - no background, no music, no voice acting. It's all about xaudio 2_8.dll , which the game requires. On Win 7 xaudio 2_8.dll no. I copied the renamed xaudio 2_9.dll into the game , and the game works, but there is no sound in the game itself. And so I would like to fully enjoy this great game, including mods for it!  Can someone help me with this problem? With respect to all participants of the forum.

There is a Fixed XAudio 2.8 dll file in the "CS.RIN.RU".

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ルカの制服(夏)のノースカート

Luca's school uniform (summer) no-skirt

 

image.thumb.jpeg.4caccd94615be959e495d655674ca755.jpeg

 

image.thumb.jpeg.8db57ea1ceb2e78267a3ec7788dba2f0.jpeg

 

修正版の公開に伴いこちらは削除しました;

This has been removed with the release of the revised version; and

 

Edited by parapara
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28 minutes ago, whfymq said:

Would you like to make a mini-skirt version?

立ち状態としゃがみ状態でスカートの違うメッシュが異なり、しかもハッシュ値が完全に被っているので今の私には厳しいです;
・立ち状態のスカート = D4mメッシュ
・しゃがみ状態のスカート = D3メッシュ
両方をD4メッシュにするとしゃがんだ時にスカートが曲がらない状態になり、逆に両方をD3メッシュにすると色々な場面でおかしな事になりました;
 

 

It's tough for me now because the different meshes of the skirt in the standing and crouching states are different, and the hash values are completely covered; I'm not sure what to do.
Standing skirt = D4m mesh
Crouching skirt = D3 mesh
If I set both to D4 mesh, the skirt would not bend when crouching, and if I set both to D3 mesh, the skirt would be funny in various situations.
 

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ミサキの制服のノースカート

No-skirt of Misaki's school uniform

 

image.thumb.jpeg.585d2b421ee0e9ff854e1c15ca36948a.jpeg

 

image.thumb.jpeg.3d4feb7e30712b1e63f29744540f3341.jpeg

 

image.thumb.jpeg.2559c27c2b8d27e96e98d97ff905ef4a.jpeg

 

修正版の公開に伴いこちらは削除しました;

This has been removed with the release of the revised version; and

 

Edited by parapara
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