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Posted
6 hours ago, Skömer said:

Making things grow or shrink is easy to do - with a few limitations. I've mostly focused on the parts that would be visible in the portrait or simply obvious. I clutter the creature description a lot already so I personally don't see the need to add hip or thigh description but it's as easy as adding 4 lines to every creature you want to have this. Size modifiers are only visual and flavor text, while df probably calculates their valume and stuff for heat calculations or whatever pretty much nothing substantial changes betwwen bazongas or tiny titties. I can't easily give a speed modifier based on breast/penis size.

What, you aren't down with the thiccness??  Jokes aside, yeah, I'm still just kind of too used to Rimworld and the RJW mod, so I keep assuming what can be done from that can "easily" done here.  There are admittedly some possibly weird interactions from having certain body parts grow without affecting adjacent parts (ie, does a bigger ass also need bigger hips?), but since it's apparently mostly visual and flavor text, prolly doesn't matter.  Plus, since this game has multiple play options, more possible weirdness from when something in fort side tries to translate to adventure side.  Plus only so much testing a modder can do before releasing shit into wild and letting people find the edge case bugs.

 

Although reasonable to assume more hardcoded stuff will eventually become more lenient, especially with Putnam being on payroll now.  Game devs are very aware that a robust modding community more of a benefit than a detriment.  Another reason to perhaps not get too attached to any specific code implementation, but that's really just a personal preference thing.

 

6 hours ago, Skömer said:

Testing if you really you can't do anal while your penis is busy penetrating the vagina but here comes another issue since interactions all take exactly 0 ticks of time you end up having all your parts blocked and being unable to move for the entire wait time I've specified after you have exhausted all available sex interactions...

Damn, that's clearly an issue.  Game's compressed time mechanics in fort mode lead to all sorts of weirdness...

 

7 hours ago, Skömer said:

Titty growth disease is very much possible and easy to do, may be a decent next addon project.

I'll admit that suggestion was just kind of thrown out there, could be interesting challenge to code, but IMO without having some sort of associated buffs/debuffs (like social bonus vs move speed debuff), prolly not worth it.  If anything, having a disease/magic effect that causes gender swapping prolly be funnier, plus there's a lot of fantasy fiction rooted in that sort of effect (Elminster, or just straight human myth; see https://en.wikipedia.org/wiki/Tiresias).  But again, without some mental effect underlying it simulating like dissonance vs catharsis, it's arguably just a coding challenge with an end result for the lulz.  Might also be a pointless challenge if too hardcoded.

 

Still, thanks for doing it all!  Do you have it up on gitgud or something? I know RJW is up there under Ed86, but dunno about these mods... maybe not worth hosting anyways.

Posted
6 hours ago, ghostfalll said:

What, you aren't down with the thiccness??  Jokes aside, yeah, I'm still just kind of too used to Rimworld and the RJW mod, so I keep assuming what can be done from that can "easily" done here.

I assumed this as well back when I started this mod, but I ran into hardcoded road blocks at literally every step of the way. The Harmony mod really changed the modding world, but since that's made for unity it won't work for df.

6 hours ago, ghostfalll said:

There are admittedly some possibly weird interactions from having certain body parts grow without affecting adjacent parts (ie, does a bigger ass also need bigger hips?), but since it's apparently mostly visual and flavor text, prolly doesn't matter.  Plus, since this game has multiple play options, more possible weirdness from when something in fort side tries to translate to adventure side.  Plus only so much testing a modder can do before releasing shit into wild and letting people find the edge case bugs.

You don't need to change the size at all to have variety in part descriptions, the ass descriptions for example use custom "colors" which then say the ass is plump, fat, flat etc. It ofc causes another issue; you need to do it in the raws AFTER the skin color is applied or your layered body simply vanishes as its looking for a skin color that doesn't have a palette assigned...

Bug reports have been sparse, I'm not sure if that's a good or bad thing...

6 hours ago, ghostfalll said:

Damn, that's clearly an issue.  Game's compressed time mechanics in fort mode lead to all sorts of weirdness...

The interaction system is clearly designed for attacks or moves that take less than a second (punch, slap, kick, spit...) and having it simulate a sex system was probably a bad idea from the start

6 hours ago, ghostfalll said:

I'll admit that suggestion was just kind of thrown out there, could be interesting challenge to code, but IMO without having some sort of associated buffs/debuffs (like social bonus vs move speed debuff), prolly not worth it.  If anything, having a disease/magic effect that causes gender swapping prolly be funnier, plus there's a lot of fantasy fiction rooted in that sort of effect (Elminster, or just straight human myth; see https://en.wikipedia.org/wiki/Tiresias).  But again, without some mental effect underlying it simulating like dissonance vs catharsis, it's arguably just a coding challenge with an end result for the lulz.  Might also be a pointless challenge if too hardcoded.

The parts df let's you edit are incredible moddable, sadly it doesn't let you edit much at all once you've seen what games like rimworld are capable of. Buffs/debuffs should be possible with a dfhack script.

Gender change will require a dfhack script as you need to change body, caste and probably the family tree so legends mode doesn't break down if a woman is a father of someone.

6 hours ago, ghostfalll said:

Still, thanks for doing it all!  Do you have it up on gitgud or something? I know RJW is up there under Ed86, but dunno about these mods... maybe not worth hosting anyways.

No I never used git, I tried but it felt like a lot of unnessessary extra steps, i simply make backups of each mod version which is far more convenient to work with for me. Ed86 is a different person, I just made the RJW modpage and wiki.

Posted
1 hour ago, Skömer said:

I assumed this as well back when I started this mod, but I ran into hardcoded road blocks at literally every step of the way. The Harmony mod really changed the modding world, but since that's made for unity it won't work for df.

You don't need to change the size at all to have variety in part descriptions, the ass descriptions for example use custom "colors" which then say the ass is plump, fat, flat etc. It ofc causes another issue; you need to do it in the raws AFTER the skin color is applied or your layered body simply vanishes as its looking for a skin color that doesn't have a palette assigned...

Bug reports have been sparse, I'm not sure if that's a good or bad thing...

The interaction system is clearly designed for attacks or moves that take less than a second (punch, slap, kick, spit...) and having it simulate a sex system was probably a bad idea from the start

The parts df let's you edit are incredible moddable, sadly it doesn't let you edit much at all once you've seen what games like rimworld are capable of. Buffs/debuffs should be possible with a dfhack script.

Gender change will require a dfhack script as you need to change body, caste and probably the family tree so legends mode doesn't break down if a woman is a father of someone.

No I never used git, I tried but it felt like a lot of unnessessary extra steps, i simply make backups of each mod version which is far more convenient to work with for me. Ed86 is a different person, I just made the RJW modpage and wiki.

For gender change couldn't you just

[CE_BODY_TRANSFORMATION:PROB:100:START:0]
			[CE:CREATURE:DWARF:MALE/FEMALE]
Posted

Using this mod apparently caused all the vanilla creatures (dwarfs, humans, elves, goblins) to be identical on the creature list (on the embark screen, when you open the list, when the list pop up to select workers, etc) Their graphics still work fine on the map and portrait, though, but this prove insanely tedious when it comes to managing them
image.png.ca28d0db10c6a92dc6fa4421644d8d4a.png

Posted (edited)
24 minutes ago, viktor2410 said:

Using this mod apparently caused all the vanilla creatures (dwarfs, humans, elves, goblins) to be identical on the creature list (on the embark screen, when you open the list, when the list pop up to select workers, etc) Their graphics still work fine on the map and portrait, though, but this prove insanely tedious when it comes to managing them
image.png.ca28d0db10c6a92dc6fa4421644d8d4a.png

Yes this is a known issue that can't be fixed, only one sprite can be chosen for each creature. I've made two versions for each so you can choose which one is shown in the graphics file, Guide should be in the dwarf graphics file right at the top

On 4/9/2025 at 8:40 AM, whateverdontcare said:

For gender change couldn't you just

[CE_BODY_TRANSFORMATION:PROB:100:START:0]
			[CE:CREATURE:DWARF:MALE/FEMALE]

You're probably right

Edited by Skömer
Posted
9 hours ago, Skömer said:

Yes this is a known issue that can't be fixed, only one sprite can be chosen for each creature. I've made two versions for each so you can choose which one is shown in the graphics file, Guide should be in the dwarf graphics file right at the top

Is that so? I was under the impression that it was on my end, because I've seen people's screenshot that show the list working as normal (such as mr_n00b's brothel building guide)

Posted
4 hours ago, viktor2410 said:

Is that so? I was under the impression that it was on my end, because I've seen people's screenshot that show the list working as normal (such as mr_n00b's brothel building guide)

Rip I fix one thing and break another, I will upload a fix in a few hours

Posted
On 4/8/2025 at 11:40 PM, whateverdontcare said:

For gender change couldn't you just

[CE_BODY_TRANSFORMATION:PROB:100:START:0]
			[CE:CREATURE:DWARF:MALE/FEMALE]

 

On 4/10/2025 at 7:01 AM, Skömer said:

You're probably right

Prolly need it for each individual racial option, but if it works for one should work for all.

 

On 4/8/2025 at 10:21 PM, Skömer said:

The interaction system is clearly designed for attacks or moves that take less than a second (punch, slap, kick, spit...) and having it simulate a sex system was probably a bad idea from the start

I guess basically any custom task needs to be disaggregated into individual actions, very tedious, inefficient.

  • 2 weeks later...
Posted (edited)
On 3/7/2023 at 11:11 AM, Skömer said:
 
  • merge Private bits and Animal People on hold until dwarf fortress fixes LARGE_IMAGE

Also, keep forgetting to ask, what is broken/the issue with LARGE_IMAGE tag?  The CORPSE tag thing, since corpses are considered items?  Or is it just something like missing sprites?

 

Edit:  Search function actually worked for once, I guess it's a layering issue.  Still, that comment was from 2 years ago, but mods haven't been merged so I guess no fix yet.  Maybe try asking again, since you already asked once a couple of years ago?

Edited by ghostfalll
Posted (edited)
On 4/23/2025 at 11:59 PM, ghostfalll said:

Also, keep forgetting to ask, what is broken/the issue with LARGE_IMAGE tag?  The CORPSE tag thing, since corpses are considered items?  Or is it just something like missing sprites?

 

Edit:  Search function actually worked for once, I guess it's a layering issue.  Still, that comment was from 2 years ago, but mods haven't been merged so I guess no fix yet.  Maybe try asking again, since you already asked once a couple of years ago?

the LARGE_IMAGE token doesn't like to be in a layered texture, so if i merge animal people into private bits all large animal men sprites will stay clothed at all times. I've just tested and yes this is still the case

Edited by Skömer
Posted
On 4/8/2025 at 10:21 PM, Skömer said:

The interaction system is clearly designed for attacks or moves that take less than a second (punch, slap, kick, spit...) and having it simulate a sex system was probably a bad idea from the start

With regards to the time compression between modes and modeling sex using syndromes, there is always DWF_STRETCH:144, from here:

 

https://dwarffortresswiki.org/index.php/DF2014:Syndrome_examples

 

But that page is out of date, so maybe syndromes aren't limited to 144 ticks in adventure mode anymore...

Posted (edited)
9 hours ago, ghostfalll said:

With regards to the time compression between modes and modeling sex using syndromes, there is always DWF_STRETCH:144, from here:

 

https://dwarffortresswiki.org/index.php/DF2014:Syndrome_examples

 

But that page is out of date, so maybe syndromes aren't limited to 144 ticks in adventure mode anymore...

Yeah that's what I use, it works OK in fortress mode but it's awkward as a player in adventure mode that once you've started a sexact and try to move the entire world starts to progress for the wait time specified and you just have to sit and watch until your wait timer runs out and your step happens with no way of cancelling this.

Edited by Skömer
Posted (edited)
On 4/28/2025 at 12:28 AM, Skömer said:

Yeah that's what I use, it works OK in fortress mode but it's awkward as a player in adventure mode that once you've started a sexact and try to move the entire world starts to progress for the wait time specified and you just have to sit and watch until your wait timer runs out and your step happens with no way of cancelling this.

The difference in time compression also leads to much other weirdness when switching between the modes, c'est la vie.  HOWEVER, the dev literally mentioned today (link at bottom) that he/"the team" is considering doing some changes that may end up affecting the compression ratio, but any changes shouldn't be expected in the short term; probably not even in the medium term.  Plus, no guarantee the compression ratio itself will be changed.

 

Until then, prolly have better luck praying for some sort of Harmony implementation to allow more modifiable game code... like allowing game to use tasks or activities for simulating custom stuff instead of using syndromes!

 

https://www.bay12forums.com/smf/index.php?topic=183066.msg8582520#msg8582520

Edited by ghostfalll
Posted
13 hours ago, ghostfalll said:

The difference in time compression also leads to much other weirdness when switching between the modes, c'est la vie.  HOWEVER, the dev literally mentioned today (link at bottom) that he/"the team" is considering doing some changes that may end up affecting the compression ratio, but any changes shouldn't be expected in the short term; probably not even in the medium term.  Plus, no guarantee the compression ratio itself will be changed.

 

Until then, prolly have better luck praying for some sort of Harmony implementation to allow more modifiable game code... like allowing game to use tasks or activities for simulating custom stuff instead of using syndromes!

 

https://www.bay12forums.com/smf/index.php?topic=183066.msg8582520#msg8582520

yeah i could resort to just add lewd attacks like cock slap or groping, pinching, sucking. Not sure if that ends up causing too silly situations

  • 2 weeks later...
Posted
On 5/6/2025 at 8:06 AM, Skömer said:

yeah i could resort to just add lewd attacks like cock slap or groping, pinching, sucking. Not sure if that ends up causing too silly situations

Possibly, although rabbit punches and cunt punts groin kicks are perfectly valid wrestling moves!  Be funnier as some sort of taunt mechanism though, too bad game doesn't seem to have that sort of functionality available in terms of game logic mechanics (most I can find is just minotaur taunts, which are fun but aren't debuffs).  Still, I guess you can also simulate taunt debuffs as just another syndrome...

Posted
22 hours ago, ghostfalll said:

Possibly, although rabbit punches and cunt punts groin kicks are perfectly valid wrestling moves!  Be funnier as some sort of taunt mechanism though, too bad game doesn't seem to have that sort of functionality available in terms of game logic mechanics (most I can find is just minotaur taunts, which are fun but aren't debuffs).  Still, I guess you can also simulate taunt debuffs as just another syndrome...

I think they're talking about something more like how some older mods let some creatures attack you with their genitals. Like the imps that can slap you with their cock.

Posted (edited)
On 5/15/2025 at 11:31 AM, whateverdontcare said:

I think they're talking about something more like how some older mods let some creatures attack you with their genitals. Like the imps that can slap you with their cock.

"Let" is probably not the right word; from what I understand, if an attack type action is available, it will inevitably occur just due to RNG eventually spitting it out.  However, this ignores why it occurs, which is the arguably the more important part.

 

One generally doesn't win fist fights with cock slaps... but teabagging dead human opponents has a long tradition in video games, even if it lacks any in-game effects; but one never teabags video game opponents, since it's pointless without it triggering some related effect (hence why I mention the possibility of a taunt effect).  Been meaning to try testing the limits of what syndromes can do anyways, since the game doesn't seem to have the concept of artificially boosting social skills (like a charm spell) to speed up some parts of adventure mode's early game.

Edited by ghostfalll
Posted
48 minutes ago, ghostfalll said:

"Let" is probably not the right word; from what I understand, if an attack type action is available, it will inevitably occur just due to RNG eventually spitting it out.  However, this ignores why it occurs, which is the arguably the more important part.

yes df doesn't give us modders any control over these things

Posted
On 5/16/2025 at 1:01 PM, Skömer said:

yes df doesn't give us modders any control over these things

It lets you designate attacks as main or secondary. Secondary attacks are like 1% as likely to be selected as primary attacks. Both are also far less likely to be selected if a weapon is equipped.

  • 2 months later...
Posted

The new lua tools seem powerful to generate random materials, creatures, items but but sadly don't look like what i need (proper control over interactions).

Posted (edited)
4 minutes ago, Ryanisnotalive said:

New Lua update launched today could possibly open up some new possibilities for your fun mod. Hope to see this mods life continue! :D

i could probably streamline the genital assignment process, but thats not really what we are all looking forward to isn't it? If anyone feels discouraged from participating in lewd modding df by me posting here; you shouldn't be, I mostly work on a wiki at the moment. Don't expect me to come up with something groundbreaking soon.

Edited by Skömer
Posted

MAN, I'm so excited for the Lua framework to mature; as of now I don't think it's possible to add Intercourse in the way we want YET. Just generating some general parts for creatures is the closest thing we can do for now; at least it will be extra easy to make all creatures have their proper gender organs and stuff.

Maybe DFHack can now enter the scene since the Lua API is on the main branch; they both use Lua as a scripting method, and DFHack can do some pretty wacky stuff. But if nothing happens, I will still remain hopeful for the devs; they have great plans to expose even more features to Lua in the future, the magic updates will be freaking awesome.

Posted
7 hours ago, Areyon3339 said:

I'm getting an error for "Duplicate Object: creaturebodygloss TAPERED_PENIS" on 52.02

I cant replicate that. Try to reinstall the PB mods fresh. Don't override the files

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