Jump to content

Recommended Posts

Posted

Put the mod on version 51.02b. When creating a world this error pops up, what could be the problem? The mod loading queue is set correctly, mods are installed correctly too

image_2025-01-26_17-00-05.png

Posted
5 hours ago, LirunUs said:

Put the mod on version 51.02b. When creating a world this error pops up, what could be the problem? The mod loading queue is set correctly, mods are installed correctly too

image_2025-01-26_17-00-05.png

Are you sure youve deleted the folder in installed_mods before installing the new version? The game only loads the files in there. I think i didnt increment the version number last update so the game may be confused

Posted
1 hour ago, Skömer said:

Are you sure youve deleted the folder in installed_mods before installing the new version? The game only loads the files in there. I think i didnt increment the version number last update so the game may be confused

Before this the contents of installed_mods folder were empty. Is it necessary to delete even an empty folder? Now I did a clean install with deleting the folder and creating a new one - the problem is not solved

Posted

hey everyone who cares (who in fairness is probably noone). i made bustier goblin textures a while ago. they're pretty messy and not great, but they shouldnt have any game effects? theyre just messy in the sprite sheet. here they are if youre interested. i didn't update the thread since i wasnt happy with them since they're pretty basic and didnt really achieve what I was going for, but if you want goblins with bigger boobs, you can use this spritesheet. to use them just replace your goblin_nude_pb.png file in Private_Bits/graphics/images/goblin folder with this. make sure to make a backup of the original file beforehand in case of fuckery. like i said this is a pretty messy sheet. i havent noticed any fuck-ups personally, but i haven't done enough testing to recommend it whole-heartedly. i didn't want ot not update anyone who may have been interested, though. I dont remember if I updated the wearables or not (im pretty sure i didn't, but i may have), but i uploaded my version of that file, just in case.

like i said this is pretty messy and shit, but if you want it, it's here, lol. if you wanna fuck with it to make it less shit, feel free.

goblin_nude_pb.png

goblin_wearables.png

Posted
2 hours ago, justaguy9 said:

Hi, I downloaded and installed the sex module correctly but it doesn't seem to be working. I can't do any sex interactions in adventure mode.

I thought the same thing but the issue is you cant update a mod by overriding the folder in installed_mods, you have to delete that folder there and put the new mod version into the regular mods folder and install it through the in game selection screen where you create your world. Dwarf fortress modding is filled with pitfalls like this

Posted
3 hours ago, Skömer said:

I thought the same thing but the issue is you cant update a mod by overriding the folder in installed_mods, you have to delete that folder there and put the new mod version into the regular mods folder and install it through the in game selection screen where you create your world. Dwarf fortress modding is filled with pitfalls like this

 

Did as you said, it worked. Thanks!

Posted

this mod is amazing! i wish it would work with mods like the dark elves redux mod or Age of Civilizations - Jotnar since i usually never play with only the vanilla civs.

Posted (edited)
3 hours ago, Bunny1721 said:

How do you do adventure mode interactions?

 

Its a huge pain with your only help being the wiki and the 2 already existing vanilla interactions. I use a combination of interactions that add syndroms which give the ability for more interactions. As you can see it doesnt work great. There are a ton of complications I ran into. What are you trying to do?

Edited by Skömer
  • 2 weeks later...
Posted (edited)

Okay, I downloaded this the other day since I wanted to have a bit of a lewd playthrough... but the excessive descriptions of body hair is really getting on my nerves. I'd much prefer to just have sensual body parts and leave out all the eww gross body hair.

 

Though I have a feeling that asking for a seperate version of this mod that leaves all of that out is out of the question, so the next best choice is to modify the mod myself... but it's extremely vague as to where to even look for body hair in the mod's files. and if I do find them, how do I remove them without outright breaking the mod (and thus breaking the game)?

Edited by Sari Maxwell
Posted
5 hours ago, Sari Maxwell said:

Okay, I downloaded this the other day since I wanted to have a bit of a lewd playthrough... but the excessive descriptions of body hair is really getting on my nerves. I'd much prefer to just have sensual body parts and leave out all the eww gross body hair.

 

Though I have a feeling that asking for a seperate version of this mod that leaves all of that out is out of the question, so the next best choice is to modify the mod myself... but it's extremely vague as to where to even look for body hair in the mod's files. and if I do find them, how do I remove them without outright breaking the mod (and thus breaking the game)?

Dworfs are hairy little creatures, if you want that changed remove the brackets from ...HAIR_TISSUE_LAYERS_PB in creature_standart.txt.

Posted (edited)
1 hour ago, Skömer said:

Dworfs are hairy little creatures, if you want that changed remove the brackets from ...HAIR_TISSUE_LAYERS_PB in creature_standart.txt.

That's completely understandable, if it weren't for the fact that I'm playing an adventuring human. Humans shouldn't nearly be as hairy, lol

 

still though, thanks for the tip.

 

Edit: Aside from that though, I really hope the lewd modding scene manages to become much bigger now that Adventure mode is out, giving reasons to mod the game once again.

 

For example, I wanna find out if incest is hardcoded to be blocked or if it's a file that can be modified, lol

Edited by Sari Maxwell
wanted to add more to my post.
Posted
28 minutes ago, Sari Maxwell said:

That's completely understandable, if it weren't for the fact that I'm playing an adventuring human. Humans shouldn't nearly be as hairy, lol

 

still though, thanks for the tip.

 

Edit: Aside from that though, I really hope the lewd modding scene manages to become much bigger now that Adventure mode is out, giving reasons to mod the game once again.

 

For example, I wanna find out if incest is hardcoded to be blocked or if it's a file that can be modified, lol

Everthing fun is hardcoded, we will get a small uptick when lua modding gets officially intruduced but dont expect anything you arent doing yourself

Posted (edited)
On 9/26/2024 at 6:40 AM, Skömer said:

I could add extremely jank combat sex moves since they actually trigger in combat but do you really want your dwarfs cumming on each others ears and hitting each others eyes with their tits...?

The game already has a grappling system coded to control how one pawn grabs another pawn that you may wanna look into for this sort of thing (I'm unclear if it's purely one mode or both adventure or fortress mode).  Just gotta code it so the whatever "grabs" the P... you know, V, A, M, H, etc.

 

But I'm definitely interested to see what this mod does with the now-released Lua game update (and prolly a whole constellation of sub-mods, if your Rimworld mods are any indication)...

 

Edit:  Wow, after reading more recent posts, nevermind about the grappling system... since I guess its hard-coded for combat, hilarious regarding the possible interactions that can result (dicks punching stuff practically demands English crap out some new vocabulary!).

Edited by ghostfalll
More recent changes
Posted
On 2/20/2025 at 9:44 PM, Skömer said:

Everthing fun is hardcoded, we will get a small uptick when lua modding gets officially intruduced but dont expect anything you arent doing yourself

Welp, with the lua beta, and with me eventually wanting to make games I create to be moddable, I guess it's time for me to learn it!

Posted (edited)

So... is there a reason why animal folk don't have any Private bits, despite having a separate mod to (theoretically) fix this issue? And it seems because of this, they can't interact with the PB mods at all.

 

edit: after further investigation (which I should've done) it seems the only thing the seperate mod does is add nude models for them, and not add private bits for real.

 

edit 2: upon a second inspection, it seems the only creatures with lewd parts are the main 5 races, and the rest just have the usual filler gargin... a bit disappointed that they haven't been worked on yet, lol

Edited by Sari Maxwell
Posted (edited)
5 hours ago, Sari Maxwell said:

So... is there a reason why animal folk don't have any Private bits, despite having a separate mod to (theoretically) fix this issue? And it seems because of this, they can't interact with the PB mods at all.

 

edit: after further investigation (which I should've done) it seems the only thing the seperate mod does is add nude models for them, and not add private bits for real.

 

edit 2: upon a second inspection, it seems the only creatures with lewd parts are the main 5 races, and the rest just have the usual filler gargin... a bit disappointed that they haven't been worked on yet, lol

all (gendered) creatures get a set of parts with the main private bits mod see

[SELECT_CREATURE:LEOPARD_GECKO_MAN]
[GO_TO_TAG:SELECT_CASTE:ALL]
	[SELECT_CASTE:FEMALE]
		[BODY:REPTILE_FEMALE] <- applies reptile bodyparts
	[SELECT_CASTE:MALE]
		[BODY:REPTILE_MALE]
	[SELECT_CASTE:ALL]
		[BODY_DETAIL_PLAN:STANDARD_MATERIALS_PB]
		[BODY_DETAIL_PLAN:STANDARD_TISSUES_PB]
		[BODY_DETAIL_PLAN:TISSUE_LAYERS_PB:SCALE:FAT:MUSCLE:MUSCLE]
		[BODY_DETAIL_PLAN:STANDARD_POSITIONS_PB]
		[BODY_DETAIL_PLAN:STANDARD_RELSIZES_PB]

do you perhaps mean descriptions about the size of genitals?

 

the animal people submod is only there because their graphics wont get applied unless you load them after the vanilla graphics, while dwarfs, humans (layered graphics) etc. need to be loaded before the vanilla graphics to be visible

Edited by Skömer
Posted
14 hours ago, Skömer said:

all (gendered) creatures get a set of parts with the main private bits mod see

[SELECT_CREATURE:LEOPARD_GECKO_MAN]
[GO_TO_TAG:SELECT_CASTE:ALL]
	[SELECT_CASTE:FEMALE]
		[BODY:REPTILE_FEMALE] <- applies reptile bodyparts
	[SELECT_CASTE:MALE]
		[BODY:REPTILE_MALE]
	[SELECT_CASTE:ALL]
		[BODY_DETAIL_PLAN:STANDARD_MATERIALS_PB]
		[BODY_DETAIL_PLAN:STANDARD_TISSUES_PB]
		[BODY_DETAIL_PLAN:TISSUE_LAYERS_PB:SCALE:FAT:MUSCLE:MUSCLE]
		[BODY_DETAIL_PLAN:STANDARD_POSITIONS_PB]
		[BODY_DETAIL_PLAN:STANDARD_RELSIZES_PB]

do you perhaps mean descriptions about the size of genitals?

 

the animal people submod is only there because their graphics wont get applied unless you load them after the vanilla graphics, while dwarfs, humans (layered graphics) etc. need to be loaded before the vanilla graphics to be visible

no, they're not showing up AT ALL on any animal folk. not only that, but you can't do any sexual actions with animal folk either. That seems to only be reserved for the main races.

Posted
3 hours ago, Sari Maxwell said:

no, they're not showing up AT ALL on any animal folk. not only that, but you can't do any sexual actions with animal folk either. That seems to only be reserved for the main races.

Yes, the sex interactions are only added to the main races atm. What do you mean with genitals not showing up? What are you looking at to check?

  • 1 month later...
Posted (edited)

Figured it would be faster to ask than trying to parse mod code apart, but looking at the PB-Sex sub-mod I see it adds prostitution on some level (although with economy sub-system currently commented out, dunno how it handles the money exchange part.  Maybe just generates free money for payment like how Rimworld mod does it?  Maybe generates items as payment instead?  But I digress).  Any plans to plug the dancing/performance systems into the same mod?  Or is prostitution already plugged into performance system to make it work?  What about Striptease dances instead of regular dance?  Maybe link chance of lood performance to level of intoxication?

 

I get that having the strippers leave their clothes on the ground and then failing to pick them back up might end up causing all sorts of havoc, so it might require having more than just a dance floor (ie, sexy dancing is ok on dance floors, but generally won't strip without like a stage or a stripper pole).  But having barfights start over strippers and prostitutes, the level of humor inherent in those interactions just too hard to ignore!

 

Also curious how much of the prostitution part of this mod has been integrated into Adventure mode, if at all (ie, prostitutes in fortress only?).  Without some sort of benefit for visiting prostitutes, I can see why it might not be integrated as much; on the other hand, pimping out companions an obvious source of money, assuming the hero got the linguistic ability to convince companions to do it.  So without some sort of sex needs sub-system (a la Rimjobworld), having this in adventure mode prolly premature.

 

But now that Lua integration basically complete, curious about plans, if any.

 

Edit:  I see reading back a page or two that at least some of the sex mod has been integrated into Adventure mode, although unclear how much.

 

Edit 2:  So I guess the Adultery base sub-mod not integrated/still separate, any plans on integration?

Edited by ghostfalll
Posted

 

10 hours ago, ghostfalll said:

Figured it would be faster to ask than trying to parse mod code apart, but looking at the PB-Sex sub-mod I see it adds prostitution on some level (although with economy sub-system currently commented out, dunno how it handles the money exchange part.  Maybe just generates free money for payment like how Rimworld mod does it?  Maybe generates items as payment instead?  But I digress).  Any plans to plug the dancing/performance systems into the same mod?  Or is prostitution already plugged into performance system to make it work?  What about Striptease dances instead of regular dance?  Maybe link chance of lood performance to level of intoxication?

 

I get that having the strippers leave their clothes on the ground and then failing to pick them back up might end up causing all sorts of havoc, so it might require having more than just a dance floor (ie, sexy dancing is ok on dance floors, but generally won't strip without like a stage or a stripper pole).  But having barfights start over strippers and prostitutes, the level of humor inherent in those interactions just too hard to ignore!

 

Also curious how much of the prostitution part of this mod has been integrated into Adventure mode, if at all (ie, prostitutes in fortress only?).  Without some sort of benefit for visiting prostitutes, I can see why it might not be integrated as much; on the other hand, pimping out companions an obvious source of money, assuming the hero got the linguistic ability to convince companions to do it.  So without some sort of sex needs sub-system (a la Rimjobworld), having this in adventure mode prolly premature.

 

But now that Lua integration basically complete, curious about plans, if any.

 

Edit:  I see reading back a page or two that at least some of the sex mod has been integrated into Adventure mode, although unclear how much.

 

Edit 2:  So I guess the Adultery base sub-mod not integrated/still separate, any plans on integration?

If you mean the prostitute position in the entity_sex file, this one uses vanilla noble mechanics to ideally add prostitutes to dwarf settlements and makes you able to assign dwarfs to that position in fort mode, since the number is uncapped maybe someone should check if Adventure mode generation makes ever dwarves civs population into harlots. I've assigned the possition all available tokens that I think fit a prostitute job, so they should in essence just behave like the mayor cheering up individual dwarfs. They won't take money or anything and probably ignore visitors. Before i start making it more complex I'd like to get the sex itself into a playable state.

 

Id love to have strippers, but I'm pretty sure you can't just "plug in" a mechanic into a situation it doesnt belong, df is very rigid about when it does something and gives the modders no control over it.

 

Adventure mode integration also takes a bit of a backbench seat because I'm not happy about the basic sex interactions.

 

From what I've gathered lua is very much a downer for the sort of mod I'm going for. It allows generating random materials or creatures but I haven't seen any mention about interactions.

 

In theory the current sex scene from proposition to sex acts should work in adventure mode - I've extensively tested this by switching between 2 dwarves in the testing arena and interacting with eachother. But I think the entire system is too jank to be fun atm.

 

Adultery base is very impressive but should probably stay separate. A main mod with addons is usually better than cramming everything into a single mod - RimJobworld is still busy throwing out mechanics into their own submods, next update will separate the quirks.

 

As for the sex system there are 3 ways to continue:

  1. Continue expanding the current (propose sex, accept/deny) one with new positions, moods, non con versions - I confirmed this works and you can test it rn
  2. Scrap it and make it a very simple: "ask for vaginal", "ask for anal", "cum on" single stage interactions - will definitely work, more flexible but shallow, without progression
  3. Go into dfhack - requires lots of time, outcome unsure, but potentially complete freedom

I'm not sure how to proceed

Posted
47 minutes ago, Skömer said:

 

If you mean the prostitute position in the entity_sex file, this one uses vanilla noble mechanics

 

Adventure mode integration also takes a bit of a backbench seat because I'm not happy about the basic sex interactions.

...

I'm not sure how to proceed

Hhmm, interesting, I had kind of assumed the PB-Sex sub-mod relied on the performer occupation mechanics instead of noble mechanics.  But with regards to deciding how to proceed if stuck on what to fix with sex system... dunno, if it's technically functional then maybe set it aside for a while and work on some other part of the mod.  Do sizing options exist yet for anything besides breasts?  Does breast size affect gait speed?  Does having an oversized penis preclude getting down with the tiny vaginy?  Does the mod really need paizuri/boobjobs yet?  Well, maybe, depending on how many possible titty size options are available... prolly gonna get up to P cups someday!  Would give an excuse for titty potions... but again, I digress, that's mostly the main mod.

 

Not saying this is a good excuse to do dancing or anything, maybe just try plugging sex into the needs system (https://dwarffortresswiki.org/index.php/DF2014:Need); wiki maybe not up to date on this subject, but fortress mode "making romance" need is apparently partner/spouse only, and the adventure side of "making romance" need unimplemented.  Since this mod uses noble mechanics, I guess it sidesteps this issue for now.  Balancing the need to get some with not causing insane mood spirals prolly gonna take some time... or maybe you already did that, like I said, faster to ask than parse code.  Could also be interesting to link trading sex for information via persuader skill, but that's more adventure mode stuff, so maybe save that for later.

 

As for lua, yeah, custom materials (ie liquids) likely relevant, but from what I understand it can also be used to generate custom diseases/conditions, so causing succubus/incubus conversions could also be interesting, leading to fortress death spirals from dwarfs being to busy trying to get down or fighting over succubus.  Maybe titty growth disease.  Or just STDs... late stage tertiary syphilis, no joke!  But this assumption is purely based on what was shown in video, haven't taken any time to really confirm anything else with regards to Lua.

 

Food for thought, hopefully!

Posted (edited)
7 hours ago, ghostfalll said:

Hhmm, interesting, I had kind of assumed the PB-Sex sub-mod relied on the performer occupation mechanics instead of noble mechanics.  But with regards to deciding how to proceed if stuck on what to fix with sex system... dunno, if it's technically functional then maybe set it aside for a while and work on some other part of the mod. 

There are two more options, make simple "grab tit, thrust penis, grab penis interactions or leave it be and hope df opens up more hardcoded mechanics to modding, I guess that'll be the simplest choice atm and probably what will happen

7 hours ago, ghostfalll said:

Do sizing options exist yet for anything besides breasts?  Does breast size affect gait speed?  Does having an oversized penis preclude getting down with the tiny vaginy?  Does the mod really need paizuri/boobjobs yet?  Well, maybe, depending on how many possible titty size options are available... prolly gonna get up to P cups someday!  Would give an excuse for titty potions... but again, I digress, that's mostly the main mod.

Making things grow or shrink is easy to do - with a few limitations. I've mostly focused on the parts that would be visible in the portrait or simply obvious. I clutter the creature description a lot already so I personally don't see the need to add hip or thigh description but it's as easy as adding 4 lines to every creature you want to have this. Size modifiers are only visual and flavor text, while df probably calculates their valume and stuff for heat calculations or whatever pretty much nothing substantial changes betwwen bazongas or tiny titties. I can't easily give a speed modifier based on breast/penis size.

PBS is basically a proof of concept for me that is why a lot of stuff is only available to the 5 civ races. So I added a lot of sexacts to see if it works as intended. Testing if you really you can't do anal while your penis is busy penetrating the vagina but here comes another issue since interactions all take exactly 0 ticks of time you end up having all your parts blocked and being unable to move for the entire wait time I've specified after you have exhausted all available sex interactions...

I also cant check here if the breasts are big enough, it simply checks if they exist.

7 hours ago, ghostfalll said:

Not saying this is a good excuse to do dancing or anything, maybe just try plugging sex into the needs system (https://dwarffortresswiki.org/index.php/DF2014:Need); wiki maybe not up to date on this subject, but fortress mode "making romance" need is apparently partner/spouse only, and the adventure side of "making romance" need unimplemented.  Since this mod uses noble mechanics, I guess it sidesteps this issue for now.  Balancing the need to get some with not causing insane mood spirals prolly gonna take some time... or maybe you already did that, like I said, faster to ask than parse code.  Could also be interesting to link trading sex for information via persuader skill, but that's more adventure mode stuff, so maybe save that for later.

Another df issue, you simply can't fill needs with actions. I can give good or bad moods to change their happiness but that's pretty much it.

7 hours ago, ghostfalll said:

As for lua, yeah, custom materials (ie liquids) likely relevant, but from what I understand it can also be used to generate custom diseases/conditions, so causing succubus/incubus conversions could also be interesting, leading to fortress death spirals from dwarfs being to busy trying to get down or fighting over succubus.  Maybe titty growth disease.  Or just STDs... late stage tertiary syphilis, no joke!  But this assumption is purely based on what was shown in video, haven't taken any time to really confirm anything else with regards to Lua.

 

Food for thought, hopefully!

Titty growth disease is very much possible and easy to do, may be a decent next addon project.

 

This comment was rushed so if anything is unclear just ask again

Edited by Skömer

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...