JJTRBLS Posted February 13, 2024 Posted February 13, 2024 Spoiler Idk what did I do wrong but no matter what I do, I end up with this. Camlenthe and Rhennen works as intended (kinda) except the head being purple instead. As for Boegen, somehow the hippotem body textures apply to it with purple head aswell.
Wonders of Eros Posted February 13, 2024 Author Posted February 13, 2024 4 hours ago, JJTRBLS said: Reveal hidden contents Idk what did I do wrong but no matter what I do, I end up with this. Camlenthe and Rhennen works as intended (kinda) except the head being purple instead. As for Boegen, somehow the hippotem body textures apply to it with purple head aswell. The fact that you are getting the issue with all four of the races probably means that you have simply put the textures in incorrect folders. If that is the problem, you would simply need to install the textures to the correct folders in order to get things working. The second possibility would be that you have some sort of mod installed that is trying to auto apply a missing/incompatible body-paint/face-paint overlay. Mods like SlaveTats, BlushingWhenAroused, RapeTattoos, and mods that implement things like sweat and cum that trail down your body, would NOT cause an issue like this. It would most likely be a RaceMenu overlay pack of some sorts, but if that is the culprit, you would normally expect to encounter the issue across the board, not just while using certain races. The third possibility, which literally cannot happen if you follow my descriptions and installation instructions properly, would be that you have tried to install the races through Vortex instead of installing the ones you want manually. In this case, we are talking about a priority conflict where one mod tries to overwrite the other, which in turn means that you would encounter texture issues in-game. See, you cannot have the texture files for Boegen and the texture files for Hippotem installed at the same time because they modify the same assets. The texture files have to be switched out depending on which race you wish to have in your game for the time being. Let's say, for instance, that you have been playing as a Hippotem for some time, but now you feel like playing as a Boegen or Minotaur instead. In this scenario, you would simply open the folder or archive where you keep the texture files for Boegen or Minotaur and overwrite the already installed files. When you wish to switch back, simply reverse the process. Simple! Someone with more modding experience than myself might be able to come up with another answer, but these are the only things I can think of that might cause this sort of issue. 1
JJTRBLS Posted February 14, 2024 Posted February 14, 2024 13 hours ago, Wonders of Eros said: The fact that you are getting the issue with all four of the races probably means that you have simply put the textures in incorrect folders. If that is the problem, you would simply need to install the textures to the correct folders in order to get things working. The second possibility would be that you have some sort of mod installed that is trying to auto apply a missing/incompatible body-paint/face-paint overlay. Mods like SlaveTats, BlushingWhenAroused, RapeTattoos, and mods that implement things like sweat and cum that trail down your body, would NOT cause an issue like this. It would most likely be a RaceMenu overlay pack of some sorts, but if that is the culprit, you would normally expect to encounter the issue across the board, not just while using certain races. The third possibility, which literally cannot happen if you follow my descriptions and installation instructions properly, would be that you have tried to install the races through Vortex instead of installing the ones you want manually. In this case, we are talking about a priority conflict where one mod tries to overwrite the other, which in turn means that you would encounter texture issues in-game. See, you cannot have the texture files for Boegen and the texture files for Hippotem installed at the same time because they modify the same assets. The texture files have to be switched out depending on which race you wish to have in your game for the time being. Let's say, for instance, that you have been playing as a Hippotem for some time, but now you feel like playing as a Boegen or Minotaur instead. In this scenario, you would simply open the folder or archive where you keep the texture files for Boegen or Minotaur and overwrite the already installed files. When you wish to switch back, simply reverse the process. Simple! Someone with more modding experience than myself might be able to come up with another answer, but these are the only things I can think of that might cause this sort of issue. I checked the race folders and everything seems to be in place. As for the second possibility, I do have both tats but they never caused anything like this but just to be sure, I tried it again when they are disabled and the problem was still there. And for the third part, I download everything through vortex, even body presets xd (lol). However it always worked in my favor so I didn't encounter unsolvable conflicts. But about the priority thing, I tried both ways and each way, your files always overwrote the main file textures and everything so for example when I choose the minotaur race, it comes equipped with the boegen textures you created but the moment I try to apply the preset, the head becomes distinctly different color than rest of the body. I also can't seem to get rid of the hair but that is the last thing I worry about right now. Another weird thing I encountered which doesn't make any sense was the boegen preset working on rheenen. With right race equipped, the rheenen preset made the body like the hippotem body I posted above but when I tried boegen preset on rheenen, it applied the correct body texture for the rheenen (wtf). I also uninstalled both mods and re-downloaded them manually just to be sure but it ended up with same results aswell.
Wonders of Eros Posted February 21, 2024 Author Posted February 21, 2024 @JJTRBLS Have you, after loading the presets, ever tried disabling the overlays in the overlay sections of RaceMenu? Some of my presets come with optional RaceMenu overlays for those who have certain mods installed, but these should not get loaded in unless said mods actually are part of your mod build. What could be happening on your end is that your game is trying to load them anyway, and thus, it causes the purple shine. What you see in my preview images are what the races look like normally, so if your issue is overlay related, disabling the overlays will give you the desired look. 1
Wonders of Eros Posted February 25, 2024 Author Posted February 25, 2024 MULTIPLE ANNOUNCEMENTS, A STATUS UPDATE, AND SOME ADDITIONAL INFORMATION: Some good news: Last week I finally began working on one of the two brand new races I have planned for early 2024. It is an American Bison race that uses BadDog's Minotaur race as a base. It has been progressing quite nicely, but you are going to have to stay tuned for more information and a potential release-window. The other race is still in early planning, but rest assured, more information is coming soon. Some bad news: The argonian race morphs that I promised to deliver late last year have felt more and more laborious to deal with as time has progressed, to the point that I no longer feel any real passion for them. Other than the Isaar, development has been fairly limited across the board since the initial announcement, and in all honesty, some of them could have been released the day they were announced. My wish was to give them some added polish before a final release, but I just do not feel like it would be worthwhile to spend any more time on their development than I already have. I would much rather spend that limited time developing brand new races. It should also be said that using argonian as a base for custom races and morphs is quite frustrating to begin with, because the eyes on the head often randomly change position from time to time whether it is the vanilla head or high poly head version. When I use other custom races as a base for sculpting my own, brand new races, there is also no need to worry about NPCs ending up looking like misfits, because those mods do not introduce any new NPCs. That allows me to experiment more freely and to create my own textures without having to worry about the details. So, you may ask; what does this mean, ultimately? Well, going forward, races that would have used argonian or khajiit as a base are being put on hold or postponed until some sort of workaround is found. Mind you, I may still dabble in making some sort of reptilian, argonian-based race in the meantime, but it would have to use existing argonian textures rather than brand new ones by me. It does limit what can be accomplished on my end, but it should still give me enough room to at least have another crack at a crocodilian race. As for the race morphs, I still plan to release the ones I have made for argonians and khajiiti, but they will not drop according to any fixed or generally observed timeframe, but rather, whenever I get around to it. Something extra: As an added bonus for those who seek more insight on how long it takes me to make new races, I have also made a simple chart. Enjoy! 2
TheGreatKhazoo Posted February 27, 2024 Posted February 27, 2024 On 2/25/2024 at 8:27 AM, Wonders of Eros said: MULTIPLE ANNOUNCEMENTS, A STATUS UPDATE, AND SOME ADDITIONAL INFORMATION: Some good news: Last week I finally began working on one of the two brand new races I have planned for early 2024. It is an American Bison race that uses BadDog's Minotaur race as a base. It has been progressing quite nicely, but you are going to have to stay tuned for more information and a potential release-window. The other race is still in early planning, but rest assured, more information is coming soon. Some bad news: The argonian race morphs that I promised to deliver late last year have felt more and more laborious to deal with as time has progressed, to the point that I no longer feel any real passion for them. Other than the Isaar, development has been fairly limited across the board since the initial announcement, and in all honesty, some of them could have been released the day they were announced. My wish was to give them some added polish before a final release, but I just do not feel like it would be worthwhile to spend any more time on their development than I already have. I would much rather spend that limited time developing brand new races. It should also be said that using argonian as a base for custom races and morphs is quite frustrating to begin with, because the eyes on the head often randomly change position from time to time whether it is the vanilla head or high poly head version. When I use other custom races as a base for sculpting my own, brand new races, there is also no need to worry about NPCs ending up looking like misfits, because those mods do not introduce any new NPCs. That allows me to experiment more freely and to create my own textures without having to worry about the details. So, you may ask; what does this mean, ultimately? Well, going forward, races that would have used argonian or khajiit as a base are being put on hold or postponed until some sort of workaround is found. Mind you, I may still dabble in making some sort of reptilian, argonian-based race in the meantime, but it would have to use existing argonian textures rather than brand new ones by me. It does limit what can be accomplished on my end, but it should still give me enough room to at least have another crack at a crocodilian race. As for the race morphs, I still plan to release the ones I have made for argonians and khajiiti, but they will not drop according to any fixed or generally observed timeframe, but rather, whenever I get around to it. Something extra: As an added bonus for those who seek more insight on how long it takes me to make new races, I have also made a simple chart. Enjoy! What about Blender? You are still in your Blender journey. Right? 1
JJTRBLS Posted March 2, 2024 Posted March 2, 2024 On 2/21/2024 at 10:46 AM, Wonders of Eros said: @JJTRBLS Have you, after loading the presets, ever tried disabling the overlays in the overlay sections of RaceMenu? Some of my presets come with optional RaceMenu overlays for those who have certain mods installed, but these should not get loaded in unless said mods actually are part of your mod build. What could be happening on your end is that your game is trying to load them anyway, and thus, it causes the purple shine. What you see in my preview images are what the races look like normally, so if your issue is overlay related, disabling the overlays will give you the desired look. Hey, sorry for the late reply. I only had time to try it again just now and I'm not sure if I'm looking at somewhere else but I can't seem to find an overlay section in racemenu. The mod load part is correct I think because for boegen, it also counts apachiihairfemale and applies hair automatically. Another thing I found is that there is a slight color error in the slider for the face paint slider and getting that slider to 0 solved the pinkish color. It also happened with the purple body for my previous post and doing the same thing fixed it. Also in the rheenen Idk if that ducktape slider supposed to be there but that was the culprit for the purple body. Now I'm really suspicious whether my clothing mods have to do with anything about these Spoiler 2
Wonders of Eros Posted March 2, 2024 Author Posted March 2, 2024 44 minutes ago, JJTRBLS said: Hey, sorry for the late reply. I only had time to try it again just now and I'm not sure if I'm looking at somewhere else but I can't seem to find an overlay section in racemenu. The mod load part is correct I think because for boegen, it also counts apachiihairfemale and applies hair automatically. Another thing I found is that there is a slight color error in the slider for the face paint slider and getting that slider to 0 solved the pinkish color. It also happened with the purple body for my previous post and doing the same thing fixed it. Also in the rheenen Idk if that ducktape slider supposed to be there but that was the culprit for the purple body. Now I'm really suspicious whether my clothing mods have to do with anything about these Hide contents I am happy to see that you have resolved the issue. Mind you, when I said the "overlay sections in RaceMenu," I was referring to the Body Paint, Face Paint, Hand Paint and Foot Paint sections, so what you just did is exactly what I was recommending you to do, just described with different words. I do find one thing very strange though. I also have the x-ducttape overlay and the overlays for Blushing When Aroused, but I have never gotten any purple shine. Not quite sure what is happening on your end there, but they work just fine with these races on my end. 1
Wonders of Eros Posted April 27, 2024 Author Posted April 27, 2024 A bit of a spontaneous announcement this, but I just want to get the word out that I might get back to working on the project a bit this coming week. I haven't worked on it for a good while now since I'm making a visual novel and planning to get my Patreon up and running, but the project is far from dead. As I've stated before, I've simply been prioritizing the projects that have real potential for monetary gain so that I can become self-reliant. Stay tuned for more. 3
Wonders of Eros Posted August 31, 2024 Author Posted August 31, 2024 I know it's been many months without as much as a word, but know that I still very much intend to continue working on this collection. As you all know, my focus lies elsewhere these days, but I plan to return to work on this collection in the future. That might be just a few days down the line or I might even take a year, but you can rest assured that my work will continue. I just got so burned out from overworking myself with it way back when that I had to take a LONG breather. Sorry about that! 😘 2
Wonders of Eros Posted October 16, 2024 Author Posted October 16, 2024 (edited) MAJOR ANNOUNCEMENT (posted 2024-10-16 / 10/16/24) I've gotten quite a few requests lately to return to the project, and seeing as it's been a good while, I think it's time I delivered. Please be patient as making new races takes a lot of time and effort, and can honestly be an excruciating, frustrating experience. Please also be aware that progress will likely slow down between weeks 47 and 52 due to something happening in my personal life. I've posted a new race-poll to get a feel for what kind of race people want next as I resume my work on the American bison race. All in all, I'm happy to resume my work on the project. Sorry for the long wait! 😅 Edited October 16, 2024 by Wonders of Eros 2
Wonders of Eros Posted October 16, 2024 Author Posted October 16, 2024 Even with the VPN blocker enabled, I'm witnessing some very questionable activity in the race poll. I highly doubt three random people from the United States all voted for Rodents and Snakes within a few minutes of each other. Please stop skewing the votes!
TheOtherPerson Posted October 16, 2024 Posted October 16, 2024 (edited) Hello. I'd like to suggest a more humanoid version of these races. Meaning the head would be mostly human, with only some parts being (hinting) of the animal. As an example - the pig one could be normal female head, with pig ears and perhaps nose. If you don't want no problem, I just noticed this mod today and them having fully animal head - it's not my thing. Edit: suggest as an addition - separate optional file Edited October 16, 2024 by Ewura
Wonders of Eros Posted October 16, 2024 Author Posted October 16, 2024 15 minutes ago, Ewura said: Hello. I'd like to suggest a more humanoid version of these races. Meaning the head would be mostly human, with only some parts being (hinting) of the animal. As an example - the pig one could be normal female head, with pig ears and perhaps nose. If you don't want no problem, I just noticed this mod today and them having fully animal head - it's not my thing. Edit: suggest as an addition - separate optional file I hate to shoot down a suggestion straight away, but yeah, that's not happening. I don't really jive with the 'human with animal ears and a tail' kink and would never make a race like that since I'd find no personal enjoyment in it. 2
TheOtherPerson Posted October 17, 2024 Posted October 17, 2024 19 hours ago, Wonders of Eros said: I hate to shoot down a suggestion straight away, but yeah, that's not happening. I don't really jive with the 'human with animal ears and a tail' kink and would never make a race like that since I'd find no personal enjoyment in it. That's alright, it's your mod, you do you. Just wanted to try 1
ArcticBanana Posted February 9, 2025 Posted February 9, 2025 I like the bodyslide in the Bluekin preview. Any chance of making it public? 1
Wonders of Eros Posted February 18, 2025 Author Posted February 18, 2025 (edited) MAJOR ANNOUNCEMENT (posted 2025-02-18 / 02/18/25) As always, I'm terribly sorry for the long wait. Something came up late last year that I had to prioritize and with all of the recent changes to FlowGPT's website I decided to focus on getting all of my ChatGPT scenarios in working order. You guys have had to wait so long for new races, and I feel terrible about it. The reason for my reluctance has always been the pure amount of man hours I have to put down to make these races. First of all, I don't have any software for painting straight on 3D meshes, so I've always had to rely on Photoshop CS6 to create textures. Secondly, the way I make heads for brand new races is by re-sculpting other head meshes in-game from the ground up and those meshes that I use are highly asymmetrical by default. These two aspects alone make it such an agonizingly slow and iterative process to make new races that it often just saps the creativity and willingness out of you, but I promise to resume my work none-the-less. As soon as I get Joys of Tamriel up to speed and finish the first release version for The Barbarian Chronicles, which should only take a few more days or maybe a week at most, I plan to resume my work on the project. This time, it's really happening. No more excuses. And seeing as some people have expressed an interest in some of my old unreleased race morphs, I might upload some of those as well. Please be aware that I'm finally considering updating my SSE build after holding out since shortly before AE was released. If I do, it could obviously put another lengthy pause on the project, but the Skyrim modding scene has made such massive strides these last few years that it's getting to a point now where I find it hard not to upgrade. My races work on all versions of the game as a result of how they're implemented, so none of you need to worry even if I do continue to use my current mod build. The race-polls are still active, by the way, but from now on, I think it's best if they're purely advisory in nature. If I start working on a race I don't really want to make, I think the frustrating nature of the design process could easily kill my momentum and there would be another long hiatus of no work, so me making races I actually want to make is for the best. I plan to finish the American bison race first and I'll then move on to work on something entirely new. All in all, I'm happy to resume my work on the project. Sorry for the long wait! 😅 On 2/9/2025 at 6:52 PM, ArcticBanana said: I like the bodyslide in the Bluekin preview. Any chance of making it public? Per request, I will also touch up some of the old prototypes and release them to the public. It's long overdue. Edited February 18, 2025 by Wonders of Eros 1
MizzaNoxxels Posted February 19, 2025 Posted February 19, 2025 since skyfurry ng has RDF have you considered making patches to skyfurry ng to incorporate these races granted this mod is still a wip maybe it could be something for the finished mod, just a thought since this mod is pretty cool
Wonders of Eros Posted February 19, 2025 Author Posted February 19, 2025 48 minutes ago, MizzaNoxxels said: since skyfurry ng has RDF have you considered making patches to skyfurry ng to incorporate these races granted this mod is still a wip maybe it could be something for the finished mod, just a thought since this mod is pretty cool This mod is not a work-in-progress. As stated in the description, it's an ever expanding collection of races I've made. That means new races get added continually and that there isn't some sort of specific end-goal in mind. The races currently released are more than ready to be used in-game by anyone who wishes to use them. Granted, if I ever take the time to learn a proper 3D modeling software, I would immediately make new custom tail and feet meshes to enhance the existing races further, and should I learn more advanced programming, I probably would try to implement them as standalone races, but until then, they're basically done. I don't really subscribe to the idea of wholesale replacing existing Skyrim races with furries. All of my races use either Argonians or other custom races as a template. Just taking a brief look at SkyFurry NG, it seems like that mod only deals with furries. I mean, sure, if people want to make some sort of patch, go ahead, but I'd much rather prefer it if someone helped me make my current races entirely standalone so people have that option if they wish. 1
delnk123 Posted February 20, 2025 Posted February 20, 2025 If requests are still being taken, any thoughts on an Opossum race? (The north American marsupial) If not, all good. Great mod nonetheless. Thanks. 1
Wonders of Eros Posted February 25, 2025 Author Posted February 25, 2025 I'm currently making a list of mods for my new mod build, but I'll save all of my work in progress files ahead of time before I upgrade. Please be aware that this will likely postpone some of those presets I was working on, but it shouldn't take too long. Hopefully. 😅 1
Wonders of Eros Posted March 10, 2025 Author Posted March 10, 2025 I plan to buy Anniversary Edition on the 13th. Once I do, I'll immediately move to create a new mod build. I'll release the unfinished race morphs ahead of time in the coming days, so stay tuned. 2
Wonders of Eros Posted April 10, 2025 Author Posted April 10, 2025 Still working on my new build. Sorry if it's taking some time. I still have my old build and will never delete it, so I can always try to work on the mod in the meantime. 1
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