johnhamm Posted April 1, 2023 Posted April 1, 2023 This mod sounds really interesting! Any plans for follower handling? When I spend 3 days standing around a city it would be cool for my followers to go and do something/someone. An option to switch between no followers -> only followers -> anyone would be perfect
Lemon3125 Posted April 2, 2023 Posted April 2, 2023 (edited) 15 hours ago, Mister X said: Nope, won't do that and I give two reasons: 1) The mod itself already was on v1.2.3 for quite a while now, if the list author didn't bother to update their list, it's not my fault. I already leave the version prior to the latest online, to give list author more than enough time to update their lists. I mean, it's not like this mod has daily updates, has it? 2) I don't want to provide too old versions. To put it simple, it's confusing and frustrating when people keep reporting bugs that already have been fixed several versions ago. For this mod it's not too big of an issue, hence the version prior to the latest, but still I don't want to have sorting apart new bug reports and outdated ones. And 3) there already came multiple people and asked me that. I don't want to sound rude or anything, but wouldn't it be better to bother the list author in the first place and ask them to update their list? Fair response, ran into the same issue myself as others had. Asked the same thing as you did, and the response I got was apparently the modlist author is going through a giant overhaul/update as is, but it isn't ready yet. And while some people tried to find a way to get it to work with the newer version, it didn't because Wabbajack checks the hash itself for the mod and the newer one has a seperate hash so the only way for the list to work is using the old version of this mod, and in the discord for the modlist, the moderators strictly said to not share the old versions as the author had removed them and they didn't want to go against their wishes and it could get the list taken down entirely, so as it stands. Coming here to ask about it is all anyone can do until the update is released. Edited April 2, 2023 by Lemon3125
Mister X Posted April 2, 2023 Author Posted April 2, 2023 10 hours ago, johnhamm said: This mod sounds really interesting! Any plans for follower handling? When I spend 3 days standing around a city it would be cool for my followers to go and do something/someone. An option to switch between no followers -> only followers -> anyone would be perfect Probably not more than there's already is. As there already is a toggle to allow follower, they might go and do someone. You just have to sit in an inn, for example. The goal of this mod is to simulate active love life for other inhabitants for Skyrim, so you don't have the feeling of being the only pervert anymore. For this, you only need scenes nearby the player. That's all this mod does: find valid partners and a fitting place, both nearby the player, and start the scene. I know that there are more advanced approaches of this idea for other frameworks over at the Nexus. Depending on their permissions, I'd maybe rebuild this mod from ground up if I'm willing and have the time (so, maybe eventually ^^) based on their architecture, which for example would allow multiple scenes at once. Still, the base idea would be the same. 4 hours ago, Lemon3125 said: Fair response, ran into the same issue myself as others had. Asked the same thing as you did, and the response I got was apparently the modlist author is going through a giant overhaul/update as is, but it isn't ready yet. And while some people tried to find a way to get it to work with the newer version, it didn't because Wabbajack checks the hash itself for the mod and the newer one has a seperate hash so the only way for the list to work is using the old version of this mod, and in the discord for the modlist, the moderators strictly said to not share the old versions as the author had removed them and they didn't want to go against their wishes and it could get the list taken down entirely, so as it stands. Coming here to ask about it is all anyone can do until the update is released. Still don't want to sound rude, but my suggestion then would be to either have some patience or check out another list in the meantime. Or build one yourself
Lemon3125 Posted April 2, 2023 Posted April 2, 2023 15 minutes ago, Mister X said: Probably not more than there's already is. As there already is a toggle to allow follower, they might go and do someone. You just have to sit in an inn, for example. The goal of this mod is to simulate active love life for other inhabitants for Skyrim, so you don't have the feeling of being the only pervert anymore. For this, you only need scenes nearby the player. That's all this mod does: find valid partners and a fitting place, both nearby the player, and start the scene. I know that there are more advanced approaches of this idea for other frameworks over at the Nexus. Depending on their permissions, I'd maybe rebuild this mod from ground up if I'm willing and have the time (so, maybe eventually ^^) based on their architecture, which for example would allow multiple scenes at once. Still, the base idea would be the same. Still don't want to sound rude, but my suggestion then would be to either have some patience or check out another list in the meantime. Or build one yourself Not rude at all! To be honest I don't have the skill to build some of these giant 1000+ mod modlists lol. But yeah, I was following your suggestion. Figure it shouldn't take long for it to be updated so just spending time looking at new stuff since I last modded the game.
isthisevenskyrim Posted April 4, 2023 Posted April 4, 2023 is p+ a hard req? cause i can't get mine working on .640
Mister X Posted April 4, 2023 Author Posted April 4, 2023 48 minutes ago, isthisevenskyrim said: is p+ a hard req? cause i can't get mine working on .640 Nope, definitely not. It checks for the SL version and decides what version hook to use, based on that. But it should work with any SL 1.6x version by Ashal, too.
isthisevenskyrim Posted April 4, 2023 Posted April 4, 2023 1 hour ago, Mister X said: Nope, definitely not. It checks for the SL version and decides what version hook to use, based on that. But it should work with any SL 1.6x version by Ashal, too. you should definitely mention that as a lot of people might get deterred thinking that P+ is a hard requirement as it seems implied on the description, also thanks for the fast reply.
J377yC1971 Posted April 5, 2023 Posted April 5, 2023 I was literally about to ask the same question about p+ I have tried to make P+ work but just can't.
Mister X Posted April 5, 2023 Author Posted April 5, 2023 12 hours ago, isthisevenskyrim said: you should definitely mention that as a lot of people might get deterred thinking that P+ is a hard requirement as it seems implied on the description, also thanks for the fast reply. 2 hours ago, J377yC1971 said: I was literally about to ask the same question about p+ I have tried to make P+ work but just can't. It literally states, that SLF SE is the requirement and SLp+ only is supoorted, too. But ok, I can try to rephrase it.
johnhamm Posted April 5, 2023 Posted April 5, 2023 How frequent are the events usually? I've set the number of times a day to 5, the max, and I've turned off player interruption but I still haven't seen anything happen after a couple of nights waiting around in a city
Mister X Posted April 6, 2023 Author Posted April 6, 2023 17 hours ago, johnhamm said: How frequent are the events usually? I've set the number of times a day to 5, the max, and I've turned off player interruption but I still haven't seen anything happen after a couple of nights waiting around in a city You have to be indoors. Like an inn for example. Waiting on the market place won't do it. Else, you can provide me a Papyrus log, so I can look for the events and if everything happens as it should.
HabibHanson Posted April 17, 2023 Posted April 17, 2023 Just an idea here, any way to add an option to increase the frequency and likelihood in inns? Especially with redesigned inns like JKs interiors ones it'd be nice to "populate" the bedrooms with activity. Would also be nice to modify what times are applicable for inns since most have the bulk of visitors around 8-10 trailing off to dead by 2. I like this mod but the scenes feel a bit infrequent at times.
Mister X Posted April 18, 2023 Author Posted April 18, 2023 (edited) 13 hours ago, HabibHanson said: Just an idea here, any way to add an option to increase the frequency and likelihood in inns? Especially with redesigned inns like JKs interiors ones it'd be nice to "populate" the bedrooms with activity. Would also be nice to modify what times are applicable for inns since most have the bulk of visitors around 8-10 trailing off to dead by 2. I like this mod but the scenes feel a bit infrequent at times. I can try, but I'm not sure if it's that easy. I currently rebuild the mod from scratch based on another similar, but more advanced mod from the Nexus. This will result in multiple simultaneous scenes, more options in the MCM and hopefully a more robust structure. On the downside, as there now are more options, it's harder to respect certain areas. What I could try is to modulate the scanning frequency based on the location. This should have a similar result. EDIT: I've built this otion into the uploaded beta. More frequent scans possible in inns, meaning probably more scenes to see Edited April 18, 2023 by Mister X
HabibHanson Posted April 18, 2023 Posted April 18, 2023 6 hours ago, Mister X said: I can try, but I'm not sure if it's that easy. I currently rebuild the mod from scratch based on another similar, but more advanced mod from the Nexus. This will result in multiple simultaneous scenes, more options in the MCM and hopefully a more robust structure. On the downside, as there now are more options, it's harder to respect certain areas. What I could try is to modulate the scanning frequency based on the location. This should have a similar result. EDIT: I've built this otion into the uploaded beta. More frequent scans possible in inns, meaning probably more scenes to see No need to scope creep here if it can't be done easily. I'll check out the new version since that may just allow me to tune to my needs anyways. Appreciate the consideration.
HabibHanson Posted April 18, 2023 Posted April 18, 2023 (edited) So a quick test shows that the new version is definitely powerful and I do like it. There are some minor adjustments I'd suggest though: 1. A notification when a scene triggers would be nice, something simple like "Someone's having a good time" or something similar would be nice. Helps when you are in flying camera mode. 2. An option to limit female actors to just 1 since sometimes multiple female actors cause animation role assignments to go haywire. This one is admittedly just personal preference from me but it would help with compatibility with poorly tagged animation packs. 3. More of a question but what traits is it looking for when selecting actors? Is it arousal or relationship only? If its arousal an option to adjust that threshold would be nice. Great job on the redux, Can't wait to see it evolve even more. Edited April 18, 2023 by HabibHanson
Mister X Posted April 18, 2023 Author Posted April 18, 2023 1 hour ago, HabibHanson said: So a quick test shows that the new version is definitely powerful and I do like it. There are some minor adjustments I'd suggest though: 1. A notification when a scene triggers would be nice, something simple like "Someone's having a good time" or something similar would be nice. Helps when you are in flying camera mode. 2. An option to limit female actors to just 1 since sometimes multiple female actors cause animation role assignments to go haywire. This one is admittedly just personal preference from me but it would help with compatibility with poorly tagged animation packs. 3. More of a question but what traits is it looking for when selecting actors? Is it arousal or relationship only? If its arousal an option to adjust that threshold would be nice. Great job on the redux, Can't wait to see it evolve even more. Currently: 1) Obviously not included, but can do so, with a toggle in the MCM 2) There won't be any hard numbers for that, but I could do kind of a percentage slider for orgies. This then would set the portion for the related gender. So 33% would result in one third of the scene being that gender (or less, if not enough actors with the gender can be found) 3) Currently the first actor gets chosen randomly and others then are chosen based on several conditions, including player follower state and relationship to first actor I currently try to add a weighted random choice based on arousal levels for the first actor, so highly aroused actors have a higher chance to intiate a scene (their partners then use the conditions again, of course) This won't add an option in the MCM but result in a hard requirement for any Arousal Framework. But TBH, that's not really an issue in my eyes ^^
HabibHanson Posted April 18, 2023 Posted April 18, 2023 2 hours ago, Mister X said: Currently: 1) Obviously not included, but can do so, with a toggle in the MCM 2) There won't be any hard numbers for that, but I could do kind of a percentage slider for orgies. This then would set the portion for the related gender. So 33% would result in one third of the scene being that gender (or less, if not enough actors with the gender can be found) 3) Currently the first actor gets chosen randomly and others then are chosen based on several conditions, including player follower state and relationship to first actor I currently try to add a weighted random choice based on arousal levels for the first actor, so highly aroused actors have a higher chance to intiate a scene (their partners then use the conditions again, of course) This won't add an option in the MCM but result in a hard requirement for any Arousal Framework. But TBH, that's not really an issue in my eyes ^^ Fair enough, appreciate the quick feedback. Not creating more dependencies is fine, just curious what the formula is. Due to certain other mods lets just say arousal rarely gets high in my games. I can adjust things on my end though to fix that.
HabibHanson Posted April 18, 2023 Posted April 18, 2023 Oh wow you did a full on popup for the notification. I was expecting something that flashes in the corner like with slaverun or nightlife. The popup is actually great for debugging though. Appreciate the quick work and solid mod, keep it up.
Mister X Posted April 19, 2023 Author Posted April 19, 2023 (edited) 11 hours ago, HabibHanson said: Oh wow you did a full on popup for the notification. I was expecting something that flashes in the corner like with slaverun or nightlife. The popup is actually great for debugging though. Appreciate the quick work and solid mod, keep it up. Oooops, should be a top left message. Didn't have much time to test yesterday ? @HabibHanson Try this file, this should be only a top left message. Just forgot to untick a flag in the CK ^^ SLNights.esp Edited April 19, 2023 by Mister X
HabibHanson Posted April 19, 2023 Posted April 19, 2023 5 hours ago, Mister X said: Oooops, should be a top left message. Didn't have much time to test yesterday ? @HabibHanson Try this file, this should be only a top left message. Just forgot to untick a flag in the CK ^^ SLNights.esp 5.27 kB · 3 downloads Appreciated, honestly helped keep my ADD ass from missing anything but appreciate the change since I imagine it could get annoying at some point.
HabibHanson Posted April 19, 2023 Posted April 19, 2023 is the SLNDebug command specific to the old version? The variable doesn't appear to exist on the new version. Also when finding beds the game might want to check if its actually a bed. Don't know why there is a sleep marker on the floor behind the counter of the bannered mare but everybody tries to hook up there in wide view of the world for me and it instantly cancels the scene.
Mister X Posted April 20, 2023 Author Posted April 20, 2023 12 hours ago, HabibHanson said: is the SLNDebug command specific to the old version? The variable doesn't appear to exist on the new version. Also when finding beds the game might want to check if its actually a bed. Don't know why there is a sleep marker on the floor behind the counter of the bannered mare but everybody tries to hook up there in wide view of the world for me and it instantly cancels the scene. For now, as it's a beta, there's no way to en- or disable debug messages in the new version. I might add that later on (would be a minuscule speed improvement ^^) As for the beds, there I use a function that's provided by the Sexlab Framework. I could try to improve the search with additional checks, but no promises.
HabibHanson Posted April 20, 2023 Posted April 20, 2023 (edited) New algorithm does appear to be faster, though it seems to trip over itself if you have a fast timer like 3-10s with modulation on. Turning modulation off and locking to 10s appears to run smoothly. Bed finder still has the same issue as before but I'm just convinced my cell for the bannered mare is cursed and in need of a nuke. Wish there was an easy way to see nodes only npcs can interact with. Edit: Via process of elimination I managed to discover that the AI Overhaul mod is the one that adds this hidden bedroll. If anyone else gets annoyed by this that is the mod you need to open up to remove the node. Edited April 20, 2023 by HabibHanson 1
Mister X Posted April 20, 2023 Author Posted April 20, 2023 1 hour ago, HabibHanson said: New algorithm does appear to be faster, though it seems to trip over itself if you have a fast timer like 3-10s with modulation on. Turning modulation off and locking to 10s appears to run smoothly. Bed finder still has the same issue as before but I'm just convinced my cell for the bannered mare is cursed and in need of a nuke. Wish there was an easy way to see nodes only npcs can interact with. Edit: Via process of elimination I managed to discover that the AI Overhaul mod is the one that adds this hidden bedroll. If anyone else gets annoyed by this that is the mod you need to open up to remove the node. Well, the bed finder DOES fall back to bed rolls, if no other beds could be found. Still have to test though, if that's true or if the fallback happens too often.
HabibHanson Posted April 20, 2023 Posted April 20, 2023 57 minutes ago, Mister X said: Well, the bed finder DOES fall back to bed rolls, if no other beds could be found. Still have to test though, if that's true or if the fallback happens too often. It seemed on my end that it was defaulting to that bedroll for some reason over legitimate beds. Like I said I found the offender and just removed the bedroll altogether, but may try to see if ownership issues affect what gets selected.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now